You are right, there is only a 0.0028 chance the flubber fiasco happens again.

Would rather chat with Janus or start the Intrigue training with Mirage. We havent chatted with Janus yet and we had some big revelations regarding the New Men and such on top of him being our CFO and councilor. Could gain a lot of business direction and a well thought out business plan from talking to him. Or maybe even upgrade our stewardship training personal to be with Janus rather than Doof trying by himself.
I more meant because the QMs have said they're removing some actions that either we won't ever take and/or that are vetoed and unlikely to ever not be, and Flubber feels likely to fit there. Also, not sure I really want Janus's business advice. I'll be honest, I haven't been a fan over all. I much prefer Mirage. He seems a bit too...Lowercase evil. I want pragmatic, not ruthless. That said, starting some Intrigue stuff with Mirage seems fine.
 
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I more meant because the QMs have said they're removing some actions that either we won't ever take and/or that are vetoed and unlikely to ever not be, and Flubber feels likely to fit there. Also, not sure I really want Janus's business advice. I'll be honest, I haven't been a fan over all. I much prefer Mirage. He seems a bit too...Lowercase evil. I want pragmatic, not ruthless. That said, starting some Intrigue stuff with Mirage seems fine.
Even if for some reason you don't like Janus, not talking to him is a major snub. And he's in arguably one of the most important council positions narratively speaking. And he's friends with Jumba.
 
Even if for some reason you don't like Janus, not talking to him is a major snub. And he's in arguably one of the most important council positions narratively speaking. And he's friends with Jumba.
Oh, I think we should talk to him for sure. I'm not disagreeing there. Sorry, bit sidetracked. I suppose cementing his loyalty makes sense, even if it means I have to lose out on my curiosity over what Goofy is hiding.

That said, as for not liking Janus, it's not "for some reason": While I like him just fine as a hero unit, as a councilor, he feels very trigger-happy with what he considers frivolous/a waste of time. Also, I just get a bad vibe off the guy. He seems evil, and not, like, in the fun way, in the banal way, where he's just kinda a prick. Him and Mal are probably the Councilors I find most intrusive.
 
Also...If we don't have to use the PA to remove Flubber next turn...Who wants to try chatting with Goofy as well as Ludivine? We can now do more then one chat per turn, and Goofy's right on the threshold of 50 loyalty...And we still haven't figured out what those special traits are...
Well Norm, Ludivine, and Russ should all be locked in for pretty clear reasons. If Flubber is part of the actions removed and we don't need to lock down the 4th slot there, there is a strong argument to talk to more members of the council.

Malifinshmirtz is the last one of those we should do without question, we've done Coyote, we'd be doing Ludivine. Frankly, of the remaining three councilors, Mirage has the least character driven personals of what ones we likely pick.

So Goofy or Janus would be reasonable options. I'd probably go Janus just by dint of him being more likely to cause potential problems if we don't talk to him due to the New Men project and the fact that he is almost certainly going to be tied to the council more than Goofy in the short and mid term.
 
... Is what we said, last turn, before it happened. The odds of something happening again aren't really statistically linked to it having happened before, you know?
It's exactly as unlikely as it always was, though. More importantly, I feel like removing Flubber is part of the overall narrative with Ludivine doing some self reflection that we're trying to set up.
 
... Is what we said, last turn, before it happened. The odds of something happening again aren't really statistically linked to it having happened before, you know?
I'm not following what you're saying here. We didn't say that last turn "before it happened", we calculated that number after it had already happened to determine how likely (well, how unlikely) that it was to occur. Also, I don't think anyone ever said the odds were linked, so your second point feels kind of moot.
 
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I'm not following what you're saying here. We didn't say that last turn "before it happened", we calculated that number after it had already happened to determine how likely (well, how unlikely) that it was to occur. Also, I don't think anyone ever said the odds were linked, so your second point feels kind of moot.
Maybe we didn't calculate the exact number. But we knew the odds were really low, so we didn't prioritize doing it, and then it happened. And now, we have a blank slate, meaning it is exactly as unlikely to happen again. And if it does, that's on us.

My second point was just me illustrating the Gambler's Fallacy, so nobody thinks that the odds of it happening again are smaller than the odds of it happening in the first place.
 
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Janus Lee is still working on his "New Men" project as his life goal, though at the moment, he's willing to listen to what few people he sees as his colleagues for direction on where his masterwork should be headed.

A hint that we should chat with Janus soon?

If Malifishmirtz is any indication, age makes you weird,and Kitsune seems to be slowly aging in reverse! She looked like a grown woman when you hired her but now she's teenager shaped, what's up with that?. Still, of all your employees she is definitely the one you know the least about, and keeps to her own the most. Even Alan shows up 9 to 5.

Kitsune rarely talks to anyone that isn't Janna, and even that has fallen off as of late. Janna has offhand mentioned being a bit concerned about that.

Also, weird things seem to be happening with Kitsune. Even if she isn't on the council maybe we should chat with her soon as well, before she goes full Benjamin Button.
 
Did Monogram get any kind of loyalty bonus for putting Sinatron back together this turn? It said he enjoyed it.

Edit: Looks like wile is missing his chat with boss loyalty boost as well.
 
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January/February 2018
You were sitting at your desk, putting the finishing touches on your latest inator, when the double doors to your office slammed open with force that you haven't seen since the old L.O.V.E.M.U.F.F.I.N. days. You're not sure what you were expecting when you looked up to see who was intruding on your workspace, but a walking mass of furs and fashion was far from it. The woman was wearing a oddly-spotted dress with an impractically long train, two-toned black and white hair puffed up in a way that Dr. Poofenplotz would be jealous of, and a cigarette holder longer than your forearm. Her arms are spread wide, allowing her designer dress to flow perfectly to the floor.

"Daaaaaarrrrrrllling, I've arri-!

Her expression, previously delighted, shifts immediately to one of mixed incredulity and pity as she surveys your office, eyes narrowing as they cross the angular purple and black patterns, off-lavender trim, pseudo-gothic sconces with sodium lights, and multi-colored shag carpet straight out of the 70s.

"You… live like this?!" the woman asks with incredulity.

"Yyyyyeahhhhh?" you question. You're not sure where this is going. "What? The janitors clean every night."

"Perhaps you should let them leave it covered…" She mutters, running a disbelieving hand over your green-and purple razzle wallpaper, but then seems to come back to herself. "Where was I. Oh yes! I was told you were in the market for fabulous darling, and I can see why. You…" She eyes you up and down. "You certainly have an aesthetic. Well, you've got me. Cruella de Vil, fashion icon. At your service." She says with an exaggerated flip of the hand.

"That's a pretty name."

"Yes, I know." She replies, apparently bored.

There is, as so often happens, a silence.

"...soooo. Anything else?"

"I'll need to completely renovate my office. It requires gravitas."

"Approved."

"...really?" She asks after a moment.

"How could I say no to that flair?"

"Hrm. Perhaps you're not totally hopeless."

"What?"

"Oh, nothing."

"No, I'm pretty sure you said I was hopeless."

"Don't worry, I say that to everyone darling. Ahahahaha!"

What are you going to do today?

Inator active this turn: Pause-Butt-Inator, Subtype Bad: Inator stops time for only Dr. Doofenshmirtz and perhaps a select few henchmen. By the time they emerge from the pause effect, whatever task they were trying to accomplish is now considerably more difficult due to deadline pressure or enemies taking advantage of their inaction.

A single randomly chosen action this turn will have its base, flat roll reduced by 5. This reduces chance of success and critical success by 5%, and increases critical failure by the same amount. A roll of 0 to -4 always counts as a critical failure, regardless of success chance.

Actions available each turn:

Martial: 1
Diplomacy: 2
Stewardship: 2
Intrigue: 2
Learning: 2
Occult: 2

Doof Personals: 4

As per the contract you signed, you will be expected to take the [ ] Restore Zootopia Climate Systems this turn. If you do not, you will be considered in breach of your contract and will suffer severe penalties.

You will be expected to take a collaboration action with Olympia this turn, failing to do so will also result in severe penalties. Olympia is willing to collaborate on the following actions:

[ ] Establish the Titans Wrestling Federation (Diplomacy)
DC 100

A few facts have recently become clear. First: Supers are very popular right now. Second: Olympia is practically the public face of superheroes, although they would very much like to shore up that position. And finally: There are a fair number of superpowered individuals out there who don't, for whatever reason, want to use their powers to put themselves in actual danger. This leads you to a great idea: Super Wrestling. A special wrestling league for Supers (or anyone brave enough to throw down with them) to show off their awesome powers and ham up their acting to the cheering of an adoring crowd. Maybe you'll even be able to get a few actual caped crusaders to make guest appearances. Your sources inform you that similar events are already popping up in quasi-legal fight pits around the country, but this would be on the level, on the books, safety-first and televised across DevTech telecomms to an adoring crowd!

Outcome: Wrestling established, +4 Funds, your standing in [Mass Media] will increase.

[ ] Study Diecast Robotics (Stewardship)
DC 130

The state of the robots recovered from the Midwest Exclusion Zone suggest a proprietary method to mass-produce robots both quickly and cheaply, with all the quality that implies. It will take some research to figure out the specifics of the method, but putting it into practice will greatly accelerate our supply lines if we're willing to sacrifice quality for quantity.

Outcome: Slight income improvement, significantly improved standing in [Advanced Robotics]. Major investors are likely anticipating competition from us in this field. We should expect pushback of some sort.

[ ] The Golden Oldies (Diplomacy)
DC 90

Sinatron has a passion project he'd like to present; dusting off some of the old classics Frankie crooned out or acted in back in the day, and spruce them up for modern consumption. Keep the spirit of the things intact, but do a bit of light re-editing here and there, release remastered originals too for the history buffs. It probably won't be making you blockbuster money, but he has a vested interest in playing to brand.

Reward: +2 Funds; The public will become slightly more receptive to old, nostalgic media returning to the fore.

[ ] Refurbish Nomanisan Island (Stewardship)
DC 120

Nomanisan Island was Syndrome's vanity project to end all vanity projects. A massive, trillion-dollar floating island that cost a small fortune to keep moving around the Mojave, was terribly impractical for all research personnel, and attracted more than a little criticism from various environmental groups. To Olympia, it's an unfortunate reminder of the past that needs some refurbishing before it's ready to sell.

Outcome: Gain +3 funds when Nomanisan is finally sold

[ ] Update DaedalOS (Learning)
DC 130

DaedalOS isn't the most popular OS around, even when compared to relative newcomer Waddle, but it's relatively secure in its little niche. Rolling out another update and addressing consumer concerns would do wonders for keeping it alive.

Outcome: Improves your standing in [Computers/Electronics] to [Established].

[ ] Restore Zootopian Climate Systems (Stewardship)
DC 125 (increased by Kitsune)

Special Requirement: Must attempt research of Greco-Roman Terraforming in the same turn.

The massive climate systems that control the various divisions of Zootopia are beginning to break down. They need to be mended, and Bellwether has decided you're the ocelot for the job.

Outcome: Gain +1 Income from Zootopia, slight public opinion increase, moderate Zootopian opinion increase, gain access to Zootopian Climate Technology (allows for medium-scale active alteration of outdoor climates at a high- but not impossible- energy cost.). Zootopian Climate systems are repaired and will be maintained by DEI for the foreseeable future. If done as a collaboration with Olympia, Olympia will share the benefits with DEI, which will be somewhat reduced. In addition, they will gain equal control over the manning of the climate system. Reduce Zootopia Infiltration DC by 10.
Unit Notes:
Hero Units:
  • Goblin Fox is not active this turn! Kitsune can be assigned to any action this turn.
  • Jumba is Hungry for Science this turn! He must be assigned to a genetics action!
  • Ludivine is not wandering this turn! (1d6=1)
Contractors:
  • You have 1 Use of Olivia this year
  • You have 1 use of Smarty available before his removal
  • Tom has 3 national action remaining this year!
Known Infiltrators

Tier I: InventCo (Hats), ???
Tier 2: Xanatos, US Government (Russ)
Tier 3: None
Turns since last security sweep: 0

Improving Industries

To improve your standing in a given industry, you must take an action with that [Industry] increasing your standing among its rewards. You must complete these actions a number of times equal to half of your current rank, rounded up. Once you do so, you tier up to the next rank. For example, if your genetics is tier 3, you must take 2 actions that increase [Genetics] standing and then rank up to tier 4.

If an Overbearing or Monopolistic rank rival exists, they will need to be… dealt with, before you can advance.

Current liquid funds: 3

Funds changes from last turn: -5 (-8 Doc Hopper's, +3 PMC reward)

Check Behold, Your Stuff for further funds information.

Check the Opinion Tracker for further opinion information.

[ ] Outfit your PMC with power armor
DC 150

In this ever-changing world we live in, opposition never rests. Whether from internal sabotage or supervillain attack, the possibility of armed conflict breaking out in Danville is never zero. Manufacturing and distributing power armor to members of our PMC could increase their effectiveness, but we would be fronting the cost- and while the suits would provide a benefit to their wearers, they are still civilian grade and vastly inferior to what the actual military is using.

