We need to figure out whoever this "Dan" loser was that the city was originally named after and outdo him!
... Yeah. A huge part of why I enjoy cartoons well into my adult years is because of the message "embrace weirdness". The message of "if you want to be more successful, stop being weird and play the game everybody else is playing" just feels bad to me.
It's probably realistic, in a cynical way, but it feels bad. This setting was always a mix of cartoons and Shadowrun, but I came for the cartoon, not the Shadowrun. And it seems that the at the end of the day, the Shadowrun wins.
Who's saying we have to stop being weird?
We are going to get a update soon where I expect Kermit the frog to get in a fight with Cruella over the costumes for a superhero fighting league.
Weirdness and wackiness is very much our bread and butter.
Then if Doofania can never be a dream, colonizing our own dimension or whatever, what is an actual wacky and weird thing that we could aim for? Because *just continue to exist as a Megacorp and try to turn a profit* isn't really all that wacky or fun.Who's saying we have to stop being weird?
We are going to get a update soon where I expect Kermit the frog to get in a fight with Cruella over the costumes for a superhero fighting league.
Weirdness and wackiness is very much our bread and butter.
What's being said is that the Doofania belief specifically is a delusion. That it does not exist and never actually did. But he thought it did because of trauma and neurosis.
He should absolutely try to grow and be better as a person. And also be as weird and interesting as possible.
Try and build actual meaningful relationships while also building inators that tell physics to shut up and dance.
Getting help for a problem that is actually damaging to him and being kooky and eccentric aren't exclusive things.
We can do both.
...Then if Doofania can never be a dream, colonizing our own dimension or whatever, what is an actual wacky and weird thing that we could aim for? Because *just continue to exist as a Megacorp and try to turn a profit* isn't really all that wacky or fun.
Being a Megacorp in service of something is interesting. Being a Megacorp to sit in an ever-increasing pile of money is boring. Well, unless it's a literal pile of money, but Glomgold's got dibs on that.
I am asking: what is the goal, what is the aim, what is the point? Xanatos wants to become immortal. Glomgold wants to sit in the biggest possible pile of gold. Bill wants to throw an omnicidal party....
It just feels like you have the strangest disconnect between how you see the quest vs how most others seem to.
We are working on a dinosaur park. We are about to travel to a different dimension. We just made a superhero wrestling league. We are reaching out to a ancient kitsune. We have a duck sorcerer in a staff pointing out magical ruins to investigate. We've helped save the world... three? times now. We've overthrown one company twice and are now friends with them. We've almost surprised XANATOS. We are against doom, toffee, Bill, the hats, and whoever else the worst people end up being. We have several heros that have had or are on character arcs.
I have absolutely no idea what you are talking about when you talk about us being a boring megacorp not in service of anything. Just because Doofania has never actually been a real thing.
It feels like you are missing the forest for the trees.
He wants to indulge in crazy fantastical science. He wants to be loved and respected. He wants to have actual relationships. He wants to help and protect those relationships. He wants peers and allies to be equals with.
Just to note that none of the things you're saying are wacky or weird, they're what most everybody wants, but sure. So we've achieved most of that, and are well in our way to achieving the rest. After that, the game ends, right? Doof finishes his character arc and is finally happy, so we stop playing. There's nothing left to do.He wants to indulge in crazy fantastical science. He wants to be loved and respected. He wants to have actual relationships. He wants to help and protect those relationships. He wants peers and allies to be equals with.
He wants to be happy. For real.
And Doofania wasn't helping any of that. Rather the opposite.
I don't know what you want here.Just to note that none of the things you're saying are wacky or weird, they're what most everybody wants, but sure. So we've achieved most of that, and are well in our way to achieving the rest. After that, the game ends, right? Doof finishes his character arc and is finally happy, so we stop playing. Game over.
You truly don't get what the problem with having an easily achievable goal is? Well, thank you for trying anyways.I don't know what you want here.
I said the crazy things we've done or are doing and those don't count because they are a means not a end.
I said what doof wants and it's not good enough because it's boring and what everyone wants.
I'm kinda tired of talking about this.
I don't know what to say that might make you happy with the quest.
I'm sorry. I tried.
It would probably depend on which Kings, because no two of them are alike.Hm...this is making me think...does the Federal government have any contingency plans incase two or more Kings begin actively fighting one another, or even one incase a single King is in the position to assimilate the rest?
It sounds more like they're saying "That IS an option, but you will need to work to make it happen, and Step One is realizing that 'Doofania' does not, at present, exist, and Step Two is finding a way to create a Doofania that does."Let me put it a different way: I want an option to acknowledge that Doofania as it is currently conceptualized does not exist, and then to decide on making an independent nation of Doofania that IS freer, safer, and happier, happen. And I don't think that's currently an option that we'll be getting, which is why I'm speaking up.
From what I understand of what QMs have been saying, founding a nation just plain isn't in the cards. And that kind of sucks. Maybe I'm wrong, and that is an option, and my comments are just plain rethorical and pointless. But I'd rather be wrong and pointless then right and not have spoken up at all.
