To be more exact, we should work with those in authority.

...hard to imagine that NOT being the government in the case of a surprise lunarion invasion but best to be specific I suppose.

Assuming it is the moon invasion...

...

Prophecies are vague, OK.

..I mean, now that you mention it, if it's a moon invasion, then who says the prophecy means that we have to work with Earth authorities? Maybe we have to get Jumba to rig up a distress beacon to get some GalFed help.
 
Look of we wanna be electives president the path is clear. Take over our home country "gift" it as aposion pile to rejntrage thr tri state area by making it a overseas state so we are legally a native born us citizen. Bi go bango it's now possable
 
Look of we wanna be electives president the path is clear. Take over our home country "gift" it as aposion pile to rejntrage thr tri state area by making it a overseas state so we are legally a native born us citizen. Bi go bango it's now possable
The issue is making the USA accept Drusselstein as opposed to considering the offer an act of war.
 
How would you guys feel about making our second Diplomacy action next turn Olympia Collab (Since once Alan is free we have several good Collab Options) the first being gov collab, and then using Moseby on the DoI Team so it's:
Russ/Monogram/Lizzy/Kitsune/Moseby

Assuming no stat changes for Kitsune
14+13+27+5=59 Martial
16+29=35 (+5 when he can rely on the legitimacy of the US) Diplomacy
10+33=43 Stewardship
38+23=51 (+5 when searching for or hiding secrets) Intrigue
15+32=47 Learning
19+23=42 Occult

!0 for anything dealing with Toons or the Mindscape.

This allows Khan and Janna to effectively do their personals this turn and allow them to train up.
 
Personally the post made me think about actually making doofania real, and imo the best way to do that is to conquer druseltania, immediately rejoin the us government and make absolutely sure that druseltania joins as well and is the governments problem. We then immediately start fortifying and preparing for the imminent destabilization of the us government as druseltania druseltanianess spreads. We then proceed to pick up the broken pieces to make doofania. /s
 
Personally the post made me think about actually making doofania real, and imo the best way to do that is to conquer druseltania, immediately rejoin the us government and make absolutely sure that druseltania joins as well and is the governments problem. We then immediately start fortifying and preparing for the imminent destabilization of the us government as druseltania druseltanianess spreads. We then proceed to pick up the broken pieces to make doofania. /s
It's not as imminent as it might have appeared at the beginning of the quest, in fact it's currently stabilizing.
 
How would you guys feel about making our second Diplomacy action next turn Olympia Collab (Since once Alan is free we have several good Collab Options) the first being gov collab, and then using Moseby on the DoI Team so it's:
Russ/Monogram/Lizzy/Kitsune/Moseby

Assuming no stat changes for Kitsune
14+13+27+5=59 Martial
16+29=35 (+5 when he can rely on the legitimacy of the US) Diplomacy
10+33=43 Stewardship
38+23=51 (+5 when searching for or hiding secrets) Intrigue
15+32=47 Learning
19+23=42 Occult

!0 for anything dealing with Toons or the Mindscape.

This allows Khan and Janna to effectively do their personals this turn and allow them to train up.
Maybe? Let's look at the hero pools regardless of the national actions we take (barring somewhat forced ones like Tom*), once councilors/unavailables/those on the quest would be cut. Then cut out Khan and Janna if they're to be doing personals. The board might be a clue to Donald so Dennis kinda has to go for them in a write in personal from what people were talking about. Which basically leaves us with something like this

Martial: ? {QMS/Olivia/Wasabi}
Diplo 1: Kermit
Diplo 2: Nothing for Olympia
Stewardship 1: Roddy
Stewardship 2: Alan
Intrigue 1: Cruella
Intrigue 2: ? {Tobe, QMS, or Olivia}
Learning 1: Jumba
Learning 2: ? {QMS or Wasabi}
Occult 1: Tom (Stabilize, purely due to needing to cover something)
Occult 2: ? {Tobe or a low DC option with no one}

So we basically need QMS/Wasabi/Olivia/Tobe and maybe Marco if we want to shell out. Its doable but requires us to do either a low DC like Avatar or to put Tobe into Occult 2. At which point it'd be a matter of placing people out but maybe is doable without having to shell out for Marco? It depends on how much we value Janna's personal progress essentially.
 
I which case I ask again, how do we get the US to not consider an offer to own Drusselstein a declaration of war?
Make it conditional on doof rejoining the US government? It's his home town after all he just wants to help it not suck so much.
Edit: a couple of Crits might be needed as well. Just like 4 or 5 of them no big
 
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Make it conditional on doof rejoining the US government? It's his home town after all he just wants to help it not suck so much.
Danville rejoining the united states is not a condition we can put to anything, it's the CURRENT STATE OF AFFAIRS. The "Rejoin the US" action gets DOOF to understand said state of affairs, nothing more.
 