Council Outlook: 3/5 Pass

Coyote: Ah, to prevent against abandoned beartraps and falling boulders. Sensible. (Pass)
Goofy: All those mercenary guys are already runnin' around doin' just fine. Couldn't we spend the money on somethin' else? (Veto)
Janus Lee: I can see the benefit, but the cost is comparatively unreasonable. If you think it's a necessary operating expense, that is on you. I abstain. (Abstain)
Mirage: Doctor, our PMC already operates effectively and only comes in on budget because Genghis keeps them all in yurts. I don't see any reason to increase it at present. (Veto)
Ludivine: Ah, do I get to design dese wuns too? (Pass)
Malifishmirtz: So you can give your goons armor that makes them stronger? Why would you not do that?! (Pass)

Outcome: Decreased DCs for mercenary work, -5 funds, -2 income per fiscal year, reduced government opinion, difficulty of assaulting DEI increases, +3 to PMC bonus

[ ] Reorganize your PMC
DC 170

Our PMC is basically Genghis' personal army right now, and while it's worked well up to this point there are clear improvements that could be made to the chain of command. Recruitment has effectively dropped off after the last inexplicable influx of actual Mongols, so it's become necessary to work through some issues in integration issues between the standard corporate goonsquad of the Mendel-Gruman troops, the Normbot handlers, the velociraptor Mounties, and Dennis. Operations are significantly less effective than they could be, and it struggles with autonomy- although there is a proper chain of command, it still requires the proper authorization from the people up top- us and Genghis. Although it is unlikely in the internet age, should the chain break they will likely run around like chickens with their heads cut off. Khan has been eyeing an expedition into the Wasteland recently…

Council Outlook: 4/5 (Pass)
Coyote: I see no reason not to tidy up our violence-based divisions while we have the chance. Approved. (Pass)
Goofy: Well, I don't know too much about this sorta thing. I'll leave it to tha' professionals. (Abstain)
Janus Lee: We already have the PMC, there's no reason to keep it as inefficient as it currently is. (Pass)
Mirage: While I hope it will not become necessary, I see no reason not to deal with issues while they are small. (Pass)
Ludivine: Eh. Why naht? (Pass)
Malifishmirtz: You want your army to make decisions for themselves? That's dumb! What if they decide on something you don't like? (Veto)

Outcome: Second Martial action slot unlocked

[ ] Trap your Headquarters
DC 135

The Doctor has repeatedly expressed interest in 'trapping' various parts of DEI in an effort to improve internal security. While this is an OSHA nightmare waiting to happen, it's hard to deny their efficacy assuming that they actually catch the correct person in the first place. With the state of our internal security being what it is, it may be a good idea to let the Doctor get his creativity out…

Council Outlook: 4/6
Coyote: Oh yes, I thought you'd never ask! (Pass)
Goofy: What could go wrong? (Pass)
Janus Lee: I've got a better idea: Hiring more guards. (Veto)
Mirage: More guards are less likely to bring about a lawsuit… (Veto)
Ludivine: C'mon now, you know what I'm gonna say. (Pass)
Malifishmirtz: Ahh, yesss, the mark of any true dungeon keeper. I'll get the suits of armor and the giant boulders! (Pass)

Outcome: Increases all hostile infiltration DCs by 10.

[ ] Form a black ops group
DC 90, three to five capes required

The creation of a group to perform clandestine operations would open up several new opportunities for us, as well as giving those in our employ who utilize superpowers or technology a way to hone their skills and abilities. We should carefully consider how the various members will work together, as clashing personalities is likely to lead to poor group synergy and decreased overall effectiveness.

Council Outlook: 2/4 (Pass)
Coyote: Surely we do our best work in comedically misaligned duos? No? (Abstain)
Goofy: I dunno, Dr. D, that seems a bit too evil. (Veto)
Janus Lee: A group for clandestine operations could come in very handy in the future. (Pass)
Mirage: We have some very skilled agents, but not all of them are effective at field work. Giving some of them a chance to work together and support one another would be wise. (Pass)
Ludivine: What? Another sneaky-soopah bunch? I fail to see how this will effect Research und Development. (Abstain)
Malifishmirtz: Let me get this straight. You want to take a bunch of weirdos, stick them together, and hope that it doesn't blow up in your face? Ha! Like that'll ever work out. (Veto)

Outcome: Creation of a Black Ops group, future heroballs can be created or taken apart by spending relevant characters' personal actions, -1 Income.

TECHNOR the Mechanical Man: An excellent generalist and leadership-minded person. Technor would be interested in having minions to boss about with his obviously superior intellect.
Specialization: All-Rounder
Traits: N/A

Mezmerella: Intrigue specialist, with a focus on supervillainy. Memerella prefers to operate solo and call her own shots, but wouldn't be averse to having a few goons to order around.
Specialization: Intrigue, Supervillainy
Traits: What's The Password, Trust In Me, Do It All The Time, Never Show Your Hand

Gomez: Gomez would be ecstatic at the idea of being bossed around by a big strong villain.
Specialization: Occult, Learning
Traits: Insufficiently Analyzed Magic, Summoner's Circuit

Juniper: Juniper would be interested in a long-term teamup.
Specialization: Martial
Relevant Traits: Combos Chicas, Duet Act

Marco: Marco has no interest in working for you long-term right now.
Specialization: Martial
Traits: Safe Kid, Mercenary, 'I'm Cazador', Disciple of Jo-Lan


Lizzy: Lizzy has no strong opinions on working with a team besides a general discomfort with people.
Specialization: Martial, Learning
Traits: Only My Enemies

Genghis Khan: Genghis is perfectly capable of commanding subordinates, however due to the way he operates and his level of competence, any hangers-on attached to Khan are unlikely to be much more useful than Khan operating solo.
Specialization: All-Rounder, Martial, Warfare
Traits: Artifact of the Past, Atomic Genes

Janna: Janna has no interest in having people cramping her style.
Specialization: Occult, Intrigue
Traits: I Got a Little Bored, so I Tried Something New, Non-Practicing Practitioner, Lord Feldrake


Ludivine: Would much rather work on research. On the Council.
Specialization: Learning, Death Rays
Traits: Omnidisciplinary, Applied Disorder, Absent Minded


Jumba: Already has a group.
Specialization: Genetics, Learning
Traits: Genetics Master, Sandwich Boy and Noodle Man, Weird Science, Classic Corned Beef and Sauerkraut on Rye


Tobe and the Vagabond Ninjas: Add-ons would spoil the groove. More add-ons, that is.
Specialization: Intrigue, Martial…Occult?
Traits: Our Battle Will Be Legendary, Nema Nema, Oooh My Nema Nema Nema, Disciple of Jo-Lan


Dennis: Would rather find Donald.
Specialization: Martial
Traits: Aw, Phooey!, Rubberhose
[ ] Sabotage Doomtown Cog Factories
DC 110

Doom's ongoing opposition to us by dint of doing things we don't like has gone on long enough. Shut down the factories putting out his metallic enforcers and watch his machine start to groan. Of course, if we get caught that may be the fuel Doom needs to actively pursue us, and he has a lot of resources he could potentially leverage, especially if we're caught in an act of domestic terrorism.

Council Outlook: 3/4 (Pass)
Coyote: Finally! Let's stick it to 'im. (Pass)
Goofy: There's one fella I don't mind giving a kick in the keister. (Pass)
Janus Lee: Doctor, this is a complete waste of resources and an active provocation of someone we have no practical reason to be in conflict with. (Veto)
Mirage: While I see no reason to further escalate our feud with Doom, I do not trust the man. Every report we've heard on him suggests that at best he is an untrustworthy actor and at worst a potential threat. (Abstain)
Ludivine: No prohblems heah. (Pass)
Malifishmirtz: His name is Doom. Are we sure we shouldn't be friends? (Abstain)

Outcome: Doom will take a -20 malus to Martial and Stewardship actions for at least a turn and until a DC 100 action is undertaken to repair the Factories. Increased success chances for Red Car activities. Doom will become more attentive to sabotage.

[ ] Halt Seth Supplies Co Shipments
DC 140

Some carefully disguised attacks on Seth Supplies trucking would result in both disrupted funding and perhaps a slight knock-on effect on the remainder of his Earthside operations. Failure…could pull his attention onto Earth, or in the worst case, us.

Council Outlook: 2/6 (Vetoed)
Coyote: What could go wrong? (Pass)
Goofy: Sure, this Toffee guy is bad news, but does hurting his shipments really hurt him all that much? All it sounds like it'll be doin' is stopping food from gettin' to the people who need it. (Veto)
Janus Lee: This might allow us some insight into how his interdimensional supply lines work, but the risk is absolutely not worth it. (Veto)
Mirage: Everything we know about Toffee suggests that he has immense resources at his command, incredible magical power, and a keen sense of strategy. Attempting to start a feud at this point is not only pointless, it's actively dangerous with no discernible benefit. (Veto)
Ludivine: I will prohve that science is superior to magic, or die in the attempt! (Pass)
Malifishmirtz: Never poke a wizard with a short stick. Seriously, stop it. I know I'm incorporeal anyway. And when you're done doing that, we also shouldn't fight this Toffee guy. (Veto)

Outcome: Toffee will take a -20 to Earthside stewardship actions and a -5 to Earthside intrigue actions until a DC 115 action is taken to fix the issue. This includes the Find Star roll.

[ ] Perform Supervillainy
DC 85/115/135/165

For a less plausibly deniable way of obtaining extra funds or illicit goods, we can always send someone to perform an act of supervillainy on their own. The reception to this is likely to vary greatly, but overall we should expect opposition from anyone on the receiving end of it, in addition to superheroes and the US Government.

Council Outlook: 4/6 Pass
Coyote: Ah, a proper act of nefarious subterfuge. I accede. (Pass)
Goofy: Well, that doesn't seem very nice. (Veto)
Janus Lee: A chance to acquire some income off the books is appreciated, provided we keep it on the down low. (Pass)
Mirage: Doctor I… don't see much sense in this. I'd ask you to reconsider. (Veto)
Ludivine: Oh fine, but I betta get something shiny and neat out of it. (Pass)
Malifishmirtz: What? You mean you can just send people to take things that are really valuable for yourself? And they don't get eaten by Goozims? Living in not-Drusselstein is great! (Pass)

Outcome: Income (varies based on unit assigned), potential other rewards (varies based on units assigned) increased cred in rogue and villain community, risk of reduced government or public opinion, some hero units may dislike this, or love it. The nature of the assault depends on the hero unit assigned.

[ ] Rent out your PMC
DC 100

You have an absolute horde of violent weirdos burning a hole in your pocket. CorpSec goons, Normbot swarms, pillagining Mongols… it costs a lot, actually. Since you're not really using them at the moment, let's put them to use by selling them to the highest bidder! That's… what PMCs do, apparently.

Council Outlook: 5/5 (Pass)
Coyote: Perhaps if I'd had access to such a service I'd've ended my hunt eons ago. (Pass)
Goofy: Well, I suppose it'd be a waste to see 'em lyin' around. But what exactly are they gonna use em' for? (Pass)
Janus Lee: Loaning deniable assets is a tried and true way of earning some extra money. (Pass)
Mirage: I can hardly justify their expense as it is. Yes Doctor, by all means recoup your losses. (Pass)
Ludivine: What? Leave me alone, I'm busy. Have fun in Thembria or whereva. (Abstain)
Malifishmirtz: Send your guys to work for someone else and steal stuff for them? And they pay you for it? Sure, I guess. This place is weird. (Pass)

Outcome: Funds, risk of reduced government or civilian opinion, potential increase and decrease in relations with various factions depending on how the PMC will be used. This will mostly be determined by who bites; you will not work with anyone truly heinous, however a PMC by its nature will do a variety of morally gray or unpopular jobs should the demand be there.

[ ] Explore the Wasteland
DC ???
The Midwest Exclusion Zone is incredibly dangerous. Our initial survey results have brought back evidence of several groups of hostiles, extremely harsh conditions, and truly incomprehensible amounts of trash. The exploration team only surveyed a tiny bit of the former Midwest, and there is reason to believe that there are other things waiting out there…

Council Outlook: 3/5 (Pass)
Coyote: Heavens no. I will not return to that blighted place and I don't see why anyone else should either. (Veto)
Goofy: It's kinda pointless, isn't it? I'm sure you could find somethin' in that big pile 'a trash, but seems like a waste a time. (Veto)
Janus Lee: Learning what contributed to the breadbasket collapse could be extremely useful. (Pass)
Mirage: I suppose, but take care not to be seen by the government's cordon. (Pass)
Ludivine: I'd love to get a better look at dose mutated plants the militant horticulturalists were using, ho ho! (Pass)
Malifishmirtz: I can't go, so I don't really have any strong opinions. Can't be worse than Drusselstein. (Abstain)

Outcome: -2 Funds, Further investigation of the Midwest Exclusion Zone.

