Beam Collimator Rune
Rune

A rune that works either by warping space or using a chakra construct optical system to take light that is emitted in or focused into an AoE and output it at a tightly focused beam.
I think this might be better as a seal? We, uh... don't want to have this set up and then not be able to turn it off.
 
Time is the only thing I need more of, Kagome-sensei.
I love when Hazou drops lines like this.

Hazou completes the Runic HOWS! Within the rune's Zone, everyone is effectively blinded by intense omnidirectional light. The light is white by default but can be tuned at infusion time just like seal-based HOWS. Outside the Zone, the rune's Zone is perceived as a white sphere, providing bright illumination for around 5 zones in every direction. The rune lasts indefinitely.
One day, we will build a lighthouse.

I think your mostly right. Ninjitsu spec Jonin from certain Clans might not need TH as much, because they have inherent advantages or ready access to highly effective clan secret ninjitsu.
Speaking of clan secret ninjutsu: it seems like many more clans have secret ninjutsu than have secret seals. And if secret ninjutsu are an important part of your clan's loadout/build, I would expect you'd want to have at least two (a master and an apprentice) Technique Hackers to modify and build upon those jutsu. It would be kinda lame if you lost the ability to improve upon the jutsu suite you rely on, and I doubt many of the clans that make extensive use of secret ninjutsu have perfected their loadout and cannot improve upon it. So that's another reason to expect more hackers to exist than we have observed.

Orochimaru's Sealing notes #5: S:24, B:70, R:6
Stompy, have you taken over the notes tracking from Shrooms? Do you know if there's anything that slipped through the cracks?
 
As a compromise...can't we just get Kagome to research them?
Kagome should probably be researching the darkness seal tree (or just skip to what we want) from Jman's hoard so that anything we do on the Runic HOWS front is not going to negatively impact our combatants in the upcoming fight. This might take him quite a few research cycles so we should start now instead of having him do generic rift seal stuff or some misc. research.

I note that... well if we can combo the Runic HOWS effect with something that hides it from Itachi, that just the generic version would probably significantly hinder his capacities in a fight? "If you are using your eyeballs in this AOE you are being slammed with blinding light constantly" is a pretty tough one to deal with, especially if we ensure there are multiple HOWS present so that they can't just detonate or throw a blanket over one, etc. This applies to a lot of the Akatsuki too: I doubt that most of them picked up blindfighting, though I wouldn't be surprised if Hidan and Kisame had something for that (I think the dossier mentioned as much?).
 
Hazou completes the Runic Air Dome! Over the course of ~30 seconds, the rune forms a dome of solidified air fixed in place relative to the surface of the earth with the rune at the center of the dome. At infusion (not activation) time, the diameter of the dome can be varied between ~60 meters (the rune's Zone and every surrounding Zone) and 1 kilometer. Lasts ~1 week.

Can displace or destroy some matter to form the dome (e.g. trees will be bent or broken) sufficiently sturdy material (e.g. solid stone buildings) will disrupt the dome's formation.

The dome has Durability 10 (TN100 to damage, 10 stress boxes) and reduces its stress by 1 every 30 seconds. If the dome's stress track is exceeded, the entire dome is destroyed for 1d4 hours, after which it reforms.
Hazou completes the Runic HOWS! Within the rune's Zone, everyone is effectively blinded by intense omnidirectional light. The light is white by default but can be tuned at infusion time just like seal-based HOWS. Outside the Zone, the rune's Zone is perceived as a white sphere, providing bright illumination for around 5 zones in every direction. The rune lasts indefinitely.
 
Hazou completes the Runic HOWS! Within the rune's Zone, everyone is effectively blinded by intense omnidirectional light. The light is white by default but can be tuned at infusion time just like seal-based HOWS. Outside the Zone, the rune's Zone is perceived as a white sphere, providing bright illumination for around 5 zones in every direction. The rune lasts indefinitely.
Pinging also @eaglejarl @Velorien

This rune should suck up a great deal of environmental chakra to operate. Does Hazou notice anything weird when using MS8, or chakrascope near it (acknowledging that he might not be able to see the seals). How about casting jutsu, is that normal?
 
