Monogram is a very useful Hero Unit since he does National Action for free so I feel that boasting his status is definitely worthy and the real reward would come to help Uncle Sam in a rather direct way with no strings attached, sure NOWCA is not that relevant for the government plans but they will notice that Heinz just help one of they agencies for free.

Also it could unlock a personal action for Monogram to Expand Gadget Arsenal, it would roll a dice to see if NOWCA can create new gadgets based on a new technology that's introduce globally. Depending of the technology and the roll it could grant a bonus or not.

Also how about this for a Martial write-in:
Integrate CJ in the Security Systems
You have so many traps that you start to struggle in maintaining them, much less remember where all of them are located. That kinda reminds you when you make so many traps to stop Perry the Platypus only to end up trapped like him. So you come up with a brilliant idea, CJ have take care of the 'Bowl of Mints', whatever they are, so she definitely can help keeping all the traps primed and ready plus lots of your employees are accidentally triggering them so in order to avoid future lawsuit, she can make sure only the correct person is trapped so they canl no longer take you to take court, hopefully.

Outcome: CJ integrated in the security systems of your headquarters, all infiltration attempts have a much higher chance of being discovered and hostiles DCs increased against you with Security Sweep DC is lowered, potential lawsuit averted.

Personal Action:
Build a body for CJ
So your go-to workplace organization program is kinda having a problem since she can't organize paper without help, being a computer and all, so why not build a body for her to fix the problem?

Outcome: Unlock CJ as a physical Hero Unit, due to her nature as a computer program she can't participate in National Actions or Quests that are not able to connect with the main serve in your headquarters. Unlock new national action CJ Legion.

Basically CJ would be a Steward Hero, although she can do actions in other categories but since it's not her main specialty she could only do them when couple with another Hero since is more akin to help keeping track of they notes that actually offer any help in they assignment so in gameplay terms she offer a bonus in rolls.

CJ Legion would transform her in a heroball since it would means to mass produce her primary body so all her status and bonus roll would be double but she still follow the same rules when she was separated unit. When she's not assigned to a National Action she gives a small bonus to all actions that are located in your headquarters but is not as strong as if she was assigned to them.
This feels overly detailed. Love the enthusiasm, dial it back.
 
While the QMs might add actions something like those, it is quite unlikely that the rewards will be exactly what you outlined.

The QMs aren't going to let us get blatantly overpowered actions just by making them up.
 
Idea, we currently have a Martin Smarty we can not use, as according to this ask
The reason buyouts have been moved to corporate actions is that it represents DEI stabilizing and Doof managing to focus enough that he doesn't have to worry about the 'low level' stuff. Corporate actions don't use heroes, they're essentially all handled by your nameless pencil pushers doing stuff in the background.

Any non-corporate actions that Smarty is willing to participate on will have their costs halved. If the action costs 1 funds, it will be reduced to 0. This comes at the cost of Smarty gaining half the benefits.
Is this; which I take to man as since Corperate Actions don't use heroes; Smarty can be used on a Non-Corperate Action instead. What this means is we need to find a thing we'd be fine splitting the rewards of; and uses some amount of funds to get the maximum efficency. As such...

[ ] Start a Dinosaur Leather Fashion Chain
DC 100

Outcome: -2 funds to set up leather cloning facilities, +1 miscellaneous income, +15 Cruella opinion

Council Outlook: 2/3 (Pass)
Coyote: That seems like a practical use of our time! (Pass)
Goofy: That's a little creepy. (Abstain)
Mirage: We can expand in this direction if you wish, but beware of spreading ourselves too thin. (Abstain)
Janus: It would be an enormous undertaking to set up cloning facilities solely for the production of leather. Our resources are better used elsewhere. (Veto)
Ludivine: "It's not like I'm gonna be wantin ta use de clonin bay anytime zoon." (Abstain)
Malf: Skin dragons to make clothes out of them? That's a great idea! (Pass)

This is debatably the perfect action to use it on. While losing the 1 Income might suck, the primary purpose of the action is to get Cruella's opinion up so she is out of the negatives; having Smarty pay for half of the ordeal in exchange for an exclusivity deal for a year or so (Maybe longer; or he gets a bit of every sale as commision) would mean we'd spend 1 Fund to get Cruella's opinion fixed up, used Smarty on an Action his Bonus matters for but it's not splitting Standing in an Industry (Losing an Income if he takes the entire thing might sting a bit; but frankly I feel we're more willing to lose a Misc income then any standing; do to potential company secrets going with them)
 
Idea, we currently have a Martin Smarty we can not use, as according to this ask

Is this; which I take to man as since Corperate Actions don't use heroes; Smarty can be used on a Non-Corperate Action instead. What this means is we need to find a thing we'd be fine splitting the rewards of; and uses some amount of funds to get the maximum efficency. As such...