[ ] Invade Drusselstein
DC 100

So apparently there's this thing called 'NATO', and they get reeeaallllly testy if you push up against their borders. But! Your lawyers have found the one place on Earth that absolutely nobody in any foreign government will care at all if you invade.

Oh no.

Drusselstein! The invasion is… well, it's not going to be complicated, most of the effort is going to be spent in making sure your mindless peons and normbot operators don't just leave as soon as humanly possible, but it is, technically, on paper, sort of… okay to do?

Council Outlook: This is a Dumb Idea 3/6 (Pass)
Coyote: I demand revenge for the events of our previous retreat. (Pass)
Goofy: Invadin' another country? Even if they don't care, that's awful! (Veto)
Janus Lee: Just imagine an entire country cut off from the rest of the world that is unbeholden to any of their limiting laws! (Pass)
Mirage: Doctor, this is in no way a sane idea. Please don't listen to Janus. (Veto)
Ludivine: Every scientist secretly yearns for a leettle undeveloped European backwatah to call their own. I just wish it smelled bettah. Ah well, we'll work on et. (Pass)
Malifishmirtz: NO! ABSOLUTELY NOT! (Veto)

Outcome: Drussestein will become sovereign territory ruled by you. Like, actually. You will have genuine absolute power over the land of your birth, with all the responsibility that implies. Just don't, uh, expect international recognition or anything. Everyone will continue to pretend that Drusselstein doesn't exist and hope that if they do that long enough, it will be true.

[ ] Write-In Martial Action
DCs variable
Got an idea burning a hole in your pocket?

[ ] Set up a lobby (not that kind -M)
DC 120

Careful application of monetary and political pressure can frequently achieve outsized results on the national stage. The federal government is not quite for sale, but several of its mechanisms can be. We should set up an apparatus to take advantage of this.

Council Outlook: 5/6
Coyote: I suppose it might prove a worthwhile endeavor. (Pass)
Goofy: Well garsh Dr D, that just sounds like bribery with extra steps. (Veto)
Janus Lee: Why aren't we doing this already? There is so much more we could accomplish with a friendly government! (Pass)
Mirage: In… moderation, we could accomplish far more with friends in Congress. (Pass)
Ludivine: Get me sum research grants! (Pass)
Malifishmirtz: Why don't we simply mind control them? (Pass)
Janus: Hrm.

Outcome: Ability to start lobbying for issues, many issues will cost funds or take multiple turns

[ ] Expand into Foreign Markets
DC Variable

DEI's growth over the years has been steady and consistent. We can now take the logical steps, acquire the proper permits, and grease the right palms to expand into foreign markets. This can be a risk, but certainly one worth considering.

Select one of the following nations Doofensmhirtz has recently had on his mind.

-[ ] Japan: Eastern capital of bleeding-edge science, robotics, ninjas, and anime. Their Prime Minister is Kitsunezuka "The Big Cheese" Seymour.
DC 120

-[ ] British Isles: Industrialized centers of trade and commerce. Includes the UK and Ireland. Home to John D. Rockerduck, oil magnate and Second-Richest Duck.
DC 130

-[ ] France: Bonjour! This futuristic country hosts noir scenes, genetic engineering, romance, fine dining, and supervillain terrorism.
DC 130

-[ ] Thembria: Frigid, repressive state on the edge of Siberia. The Thembrians maintain a robust army and chilly relations with the rest of the globe.
DC 100

Council Outlook:
Coyote: Ah, to see the world! I would happily head any such a… maybe not France. (Pass)
Goofy: I could bring Maxie! (Pass)
Janus Lee: Not a terrible idea. (Pass)
Mirage: I'd avoid Thembria, it's certainly not worth it. Otherwise, I approve. (Pass)
Ludivine: Have fun ova dere. (Pass)
Malifishmirtz: (Abstain)

Outcome: Opportunity to expand one of our [Industries] in the relevant foreign market, which are not limited by US monopolies.

[ ] Guard against hats
DC variable

InventCo's advertising campaign has seen an uptick of Helping Hat purchases in the region, with a great many people deciding to try out one of the wondrous gadgets for themselves. This is a problem since we have good reason to believe that they are at the center of a sinister mind control conspiracy. We should probably take steps to deal with this.

-[ ] Mandate Company Dress Codes
DC 85

The simplest course of action in the short term is to simply disavow 'helping hats' from ordinary company dress, as well as put limitations on any other potential 'smart' devices that could potentially record without their owner's consent. We'd likely draw attention from InventCo suggesting we're on to them, but it would be a simple and straightforward way of ensuring they do not penetrate our internal security.

Council Outlook: 4/5 (Pass)
Coyote: A sensible response! But we could go further. (Abstain)
Goofy: I like m'hat. (Veto)
Janus Lee: Your hat is fine, Goofy. (Pass)
Mirage: I would recommend we hurry up and deal with the issue before it potentially balloons. (Pass)
Ludivine: I'd like to be keeping de rest of my scwews nice and secure up dere in de noggin, thank you very much! (Pass)
Malifishmirtz: Enchantment is no joke. (Pass)

Outcome: Helping Hats banned from DEI and subsidiary dress codes, Miniscule Public Opinion decrease, InventCo may notice your new policies…

-[ ] Write in a different way to deal with them
Council Outlook: Depends on action

Outcome: Varies

[ ] Bury the Hatchet with Judge Doom
DC 130

Apparently Judge Doom is interested in… burying the hatchet? You're not sure what he means by this, Most Hated Enemies don't just do that! But… Mirage said that he doesn't seem to be planning anything even if he does talk really weird. You're not sure what to do here.

Council Outlook: 2/6 (Veto)
Coyote: Judge Doom is an enemy of all toonkind. (Veto)
Goofy: Standing up against Doom's a good thing! Don't stop just cause he wants you to! (Veto)
Janus Lee: Why have we perpetuated this silly feud for this long? Let's be done with it. (Pass)
Mirage: He's got a point, doctor. Whether you intend to make peace with the man or not, this would be a useful distraction and get him off our backs. (Pass)
Ludivine: Dere's only one place I'm going to bury dat hatchet! (Veto)
Malifishmirtz: No, you hate that guy! That means we need to kill him. (Veto)

Outcome: Hesitant peace with Judge Doom, ???

[ ] Reach an Agreement with ENCOM
DC 110

Ed Dillinger approached Mirage at the latest Olympia gala to mention a potential thawing of the one-sided 'rivalry' that exists between DEI and ENCOM. He has no reason to perpetuate it, and given our lack of market share in the computers industry it would not be profitable for us to prolong it either. Further, making nice with some degree of 'exchange' would give us an in to the company we would otherwise lack.

Council Outlook: 4/4 (Pass)
Coyote: I suppose, I don't have any other social soirees I'd like to prioritize. (Pass)
Goofy: I'd like to make friends if we can! (Pass)
Janus Lee: Let's just get it over with. (Pass)
Mirage: An opportunity to shift into a more effective form of competition. (Pass)
Ludivine: Meh. (Pass)
Malifishmirtz: So we're tricking them into… a false sense of security! (Abstain)

Outcome: Contact established with ENCOM, DC for ENCOM infiltration reduced by 20

[ ] Recruit from your rolodex
DC variable

There are a great many exceptional individuals waiting for employment, both in the cape scene and of a more domestic sort.

Council Outlook: 3/5 (Pass)
Coyote: I know a fellow in Albuquerque… (Pass)
Goofy: There's always room for another at DEI. (Pass)
Janus Lee: More people? Why? (Abstain)
Mirage: DEI's employee structure is bursting at its seams as is. I see no reason to expand it at present. (Veto)
Ludivine: Who do you keep coming in here and asking me qwestions? Advisor? I am? Oh well, pick whoeva. (Abstain)
Malifishmirtz: So it's like serfs, but not. (Pass)

(Outcome: Choice of one hero unit from the hero cards. Some units may not be available.)

[ ]
San-Fran Cape interested in collaboration with a Known Agent. Genre Savvy. Frequently Wrong Genre Savvy.

Pragmatism: Low
Quirkiness: Very High
Instability: Medium
Tolerance for Nonsense: Astronomical
Captain Fancy Original Run Collection: Nearly Complete

[ ]
Professional thief and underworld sushi chef that you're sure has multiple federal crimes under her belt.

Pragmatism: High
Quirkiness: Low
Instability: Medium
Tolerance for Nonsense: Low
Sushi Quality: Exceptional

[ ]
Felonious feline-themed cat burglar well-versed in all things cat.

Pragmatism: Low
Quirkiness: Medium
Instability: Low
Tolerance for Nonsense: Medium
Cat Whispering: Maximum


[ ]
Genius engineer whose obsession with all things fast and wild has caused him to become a supervillain. Only buys from the Planet Tool hardware store.

Pragmatism: Low
Quirkiness: Medium
Instability: High
Tolerance for Nonsense: Medium
Catchphrase: "Seriously"


[ ]
Former member of The Pack with minimal interest in returning to his former associates. Known to have picked up a few unusual tricks since the old days.

Pragmatism: Low
Quirkiness: Medium
Instability: Low
Tolerance for Nonsense: Medium
Nanomachines: Son

[ ]
Notoriously violent speed demon and St. Canard escapee. Wanted for vigilantism in several states.

Pragmatism: High
Quirkiness: Low
Instability: Low
Tolerance for Nonsense: Low
Go Fast: Gotta


[ ]
Grounded, street-level vigilante who fights with trick arrows and other handy devices shaped like arrows.

Pragmatism: High
Quirkiness: Low
Instability: Low
Tolerance for Nonsense: Medium
Accuracy: 100%

[ ]
Camera-shy, cryptid-themed hero who is attracted to crime like a Non-Man-Moth to a flame.

Pragmatism: High
Quirkiness: Medium
Instability: Medium
Tolerance for Nonsense: Medium
Additional Secrets: REDACTED

[ ]
Supposed Arch-Nemesis of Boss Awesome and sultan of steam power. Don't get him started on millennials.

Pragmatism: Can We Use Negative Numbers? He's not pragmatic but for exactly inverse reasons.
Quirkiness: Very High
Instability: Medium
Tolerance for Nonsense: Actively Required
Steam: Punk

[ ]
Artistic acrobat from Lyontreal with unparalleled infiltration abilities and a passing resemblance to a San Fransokyan boogeyman.

Pragmatism: Medium
Quirkiness: Medium
Instability: Low
Tolerance for Nonsense: Very Low
Frenchness: 150%
Hoops: Jumped Through


[ ]
Calisotan mutant with a level of elasticity above and beyond the normal chicken. He has practically opted to become a private eye.

Pragmatism: Medium
Quirkiness: Medium
Instability: Low
Tolerance for Nonsense: Medium
Cowardliness: Above Average


[ ]
Avant-garde artistic villain known for power over paintings and spontaneous criminal acts against those who offend her artistic sensibilities.

Pragmatism: Very High
Quirkiness: High
Instability: Very High
Tolerance for Nonsense: High
Taste in Art: Eclectic

[ ] Officially Rejoin the US Government
DC 120

Okay. So. Apparently a lot of people are upset about the whole 'tin pot dictator in the middle of the country' thing. You suppose you might possibly try to technically officially rejoin the Union in order to calm them down. The downside is, of course, that sort of, kind of, technically, you wouldn't be Supreme Ruler of the Tri-State Area anymore?

Technor did raise some good points about your inferiority complex manifesting itself in negative ways, and the government is back to full strength… but still, do you really want to give this up? You'll really need to think about this.

Note that the DC for this roll represents not convincing the government or other parties to agree to it, but getting Doofenshmirtz to consider the idea in the first place.

Council Outlook: 4/5 (Pass)
Coyote: Oh, I'm staying out of this one. (Abstain)
Goofy: What're you talkin' about? We're in the middle of the US! (Pass)
Janus Lee: You can lay off of the marketing gimmicks, doctor. (Pass)
Mirage: I would suggest treading carefully around the US government. (Pass)
Ludivine: Wait a sekond. You're tellin' me we've been goin' around sayin' we're a country?! Dat's crazy! Was it for tax reasons? (Pass)
Malifishmirtz: If you give them back your land, then you won't have it anymore! Don't do that! (Veto)

Outcome: Massive opinion boost with the federal government, reduction in pro-federal loyalty maluses

[ ] Establish corporate ties with Glomgold Enterprises
DC 70
Glomgold Enterprises is the largest and most profitable company on the planet, bar none. Obtaining some link between our industries and theirs is certain to result in profit in the long run, provided we act shrewdly enough with their notoriously stingy CEO. He has recently approached us offhand at the Olympia fundraiser, so it may be possible he's willing to make the first move.

