It occurs to me that Kitsune's backstory puts our dealings with Xanatos in a new light.

He most likely learned that Kitsune is a fragment of Tamamo-no-Mae from Puck pretty much as soon as he learned she existed. I imagine that he was decidedly concerned about a mythical figure infamous for starting civil wars and manipulating emperors being so involved with one of the more volatile and easily-manipulated Kings in the setting.

Also, her being in our employ makes it rather ironic that we decided giving Xanatos access to our deepest secrets was too high a price for sneakiness training. He was probably mentally facepalming at us.
God I wanna know what Pucks thought process was during 12th Night. Get's stabbed, immediatly see an fragment of Tamamo-no-Mae silently screaming in the corner, sneaks up and gives her detailed enough instructions to mimic Goliath effectively.
 
It occurs to me that Kitsune's backstory puts our dealings with Xanatos in a new light.

He most likely learned that Kitsune is a fragment of Tamamo-no-Mae from Puck pretty much as soon as he learned she existed. I imagine that he was decidedly concerned about a mythical figure infamous for starting civil wars and manipulating emperors being so involved with one of the more volatile and easily-manipulated Kings in the setting.

Also, her being in our employ makes it rather ironic that we decided giving Xanatos access to our deepest secrets was too high a price for sneakiness training. He was probably mentally facepalming at us.
Assuming Puck even knows who she is. Kitsune is one of the ones who got away, not one of the ones who hung around to deal with Puck.
 
@Arathnorn, are there any hidden requirements to getting involved in Global Actions? Other than lobbying to the Feds for permission to participate, do we need relevant Standing?

For example, do we need Aerospace Standing to help with the moon base, is our terraforming/climate control tech the only reason we can participate, or does any random faction just have to beat the DC?

If there's anything DEI needs to do to get involved, it will be signposted in the relevant action. Xanatos is not currently looking for anyone to help him with the moonbase, it's not something you can do. (Using the global DC mechanic to represent a long-term project is maybe not the clearest way to represent it.)

@Arathnorn, does 'criminal activity' cover corporate espionage? There's an argument to be had that we should put Olivia on Commit Supervillainy so we have a chance to recruit the Commodore, so before I go all in on arguing that it's better to use her on Toffee than on trying to recruit him, I'd like confirmation that they are, in fact, mutually exclusive. Maybe we can get the best of both worlds.

Olivia is a +69 vs Infiltration DC of 125, which means a 56% CoS without modifiers, 94% Bare Failure or higher with Personal Attention and xp.

That is technically correct, but not really in the spirit. Something you do once you have finished infiltration however would probably work, like a heist or a kidnapping for example. The main thing is that it be something that she can strew breadcrumbs along for her husband to follow. If she can't leave a calling card, it feels wrong.

Based take.
@Arathnorn Are Peacekeeper and/or Downbeat available for Recruitment during the next turn due to Mez' report?

We've reached a level of hero saturation where we're not super comfortable handing out random hero units at this point in the quest. Aside from Occult units, the only units we have lined up at this point are very good units as rewards for actions or story milestones. So uh, think about what might trigger those.

Also I love those two, but they have no reason to work for you.

@Arathnorn , for the Sycorax collab, would it be possible to increase the DC on Cure Genetic Diseases in order to try and do more at once, rather than just keep doing it slowly?

Sorry, no. There is no in-setting explanation for why the number would be raised and duration would be shortened. While it is possible to create an explanation whole cloth, it would ultimately only be done in service of chasing numbers as opposed to any kind of in-universe or narrative reasoning. We don't want to encourage trying to cook the roast in half the time at twice the temperature.

@Arathnorn

Does Kitsune's Now You See Me count for making a infiltration network? Most of the point of the network is be able to impair/sabotage a faction, so was curious if it could.

No, doing your stretches is not playing football.

@Arathnorn , will Civilian AI cost funds to do again? And if not, would that be because of the bare failure, or just the general 'you already spent the money'?