I which case I ask again, how do we get the US to not consider an offer to own Drusselstein a declaration of war?
Sneakly add Drusselstein to Tri-state jurisdiction through some document editing and don't bring it up until it become relevant. Or add it as another state in Declaration of Independence under extremely small font
 
Martial: ? {QMS/Olivia/Wasabi}
Diplo 1: Kermit
Diplo 2: Nothing for Olympia
Stewardship 1: Roddy
Stewardship 2: Alan
Intrigue 1: Cruella
Intrigue 2: ? {Tobe, QMS, or Olivia}
Learning 1: Jumba
Learning 2: ? {QMS or Wasabi}
Occult 1: Tom (Stabilize, purely due to needing to cover something)
Occult 2: ? {Tobe or a low DC option with no one}

So we basically need QMS/Wasabi/Olivia/Tobe and maybe Marco if we want to shell out. Its doable but requires us to do either a low DC like Avatar or to put Tobe into Occult 2. At which point it'd be a matter of placing people out but maybe is doable without having to shell out for Marco? It depends on how much we value Janna's personal progress essentially.
Paying Marco might be needed next turn yeah. No idea what we should have him do. If we dont want him on Occilt then we got to use Janna since I think hes our best occult

@Arathnorn Hey since Cure genetic Diseases gives us the action to enter Healthcare instead of just letting us enter when we complete it, does this mean it won't satisfy the Investinators requirements? Will actions that enter us into an industry tell us they do?
 
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The Investor-Inator: A mysterious board of directors has been summoned from the depths and demands profit at any cost. Inroads must be made in an industry your company has 0 or less standing in. Failure to do so will result in the Board laying off two random Hero Units for 'budget reasons'. Fear of the Board means that you must wait at least one turn until they disappear before re-hiring the heroes with a personal action. Just in case.

@Arathnorn what exactly is the Invest-inator asking us to do? Do we need to specifically raise our standing from 0 to 1 in any industry we have 0 presence in(or -2 to anything else in the case of national defense)?

Or is it asking us to take actions that could increase our standing when we enter it, like cure genetic diseases?
 
Paying Marco might be needed next turn yeah. No idea what we should have him do. If we dont want him on Occilt then we got to use Janna since I think hes our best occult
He's got 36 martial (Olivia has 23, Wasabi has 28, and the QMS have 40), 20 intrigue (Tobe has 25, QMS have 28, and Olivia has 34), and 14 occult (Tobe has 15) for full context and comparisons there.
 
Really hope it is since we don't actually have any actions that directly enter an industry.

He's got 36 martial (Olivia has 23, Wasabi has 28, and the QMS have 40), 20 intrigue (Tobe has 25, QMS have 28, and Olivia has 34), and 14 occult (Tobe has 15) for full context and comparisons there.
Oh thats really good then! We can have TOBE hunt for Magical peeps. Or Specimens. Or Laylines. Put Marco on a basic Intrigue like Zootopia.
 
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I doubt Russ will ever work for us over the government unless they start like, mass dipping Toons or something. He's been in the FBI for his entire life and has almost certainly done some shit.

He likes us, but to make him more loyal to us then the Feds they have to be actively, horrifically evil. Cover-Ups arent enough for this.
We don't need Russ to be more loyal to Doof than to the Gov. We are rarely opposed to the gov and often have the same outcome in mind.

I'm thinking stuff like access to the gov's info on DOR-15 and Toffee. Advanced warning of any plans aimed at mutual enemies like Negaduck. Perhaps his insight on who benefits from leaving the citizens on Hawaii to rot and who is invested in keeping DEI's terraforming tech out of the wasteland.

There are a lot of grey areas and room for divided loyalties between Russ refusing to help Doof and Russ betraying the Gov.
 
@Arathnorn, are there any hidden requirements to getting involved in Global Actions? Other than lobbying to the Feds for permission to participate, do we need relevant Standing?

For example, do we need Aerospace Standing to help with the moon base, is our terraforming/climate control tech the only reason we can participate, or does any random faction just have to beat the DC?
 
It wasn't about winning an argument at all, there's really no arguments I will be winning in this issue. I'm just concerned that a significant portion of the playerbase might not see the need to have a goal beyond continuing to do what we're already doing.
I have a long term goal.
Flying. City.

Also I will vote against any plan that results in Doof recognizing the "truth".
We traffic in only the best quality of alternate facts in this thread.
 
Behold, the Cross-Promotion-Inator!

Written by some good friends of the QMs, FATHERQUEST sees you taking on the role of one Benedict Uno, the peccable patriarch from Codename: Kids Next Door! Guide him through Cruel Network, a setting that sees villains from Cartoon Network winning their diabolical dreams. Will you be able to stand against the chaos and assert yourself, or will you get caught up in the tides of madness?

forums.sufficientvelocity.com

FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

FATHER QUEST: Turn Marker
 
..I mean, now that you mention it, if it's a moon invasion, then who says the prophecy means that we have to work with Earth authorities? Maybe we have to get Jumba to rig up a distress beacon to get some GalFed help.
Underrated post. Though if we're doing anything along those lines, we should maybe pass off the GalFed beacon to someone who is not harboring a galactic criminal. Or we could trust in Doof's smooth charisma and razor-sharp diplomatic instinct, which also sounds like an excellent idea.
 