This is debatably the perfect action to use it on. While losing the 1 Income might suck, the primary purpose of the action is to get Cruella's opinion up so she is out of the negatives; having Smarty pay for half of the ordeal in exchange for an exclusivity deal for a year or so (Maybe longer; or he gets a bit of every sale as commision) would mean we'd spend 1 Fund to get Cruella's opinion fixed up, used Smarty on an Action his Bonus matters for but it's not splitting Standing in an Industry (Losing an Income if he takes the entire thing might sting a bit; but frankly I feel we're more willing to lose a Misc income then any standing; do to potential company secrets going with them)
The main problem is that he's an auxiliary hero, right? So that seems like it's kind of a waste for such a relatively low DC action.
 
The main problem is that he's an auxiliary hero, right? So that seems like it's kind of a waste for such a relatively low DC action.
What do we use him for though?

Diecast and Split Second are easily doable on our own and so we don't need to share the results. Comedize the Supply Lines is an objectively worse Dino Leather action as its the same but without the Cruella loyalty. Tax Avoidance is a poisoned chalice at best and ditto with Consumer AI. A Corporate Hostile Takeover is declaring open war in a way that doesn't seem worth it.

While his cost splitting could make Robot Doppelganger not half bad, it seems very far outside his wheelhouse and still would be 2 funds as is. Maybe Bakaemono supply chain? But even then its still only 90 DC, gains us 2 income, and doesn't have an attached cost.

Unless we want to sit on Smarty longer to see what other options come up, since he can't be used on Corporate actions having him tank the cost of the funds somewhat to get a +15 Cruella loyalty boost seems like the best option we have by a decent margin.
 
Unless we want to sit on Smarty longer to see what other options come up, since he can't be used on Corporate actions having him tank the cost of the funds somewhat to get a +15 Cruella loyalty boost seems like the best option we have by a decent margin.
As we just opened up five extra Contractor slots I am perfectly happy to leave him sitting on the bench until we need the slot he is occupying.
If we happen to get an action we want to do anyway and he would help at an acceptable cost then use him. But I really don't want to spend an action point just to get rid of him. And right now we have a lot better uses for our actions than giving Cruella a loyalty boost.
 
As we just opened up five extra Contractor slots I am perfectly happy to leave him sitting on the bench until we need the slot he is occupying.
If we happen to get an action we want to do anyway and he would help at an acceptable cost then use him. But I really don't want to spend an action point just to get rid of him. And right now we have a lot better uses for our actions than giving Cruella a loyalty boost.
Our stewardship options are actually pretty thin pickings on the ground right now. Its Diecast +1 {Bakaemono Supply/Dino Leather} right now as doing Split Second under the aegis of Negaduck's plan being incoming (and potentially the movie corporate action?) is asking to undercut it.

Where intermingling our supply chain with Bakaemono seems at least dubious to portions of the thread (and Mirage) though it has benefits. The point on using Smarty on Dino Leather is that it would waive a fund from the cost to make it far more simple to weave in monetarily without having the downside of splitting standing like most other options. Plus Cruella's loyalty is concerning right now considering she seems very picky and particular about her actions, so shoring that up is good.

Its a mix of having few good Stewardship options left right now, pretty much no good Smarty options barring this one, and this helping deal with an actually annoying issue to make it at least a worthwhile option.
 
As we just opened up five extra Contractor slots I am perfectly happy to leave him sitting on the bench until we need the slot he is occupying.
If we happen to get an action we want to do anyway and he would help at an acceptable cost then use him. But I really don't want to spend an action point just to get rid of him. And right now we have a lot better uses for our actions than giving Cruella a loyalty boost.
For the most part its not to get rid of him; but simply fix up an issue he can fix. Saving him for a latter is also fine; but I don't know any potentially better options unless we get a lot of infrastructural things decently soon. It seems like just kinda the perfect thing to use him on.
 