Council Outlook: 4/5
Coyote: Oh, very well. The man is a miser but we could take advantage of this deal. (Pass)
Goofy: Oh, he's messed with my friend Donald more times'n I can count! Don' trust 'im! (Veto)
Janus Lee: Glomgold has his fingers in everything, we can take advantage of this. (Pass)
Mirage: He approached me informally with a deal, so we don't even have to play hardball. (Pass)
Ludivine: Ah, an opportunity to show up my clone. Perfect! (Pass)
Malifishmirtz: Wait, you have a clone? I want a clone! (Abstain)

Outcome: Basic ties established with Glomgold Enterprises, collaborations possible

[ ] Establish corporate ties with Khan Industries

DC 70

Khan Industries has a near monopoly on the oil industry in the States, and his recent diversification into fusion energy has proven immensely profitable as well as environmentally conscious. Working closer with the tiger would be beneficial.

Council Outlook: 5/5 (Pass)
Coyote: As one predator to another, I'm sure we could speak as equals. (Pass)
Goofy: He feels like he'd drive a hard bargain. I dunno. (Abstain)
Janus Lee: We might be able to work out some sort of deal with our stake in the petrochemical industry, as small as it is. (Pass)
Mirage: There are opportunities here. He's not up to anything as far as I can tell, beyond the usual. (Pass)
Ludivine: He scares me. (Pass)
Malifishmirtz: Oooh, a Rakshasa. I see you like to live dangerously. (Pass)

Outcome: Corporate ties established with Khan Industries, collaborations possible

[ ] Form a Research Agreement with the Government

DC 100/Variable

The Feds have all sorts of think tanks and research institutes and so on and such forths to learn and study and make bombs and whatever. But they've never seen genius quite like you!


-[ ] With the Imagination Institute
DC 85

The Imagination Institute is an organization formed to study 'the Anthrofictus genus and related sub-clades'. You're only about 70% sure what that means, but it sounds neat!

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

Council Outlook: 4/6
Coyote: Why, what a fascinating field of study. Do tell me how your investigations proceed. (Pass)
Goofy: Makes sense ta me. (Pass)
Janus Lee: Oh very well, but don't let them dictate too much. Funding always comes with a price. (Pass)
Mirage: This seems like a fascinating vanity project, but we do have more important things to focus on. (Veto)
Ludivine: Yes yes, let me attem, we'll do so much it'll make your tailfethas spin! (Very Pass)
Malifishmirtz: You want to study how people imagine things. That's called magic! (Veto)

Outcome: Collaboration unlocked

[ ] Try to Collaborate with the Government on an Issue
DC 100/Variable

So, you should probably try to play nice with the feds. Like it or not, they do have a lot of power, soft and hard, and there are a lot of things you can probably accomplish if you can put your pride aside enough to work with them.

Don't expect them to be any happier about it than you are, though.

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

Council Outlook: 4/5 (pass)
Coyote: No real objections. (Pass)
Goofy: This is all a bit over ma head fellers. (Pass)
Janus Lee: It would be foolish to pass up on a chance to get some government funding, and its not research so I hardly care if it comes with strings. (Pass)
Mirage: A good start to normalizing our situation (Pass)
Ludivine: Call me when we get to de Learning Actions, I'm taking a nap. (Abstain)
Malifishmirtz: Wait a minute, aren't these the guys who say you're not actually ruler of your own country? Don't waste your time with them! (Veto)

Outcome: Collaboration unlocked

[ ] Form a Research Agreement with Drakktech
DC 90

Drakktech has firmly entrenched itself in several industries that we have little presence in, so it may be advantageous to work on research together. The last several months of work on the Pavarti system and the Prometheus Aeronautics space elevator have proven themselves more than competent.

By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

Council Outlook: 5/6 Pass
Coyote: Go ahead Doctor, I've no opinion. (Pass)
Goofy: Shego's a little rough around the edges, but I'm sure she's good at heart. (Pass)
Janus Lee: I understand they have a geneticist on staff. (Pass)
Mirage: Drakktech has proven themselves reliable on the national stage. (Pass)
Ludivine: Go for it. I want to see what dey have coohking. (Pass)
Malifishmirtz: Don't let them take our research! And don't let them take your ideas either! (Veto)

Outcome: Collaborative research action unlocked, Potential for improved relations

[ ] Try to Collaborate With Shego on an Issue

DC 90/Variable

There's lots of problems you can think of that would be much easier to solve alongside a terrifying super woman with plasma hands. The hard part will be getting Shego to see it that way.

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

-[ ] On the Drug Trade
(Unlocked action will have DC 230)

All these superpowered drugs have got you nervous. Now that you know the perpetrators are a lot more sophisticated than they let on, your concerns about them weaseling their way into your territory are back. Finding and dealing with their Wasteland safehouses will be a challenge, let alone getting to whoever's at the top, but maybe this would be a good chance to show Shego some genuine cooperation in dealing with a shared issue.

Council Outlook: 5/…5? (Pass)
Coyote: Didn't we just talk about this? (Pass)
Goofy: Ah swear I'm seein' double. (Pass)
Janus Lee: For god's sake, research is not the same as a new brand of potato chip! Pay attention! (Pass)
Mirage: Allowances must be made, Janus. (Pass)
Ludivine: Allowances? Is dat what we're calling the money we give to Doof? (Pass)
Malifishmirtz: What's a Shego? (...Abstain?)

Outcome: Collaborative action unlocked, Potential for improved relations

[ ] Form a Research Agreement with Xanatos
DC 90

Now that you've established formal relations between DEI and Xanatos Enterprises, it's probably time to take advantage of them. You like science, he has people that can like science for him... Set up another meeting with the man and see what you can get up to together!

By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

If this option succeeds, there will be a vote later on for specific collaboration options.

Council Outlook: 3/5
Coyote: I don't trust a man whose schemes do not blow up in his face. (Veto)
Goofy: He serves a mean dinner! (Pass)
Janus Lee: I want to get my hands on Gen-U-Tech research. (Pass)
Mirage: I can't make an informed decision about working with him at this time. It's more than apparent that the man has motives we cannot guess at. (Abstain)
Ludivine: I don't like his shoes. (Veto)
Malifishmirtz: He has a castle on his building, just like you! Of course we should work with him! (Pass)

Outcome: Collaborative research action unlocked


[ ] Try to Collaborate With Xanatos on an Issue
DC Variable

There's definitely a lot going on in the world that affects you both. If you want to start building towards greater cooperation, it might be a good idea to talk to Xanatos about any potential issues you both face, or a possible point of conflict you'd like to nip in the bud.

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

Council Outlook: 5/5
Coyote: The man is certainly influential… (Pass)
Goofy: Mr. Xanatos has a lot of great ideas an' we could help him out with some of 'em! (Pass)
Janus Lee: Xanatos has most media on the east coast under his control, he could certainly help us with one of our issues. (Pass)
Mirage: I still can't guess as to Xanatos' motives or how he'll use us to further his own ends. (Abstain)
Ludivine: His haihcut, on de udda hand! (Pass)
Malifishmirtz: He's still got a castle! We should still work with him. (Pass)

Outcome: Collaborative action unlocked, Potential for improved relations

[ ] Form a Research Agreement with the Zaibatsu
DC 100

Now that you have links to each of the big three megacorps that dominate west coast production, you can take advantage of it to collaborate on whatever issue has you tied up in knots. Your cooperation will extend to whichever Zaibatzu is focused on the topic you are reaching out for- Bakaemono for robotics and electronics, Funtelligence for AI, or Sycorax for genetics.

By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

If this option succeeds, there will be a vote later on for specific collaboration options.

Council Outlook: 4/6
Coyote: Very well, I do see the potential. (Pass)
Goofy: Why not? (Pass)
Janus Lee: I feel like a broken record, but I see opportunities with Sycorax. (Pass)
Mirage: I have some concerns, but we will not know more without further effort. (Pass)
Ludivine: I refuse to interact with any firm that named themselves 'Funtelligence'. (Veto)
Malifishmirtz: I do not know what a Zaibatsu is! What is that, nipponese? And what do you mean I have to go to sensitivity training?!? (Veto)

Outcome: Collaborative research action unlocked, Potential for improved relations

[ ] Form a Research Agreement with Olympia
DC 75

Devtech originally made telecommunications, and as inheritors of Kronos they of course also master a wide variety of robotics. A collaboration in those areas would be fruitful.

By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

Council Outlook:
Coyote: Certainly. (Pass)
Goofy: Let's work with our friends. (Pass)
Janus Lee: Olympia is all but dead in the water. Our time is better spent elsewhere. (Veto)
Mirage: They have a history of robotics research that could compliment our strides (Pass)
Ludivine: Bring me tha killah robots! (Pass)
Malifishmirtz: What, those jerks in Makedon? I hate them. They act so high and mighty, just because they're high and mighty. Whatever happened to them anyway? And why do they make golems now? (Abstain)

Outcome:

[ ] Try to Collaborate With Olympia on an Issue
DC 30, Variable

After all you've been through, you don't anticipate much issue.

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.


Unavailable while collaboration in progress

Council Outlook: 4/6 (Pass)
Coyote: I see no reason not to. Down is not out! (Pass)
Goofy: Let's work with our friends. (Pass)
Janus Lee: Olympia is all but dead in the water. Our time is better spent elsewhere. (Veto)
Mirage: …Yes. I think we should. (Pass)
Ludivine: Oh shoour. I'd love an aftanoon in Vegas wunna dese days. (Pass)
Malifishmirtz: I'm telling you, we're not ready for the Olympians. (Veto)

Outcome: Collaboration unlocked

[ ] Host a company retreat
DC 75

So your retreat last year wasn't so great. Hopefully it'll be better this time around!

(Outcome: Every hero, excluding Doofenshmirtz, assigned to a national action or Quest this turn gets a free personal action that cannot be spent on other quests or national actions.)

[ ] Restore Zootopian Climate Systems
DC 125 (increased by Kitsune)
Special Requirement: Must attempt research of Greco-Roman Terraforming in the same turn.

The massive climate systems that control the various divisions of Zootopia are beginning to break down. They need to be mended, and Bellwether has decided you're the ocelot for the job.

Council Outlook: 5/6 (Pass)
Coyote: We did agree to do this. (Pass)
Goofy: It'll be a good thing to help them out! (Pass)
Janus Lee: We've signed a contract, it'd be foolish to ignore it. (Pass)
Mirage: Agreed. (Pass)
Ludivine: I'm aktually pretty excited to work on it dere! (Pass)
Malifishmirtz: I guess helping people for money is better than helping people for free, but still. Helping people. Eugh. (Veto)

Outcome: Gain +1 Income from Zootopia, slight public opinion increase, moderate Zootopian opinion increase, gain access to Zootopian Climate Technology (allows for medium-scale active alteration of outdoor climates at a high- but not impossible- energy cost.). Zootopian Climate systems are repaired and will be maintained by DEI for the foreseeable future. Reduce Zootopia Infiltration DC by 10.

[ ] Sell Doc Hopper's
DC 70

It would be unfortunate to do this after only purchasing it last month, but you've looked at the writing on the wall and it consists of the word 'WAR' splattered in ketchup. You're sure that Doc Hopper would take this as a personal affront and betrayal, but he's old, and retired, and unimportant, and you're pretty sure he tortured a frog so you do not care. Maybe you're better off just selling it and cutting your losses.

Council Outlook: 2/3 (Pass)
Coyote: Oh that is delightfully duplicitous. (Pass)
Goofy: Didn't we jus' get that? (Abstain)
Janus Lee: I've no investment in fast food. (Pass)
Mirage: Wait a month. We'll be out of tax season and be able to take a write-off when we offload it. It'll make up the cost. (Veto; for now)
Ludivine: I tried them. They were ok. (Abstain)
Malifishmirtz: I wonder how frog meat works as a reagent. (Abstain)

Outcome: Doc Hopper's is sold, DEI will not be affected by the Franchise Wars, gain 6 funds

[ ] Develop Military Vehicles
DC 85

Lee Industries are veterans in the field of vehicle design, both civilian and military. Recent developments have caused their standing in the former to lag behind, but Janus Lee has presented new blueprints to remedy the latter: A 'Rattler' fighter for keeping away air pirates and High Speed Sentry (H.I.S.S) tank for taking down armored threats. You can develop them for your PMC in the same way Shere Khan is allowed to have a private navy and air force, though your capability to sell them to others will be limited without the government's seal of approval.

Council Outlook:
Coyote: Ah, yes. Violence. (Pass)
Goofy: Do we really need all of this junk? (Veto)
Janus Lee: This is exactly what we need to stay competitive. (Pass)
Mirage: … (Abstain)
Ludivine: Bah. Conventional weapons are too conventional. (Abstain)
Malifishmirtz: The snake theme really is timeless! (Pass)

Outcome: DEI can produce military vehicles for your PMC and heroes to use. When you re-enter [National Defense], you may sell these to other factions and raise your standing in that industry. Unlocks "Construct Terror Dromes" action.

[ ] Reclaim the Midwest Exclusion Zone
DC 700, requires federal approval

The Midwest Exclusion Zone is the single largest blight on our nation, resulting in the displacement of millions and near-collapse of American agriculture. Recent technological developments spearheaded by Drakktech have brought about a potential solution. The job will be long, arduous, and expensive, but with enough investment we might finally reclaim a significant part of America's heartland.