After vigorous discussion, we've decided that a failed action that costs funds will reduce the Funds cost by 1 for the next try. Since you bare failed, it will reduce it further to 0.

Also, @Arathnorn, is there any way we can talk to Alan before making our decision about the ENCOM deal?

We'll have him say his piece when the vote occurs with the next turn.

I know there's pings that just were not showing up in my notifications, so if anyone still has questions let me know.
 
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We've reached a level of hero saturation where we're not super comfortable handing out random hero units at this point in the quest. Aside from Occult units, the only units we have lined up at this point are very good units as rewards for actions or story milestones. So uh, think about what might trigger those.
This is good to know.

Does that affect heros we might want exclusively for heroballs or character interactions?

I for one still want to get Fred and Gogo for a heroic science heroball and would love to recruit Red Feather as a infiltration unit or to add to the black ops ball.
 
Can we put Russ in a directorial position on any cartoons we release as a Personal action? I know it would be a bad idea action-economy-wise, but I bet he'd really enjoy it and be really, really good at it (and OOC would probably boost his Loyalty).

So uh, think about what might trigger those.

So we ought to focus on improving our units more than recruitment, good to know.

Baseless speculation ahead!

I bet a million cricket and algae burgers that Mickey and Donald are on the table if we ever find them, as well as the few major heroes still out there (possibly Dipper and/or Mabel in the very long run, for example).

Any other guesses?
 
I know there's pings that just were not showing up in my notifications, so if anyone still has questions let me know.
Is Doofanian Underworld still an option for us to take? It was mentioned as an example of an action that the council could get us to take (instead of the cats) but didn't show up in the most recent one so I wondered if it is still an option we can take.
 
Can we put Russ in a directorial position on any cartoons we release as a Personal action? I know it would be a bad idea action-economy-wise, but I bet he'd really enjoy it and be really, really good at it (and OOC would probably boost his Loyalty).



So we ought to focus on improving our units more than recruitment, good to know.

Baseless speculation ahead!

I bet a million cricket and algae burgers that Mickey and Donald are on the table if we ever find them, as well as the few major heroes still out there (possibly Dipper and/or Mabel in the very long run, for example).

Any other guesses?
You can in fact write that in as Russ' Personal Action. He'd certainly enjoy it, but it would only mildly improve the film.
 
Assuming Puck even knows who she is. Kitsune is one of the ones who got away, not one of the ones who hung around to deal with Puck.

Really? I thought that the implication was that Kitsune was specifically the last fragment to come out; the one Puck talked to personally

"Do try not to follow her example." Puck says sarcastically, already beginning to float away from the last of the kitsune to spring forth. He took a moment to readjust his hat before springing into the air and disappearing in a burst of starlight just as the last rays of the sun set.
 
@Arathnorn Does having an appropriate doppelganger lower the DC of infiltrating a company?

Too bad about Olivia, but it makes sense. Could maybe have sent her after the Dimensional Scissors if they were still there and the action wasn't vetoed. Still, having her do something useful once we're in is fine, too.

It's nice that Toffee's having a run of bad luck, exacerbating it would be great.
So if there's any foodstuff related research that we want to do, now's the time to do it because we'll be getting paid to do stuff it. So if we do genetically engineered crops, for example, this would 1) advance that tech tree, 2) improve DEIs public standing, 3) make us $$$$, and 4) hurt people that matter (Toffee!) by eating into their market share.
I wonder if causing economic damage would do anything to him. He's still a king with a massive amount of power, why does he need to supply wheat? I suppose money is useful for a subtle conquest of Earth, but I'm really not sure how the man works.
 
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I know there's pings that just were not showing up in my notifications, so if anyone still has questions let me know.
Well, here is a list of mine:
1. Hey since Cure genetic Diseases gives us the action to enter Healthcare instead of just letting us enter when we complete it, does this mean it won't satisfy the Investinators requirements? Will actions that enter us into an industry tell us they do?