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Underrated post. Though if we're doing anything along those lines, we should maybr pass off the GalFed beacon to someone who is not harboring a galactic criminal. Or we could trust in Doof's smooth charisma and razor-sharp diplomatic instinct, which also sounds like an excellent idea.

I support Doof as Ambassador to the Stars. I also want it to be a musical.
 
A few turns ago this made sense. But as of now it rather clashes with the situation as presented.
Doof isn't an absolute dictator even of DEI. He has a council with veto power over him. And thus far the narrative has shown nothing to indicate he is at all against the arrangement.
DEI tracks Public Opinion, factoring it into whether actions are viable or desirable. How representative PO is I don't know but it clearly has a degree of power over Doof's actions.
Either Doof has already accepted that Doofania isn't currently a thing or his definition of Doofania has already changed to not require his uncontested decision making.

So I'm going to focus on this part, since the rest of it is a lot of details and discussion on ideas that are probably best discussed a little further down the line.

The intention with this is that Doof is, put simply, doing a doublethink. Doof is mentally compartmentalizing the stuff he's doing in DEI as separate from the Doofania thing. One is his company, and the other is the rulership of the Tri-State-Area. And you may say that doesn't realy make sense...and you'd be right. He isn't really thinking clearly or rational about the latter thing, because as mentioned, it comes from a sort of a load bearing trauma, a blind spot. The thing that makes Doofania as a concept hard for Doof to approach is that it comes from a deeply unhealthy part of his worldview.

The chain of logic goes something along the lines of:

People don't hate me -> People hating me is a natural state of affairs -> If this is the case, there must be something unnatural that is causing people to like me -> Success and power is admirable -> I am successful and powerful -> This success and power must translate into me having forced people to like me at some point -> I did say I took over the Tri-State-Area -> I own the Tri-State-Area, and because of that people in there like me because they have to.

It's emotional reasoning worming its way into his logical reasoning and twisting the result he comes to. This is what we, as the QMs, mean when we talk about Doofania in the confines of the story. It's also why the Council doesn't ping, because Doof considers them close to him (not friends, who would be friends with Heinz Doofenshmirtz?) and values their opinions. And they care about what the public think, and you know what, Doof isn't quite sure as to what mysterious whims the Public judges him by, but not being hated is nice, you know? And of course, most of this is unconscious anyways, so that's another layer to it.

So that's how Doof thinks about it, really. He doesn't. It's a kind of dissonance that is unpleasant, so he avoids it. He's been getting better about that, but as it turns out, the man who avoided thinking about a robot that was his son for years on end may be a bit slow to process and confront his own feelings.

I hope this explanation helps.
 
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So I'm going to focus on this part, since the rest of it is a lot of details and discussion on ideas that are probably best discussed a little further down the line.

The intention with this is that Doof is, put simply, doing a doublethink. Doof is mentally compartmentalizing the stuff he's doing in DEI as separate from the Doofania thing. One is his company, and the other is the rulership of the Tri-State-Area. And you may say that doesn't realy make sense...and you'd be right. He isn't really thinking clearly or rational about the latter thing, because as mentioned, it comes from a sort of a load bearing trauma, a blind spot. The thing that makes Doofania as a concept hard for Doof to approach is that it comes from a deeply unhealthy part of his worldview.

The chain of logic goes something along the lines of:

People don't hate me -> People hating me is a natural state of affairs -> If this is the case, there must be something unnatural that is causing people to like me -> Success and power is admirable -> I am successful and powerful -> This success and power must translate into me having forced people to like me at some point -> I did say I took over the Tri-State-Area -> I own the Tri-State-Area, and because of that people in there like me because they have to.

It's emotional reasoning worming its way into his logical reasoning and twisting the result he comes to. This is what we, as the QMs, mean when we talk about Doofania in the confines of the story. It's also why the Council doesn't ping, because Doof considers them close to him (not friends, who would be friends with Heinz Doofenshmirtz?) and values their opinions. And they care about what the public think, and you know what, Doof isn't quite sure as to what mysterious whims the Public judges him by, but not being hated is nice, you know? And of course, most of this is unconscious anyways, so that's another layer to it.

So that's how Doof thinks about it, really. He doesn't. It's a kind of dissonance that is unpleasant, so he avoids it. He's been getting better about that, but as it turns out, the man who avoided thinking about a robot that was his son for years on end may be a bit slow to process and confront his own feelings.

I hope this explanation helps.
Well. That's depressing. It makes me all the more certain I want Doof to figure that out, though.
 
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