Outcome: ???

[ ] Hold a Powerline concert
DC 90

Powerline is still a little gimmicky but his concerts have a surprising amount of staying power despite coming straight out of the early 2000s. He seems to have remembered an experience he and Goofy's son shared on stage, displaying some interest in setting up a concert in Danville. You can speed things along with a few letters to the Performing Arts Center.

Council Outlook: 4/6 (Pass)
Coyote: How plebian. (Veto)
Goofy: I remember him! He let me and Maxie dance up on stage! Let's put on another concert and see if he still remembers us! (Pass)
Janus Lee: Not to my personal taste, but it's money in our pocket. (Pass)
Mirage: I would prefer something a bit more long-lasting in terms of investment, but it's not a worthless premise. (Pass)
Ludivine: [Trying to hide Powerline T-shirt] Well, a-hehe, I don't see why not. (Pass)
Malifishmertz: Sounds loud and unpleasant. Pass! I mean, Veto! Whatever! (Veto)

Outcome: +3 funds

[ ] Commit Tax Avoidance
DC 130

There are things that can be done to a tax sheet that are not, strictly speaking, illegal. Things that some of your employees know how to do quite well.

(Outcome: Reduces the tax line on your income sheet by 2, significant hit to relations with the Federal government if discovered via a DC 110 roll, minor opinion penalty with Agent Russ)

Council Outlook: 5/6 (Pass)
Coyote: I see no reason why not. (Pass)
Goofy: We should pay our fair share. (Veto)
Janus Lee: I guarantee you every other corporation is doing this. (Pass)
Mirage: It's standard practice. (Pass)
Ludivine: I vant a bonus. (Pass)
Malifishmirtz: Danes. (Pass)

[ ] Charity drives (Goofy suggested action)
DC 100

DEI offers everyone in Danville three free meals per week at our charity drives, though they are somewhat unpopular due to their lack of palatability and choices. While this did a fair bit to stave off the worst during the food crisis, with the restructuring of supply lines and overall amelioration of the Breadbasket Collapse, our charities are seeing less and less activity from citizens and more and more vagrants. Goofy suggests that we could expand our offerings and variety, offering the chance for more people to get what they need. This would come at a cost, of course, and garner us little more than goodwill.

Council Outlook: 1/5 (Veto)
Coyote: It's a good look for us, if we're willing to put in the money. (Abstain)
Goofy: Helpin' people should be what we do best, and we should keep doin' it! (Pass)
Janus Lee: I'm not saying that we should cut our current charity programs, but expanding them to this degree is not profitable. (Veto)
Mirage: Agreed. Perhaps instead we could revamp the soup kitchens? That won't be a constant drain on our budget. (Veto)
Ludivine: You know what, I'm feelin' a leetle Sqwoogey today. No soup for dem! (Veto)
Malifishmirtz: AHAHAHAHAHA, AHAHAHa, ahaha. Giving things. To serfs. For free??? Who thought of that?!?! (Veto)

Outcome: -3 income, public opinion increase

[ ] Develop Civilian AI
DC 120

There are many things an artificial intelligence can do that a comparable human is simply less efficient at. A suggested use for our newfound powers of creation is to simply design intelligences, place them in front of useful problems, and… see what happens. This would neatly handle most of the issues inherent in the act, as you would neither be selling thinking beings nor putting weapons in their hands. Instead, you'd have a pretty-much free-willed robot managing your stock allocations, calibrating your delicate instruments, possibly, eventually, even robot surgeons more precise than any human! It will… take a while to set up, though, since you'll basically be screening for and then promoting those glimmers of sentience that seem to be the start of the whole shebang in a much more.. humane? manner than more profitable options.

Council Outlook: 3/5 (Pass)
Coyote: Hrm. Well, I've not had the best track record with automatons, howeverrr… (Abstain)
Goofy: Sounds great! I'd love to have some new pals around. (Pass)
Janus Lee: Doctor, this would be an enormous waste of such a breakthrough. Please, take the sensible option and profit off of this. Think of everything we could do! (Veto)
Mirage: Very well, but I must insist we take appropriate precautions. (Pass)
Ludivine: Ken we hurry dis up? Marsy has a rotor buffing at four. (Pass)
Malifishmirtz: Pfft, treat golems like people. Pfft. C'mon. (Veto)

Outcome: -2 Funds, Income increase? Reduced DCs? Efficiency traits? More? Results will take time to manifest.

[ ] Develop Consumer AI
DC 110

Commercializing AI and distributing it to people for use in the home is a far easier application than attempting to adapt it for military use. All the AI would need to do is be accommodating to interacting with people and performing whatever tasks they are assigned without any objections. This of course brings up the issue of selling what are essentially thinking beings… although there are many who wouldn't see that as a problem. There are very few laws on record that deal with AIs in the first place, and certainly none that grant them full rights.

Council Outlook: 4/5 (Pass)
Coyote: I'm sure it won't be an issue. If they end up disliking their roles, they can always just rebel. (Pass)
Goofy: I won't stand for it, no sir. (Veto)
Janus Lee: It's worth it Doctor, I assure you. With these in every home, we could do untold good for humanity, not only directly but through the resulting funding as well. (Pass)
Mirage: I'm not a scientist or a philosopher, Doctor. I'll withhold my judgment for the professionals. (Abstain)
Ludivine: [pounding an Ottakringer] I see no problems at all! (Pass)
Malifishmirtz: Yeah sure go for it. (Pass)

Outcome: Gain +7 Income. Public Opinion Increase. AI sold.

[ ] Research the market
DC 90, 120 for Underworld

DEI's corporate restructuring has uprooted a lot of inefficiencies in the system and brought us around to functionality once again. Unfortunately this means that various acts of crucial market research have long been overlooked, requiring further investigation to understand our rivals' standings and our comparison to them.

Choose one:

-[ ] East Coast
-[ ] West Coast
-[ ] Underworld

Council Outlook: 3/5 (Pass)
Coyote: Know thy enemy! (Pass)
Goofy: Uhhhhh… (Abstain)
Janus Lee: Yes, a likely necessary step if we are to direct our attention efficiently. (Pass)
Mirage: When we have the time, doctor. Certainly before a major expansion of any kind, lest we run headfirst into a monopoly. (Pass)
Ludivine: Back! Back! Keep doze spreadsheets away from me! (Veto)
Malifishmirtz: Just use divination! (Veto)

Outcome: Gain knowledge of all industry factions in the relevant region. Refreshes available companies to purchase.

[ ] Implement Large Herbivore Exhibits
DC 120

Attendance to Doofrasic Park has effectively peaked, while dinosaurs are still considered 'cool' the park hasn't seen the meteoric rise in attendance that it has in the early days. Introducing some new exhibits of large herbivores would be sure to attract new customers, and Glomgold's offer of expanding the park into a franchise is very tempting.

Council Outlook: 3/3 (Pass)
Coyote: The potential for comedic shenanigans is too great. I refuse to involve myself. (Abstain)
Goofy: Garsh, now that'd be a sight to see. (Pass)
Janus Lee: Both a logical financial choice and a fascinating endeavor. (Pass)
Mirage: Our pocketbook will thank you, Doctor. As may Glomgold, and he hoards thanks almost as much as gold. (Pass).
Ludivine: Oooh, shure. I'll get on dat once I finish de undawatah tennis racket, and de artificial poupon flavoring, an… (Abstain)
Malifishmirtz: I've made worse. (Abstain)

Outcome: Doofrasic Park income increases

[ ] Clear the name of Bonkers Bobcat
DC 140

Bonkers Bobcat has technically been evading justice for months on end, and while much of the hype around the murder of Alonso Hawk has died down, he can never walk as a free toon again unless this entire debacle gets cleared up. Mostly this will amount to providing Bonkers with financial and legal aid enough to prove reasonable doubt and ensure that he gets the fairest trial possible. That'll be difficult in Doomtown, but between our corporate influence and the extremely blatant framejob, it is quite possible.

Council Outlook: 3/4 (Pass)
Coyote: In the name of our brethren, it must be done! (Pass)
Goofy: Let's show em' there's still some justice left in Hollywood! (Pass)
Janus Lee: Not worth the time. (Veto)
Mirage: I'll… defer to your expertise, Doctor. (Abstain)
Ludivine: Yes yes, if only so he stops trying to complete my punchlines. (Pass)
Malifishmirtz: What's a bobcat? Are they like ocelots? (Abstain)

Outcome: -1 Funds. Bonkers Bobcat is cleared of all charges!

…but who was the real culprit?

[ ] Litigate against Mark Beaks

DC ???

This is probably a bad idea. Roger told you, Mirage told you, all of the bean counters told you, but you can't just sit by and let someone make fun of you like that! Take that stupid parrot to court and sue him for everything he owns!

Council Outlook: This is a bad idea 3/6 (Pass)
Coyote: Pursuant to the general history of anti-defamation suits, I think we might actually have a case. (Pass)
Goofy: This is gettin' a little silly. (Veto)
Janus Lee: Litigate for what? Calling you mean names? (Veto)
Mirage: We have no case and would be burning a lot of money and goodwill while trying to find one. (Veto)
Ludivine: He insulted your work? Let 'im have it! (Pass)
Malifishmirtz: This would be an excellent prelude. That way he won't expect when we burn his house down again! (Pass)

Outcome: Lose ??? funds, public opinion decrease, excruciatingly minor possibility of a settlement)

[ ] Study Diecast Robotics
DC 130

The state of the robots recovered from the Midwest Exclusion Zone suggest a proprietary method to mass-produce robots both quickly and cheaply, with all the quality that implies. It will take some research to figure out the specifics of the method, but putting it into practice will greatly accelerate our supply lines if we're willing to sacrifice quality for quantity.

Council Outlook: 3/6 (Pass)
Coyote: Ah, the sweet smell of mass production. (Pass)
Goofy: Wouldn't it make more sense to focus on creatin' a couple real nice robots instead of a whole buncha crummy ones? (Veto)
Janus Lee: I can understand the need for mass production in the modern industry. (Pass)
Mirage: The potential value is probably worth the investment. (Pass)
Ludivine: This does not advance your Greevil Agenda, Doctor. (Veto)
Malifishmirtz: You want to make metal golems instead of flesh meatlings? How could my own descendant betray me like this?! (Veto)

Outcome: Slight income improvement, significant increase to standing in [Advanced Robotics]. Major investors are likely anticipating competition from us in this field. We should expect pushback of some sort.

[ ] Establish a Bakaemono Supply Chain
DC 90

Bakaemono has officially offered to begin supplying DEI with advanced materials manufacturing and production solutions, given that they are the recognized industry leader in advanced robotics. The materials they provide, such as circuit boards and microprocessors, are distinct enough from our own widget production that furthering ties would be beneficial for us both. Pursuing this deal is likely to shift the power balance in the Zaibatsu triad ever so slightly in Bakaemono's favor as well as strengthening their position in [Advanced Robotics].

Council Outlook: 2/4 (Pass)
Coyote: I would prefer to work on our interior supply chain, honestly. I have a brilliant idea with falling crates. (Veto)
Goofy: I'm not cut out for this sorta stuff. (Abstain)
Janus Lee: Cutting costs in a few areas would free up some income for other investments. (Pass)
Mirage: While I would appreciate the chance to understand them a bit better, I am… unsure about the merits of tying ourselves to them at this time. (Abstain)
Ludivine: I suppose I could use a few new circuit boards for de robot. (Pass)
Malifishmirtz: You're making someone else stronger? Bad idea! (Veto)

Outcome: +2 income per fiscal year, potential for improved relations, certain actions related to robotic production or consumer goods will reduce in DC

[ ] Expand your contractors
DC 100

So. While you were on ice, Mirage has taken the liberty of 'reorganizing every single thing about your employment structure before we get sued.' Her words. Your 'unconventional' method to recruiting employees has been 'grossly inefficient' and 'probably illegal', so things have been reworked to a significant degree.

Contractors are the term for those weird employees who don't fully work for you all the time but still stick around enough for you to justify their expense. Sometimes. Like did you know you were paying that Tom kid six figures? Because Mirage sure didn't! Boy, was she mad. Mind you we were never able to figure out the Devil's address, because Janna didn't want to share her Satan book, so the checks are just sort of bursting out of his office mailbox. We can't take them back without it being 'wage garnishment' or something… so they're just going to sit there forever, you guess. Oh well.

Council Outlook: 3/5 (Pass)
Coyote: Ah, I see! It's a cameo system. No one ever gets tired of cameos! (Pass)
Goofy: Not my forte, fellas. (Abstain)
Janus Lee: *mutters something about deniable assets* (Pass)
Mirage: Please. (Pass)
Ludivine: I refuse to support this until I am also given six figures. (Veto) (she gets seven)
Malifishmirtz: What's the point of hiring people if you don't have complete and direct control over their lives? (Veto)

Outcome: Increase your Contractor pool by 5.