2. Is it possible for us to potentially (As in like, DCs, rewards and councilor votes):
  • (Occult) Learn to utilize Malfs Meat Magic as a company?
  • (Stewardship or Occult) Build a Wizards Tower to help focus our magical studies/prepare rituals/Appease Malf?
  • (Occult) gain the ability to place curses on our enemies (Such as putting pest is Seth Supplies Co Corn Caravans, Magnetic Fields in LA to mess with flying cars, or freak storms in Florida?)
  • (Learning) Study Cryogenics for potential use in refrigeration and healthcare?
  • (Stewardship) Create a company Kickball team?
  • (Learning/Occult) Create ways to track dimensional travel?
  • (Stewardship) Install Training Facilities to help heroes gain stats?
  • (Learning) Make Sapient Dinosaurs (So we can make a cool Super-T-Rex)
  • (Learning) Make very cheap corn (To flood the market)
  • (Intrigue) Find out where we left the keys to the company garage /s
  • (Personal-Doof) Call Vanessa for Advice on Norm (Shades Idea)
  • (Personal-Lizzy) Transcribe your Notes to a computer (Hopefully lowering the DCs)
3. After Kermit completes his first PA, does he become a heroball?

4. If we go a collab with Shere Khan for develop military vehicles, can it be we make them and he sells em; bypassing the national defense negatives?

@Arathnorn
 
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Does having an appropriate doppelganger lower the DC of infiltrating a company?
It's already a listed infiltration option.
Add Doppelganger, Subtle (requires Doppelganger of specific person in organization)

Assign a Doppelganger to occasionally impersonate an important personage in the company, speeding your infiltration; Hero unit still adds bonus but does not join long-term team, moderate chance of positive events

Or

Add Doppelganger, Hostile (requires Doppelganger of specific person in organization)

Forcibly kidnap and replace a specific person in an organization, using a Doppleganger to fully replace them. Hero unit still adds bonus but does not join long-term team, greatly increases chance of positive events and provides potential input to choices, can lead to serious repercussions if discovered.

Add Doppleganger, Hostile raises the listed DC of the action by 10+the Intrigue Score of the target unit.
 
We've reached a level of hero saturation where we're not super comfortable handing out random hero units at this point in the quest. Aside from Occult units, the only units we have lined up at this point are very good units as rewards for actions or story milestones. So uh, think about what might trigger those.
So recruit some Occult heroes and hunt for Mickey/Donald, got it.
 
This is good to know.

Does that affect heros we might want exclusively for heroballs or character interactions?

I for one still want to get Fred and Gogo for a heroic science heroball and would love to recruit Red Feather as a infiltration unit or to add to the black ops ball.

I mean we're not likely to put more heroes in front of you without a narrative.

Is Doofanian Underworld still an option for us to take? It was mentioned as an example of an action that the council could get us to take (instead of the cats) but didn't show up in the most recent one so I wondered if it is still an option we can take.
I think we just forgot to add that one. Sorry.

Well, here is a list of mine:
1. Hey since Cure genetic Diseases gives us the action to enter Healthcare instead of just letting us enter when we complete it, does this mean it won't satisfy the Investinators requirements? Will actions that enter us into an industry tell us they do?

As discussed in the industry mechanics, anything that increases your Standing in an [Industry] when you are at 0 increases your presence in that industry to 1.

2. Is it possible for us to potentially (As in like, DCs, rewards and councilor votes):
  • (Occult) Learn to utilize Malfs Meat Magic as a company?
  • (Stewardship or Occult) Build a Wizards Tower to help focus our magical studies/prepare rituals/Appease Malf?
  • (Occult) gain the ability to place curses on our enemies (Such as putting pest is Seth Supplies Co Corn Caravans, Magnetic Fields in LA to mess with flying cars, or freak storms in Florida?)
  • (Learning) Study Cryogenics for potential use in refrigeration and healthcare?
  • (Stewardship) Create a company Kickball team?
  • (Learning/Occult) Create ways to track dimensional travel?
  • (Stewardship) Install Training Facilities to help heroes gain stats?
  • (Learning) Make Sapient Dinosaurs (So we can make a cool Super-T-Rex)
  • (Learning) Make very cheap corn (To flood the market)
  • (Intrigue) Find out where we left the keys to the company garage /s
  • (Personal-Doof) Call Vanessa for Advice on Norm (Shades Idea)
  • (Personal-Lizzy) Transcribe your Notes to a computer (Hopefully lowering the DCs)