Where intermingling our supply chain with Bakaemono seems at least dubious to portions of the thread (and Mirage) though it has benefits. The point on using Smarty on Dino Leather is that it would waive a fund from the cost to make it far more simple to weave in monetarily without having the downside of splitting standing like most other options. Plus Cruella's loyalty is concerning right now considering she seems very picky and particular about her actions, so shoring that up is good.

The problem of Bakaemono is that will help the Yokai on his plans since not only will strength the company on robotics market but can open a potential back door in our robots specially since Heinz, thanks to Mezmeralla, has now evidence that something is going on behind the scenes.

I think is better to wait when we open the market on Japan to see if any company there can serve as a substitute for Bakaemono. In Ducktales reboot Japan, or at least Tokyolk, is more ahead at the robotic research than the US.
 
Having Russ turn in the Declaration of Independence is a good choice. It wasn't my preferred option, but it makes sense both thematically and mechanically, and let's be honest, Russ needs all the wins he can get. Even if it comes at the expense of the professional development of Monogram.

To compensate for NOWCA getting scooped out of the mission they were assigned, I propose that we reward them for their good service by having Janus design a custom vehicle for them at soonest possibility!

Come on, he already designed vehicles for one Lioness, he could do wonders for Agent L.
 
Having Russ turn in the Declaration of Independence is a good choice. It wasn't my preferred option, but it makes sense both thematically and mechanically, and let's be honest, Russ needs all the wins he can get. Even if it comes at the expense of the professional development of Monogram.

To compensate for NOWCA getting scooped out of the mission they were assigned, I propose that we reward them for their good service by having Janus design a custom vehicle for them at soonest possibility!

Come on, he already designed vehicles for one Lioness, he could do wonders for Agent L.

We can always hire Roddy to make a new HQ for NOWCA instead, in OWCA Files they did manage to a new one thanks to Carl fixing a account error on they budget.

Still I prefer to make a off the books safehouse for Russ first since he will start to contest with the more dark side of the government then hire Roddy to make a lair for NOWCA.

We receive tons of funding this turn so we have a bit of leeway on this part, as long with don't go overboard. I still want to buy Super Cinemas since we are starting to releases some movies.
 
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We can always hire Roddy to make a new HQ for NOWCA instead, in OWCA Files they did manage to a new one thanks to Carl fixing a account error on they budget.
A lair would help them at home, a NOWCAmobile will help them whenever they are in the field. Such as when they're on a Quest or if an evil Supervillain attacks Doofania. Monogram can extract a whale from 500 miles inland, imagine what he could do with a dedicated operating vehicle!

Plus, unlike a lair, making a custom ride only costs us an action. A more valuable action than Blair, sure, but still just an action. Meaning we can both give Russ his private Beach resort* and give NOWCA a state-of-the-art transport zoo. One in no way precludes the other.

*I assume this is what Roddy will build for him
 
A lair would help them at home, a NOWCAmobile will help them whenever they are in the field. Such as when they're on a Quest or if an evil Supervillain attacks Doofania. Monogram can extract a whale from 500 miles inland, imagine what he could do with a dedicated operating vehicle!

Plus, unlike a lair, making a custom ride only costs us an action. A more valuable action than Blair, sure, but still just an action. Meaning we can both give Russ his private Beach resort* and give NOWCA a state-of-the-art transport zoo. One in no way precludes the other.

*I assume this is what Roddy will build for him
True, but, with how limited Janus' PAs are and the fact that he still has quite a lot to come to grips with if we want the New Man Project to ever stop having that ominous orange text...Hm...
 
One Way or Another, Part I
"Well I'm sorry sir, but I'm afraid you've been… rebooked."

Tom Lucitor's frown was a powerful thing. You could get a lot of eyebrow creases with three separate eyes, and there was something about purple skin that really added to the effect.

"What?! I put in the request weeks ago! Look, I even have a confirmation email!" Tom held up his phone. "What are you talking about?"

The thankless intern tugged at his collar. "Well, um. We had a priority request from… management?"