[ ] Sponsor SPLIT/SECOND
DC 80

Janus' favorite non-genetics idea has returned with a vengeance. He's submitted another proposal for an incredibly chaotic and mayhem-filled racing show called SPLIT/SECOND, a anything goes race with the only rule being that there are no rules. He seems to have planned this out to an astonishing degree, all we really need to do is provide the funding and fill out the legal paperwork. He promises that it will be one of the greatest shows of all time!

Council Outlook: 6/6
Coyote: Is already designing his vehicle (You can see the thought bubble)(Pass)
Goofy: Can I join?
Max: No!
Janus Lee: How did you get in-
Max: You need to trust me on this. (Pass)
Janus Lee: It's an entirely valid financial decision. (Pass)
Mirage: I… suppose? (Pass)
Ludivine: I will contribute all weaponry necessary with a 50% discount. So long as I get salvage rights. (Pass)
Malifishmirtz: It'll be just like the gladiator games they used to hold down at the Drusselstein Vomitorium! (Pass)

Outcome: SPLIT/SECOND show established, +2 income, moderate public opinion increase

[ ] Comedize your Supply Line
DC 100

Max: Wait, hold on. 'Vomitorium' just means entrance.
Malifishmertz: Yeah. What's your point?
Janus Lee: This is a secure area, we need to know how you got in here.
Max: Oh. Oh god. I'm doing the toon thing again.
Janus Lee: That explains nothing.
Ludivine: Well, if you'll direkt your attention to de next paragraph…

ACME's express delivery service can move goods vast distances in short amounts of time, but unfortunately it relies on strict comedic timing, and even then, it can prove notoriously unreliable. There may be some profit to be made in expanding their service to non-ACME products, but we shouldn't expect it to be industry redefining or even give us a significant leg up in the market- Coyote is already running the numbers on how to make shipping funny and isn't coming up with all that much.

Council Outlook: 3/4
Coyote: Hrm. Perhaps some sort of pun with boats falling from the sky… (Pass)
Goofy: How 'bout 'Express Shipping'? (Pass)
Janus Lee: I don't see much of an advantage to this over the transportation already out there. Do we really want our supply lines to be delayed if someone can't take a joke? (Veto)
Mirage: It does seem unreliable. Maybe I'm missing something… (Abstain)
Ludivine: If a ting's worth doing it's worth doing unreliably. To de future! (Pass)
Malifishmirtz: I don't get it. Can someone tell the joke again? Slower. (Abstain)

Outcome: +1 income, -2 funds

[ ] Improve Recycling Programs
DC 45
This is one of the oldest and simplest ideas in Doofenshmirtz's records, but it is ultimately little more than a massive community outreach program to encourage recycling by means of interactive trashcans. We could expect to see marginal improvements in the city, but if we really intend to make a difference on the environment our efforts would be better placed elsewhere.

Council Outlook: 2/5 (Veto)
Coyote: The environment is important, but this is really an issue for city hall. (Veto)
Goofy: Sounds like a great thing for the community! (Pass)
Janus Lee: Doofenshmirtz… please… (Veto)
Mirage: This matter is honestly not relevant at the time. (Abstain)
Ludivine: We should be using dose circuit boards to make death robots. Come back to me when we put lasers in de trashcans! (Veto)
Malifishmirtz: Lasers in trashcans… so we can shoot people who don't do what we say! (still doesn't understand) (Pass)

Outcome: 'Greevil' image increases overall, very marginal public opinion increase, some trashcans have (very simple) AIs to encourage recycling

[ ] Construct Robot Doppelganger
DC 70, may increase based on the AI requirements.

Olympia's personality replication technology remains viable even with advances into hard AI, and there are definitely uses for having a near-perfect AI doppelganger of someone around, sentient or not.

The big hurdle is the AI itself. If you're replicating someone, you need a profile. All their little nuances that make them them- what are their likes and dislikes, their voice, their inflections, the way they think and act? It all needs to go in before the doppelganger can go online. It will be expensive, both to profile the target to calibrate the AI's personality and to create a synthetic replica of a person, but at the end of the process you'll have a body that can pass for someone on the street, or someone famous, or whoever, really. There are a lot of possibilities.

-[ ] Specify a Doppelganger

Council Outlook: 4/5 (pass)
Coyote: Oh, imagine the schemes! (Pass)
Goofy: You're gonna have ta give me a good reason. (Abstain)
Janus Lee: I recommend a sitting senator. Maybe Eric Matthews. (Pass)
Mirage: This is a significant investment of time and money for not much discernible gain. If we want spies or double-agents it would be far easier to employ normal people. (Veto)
Ludivine: Don't need to tell me twice. Wait. Who do you want again? (Pass)
Malifishmirtz: Sounds evil. Approved. (Pass)

Outcome: -4 funds, doppelganger chassis constructed

[ ] Stop Paying Your Taxes
DC 260

There are a great many things we can do to gain more money that are, strictly speaking, quite illegal. This is a far more blatant approach than the tax evasion that most megacorporations take, but it is likely to get us more money in the short term… and a lot of negative attention from the government in the long term. This is a very bad idea.

Council Outlook: 1/6 (Veto)
Coyote: Good heavens, no! (Veto)
Goofy: I'm not messin' with the IRS! (Veto)
Janus Lee: Doctor. Commit tax fraud instead. (Veto)
Mirage: There are legal methods to avoid paying your taxes, Doctor. (Veto)
Ludivine: Not even me. (Veto)
Malifishmirtz: We're paying the Danegeld?!?! (Pass)

Outcome: +23 funds, remove the taxes line from your income statement, the US government becomes very angry with you, many hero units may decide to jump ship to avoid arrest

[ ] Attempt a hostile corporate takeover
DC varies depending on the corporation.

Olympia Corp DC 220, DrakkTech DC 345, ENCOM ???, Xanatos Enterprises DC ???, Khan Industries DC 300, Glomgold Enterprises ???, Sycorax DC 250, Funtelligence DC 270, Gen-U-Tech DC 240, Bakaemono Corporation DC 250, Cloverleaf Industries DC 340)

(DCs raised due to various successful and profitable actions taken, Olympia DC lowered due to recent events)
The ultimate declaration of hostile intent to nearly every other major player on the board is to undertake some backroom dealings with executives and acquire a majority of a major company whose leadership does not want to sell, voting out their current CEO and taking control for yourself. Even attempting this action is a clear indicator that you're unwilling to play nice; at best we could expect a halt to collaborations and at worst… further corporate skullduggery.

Council Outlook: Dependent on the company

Outcome: Weakens controller of rival corporation up to and including complete takeover, declares open corporate warfare to everyone.

[ ] Buy out a rival corporation
DC varies

There are some corporations that aren't rich enough to ignore you and lack the legal chops to fight a takeover, so you can just cut straight to the point and buy them out. Perfectly legal and on the level, and it won't even make you that many enemies! Descriptions provided for companies as needed.

Currently unavailable; refresh your corporations.

Council Outlook: 5/5 (Pass)
Coyote: Presumably prudent. (Pass)
Goofy: I'll leave this to the professionals. (Abstain)
Janus Lee: Finally, some actual business. (Pass)
Mirage: Let's make a worthwhile investment. (Pass)
Ludivine: Ah, the increasing conglomeration of our economic sektahs into ever-fever vast corporations. Good for funding! (Pass)
Malifishmirtz: Does this involve as much violence as it used to? Only sometimes? Okay. (Pass)

Outcome: Acquisition of a corporation below.

Beware that rival conglomerates will also have the chance to pounce on opportunities you don't.

Choose One:

N/A

[ ] Seed corporate sleeper agents
DC varies depending on the corporation. Xanatos Enterprises 120, Drakktech DC 98, Khan Industries DC 91, Glomgold Enterprises DC 92, Sycorax DC 93, Funtelligence DC 103, Bakaemono DC 108, ENCOM DC 140, NMEIZ 125, Cloverleaf Industries 88, Olympia Corp DC 86, Gen-U-Tech DC 105, Nightstone DC 126, Kriegsfalken DC 90

(Crossed out corporations cannot be infiltrated due to lack of a network in the area)

The first step in infiltrating another faction, rather than infiltrating directly, is to insert a sleeper unit into a target company, ordering them to remain a loyal servant and work their way into the corporation- feeding information back to us, and preparing to strike.

Choose one: Assign your hero unit to cover operations

Hero units will either infiltrate the target themselves or, if too conspicuous (I.E. Technor), directly support the operation. Assigning the hero unit will greatly increase the chance of positive events and potentially provide input on their choice, but you will lose access to that unit until you extract them, likely ruining the network in the process)

Or

Do not assign the hero unit to active infiltration

Hero unit still adds bonus but does not join long-term infiltration team, lower chance of positive events

Or

Add Doppelganger, Subtle (requires Doppelganger of specific person in organization)

Assign a Doppelganger to occasionally impersonate an important personage in the company, speeding your infiltration; Hero unit still adds bonus but does not join long-term team, moderate chance of positive events

Or

Add Doppelganger, Hostile (requires Doppelganger of specific person in organization)

Forcibly kidnap and replace a specific person in an organization, using a Doppleganger to fully replace them. Hero unit still adds bonus but does not join long-term team, greatly increases chance of positive events and provides potential input to choices, can lead to serious repercussions if discovered.

Add Doppleganger, Hostile raises the listed DC of the action by 10+the Intrigue Score of the target unit.

Council Outlook: 5/5 (Pass)
Coyote: A cunning infiltration! Marvelous! (Pass)
Goofy: Oh I get it. We're bein' sneaky. (Pass)
Janus Lee: Lay the foundation. (Pass)
Mirage: Please consider your targets carefully, Doctor. (Pass)
Ludivine: You need some soopah spy gadgets? I worked for SHUSH yoo know. (Abstain)
Malifishmirtz: I'll get the shepherds. (Pass)

(Outcome: Improved Rival Reports for the region including tier 1 knowledge, -25 to all relevant infiltration DCs that are behind security tiers, access to espionage actions including but not limited to: investigate enemy hero structure, perform a heist on the enemy, or steal technology.)

[ ] Hunt for Star
DC 395

It's about time you go hunting for Butterflies. Star's safety depends on her staying hidden, which means this is not going to be easy. And the closer we get to her, the more attention is drawn to where the Butterfly flaps her wings…

This is a Global Action. Global actions are high-DC actions that may be lowered by various personal actions or national actions, but the caveat is that this DC is reduced globally for every faction.

Council Outlook: 2/5 (Veto)
Coyote: An acceptable use of our time. (Pass)
Goofy: A promise is a promise. (Pass)
Janus Lee: I still find this all rather fantastical. I'm not denying the accuracy of your reports, but I question how worth it it is to get involved in this. (Veto)
Mirage: This is a lot of resources devoted to finding one person that we have no leads on. We need somewhere to start. (Veto)
Ludivine: [was busy getting coffee] (Abstain)
Malifishmirtz: Another magic user?! What, am I not good enough anymore?! (Veto)

Outcome: ???

[ ] Investigate Negaduck's plan
DC 160
Fallback Martial DC 200

Negaduck's planning… something. It involves lots of chemicals, and it's probably not good. Other than that, you barely know where to start, so maybe you could just send someone out after him? This has the potential to get dangerous.

Council Outlook: 4/6 (Pass)
Coyote: The duck is dangerous. Be careful, doctor. (Pass)
Goofy: This guy's the real deal Doctor D, trust me. (Pass)
Janus Lee: I hardly think this is our problem. (Veto)
Mirage: With respect, Doctor, I think it would be better to leave this to the professionals. (Veto)
Ludivine: Yes, yes yes! By all means, do anything you can to deal wit' the nutcase. (Pass)
Malifishmirtz: Sure, sounds fun! (Pass)

Outcome: Information on Negaduck's plan, specifically what if any part of it can affect you, potential to influence it at great risk, unlocks options to perform countermeasures if necessary)

[ ] Steal the Odd Robot
DC 143
Fallback Martial DC 130

Dr. Drakken seems to have come into possession of a unique sort of robot, the make and model of which he could not determine- nor could we after analyzing the scant details he gave up at dinner. It's a coin flip as to whether or not this is actually worth anything, but it obviously represents a key point of interest for Drakktech, one that could be… acquired for our own use.

Council Outlook: 3/5 (Pass)
Coyote: Stealing others' technology is the foundational right of being a supervillain! (Pass)
Goofy: It sounds like Dr. Drakken found that thing fair and square. We shouldn't really mess with it. (Veto)
Janus Lee: This seems like a high risk for a low chance of reward. Our efforts are better spent elsewhere. (Veto)
Mirage: I don't see any value here, if I'm being frank. (Veto)
Ludivine: Oooh, a doohickey! I would like to see what it does. (Pass)
Malifishmirtz: He's got a cool new ancient artifact and you want to take it for yourself! I agree completely! (Pass)

Outcome: You will gain access to the odd robot Drakken was talking about. Drakktech will lose it. New Learning Action unlocked.