1. Your other Occult units consider the practical applications of Malifishmertz's meat to be negligible at best.

2. Malf is open to appeasement to agree to stabilize Celena. He says "Take whatever you think might be entirely unreasonable, like, say, fifteen of your moneys and one or two twelfths of your national attention, and then double it. Then we'll talk."

3. Using occult for this purpose is theoretically possible but not an efficient use of time for a non-magic king. It takes about 50 occult or so before strategic level casting (city scale, etc) becomes possible. There's nothing you can do that won't be more effectively be performed with martial or intrigue, and that won't change until your overall occult bonus is a good 20-30 points higher than those, AND you have someone strong in it. Also, just like with other actions, it's possible to trace back if you know how it works.

4. I'm pretty sure we already gave a DC for this?

5. This would not have a significant benefit. In fact, there probably already are company sports teams.

6. This is currently beyond your capability; progress down the relevant tech tree.

7. This isn't the sort of quest where there's a universal 'make better' button. Characters get better at something when it narratively makes sense. Sometimes they have personals for that purpose, but more often what needs to happen is that you need to send them on quests, take actions that grow them as characters and, broadly speaking, give the character more narrative focus.

8. There is absolutely no reason you can't spend a national to do this, but it probably won't have much practical benefit. You'd basically be creating a new class of anthro, albeit one with uncertain citizenship and actual predatory instincts unless you tell jumba specifically otherwise. It definitely won't net you a hero unit.

9. To the degree you can already do this, it exists in the genetics crop actions. You're unlikely to beat Toffee in the corn game specifically for a bevy of economic reasons but also because, ultimately, Seth Supplies Co has only ever been meant as a front for what Toffee actually wants. Loss leader indeed.

10. This would be a very long and involved process.

11. Oh cool, an excuse to see if I know how to write Vanessa yet. Sure. I will note I had plans for those two being in the same city anyway, though, so you might want to pull them out after Vanessa sees Norm again.

12. Eh, nah. Feels gamey.

3. After Kermit completes his first PA, does he become a heroball?

After his first successful PA, yes. The exact number of slots on a quest team Kermit will take up will scale slowly as he performs it more.

4. If we go a collab with Shere Khan for develop military vehicles, can it be we make them and he sells em; bypassing the national defense negatives?

If the government wanted to buy from you, they might use that as an excuse; as it stands, you're still seen as unreliable by the bureaucrats and congressmen holding the purse strings.
 
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So it doesn't make the infiltration easier at all, it just makes it so our best spy units aren't stuck there while keeping a moderate chance of positive effects.
Tier 1 Infiltration of Sycorax established. Rival Reports expanded. As long as she is not found out or extracted, this will escalate to Tier 2 infiltration next turn. Tier 3 infiltration will require more investment.
Actually, this is a pretty solid benefit if it generalizes. If keeping a hero unit or doppelganger embedded automatically bumps a Tier 1 to a Tier 2 without need of another check of (Tier 1 DC + 25 50) if undiscovered, that's actually really worth it. Doppels might be the only way to reliably reach Tier 2 in five different companies without having to beat 115 140 DCs at the lowest. We've got a limited amount of good Intrigue heroes.
 
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Actually, this is a pretty solid benefit if it generalizes. If keeping a hero unit or doppelganger embedded automatically bumps a Tier 1 to a Tier 2 without need of another check of (Tier 1 DC + 50) if undiscovered, that's actually really worth it. Doppels might be the only way to reliably reach Tier 2 in five different companies without having to beat 140 DCs at the lowest. We've got a limited amount of good Intrigue heroes.
Having Tier 1 lowers the DC by 25, so the DC only increases by a net of 25.