Tom threw up his hands. "What does that even mean?! My orders are coming down from the top, your boss wants me to summon an ancient Mewman queen and I've been waiting weeks for the right phase of the moon! You can't just push me off."

It had taken Tom a long time to figure out how not to be constantly furious, and an even longer time to figure out when it was ok to be annoyed.

He was pretty sure this was one of those times.

The intern smiled nervously. "Well, the thing is, she can be, uh… really persuasive when…"

A terrible suspicion stole over Tom, whose three eyes narrowed. "Waaait. Don't tell me this was-"

"Hi Tom."

"JANNA! AH!" Tom flailed backwards, arms pinwheeling to keep balance despite the fact that he could in fact fly. He scowled as his feet finally found purchase. "Janna, we talked about boundaries-"

"Which is why I officially stole your spot ahead of time instead of just showing up." Janna countered.

Tom held his head. "This is important, Janna. Celena is a powerful, centuries old sorcerer-"

"Hey." Feldrake commented.

"...who isn't a jerk."

"Fair." Feldrake admitted, as Janna dipped the staff in a manner that vaguely suggested a shrug.

Janna put a non-comforting hand on Tom's shoulder. "Anyway. Relaaax. I just have a couple important spells to try. Need to practice. Then I'll be out of your hair. Done by lunch."

"It's 1pm…" Tom muttered, but fell into step regardless.

"Listen." Janna said, letting a tiny bit of honesty slip into her tone. "I've been putting this off for way too long. I need to study if I'm going to get strong enough to find Star before anyone else does. And this book is my best shot. Do you want me doing this outside of a pentacle?"

"No! I… no, that… no." Tom admitted.

"Besides, the moon is going to be crescent for ages. It's not gonna turn full in a few hours."

Tom finally settled into acquiescence, deciding to simply not leave the room until he could use it.

Kneeling in the center of DEI Occult's primary pentagram, Janna reached into her ever-present shabby backpack and pulled out one of the vilest books in the known universe.

"Is that… demon magic?" Tom asked curiously.

"Yeah pretty much!" Janna replied. "The Manual of Witchcraft and Alchemy. I've been skimming this thing for ages but this'll be my first real try getting into the good stuff." Janna grinned, flipping through the pages as she'd seen Star do with her own spellbook in the past. Actually it was really hard to see what you were skimming through this fast. She slowed down a bit.

"Now Janna." Feldrake lectured. "You're about to try to make use of incredibly dark pact magic to deal with vile and untrustworthy entities. Their goal is to trap you in dark and twisting pacts that will steal your very soul!"

"Hey." Said Tom, who was ignored.

"You remember what I told you?"

Janna pulled out a fake mustache. "My name is José, I come from Bolivia, and I won't take no for an answer."

"Attagirl. Proceed!"

Janna perused the next few pages in the book. "Let's see. Curse of Withering, boring. Blacking out the sun, Doof did that in an afternoon, pass. 'Immorality Beam- save that for a rainy day. Oooh, here we go- living fire sounds sweet."

"Iiit's a classic." Tom begrudgingly admitted.

Janna ran her finger down the page. "Ok, seems simple enough, I just need to-OW!"

The book snapped shut on her finger.

"What the heck?!" Janna said, shaking her finger. "It's never done that before."

"You've never used it before apart from stupid pranks." Feldrake replied. "Try again."

Groaning, Janna slowly forced the book open. She got just far enough to make out a few words before-

Snap. Shut again.

"What's wrong with this thing?" Janna complained.

"Well, as an expert in demon magic… I don't think it likes you." Tom replied.

"What, are you serious?" Janna asked dubiously.

"Of course he's serious! An artifact this dark and powerful is almost always sentient." Feldrake interjected. "Maybe it's mad you didn't earn it fairly, I've known some artifacts like that."

"Oooh." Tom said in sudden realization. "Janna you stole this didn't you?"

"No!" Janna replied defensively, pulling the book towards herself. "Well, sort of… it was… an unfairly fair fight."

Tom shook his head. "The book's pact is definitely still bound to the original owners. There's no way it's going to work for you if you just took it."

For a brief moment, Janna looked stricken. Then, just as quickly, the concern vanished, replaced by determination and a crooked smile. "Well then." she said, cracking her knuckles loudly. "I suppose I'll just have to fix that."