Oh my god, we need to cast ninja rabies on this man.
Maybe that's what that cannibalism-inducing basilisk hack which one of Naruto's clones found in Oro's Basement was actually for - mental consequence can't be shrugged off with shadow clones, and using futuresight on something which triggers by being perceived just means you trip over it slightly sooner. Main thing about Itachi that scared Oro is intelligence, not raw power, so a slow-onset effect which compromised Itachi's judgement, in particular making him more likely to impulsively attack fellow Akatsuki members, would from a certain perspective seem like an ideal fix.
 
Ran through TH rolls if we had TH 30 for myself. Was interested in what kind of rolls went into perfecting the Basic 3 or how high Tobirama and Minato had to be hitting to make Shadow Clone and Rasengan. Expecting they had bonuses like SSA.
Day 1
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) + 9 = 45
TN: 12 - 3 = 9

Hazou wins by 36 points for 12 success shifts. He is required to allocate 1 shift into Completion. He allocates 3 shifts into Refinement, buying the first three points at 1 shift/point. That's 4 points total, and he cannot spend any more of his success shifts (as he has a CR AB of 4). Completion 1/10, Refinement 3.

Day 2
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) + 0 = 36
TN: 12 - 3 = 9

Hazou wins by 27 points for 9 success shifts. He allocates 1 shift into Completion and spends 6 shifts buying the next 3 points of Refinement. That's 4 points total, and he cannot spend any more of his success shifts (as he has a CR AB of 4). Completion 2/10, Refinement 6.

Day 3
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) + 0 = 36
TN: 12 + 0 = 12

Hazou gets 8 success shifts. He spends 6 shifts buying the next 2 points of Refinement and is required to allocate 2 shifts to Completion. Completion 4/10, Refinement 8.

Day 4
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) + 3 = 39
TN: 12 - 3 = 9

Hazou gets 10 success shifts. He buys 2 points of Refinement for 3 + 4 shifts, but cannot buy another because then he would not be able to buy Completion. He buys 2 points of Completion. That's 4 points total, and he cannot spend any more of his success shifts (as he has a CR AB of 4). Completion 6/10, Refinement 10.

Day 5
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) - 9 = 27
TN: 12 - 3 = 9

Hazou gets 6 success shifts. He buys 1 point of Refinement for 4 shifts. He buys 2 points of Completion. Completion 8/10, Refinement 11.

Day 6
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) - 6 = 30
TN: 12 + 6 = 18

Hazou gets 4 success shifts. He puts 2 shifts into Completion, finishing the project, and the other shifts are wasted. He can work on the project for up to (TH AB) = 4 additional days solely to generate Refinement. He will do so.

Day 7
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) + 0 = 36
TN: 12 + 3 = 15

Hazou gets 7 success shifts. He buys 1 point of Refinement for 4 shifts and the other shifts are wasted. Refinement 12.

Day 8
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) + 3 = 39
TN: 12 - 9 = 3

Hazou gets 12 success shifts. He buys 2 points of Refinement for 10 shifts and the other shifts are wasted. Refinement 14.

Day 9
Hazou (Technique Hacking): 30 + 6 (innate Earth Element bonus) + 6 = 42
TN: 12 + 0 = 12

Hazou gets 10 success shifts. He buys one final point of Refinement for 5 shifts and the other shifts are wasted. Refinement 15.

Day 10
The project is interrupted. Hazou finishes at 15 points of Refinement.
Repeatedly hacking the same technique over and over drastically increases the difficulty.
Does basing a new ninjutsu on an existing technique count towards this? Thinking of how it could be abused if low level ninjutsu were split into minor variants, hacking them until you made your perfect technique before leveling it.

How or when does difficulty increase if multiple Shadow Clones are Tweaking the same ninjutsu on separate tracks?
When working on an elemental technique, you gain a bonus of +(AB of highest-level jutsu in that Element) to your Technique Hacking rolls. This is an innate bonus, not a buff.
Konan likely gets this bonus to her specialty ninjutsu from being made of paper. Runic substrate golem body time?
 
Bit of a longshot, but can we just, you know, can we just make a rune that blocks bloodlines? Just turns them all off. That'd be really swell if we could manage it, would turn Mr. McSharingan over there into a mortal again, at the very least.

Sharingone Rune
Forcibly turns off bloodlines in a large radius around the rune.
 