Building a doppel for a tier 2 infiltration really isn't worth it. Our Stewardship actions are a lot more pressed than our Intrigue actions. Though the Corporate Court might change that, I can't see it changing it much.
 
Having Tier 1 lowers the DC by 25, so the DC only increases by a net of 25.

Building a doppel for a tier 2 infiltration really isn't worth it. Our Stewardship actions are a lot more pressed than our Intrigue actions. Though the Corporate Court might change that, I can't see it changing it much.
[ ] Seed corporate sleeper agents
DC varies depending on the corporation. Xanatos Enterprises 120, Drakktech DC 98, Khan Industries DC 91, Glomgold Enterprises DC 92, Sycorax DC 93, Funtelligence DC 103, Bakaemono DC 108, ENCOM DC 140, NMEIZ 125, Cloverleaf Industries 88, Olympia Corp DC 86, Gen-U-Tech DC 105, Nightstone DC 126, Kriegsfalken DC 90
In that case, yeah, it becomes surprisingly doable. We can pull off 111-128 DCs.

Still, doppels have their place in the areas where we find it important to be, but hard to reach their Tier 2 DC. ENCOM, NMIEZ, and perhaps Xanatos Enterprises. (Not sure that Nightstone matters, but why is its DC that high?)

We're going to be putting about four full turns into infiltration, more if we want to infiltrate hotspots to unlock one of the crossed-out companies, likely more if we fail any DCs, much of the time we're not going to be able to be able to use our best intrigue units even if we don't embed them for moderate chances of good occurrences... It might turn out that our Stewardship logjam opens up a bit in the next year.
 
In that case, yeah, it becomes surprisingly doable. We can pull off 111-128 DCs.

Still, doppels have their place in the areas where we find it important to be, but hard to reach their Tier 2 DC. ENCOM, NMIEZ, and perhaps Xanatos Enterprises. (Not sure that Nightstone matters, but why is its DC that high?)
Doppels take 4 funds each, and that is just the body not the AI that inhabits it which we don't know the cost or DC of.

Nightstone's DC is so high because it is run by Thailog, a clone of Xanatos and Goliath who is their equals in both of their strong points.

@Arathnorn why are the city infiltration DCs so high compared to the companies behind them? It's hard for me to wrap my head around the fact that asking some random people in a city of hundreds of thousands to millions to tell us things they notice is harder than actually infiltrating companies. The only group that is harder to infiltrate than the city they live in is Kriegsfalken.

For the most part infiltration DCs have increased, with the exception of Glomgold Industries and Drakktech.
-[ ] Zootopia: DC 80(ish, Red Sun might change) {Kriegsfalken DC 90}
-[ ] New York: DC 135 {Xanatos Enterprises 120, Gen-U-Tech DC 105, Nightstone DC 126}
-[ ] Middleton: DC 115 {Drakktech DC 98}
-[ ] Calisota: DC 110 {Glomgold Enterprises DC 92}
 
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Doppels take 4 funds each, and that is just the body not the AI that inhabits it which we don't know the cost or DC of.
I'd hope that with more actions in Advanced Robotics including the AI capstone, we could streamline the creation of a doppelganger. Even if we can't, getting an agent into the plot-relevant companies could very well be worth the full time and money cost. Finally? It would be such a shame to never use the opportunity to make an evil clone of someone. It's such a classic evil move.

Still, if we need to put 4 funds and three actions into each doppelganger infiltration, I can't say it'd be worth it. Better to use one judiciously and avoid embedding agents until we're near the full five.
[ ] Construct Doppleganger Body
DC 70

Construction a true to life artificial humanoid as accurately as possible is neither a cheap nor a rapid process. At the end of it however, you'll have a functioning vessel for nearly limitless possibility.

-[ ] Specify a Doppleganger

(Reward: Doppleganger chassis created for specific form)
[ ] Psychologically profile a target

DC varies depending on target

The first step to creating a robo-doppelganger AI is creating a profile of the target. All their little nuances that make them them- what are their likes and dislikes, their voice, their inflections, the way they think and act? It's no small feat, but nobody ever said creating a robotic duplicate of someone would be easy.