Janna turned to a two-page spread covered in intricate runework that wound together to depict skulls, bones, and demonic figures that looked very unhappy with their lot in life. The words 'THE PACT' stood ominously over a paragraph of text that seemed to be scratched into the vellum. A faint smell of brimstone filled the air.

"What is that, Sumerian?" Feldrake didn't squint at the characters on the page. "Well…uhhh." "You definitely picked the most complicated spell in the book to start off with." Feldrake's previous enthusiasm petered out, and more than a few notes of uncertainty entered his voice. "Well, uhhhhhhh….Remember what I said about… pronouncing the incantation correctly-"

"Oh no no no no no." Tom waved his hands emphatically, standing directly in front of Janna. "Janna, are you kidding me?! Demonic pacts are serious business. This isn't some dumb Naysaya curse that teenagers use for jokes-"

"We are teenagers." Janna pointed out.

"That's exactly the point!" Tom yelled, before calming slightly. Putting his hand on his heart, he did his best to appeal to Janna's better nature. "Janna, trying to undo a Pact as a third party is almost impossible. Let alone redirect it. Please don't-"

"I'm gonna start now." Janna said.

"Janna, he's-" Feldrake deftlessly avoided the word 'right'. "Th- It'll take ages to undo a Pact, it's not something you can just do in a day!"

"What, you too?" Janna asked, almost disbelieving. Her eyes glinted. "Since when were you a stick in the mud?"

"Since a lot longer than you've been alive!" Feldrake snapped. "Do you have any idea how long it took me before I got close to godhood?"

Janna clenched her fists emphatically. "Look. I need to learn more magic. You told me yourself. This is the best trove of magic I'm likely to get outside of just asking you. Unless you have an Encantus just lying around?"

Feldrake grumbled. "Well, no-"

"Then shut up and help, birdbrain. I can do this."

===

Malifishmirtz the Warlock floated around the foyer of Castle Doofhawk, telekinetically holding a bucket of Goozim Blood (that is to say, blood 'produced by' Goozims) and grumbling to himself.

"Leylines. What are leylines even good for anyway? Back in Drusselstein we sure didn't have 'leylines'. We got by with- well wait actually, no we didn't. Huh. Maybe that's why all the warlocks in Drusselstein met with gruesome ends." A gesture produced a splattering trail of crimson across the new rug, at an obtuse angle. "And now, over in this place called 'America', they have even more of the things! So what if I couldn't map them out, they've only been discovered for, what, 500 years? Who could?!"

Danville was not located on a massive convergence of leylines, but anyone with the knowhow could divert power off of the nearest one. It was the principle behind ritual circles, and Malf had rambled about this fact for hours on end to some truly unfortunate members of the Occult Division. He snarled, continuing to expound upon the obvious fact that anything he didn't understand was stupid. "What do you even need leylines for, anyway? Those 'ninja' and their 'ninja magic'? Ugh!"

Some completely unnecessary air quotes splattered even more blood across the wall, running down a channel between the masonry. If anyone were paying attention, they would notice the air in the room started to feel a bit more magically charged.

"Ninja. Now they've got me saying those newfangled terms too."

Malf frowned. As a ghost, he could easily see the way his sloppy circle work was failing, catching on the ambient magic flowing into the room. Mentally editing the word 'sloppy' out of the thought, he hit upon the obvious problem.

"Ugh! Stupid natural magic! How am I supposed to map leylines with all these leylines in the way?!"

Grasping onto the flow of magic with both hands, Malf tugged. The flow of magic slowly, sluggishly shifted, torn carelessly from its natural course. Plunged into this new pool of relative mystical dearth, the magic of the leyline began to congeal, forming a thick knot of raw potential. It was not unlike what a wizard would have done to begin gathering enormous power for a ritual of great import. A great working requires a flush of energy. Power spread over the room, rising to the surface like a slowly growing rash, blood rushing to the skin in response to an irritant. Left alone, such a rash might heal, or might prove the presage of poison ivy or some more insidious infection all too prepared to take advantage of the glut.

That is to say, it was something that really should be checked by a Doctor.

"There." Malf said, notably void of doctorates. "Now we're getting somewhere."

