- Location
- Washington, USA
That wouldn't rule out damage which alters the rune's functionality rather than immediately wrecking it, including corruption of the AI's utility function. We know such damage is possible because it's been observed in the Great Seal.Just implement it such that it thinks its actions have to pass through the bottleneck of the rune (i. e., that it could only affect what the rune does, and controls nothing else). Then it'd know that if its actions destroy the rune, it'd not be able to affect the world anymore (even if it would not model that as "I am destroyed"), which is bad for the expected utility.