-[ ] Who do you psychologically profile? Living people will be easier than dead ones, and volunteers will be even easier.

(Reward: Doppleganger of a specific person 50% done; Build physical doppleganger action unlocked)
[ ] Construct Robot Doppelganger
DC 70, may increase based on the AI requirements.

Olympia's personality replication technology remains viable even with advances into hard AI, and there are definitely uses for having a near-perfect AI doppelganger of someone around, sentient or not.

The big hurdle is the AI itself. If you're replicating someone, you need a profile. All their little nuances that make them them- what are their likes and dislikes, their voice, their inflections, the way they think and act? It all needs to go in before the doppelganger can go online. It will be expensive, both to profile the target to calibrate the AI's personality and to create a synthetic replica of a person, but at the end of the process you'll have a body that can pass for someone on the street, or someone famous, or whoever, really. There are a lot of possibilities.

-[ ] Specify a Doppelganger

Council Outlook: 4/5 (pass)
Coyote: Oh, imagine the schemes! (Pass)
Goofy: You're gonna have ta give me a good reason. (Abstain)
Janus Lee: I recommend a sitting senator. Maybe Eric Matthews. (Pass)
Mirage: This is a significant investment of time and money for not much discernible gain. If we want spies or double-agents it would be far easier to employ normal people. (Veto)
Ludivine: Don't need to tell me twice. Wait. Who do you want again? (Pass)
Malifishmirtz: Sounds evil. Approved. (Pass)

Outcome: -4 funds, doppelganger chassis constructed
Okay, it looks like the new doppelganger action combined the previous two actions, so it's less action-intensive. It'll be 4 funds, 1 Stewardship, and 1 Intrigue action for each doppelganger infiltration. Still quite expensive, but not as much as anticipated. Worth doing at least once.

Pretty sure 'Outcome: -4 funds, doppelganger chassis constructed' has a typo, since it combines the profile AI and chassis actions.
 
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Still, doppels have their place in the areas where we find it important to be, but hard to reach their Tier 2 DC. ENCOM, NMIEZ, and perhaps Xanatos Enterprises. (Not sure that Nightstone matters, but why is its DC that high?)
Nightstone is run by Thailog, who is Goliath's clone created by David Xanatos, designed to combine Goliath's physical strength with Xanatos's intelligence and ruthlessness. Uncharacteristically, Xanatos didn't foresee the obvious problem this idea presents...Yeah. You can guess how that ended. Take Xanatos, subtract all redeeming qualities, add on the physical abilities (and badass voice) of Goliath, you got Thailog. So, yeah, it's high DC.
 
Nightstone is run by Thailog, who is Goliath's clone created by David Xanatos, designed to combine Goliath's physical strength with Xanatos's intelligence and ruthlessness. Uncharacteristically, Xanatos didn't foresee the obvious problem this idea presents...Yeah. You can guess how that ended. Take Xanatos, subtract all redeeming qualities, add on the physical abilities (and badass voice) of Goliath, you got Thailog. So, yeah, it's high DC.

Thailog is also one of the few things David *openly regrets having done* and whom he is *explicitly afraid of*.

Let that sink in, my friends.
 
Doppels take 4 funds each, and that is just the body not the AI that inhabits it which we don't know the cost or DC of.

Nightstone's DC is so high because it is run by Thailog, a clone of Xanatos and Goliath who is their equals in both of their strong points.

@Arathnorn why are the city infiltration DCs so high compared to the companies behind them? It's hard for me to wrap my head around the fact that asking some random people in a city of hundreds of thousands to millions to tell us things they notice is harder than actually infiltrating companies. The only group that is harder to infiltrate than the city they live in is Kriegsfalken.

For the most part infiltration DCs have increased, with the exception of Glomgold Industries and Drakktech.
I assume laying the network in place across the city is harder then just getting a mole or two in the company with the network set up.
 
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