===

"𐎣𐎠𐎱𐎪𐎭𐎤…𐎽𐎽 𐎱𐎨𐎽𐎨𐎭𐎦?" Janna intoned uncertainly.

"You got the declension wrong." Feldrake noted.

"What the hell is a declension?!"

"Irkalia actually, or Kukku depending on the era."

"Shut up and let me focus!" Janna replied.

The candles around her snuffed themselves out simultaneously and re-lit with an ominous black flame.

"𐎣𐎤𐎠𐏂𐎧… 𐎨𐎬𐎠𐎦𐎨𐎭𐎤…"

"You're putting the pauses in the wrong places. Also that didn't rhyme."

"It's supposed to rhyme?" Tom asked dubiously.

"Only in English." Feldrake replied.

"𐎠𐎦𐎱𐎤𐎤𐎬𐎤𐎭𐏂… 𐎣𐎮 𐎠𐎦𐎠𐎨𐎭"

"That one was fine actually."

"𐎭𐎮𐎼!"

"Hey! No exclamation points in cuneiform. The tone is inferred."

Tom blinked in confusion.

Out in the hallway, the lights dimmed. A deep rumbling noise issued through the vents as the mandated portraits of Doofenshmirtz in every room started to weep blood. New lines of occult power began to appear midair, shifting together to form a pentagram.

Janna's eyes widened in triumph. "That means it's working!" She screamed.

Tom frowned. "That's what I'm afraid of."

The tiny Doofenshmirtzes on the wallpaper all started to scream at once.

Arms shaking, Janna took a deep breath.

And then everything went silent.

Feldrake peeked out from his always-open eyes. "Did it work? Somehow?"

Janna smiled easily. "You shouldn't have doubted me."

"Art thou sure about that?!?"

There was a closet on the wall of the ritual room, used for storing goat's blood and goat's milk and goat's eye and, really, an unreasonable amount of goat. 'Was' being the operative term, because so soon as the three (minus the long since fled intern) turned to look, the closet exploded outwards, releasing a choking wall of smoke and three shadowy figures.

"At last, sisters! After… how long has it been?" One voice cried out.

"Uhhhh…" A slightly dopier voice replied. "Between one year and two, smells like."

"No way." Janna muttered in complete disbelief.

The first voice clucked in approval. "After ten thousand hours we're back! And now-"

With the wave of an arm, Winnifred Sanderson parted the smoke. The Manual of Witchcraft and Alchemy shuddered on the ground. Janna leapt for the book a moment too late, and the Manual skidded across the floor before flying neatly into her arms.

"We shall have our revenge!"
 
True, but, with how limited Janus' PAs are and the fact that he still has quite a lot to come to grips with if we want the New Man Project to ever stop having that ominous orange text...Hm...
The best way to do that is talk to Janus Lee himself, while still plugging away at New Man Actions.

Whether we want to have Janus make a Vehicle next turn or not, I wouldn't want to give it to NOWCA. If I had to rank them...

  1. QMS (It's just so useful)
  2. Kitsune (Janus, we need you to make a Vehicle even a Tokugawa era Fox Spirit can Drive. Perferably with Rockets.)
  3. Mezmerella (Supervillains need their own Thematic Transportation)
  4. Kermit (If we combo with Search for the Muppets, eitherway it would be useful for him.)
  5. Cruella (She needs a car that can survive her)
  6. Goofy (Same deal as Cruella)
  7. Tobe and the Vagabond Ninjas (Ninja Mobile!)
  8. Wasabi (Would Appreciate an Armored Truck I feel)
  9. Lizzy (Getting her an Excavator or Drill Tank would be nice)
  10. Norm Prime (Birthday Gift)
  11. Wendy Wower (Science-Mobile)
  12. Fredzilla if we get him (Cape)
  13. NOWCA (The question is one car for Monogram or a bunch of Smaller Cars for the Agents)
  14. Janna (I trust her completely)
  15. Marco (Needs a Sick new Ride when we pick up his girl)
  16. Tom (If the rest of the Firned Group gets cool Cars, he should to)
  17. Moseby (I think it'd be funny if we leave a Car in the Lobby again)
  18. Doof (IDK he seems somewhat important I guess)
Well I'm sorry sir, but I'm afraid you've been… rebooked."
As for this, well, uh...