Huh, I wonder how Lizzy would be appeased by making a dictatorship. Also not every one of our supervillains like that. Mez and Juniper are like "NOPE!" I also wonder how the other Vagabonds would react since Tobe seems to be the most deluded of them.The following hero units would be, for one reason or another, unopposed to the idea of Doofania: Genghis Khan (would see it as a challenge), Norm (depending on the outcome of the next few turns), Technor (Has tried to take over California before), Jumba (Likes evil as a lifestyle), Ludivine (depending on the day), Queen Lizzy (very conditional), Tobe (does not know the country is a republic, thinks power is determined by whomever is the strongest, would need to be talked out of fighting Richard Martinez), Janus Lee (would be happy to cut you loose if it starts going poorly), Malifishmertz, and Gomez (only really cares about his place in life beneath you).
Good to know about what exactly happened to Syndrome. Unlikely to be able to find his corpse sadly, not after 2 years in a river. I would like, if possible, to know what his stats are.The idea behind Doofquest is, essentially, the villains won, and became Kings. However, because they are villains, their victories are imperfect.
Syndrome managed to follow through on his grand and terrible plan for genocide, successfully entrenching anti-super mentality in the public consciousness for years, and even after the considerable effort of multiple megacorps, some negative sentiment still lingers. But he did so by working alone, never developing one single friendship or any sort of positive relationship, leading to his ignominious death at the hands of one of his own creations, getting shot in the head and tossed into a canyon. Not one single person mourned his passing, and there's a reason the feds didn't look too hard into the obvious cover-up.
Xanatos sits at the center of a grand web, nigh-untouchable politically, with New York in the palm of his hand. He has eyes on everything, a measure on (apparently) every threat, and plans to keep them all in check. Xanatos has continued to build himself up, worming his way deep into countless places, keeping checks and balances on threats to himself and others, and trying not to allow any more weakness, which to Xanatos includes love. Because not a day goes by that he doesn't remember how much that 'weakness' can hurt.
Maybe in a years time when we have less fires to put out maybe. Between Celena already making Malf antsy and guys like Blot and Negaduck; it's probably best to wait. Good to know there are benefits to it.Oh, and one other thing I want to note. Invading Drusselstein is not an entirely pointless action. Even putting aside the narrative and character development potential of doofenshmirtz getting a taste of real domination, of returning to his homeland in triumph, of facing the realities of rule and the challenges of power. And also all the dumb drusselstein jokes we could make.
In terms of making the land a better place, or profitable, you're unlikely to get much more than breaking even. Drusselstein really, really does suck. A lot.
But there are some... unexpected potential benefits.
Don't be rude. Exhausting the other person until they leave at like 4 AM is not the same as winning an argument.You truly don't get what the problem with having an easily achievable goal is? Well, thank you for trying anyways.
Just to note that none of the things you're saying are wacky or weird, they're what most everybody wants, but sure. So we've achieved most of that, and are well in our way to achieving the rest. After that, the game ends, right? Doof finishes his character arc and is finally happy, so we stop playing. There's nothing left to do.
For a compelling story, you need a problem, a drive, something to overcome. If all a character wants is to be happy, there has to be something stopping them from being happy. After that goes away, the character settles down and the story ends. You know the ending to Ferris Bueller's Day Off? "It's over, go home. Nothing to see here".
Saying there is nothing left to do in this story after Doof learns to not be delusional isn't quite true. He is still absurdly petty, has a cast of colorful characters that he has to learn and deal with, various villains and monsters to remove, and most importantly, get elected president somehow!Just to note that none of the things you're saying are wacky or weird, they're what most everybody wants, but sure. So we've achieved most of that, and are well in our way to achieving the rest. After that, the game ends, right? Doof finishes his character arc and is finally happy, so we stop playing. There's nothing left to do.
For a compelling story, you need a problem, a drive, something to overcome. If all a character wants is to be happy, there has to be something stopping them from being happy. After that goes away, the character settles down and the story ends. You know the ending to Ferris Bueller's Day Off? "It's over, go home. Nothing to see here".
I mean Lizzy can work on her tunnel network.As opposed to those in confirmation bias, I think that Doofenshmirtz should recover to be good, however, I am also in favor of taking advantage of this mentality.
We could, arguably should, setup a fallback point, underneath Doofania, under the sea, or in another dimension. I want a place of Earth Culture relatively guaranteed to be untouched by disaster, and...while that could be considered paranoid from Doofenshmirtz' perspective, look at the current state of the world from it. Interdimensional conquerers, evil AI, whatever is in the Oregon Triangle that we're too scared to investigate...
Bit optimistic there dont ya think?
As opposed to those in confirmation bias, I think that Doofenshmirtz should recover to be good, however, I am also in favor of taking advantage of this mentality.
We could, arguably should, setup a fallback point, underneath Doofania, under the sea, or in another dimension. I want a place of Earth Culture relatively guaranteed to be untouched by disaster, and...while that could be considered paranoid from Doofenshmirtz' perspective, look at the current state of the world from it. Interdimensional conquerers, evil AI, whatever is in the Oregon Triangle that we're too scared to investigate...