[ ] Steal nuclear launch codes
DC 700, fallback Diplomacy DC 650, fallback Martial DC 1000

So apparently the US government keeps all their nuclear launch codes in special binders and biscuits, and if you got hold of them you could totally use all those silos that are totally part of your territory! Then you could follow the time-honored tradition of MAD- that is Make Authority Defer (to us!)- and make the United States government issue a drone strike and take us out before we could even issue the order.

Council Outlook: Why Are We Even Asking 0/7 (Veto)
Coyote: Absolutely not! (Veto)
Goofy: *blinks a few times* Wuh? (Veto)
Janus Lee: I concur. Wuh? (Veto)
Mirage: No. (Veto)
Ludivine: No! (Abstain)
Malifishmirtz: If you make the Emperor too mad, he calls a crusade on you. Simple as that! (Veto)
Doof: Not even I'm crazy enough to- wait a minute, I proposed this! (Veto)
*collective council facepalm*

[ ] Investigate Celebration
DC 100

Take a walk down Main Street USA, and investigate how deep the hypnotic rabbit hole goes. While the initial information came from a very absurd source it was corroborated by the report that Olivia had filed, more than meriting an investigation.

Council Outlook: 5/5 (pass)
Coyote: Will we need traps? (Pass)
Goofy: Sounds like trouble. Take care! (Pass)
Janus Lee: Make certain you're discreet about it. (Pass)
Mirage: Very well, I'll admit Yagoobian was a bit of a… bust. (Pass)
Ludivine: Let me know if you figure out how de mind control workhs! (Pass)
Malifishmirtz: Spying on an enemy town is a time-tested tradition. (Pass)

Outcome: More information on Florida

[ ] Investigate the Cat Mafia
DC 120

The power vacuum left behind after the human elements were removed from the underworld left a gap waiting to be filled by something distinctly more feline. The so-called 'Kataclysm', the attack on the city perpetuated by superpowered cats, ended in failure but still left the 'Cat Mafia' in the position to slowly recoup their losses and take back power. There has been an upset in recent months, however- some unknown actor is making moves.

Council Outlook: 2/5 (Veto)
Coyote: This again? (Pass)
Goofy: Aw, those kitties need a spray bottle! (Pass)
Janus Lee: We could focus on the human elements instead… No I'm not 'avoiding responsibility', anyone would have injected that cat! (Veto)
Mirage: All evidence suggests the cats are on the back foot. I'd recommend looking into whoever did that to them. (Abstain)
Ludivine: We were invaded by cats? I don't believe you. (Veto)
Malifishmirtz: Why do we have to worry about cats? Spitzenhounds are way more intimidating, and I haven't seen one anywhere nearby! (Veto)

Outcome: Unlock actions to deal with the Cat Mafia

[ ] Investigate the Murderous Toon
DC ???

Our initial investigations into the death of Alonso Hawk suggest that the murder actually was committed by a toon, even if Bonkers Bobcat was innocent of this particular crime. The thought of a murderous toon other than Negaduck existing is concerning to many, but the lack of information we have to work with would make further investigation very difficult.

Council Outlook: 3/5 (Pass)
Coyote: I hate leaving a job unfinished. And I'd rather this one not last 68 years. (Pass)
Goofy: I think we ought to look before we leap with somethin' this… serious. (Veto)
Janus Lee: Why are we still wasting our time on this? We're not the police! (Veto)
Mirage: Well. I wasn't expecting that to be the case. I think… we can move forward. (Pass)
Ludivine: If it's really true, I'm not gonna let dis lie! And if its a lie, I'm not gonna let dat lie eitha! (Pass)
Malifishmirtz: [He's reading a magazine. He can't turn the pages so he's just staring at the cover real hard] (Abstain)

Outcome: Find the culprit behind the death of Alonso Hawk.

[ ] Steal Digitizer Codes
DC ???

The SHV 20905 is a proprietary piece of technology reconstructed from blueprints burgled from ENCOM. Unfortunately, testing revealed that the device is useless for its intended purpose without the accompanying algorithms to ensure that the scanned object survives its transfer in one piece. ENCOM almost certainly has a copy of these codes, and stealing from them directly would be far easier than redeveloping them ourselves, though the action would be significantly riskier. ENCOM has likely improved their security after Captain Laser's extremely brazen robbery.

Council Outlook: 2/5 (Veto)
Coyote: A bold step, but an effective one! (Pass)
Goofy: Garsh, seems a little… drastic. (Veto)
Janus Lee: ENCOM will be anticipating another assault. This would be foolish to attempt. (Veto)
Mirage: This course of action is too brazen. If we must obtain those codes, there has to be a better way. (Veto)
Ludivine: I don't care how we geddit, get me into de computah now! (Pass)
Malifishmirtz: [no thoughts, head empty] (Abstain)

Outcome: ???

[ ] Attempt to steal Dimensional Scissors
DC ???

A Seth Supplies Co shipping depot experienced a terrible attack several months ago that resulted in the building's complete destruction. The perpetrator and motives of this attack are unknown, but it is possible this may be connected to the alleged 'dimensional scissors' that were being kept earthside as part of NEMIZ's operations. This artifact is supposedly incredibly potent but there is no way of telling if they were seized or destroyed in the attack, moved to another location, or if they even existed at this location in the first place.

Council Outlook: 2/5 (Veto)
Coyote: Extreme value, unimaginable danger. It balances out. (Pass)
Goofy: Messin' with that Toffee guy when he doesn't even know we're against him is a bad idea. (Veto)
Janus Lee: I see this as an unnecessary and foolish risk. (Veto)
Mirage: I recommend we learn more about Toffee's operations before we commit to something so risky. (Veto)
Ludivine: [Was out getting a sandwich at the time.] (Abstain)
Malifishmirtz: Oooh! Ooh! That's really, really good. It is sooo haaard to travel through dimensions. It's like… I feel like I could explain it through a song. One without a chorus. (Pass)

Outcome: ???

[ ] Infiltrate a Hotspot
DC Variable

There's a number of places around the country that see a lot of underworld activity; mostly those that have a lot of mercantile trading going on. It might be a good idea to set up some small informant rings in order to keep your ear to the ground on what's happening across the shady side of the country.

Choose One:
-[ ] Zootopia: DC 90 (Increased by Kitsune)

Home to creatures great and small, and a major trading city in the northwest.

Council Outlook: 5/6 (Pass)
Coyote: I imagine I could go incognito if necessary. (Pass)
Goofy: Dont'cha think what they do over there is their business? (Veto)
Janus Lee: Information gathering is sensible enough. Go ahead. (Pass)
Mirage: We don't have any reach into that region, setting up a network would be a good choice. (Pass)
Ludivine: Why not? No seriously, can anyone think of a reason why not? (Pass)
Malifishmirtz: A hidden animal village? Of course they're suspicious! Send out the spies! (Pass)

Outcome: Expanded rival reports for relevant regional underworld. Opportunity to infiltrate factions within the region.

-[ ] New York: DC 135

Tobe's attempts to 'infiltrate' New York City went rather poorly and informed Xanatos that we were attempting to put feelers out. While it's unlikely he would be truly angered by further attempts, we can expect them to be more difficult.

Council Outlook: 2/4 (Pass)
Coyote: Perhaps we should assign someone a bit more… sensible, this time. Like myself! (Pass)
Goofy: I figure Mr. Xanatos can keep an eye on his city well enough. (Veto)
Janus Lee: Xanatos already knows we made the attempt. Let's not try again and push the man's annoyance into anger. (Veto)
Mirage: I'll admit. I don't fully trust him. (Pass)
Ludivine: Actually you know, there's this great beestroh I've been meaning to get to on 3rd… (Pass)
Malifishmirtz: [discorporealizing] (Abstain)

- [ ] Middleton: DC 115

The area around Shego's base of operations is a hotbed of crime and cape activity, not to mention a key artery across the country.

Council Outlook: 4/4 (Pass)
Coyote: Very well. (Pass)
Goofy: Doctor D, how much longer is this meetin' gonna last? (Abstain)
Janus Lee: Sensible. But yes, I am growing somewhat weary as well. (Pass)
Mirage: This meeting won't last too much longer. (Pass)
Ludivine: Buck up yoo buckaroos, we've got tree more categories left. (Abstain)
Malifishmirtz: I'm dead and I'm still tired. Dead and tired. Dead tired! Eh. But yeah. Any excuse to let my spies out for a walk. (Pass)

Outcome: Expanded rival reports for relevant regional underworld. Opportunity to infiltrate factions within the region.

-[ ] Calisota: DC 110

The fiftieth state and home to Flintheart Glomgold's heart of operations, this area is filled with ducks and dognoses alike.

Council Outlook: 5/5 (Pass)
Coyote: Yes, yes. (Pass)
Goofy: I still dunno about messin' with other people's companies. (Abstain)
Janus Lee: Let's put out feelers wherever we can. (Pass)
Mirage: With caution. (Pass)
Ludivine: A chance to spy on Ludwig. Obviously, I care nothing for such things. …do et. (Pass)
Malifishmirtz: [still chuffed] (Pass)

Outcome: Expanded rival reports for relevant regional underworld. Opportunity to infiltrate factions within the region.

[ ] Investigate 'weirdness' in Oregon
DC ???
Message boards like 'So Weird' continue to talk about the hotbed of conspiracies that Central Oregon has become, with reports ranging from the mundane, such as mass sightings of cryptids, to the mysterious disappearances, interferences on the radio, alleged voices of the damned speaking to people on their phones… When put into greater context, this suggests that something highly unusual is going on in the area that might warrant further investigation.

Council Outlook: 3/5 (Pass)
Coyote: What could go wrong? (Pass)
Goofy: I'm not sure about this, guys. (Abstain)
Janus Lee: 'Weirdness'. Right. (Veto)
Mirage: He's got a point. This is an incredibly vague thing to look into and spend valuable time and money on. Oregon is a big state. (Veto)
Ludivine: Fesinating! Tell me more. (Pass)
Malifishmirtz: Weirdness probably means magic! And magic is great! Let's look into it! (Pass)

Outcome: Explore the outer reaches of the Triangle

[ ] Conduct a Security Sweep
DC ???

Despite the root-and-stem approach we have taken to curtailing our infiltration, security will remain an ongoing concern to be wary of.

Council Outlook: 4/4 (Pass)
Coyote: I… think we got him? (Abstain)
Goofy: Ok, I see the point now.… (Pass)
Janus Lee: Paranoia is a survival trait. (Pass)
Mirage: We have removed most of our known assailants. But we know who we can strongly suspect. (Pass)
Ludivine: I dunno. Some of my best friends are moles! (Abstain)
Malifishmirtz: Oh, I'll get the shepherds! (Pass)

Outcome: Those you catch will be forced down in their infiltration by one level.

[ ] Investigate the San Fransokyo cult
DC 120

The Doctor has expressed concern over a community in San Fransokyo that has been known for their city beautification and community service projects despite their relative mundanity. Our contacts in San Fransokyo have noted that they have moved into areas abandoned by the Triads and are frequently seen leaving the sewers. Investigating this would let us know what they are up to for certain, whether or not that is mundane remains to be seen, but we estimate that they are little more than a group of unhinged indigents. In recent months, they've been seen more often in the community. Many report that the soup kitchens they have opened recently are seeing less attendance due to a decreasing number of homeless.

Council Outlook: 4/6 (Pass)
Coyote: Oh, well now we have to look into it. (Pass)
Goofy: He's right! (Pass)
Janus Lee: Really? They run soup kitchens and pick up garbage. What about this is suspicious?! (Veto)
Mirage: We don't know what this is, and I'm not sure we want to. Leave it to the professionals. Whatever kind that is. (Veto)
Ludivine: You can't just tempt fate like dat, not even in de deyscripteyon. Approved. (Pass)
Malifishmirtz: Cults are usually magic. I approve too! (Pass)

Outcome: ???

[ ] Prevent Unattended AI (Janus suggested action)
DC 130

There have been several potential issues brought up with our recent developments into AI, namely the concept of 'rights' for newly sentient beings and whether or not the manufacture and sale of them would count as slavery. It's also been noted that, as far as you can tell, this might… already be happening with some of your robots. This proposal intends to sidestep the issue entirely, by devising some means to prevent sapience from ever developing in the first place. Non-sapient programs mean that no violations can be committed against them- and it also conveniently removes the potential that they would ever rebel. While this means that we won't be able to make as full use of 'smart AI' as we could otherwise, the threat of them growing independent will be removed and the moral issues gone entirely.

Council Outlook: 3/6 (Pass)
Coyote: Come now, surely it's not such a big deal as you're making it out to be. (Veto)
Goofy: I dunno, isn't that still controllin' 'm? I don' like it. (Veto)
Janus Lee: It's sensible and a necessity. (Pass)
Mirage: This is supposed to remove any moral objections. I can't do anything but say yes. (Pass)
Ludivine: Where's de fun in dat? (Veto)
Malifishmirtz: Ugh, I hate it when my furniture comes alive. Always… T-posing on me. Despite not having arms. Do it. (Pass)

Outcome: Any AI produced by DEI will no longer run the risk of attaining sentience without your deliberate action. Resultant ethical issues and security issues prevented.