Malf at least made things worse by trying to help, unlike Janna. So It's the thought that counts(?)
 
A lair would help them at home, a NOWCAmobile will help them whenever they are in the field. Such as when they're on a Quest or if an evil Supervillain attacks Doofania. Monogram can extract a whale from 500 miles inland, imagine what he could do with a dedicated operating vehicle!

Plus, unlike a lair, making a custom ride only costs us an action. A more valuable action than Blair, sure, but still just an action. Meaning we can both give Russ his private Beach resort* and give NOWCA a state-of-the-art transport zoo. One in no way precludes the other.

*I assume this is what Roddy will build for him

When we made a lair for Genghis it end up unlocking some Personal actions for him to train magical monsters.

I was thinking that a new HQ for NOWCA could do something similar.

Edit: Besides I think a new HQ would be nice for them as a reward for help in the recovery of the Declaration of Independence since Russ will kinda take credit for it and Monogram's superiors will not give him the time of day, then again is likely they were expected to fail so.
 
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ah, so it *is* janna's fault. who's in favour of blaming her (internally) for all this?

on the bright side, at least we're getting this done with now, way better than speculating on how everything will blow up.
tom and feldrake are aware of the problem and we're in the center of our power too, so maybe that would help? that does mean we don't have assistance from a whole bunch of other magic users, though...
Malf at least made things worse by trying to help, unlike Janna. So It's the thought that counts(?)
no meltdowns yet yeah, though unfortunately we haven't seen all of this update yet either. hopefully they only play into greater events a little bit lol.
When we made a lair for Genghis it end up unlocking some Personal actions for him to train magical monsters.
i thought his personal actions updated as a result of completing his studies?
 
Time for the big cluster-crit/fail.
To remind people of the rolls that went into this:

--[x] [Occult] Map Ley Lines (No hero)
DC 75 (59% CoS) (4% CF 6% CS)
3+4 (Doof)+19 (Council)+10 (XP)=36
Critical Failure

To be continued in: "One Way or Another!"
--[x] [Occult] Stabilize Celena's haunting (Tom)
DC 80 (98% CoS) (0% CF 10% CS)
97+39 (Crit reroll)+4 (Doof)+22 (Tom)+19 (Council)+ 20 (The One Thing)+2 (Loyalty)+10 (XP)=213
Critical Success

To be continued in interlude: "One Way or Another!"
---[x] Chat with the Bossman (Malifishmirtz)
20

To be continued in Interlude: "One Way or Another!"
--[x] Experiment! (Jumba)
21

To be continued in Interlude: "One Way or Another!"
--[x] Search for Star (Marco)
94

To be continued in Interlude: "One Way or Another!"
--[x] Study the Manual of Witchcraft and Alchemy (Janna)
1- 30 Years, Right Down to the Day

To be continued in Interlude: "One Way or Another!"
So the important thing to remember is that Tom, Marco and Celena should come out of this fairly well.
 
"That's exactly the point!" Tom yelled, before calming slightly. Putting his hand on his heart, he did his best to appeal to Janna's better nature. "Janna, trying to undo a Pact as a third party is almost impossible. Let alone redirect it. Please don't-"

"I'm gonna start now." Janna said.

"Janna, he's-" Feldrake deftlessly avoided the word 'right'. "Th- It'll take ages to undo a Pact, it's not something you can just do in a day!"
I'll be honest, when I first read this, I thought the "it'll take ages" part meant that it would literally take 30 in-game years for Janna to get her magical powers.

"At last, sisters! After… how long has it been?" One voice cried out.

"Uhhhh…" A slightly dopier voice replied. "Between one year and two, smells like."

"No way." Janna muttered in complete disbelief.

The first voice clucked in approval. "After ten thousand hours we're back! And now-"

With the wave of an arm, Winnifred Sanderson parted the smoke. The Manual of Witchcraft and Alchemy shuddered on the ground. Janna leapt for the book a moment too late, and the Manual skidded across the floor before flying neatly into her arms.

"We shall have our revenge!"
This challenge is much more manageable.

(Also Janna, Feldrake has been a stick-in-the-mud ever since he became a stick that got stuck in the mud)
 
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