Finally, he has cajoled certain limited information about the abilities of the Sharingan out of Sasuke: As far as Sasuke is aware, the Sharingan is doing "true" precognition, instead of making predictions based on what Sasuke knows. In practice, its useful predictions are usually within three seconds or less. It can theoretically see farther – perhaps half a minute – but predictions beyond a few seconds quickly become so hazy as to be mostly useless.
Broken for never failing seal infusions if making a rune with the same effect is possible.
Paper jutsu is nonelemental, so no bonus besides veterancy.
Nonelemental for people without paper bodies. Sad if she transformed herself into paper and all she got was paper cuts and veterancy. Would bet she needed domain experience first to do the conversion.
 
Hazou completes the Runic Air Dome! Over the course of ~30 seconds, the rune forms a dome of solidified air fixed in place relative to the surface of the earth with the rune at the center of the dome. At infusion (not activation) time, the diameter of the dome can be varied between ~60 meters (the rune's Zone and every surrounding Zone) and 1 kilometer. Lasts ~1 week.

Can displace or destroy some matter to form the dome (e.g. trees will be bent or broken) sufficiently sturdy material (e.g. solid stone buildings) will disrupt the dome's formation.

The dome has Durability 10 (TN100 to damage, 10 stress boxes) and reduces its stress by 1 every 30 seconds. If the dome's stress track is exceeded, the entire dome is destroyed for 1d4 hours, after which it reforms.

Hazou thinks it may be possible to research a rune with even greater range and durability, perhaps by using pure force instead of compressed air.
Sorry I just need to squee momentarily about how good this is! It's so good! One kilometer diameter!

We'd just need a few of these bad boys to cover the entirety of Leaf!
 
Courtesy of xkcd's what if: what would happen if you dropped an entire rainstorm's worth of water at once? A lot of fun physics things, it seems, and a very not good time for whoever happens to reside beneath the raindrop.

Now I ask: what would happen if you made an upside-down air dome rune above a city, in the rainy season?

It's a giant manmade-lake, at first. The water in that one-kilometer-diameter area just pools into the center of the air dome. Maybe it's just the water from one storm, maybe it's the water from multiple storms. The dome only lasts a week, after all. But therein lies the trap: the air dome only lasts a week. It's gonna pop, sooner or later, and all that water will pour down all at once. You can see it up in the sky (how could you not?) but there's nothing you can really do about it. What, are you gonna scoop out all the water by hand? Order ninja to cast fireballs at it until it all evaporates? Break the dome prematurely? No, that water's coming down on you whether you like it or not, all in one devastating raindrop.

It's a nuke with no casualties. You have a whole week to evacuate the area of impact. You can't stop the drop but you can make sure nobody dies to it. All you lose is, well, all of the infrastructure beneath the air dome, everything too hard to move. Not an Akatsuki-killer, but remarkably potent against cities. Would make an excellent geopolitical threat.
 
Courtesy of xkcd's what if: what would happen if you dropped an entire rainstorm's worth of water at once? A lot of fun physics things, it seems, and a very not good time for whoever happens to reside beneath the raindrop.

Now I ask: what would happen if you made an upside-down air dome rune above a city, in the rainy season?

It's a giant manmade-lake, at first. Not an Akatsuki-killer, but remarkably potent against cities. Would make an excellent geopolitical threat.
All I can imagine is just Hazous celebrating his New Creation and then just being suddenly truck by this knowledge
 
Courtesy of xkcd's what if: what would happen if you dropped an entire rainstorm's worth of water at once? A lot of fun physics things, it seems, and a very not good time for whoever happens to reside beneath the raindrop.

Now I ask: what would happen if you made an upside-down air dome rune above a city, in the rainy season?

It's a giant manmade-lake, at first. The water in that one-kilometer-diameter area just pools into the center of the air dome. Maybe it's just the water from one storm, maybe it's the water from multiple storms. The dome only lasts a week, after all. But therein lies the trap: the air dome only lasts a week. It's gonna pop, sooner or later, and all that water will pour down all at once. You can see it up in the sky (how could you not?) but there's nothing you can really do about it. What, are you gonna scoop out all the water by hand? Order ninja to cast fireballs at it until it all evaporates? Break the dome prematurely? No, that water's coming down on you whether you like it or not, all in one devastating raindrop.

It's a nuke with no casualties. You have a whole week to evacuate the area of impact. You can't stop the drop but you can make sure nobody dies to it. All you lose is, well, all of the infrastructure beneath the air dome, everything too hard to move. Not an Akatsuki-killer, but remarkably potent against cities. Would make an excellent geopolitical threat.
Goketsu Hazou not-inventing-WMDs challenge (impossible)

Lacoumancy here we come
 
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