[ ] Re-Develop Digitizer Codes
DC 150

The SHV laser we built is useless without the accompanying algorithms if we want to get any sort of use out of it at all. In lieu of a foolish assault on ENCOM, or the more indirect approach through Solanaceae, we could opt to develop them in-house at considerable time and money expended.

Hopefully.

Council Outlook: 2/2 (Pass)
Coyote: I would prefer the violence, personally. (Abstain)
Goofy: I don't see why not! (Pass)
Janus Lee: A fascinating prospect, I will admit, though not my forte. (Pass)
Mirage: Far from a priority, but not a detriment. (Abstain)
Ludivine: [vibrates intensely] (Pass)
Malifishmirtz: I…uh… yeeeees??? (Abstain)

Outcome: SHV algorithms developed capable of safely digitizing a sentient; Quest unlocked.

(NOTE: You can choose to Write-In any means you would like of dealing with Solanaceae. This option is just still available too.)

[ ] Research Large Carnivore Domestication
DC 150
Fallback Martial: DC 110

Domestication of large carnivores is the logical next step to expanding our dinosaur park. The extreme danger of these creatures necessitates caution when moving forward to ensure that everyone remains safe and the park remains profitable.

Council Outlook: 5/6 (Pass)
Coyote: I see no problems whatsoever. (Pass)
Goofy: My instincts tell me this is a good idear. (Pass)
Janus Lee: Just imagine the feather in our genetics department's cap! It's worth the risk!
Mirage: I… this is riskier than I'm comfortable with. The parks are already turning a profit without tempting fate. (Veto)
Ludivine: I'll start chalking out de splash zone! (Pass)
Malifishmirtz: I've turned myself into worse. (Pass)

Outcome: Large carnivore implementation unlocked for Doofrasic Park

[ ] Research Dinosaur Weapons Platforms
DC 140

The Doctor dug the blueprints out of the trash can despite our best efforts to convince him otherwise, and remains firmly of the opinion that mounting weapon platforms on dinosaurs is a good and profitable idea.

Council Outlook: 3/5 (Pass)
Coyote: [actively salivating] (Pass)
Goofy: Now that sounds like a crummy action figure from the 80s. (Veto)
Janus Lee: I admit to a certain level of appeal but this is bound to be wildly impractical… (Abstain)
Mirage: Janus. Please. You can't seriously be considering the merits of… (Veto)
Ludivine: DINOSAUR LASER FIGHT! DINOSAUR LASER FIGHT! (Pass)
Malifishmirtz: I'm telling you, if you want ranged weaponry on a lizard just get a dragon. We have a dragon! It's so much better than dinosaurs. They're practically just birds, they don't listen to you, they eat so many citizens of
Drusselstein you get an award from Emperor Hadrian, they have feathers-
Ludivine: Wait, how do you know a dinosaur from a danish?
Malifishmirtz: Tried to raise a dragon's bones once.

Outcome: Dinosaurs with weapons developed, +1 funds from limited run action figures, Gomez Opinion increase

[ ] Research cures for genetic diseases
DC 150

We could further our genetics research by looking into cures for several debilitating genetic conditions. While we're unlikely to come up with something definitive right away, and it would take months of FDA approval to even get into human testing, it's a start at least, and would invite both goodwill and the possibility of cooperation with our competitors.

Council Outlook: 5/6 (Pass)
Coyote: Is this a debate? (Pass)
Goofy: Well shucks, why not. (Pass)
Janus Lee: One step of many on the road to perfection. (Pass)
Mirage: A boost to our industrial wealth, a public opinion coup, an industry we already have a presence in. An obvious choice. (Pass)
Ludivine: Whaddaya still lookin' at me for? (Pass)
Malifishmirtz: If we were meant to cure the bubonic plague, we wouldn't have been given plague magic. (Veto)

Outcome: public opinion increases, further genetics options unlocked, action to enter the [Healthcare] industry unlocked

[ ] Sequence crop genomes
DC 110

The days after the Breadbasket Collapse are long gone, and our competitors have made their own strong investments into this field. Gen-U-Tech in particular has come out with their own line of designer crops very recently, which would make this option less lucrative than it was months ago. It would strengthen our investment in the industry but there is already heavy competition.

Council Outlook: 2/4 (Pass)
Coyote: This is not my field of expertise (Abstain)
Goofy: Garsh, I don't see the problem. (Pass)
Janus Lee: Hardly the best use of our genetics department, but at least it's a use. (Abstain)
Mirage: Given Gen-U-Tech's recent developments this does not seem like a productive use of our time or money. (Veto)
Ludivine: Oh please, an intern could do this in theiah sleep. Fah beneath my genius. (Veto)
Malifishmirtz: Ah yes, the unholy tampering of food and food based products. I will prepare the reagents! (Pass)

Outcome: Implement genemod crops corporate option unlocked, investment into [Food & Agriculture] slightly increases. Competitors are likely to react to our further investments in this field very strongly.

[ ] Study weird object
DC 140, cannot assign a human or toon

You recovered a strange object from Malifishmirtz's castle. This wooden octagon is slightly smaller than a human palm, covered on all sides by miniscule runes you cannot read. While at first it appears solid, a hidden latch reveals it is in fact filled with several thin panes of wood of the same color and form as the exterior. Malifishmertz warned you it has been enchanted to catch flame if any human touches it. After subjecting it to a battery of magical tests, he's still unable to find anything concrete about the object or the runes, so a path forward will require you to try and decode the runes themselves with cryptography.


YOU DO NOT HAVE YOUR ODD OBJECT.

Council Outlook: 3/4 (Pass)
Coyote: Fascinating. (Pass)
Goofy: Maybe it's just upside-down? (Abstain)
Janus Lee: An intriguing mystery, but not my department. (Abstain)
Mirage: I can't justify authorizing resources for this, Doctor. (Veto)
Ludivine: I haven' see writing that sqwewey since de autobahn redecorated in art brut! (Pass)
Malifishmirtz: You still haven't looked at it??? (Pass)

Outcome: ???


[ ] Research the metahuman genome
DC 160

Jumba's notes on metahuman genetics were deleted following Kat's infiltration of his lab, and his memory on the subject is sporadic at best. If we are to truly make strides in the field of understanding and eventually granting a stable form of superpowers, we must start at the most fundamental level.

Council Outlook: 2/3 (Pass)
Coyote: Absolutely no complaints. (Pass)
Goofy: I uh… I don' like tha' sound of it. (Veto)
Janus Lee: Oh lord, this again. Well. Nobody said perfection was easy. (Pass)
Mirage: I'm.. uncomfortable weighing in, Doctor. (Abstain)
Ludivine: I'm gonna have to be the one who convinces Jumba to do it again. (Abstain)
Malifishmirtz: These are some weird looking wizards. (Abstain)

Outcome: Basics of the metahuman genome understood, options to begin further research of superpowers unlocked

[ ] Research extradimensional tech
DC 60

The revelation that other dimensions not only exist but hold a variety of existential threats was an uncomfortable one to many of us, but the need to understand and navigate these foreign planes is becoming increasingly apparent. Use of the Crystal Key is likely to mitigate the extreme difficulty of tearing a hole through dimensional realities, although opening a portal and mounting an expedition will still be a resource-intensive action.

Council Outlook: 5/6 (Pass)
Coyote: Adventure! Wonder! New horizons! (Pass)
Goofy: Sounds real neat! (Pass)
Janus Lee: I don't need to explain why I'm allowing this, do I (Pass)
Mirage: I worry about the dangers, but I have to admit the potential. (Pass)
Ludivine: [Ludivine's chair has at this point begun boring a hole into the ground from sheer repetitive vibration] (Pass)
Malifishmirtz: Ohohoho no, you never know what's lurking out there. One time, there was this living wall of hair, and it called my hat stupid! Well joke's on you, hair-wall, it's a headdress, so there. (Veto)

Outcome: Other-Dimension-Inator created. You can manage to move some resources for your first expedition, but subsequent activations will incur a funds cost of 2. This cost may be reduced through various means.

You will be able to take your inaugural quest at any time after this action is completed.

[ ] Research Sublight Drives
DC 140

The engines on the recovered GalFed ship that serves as Jumba's lab are very advanced, but the gap between them and the current level of military tech is rapidly dwindling with Drakktech's recent advances into rocketry. It may still be worthwhile to investigate but the level of tech disparity is not as great as it once was.

Council Outlook: 3/3 (Pass)
Coyote: A valuable tool literal lightyears ahead of its time. (Pass)
Goofy: Well yeah, that sounds useful! (Pass)
Janus Lee: I would love the chance to see how that works. (Pass)
Mirage: Are we sure the Galfed has no means of tracking their own technology? (Abstain)
Ludivine: I'd be cautious of using Galactic technology in public. (Abstain)
Malifishmirtz: Wait, the stars are places?!?! (Abstain)

Outcome: Opportunity to begin commercializing alien tech, opens potential for GalFed scrutiny, investors in [Aerospace] are likely to react very aggressively to this.

[ ] Research GalFed Cloaking Tech
DC 140

The cloak on Jumba's lab is roughly analogous to the high-end military cloaking devices on the market but of completely alien make. Taking a closer look at how it functions would give us some valuable insight into how alien technology functions and a device that is foreign, if roughly equivalent, to any others on the market.

Council Outlook: 4/5 (Pass)
Coyote: If only I'd had such a device in my roadrunner hunting days… (Pass)
Goofy: I'll leave it to the professionals. (Abstain)
Janus Lee: A far safer choice given its intended to shield us from focus by its very nature. (Pass)
Mirage: This has a multitude of potential uses. (Pass)
Ludivine: Shooure, I'll puddit on de list. (Pass)
Malifishmirtz: Just use a spell! (Veto)

Outcome: Chance of inviting GalFed scrutiny, cloaking device reverse-engineered. This will allow you to move specialty vehicles around with greatly increased subtlety. slight increase in understanding of GalFed tech

[ ] Research Animal Uplink Suits
DC 120

Lizzy's prototypes for her antborg armor are simple in design but surprisingly effective, given that they can sync up the movement of ants to a far larger scale. With enough effort it may be possible to make it so that any animal could benefit from this sort of uplink and benefit from the increased strength and mobility afforded by the armor. This is unlikely to hugely increase their combat effectiveness but it would still give a noticeable boost to NOWCA, as well as opening up the possibility to sell to areas with high anthro populations like Zootopia in the future.

Council Outlook: 3/3 (Pass)

Coyote: Man and machine, together as one. Er. Well. (Pass)
Goofy: That sounds pretty silly, Dr. D. (Abstain)
Janus Lee: As if anything else here doesn't? (Abstain)
Mirage: I… suppose… (Abstain)
Ludivine: Yeah shooure, I could whip dat up for you. (Pass)
Malifishmirtz: We're putting the beavers in armor? That… huh. You know that doesn't actually sound like a bad idea. (Pass)
Coyote: Beav-[Clamps hand over mouth]
Janus Lee: Beavers? Those aren't native to Europe!
Malifishmertz: Yeah, and neither are ocelots pal, what's your point?

Outcome: Option to construct animal uplink suits for NOWCA unlocked (eventual +3 martial, -3 funds), option to sell armor in Zootopia unlocked

[ ] Research Insect Control
DC 140

Lizzy's devices that allow her rudimentary control over nearby insects are impressive if not as widespread as we had initially thought. She currently lacks fine control or a very wide range, but what she does have is impressive. The tech is unlikely to be improved by leaps and bounds- not to mention the logistical problems with gathering and storing the ants she controls- but there is some potential in it, and more importantly, Liv Amara has expressed interest in figuring out how it functions. Thinking about a collaboration with Sycorax would be beneficial in the future.

Council Outlook: 3/4 (Pass)
Coyote: Lizzy could use the boost in efficacy. (Pass)
Goofy: I get the willies jus' thinkin' about that many creepy crawlies. (Abstain)
Janus Lee: No real investment on my part. A potentially useful sale, I suppose. (Pass)
Mirage: I'm hesitant to stoke Amara's apparent interest in bioweaponry. There's something off about that woman. (Abstain)
Ludivine: Oooh, dat's some real supervillainy stuff. Go for it. (Pass)
Malifishmirtz: Just use maaaaagiiiiiic! (Veto)

Outcome: Insect control technology unlocked, Lizzy's martial improves by +5, Liv Amara takes an interest

[ ] Research Silphium
DC 90

It was incredibly surprising to find a surviving cultivar of silphium in Drusselstein of all places. The uses of this ancient herb were widespread and varied, if somewhat distorted by history and lack of medical knowledge, and its reintroduction to the modern palate could prove profitable even if not paradigm-redefining. At the very least, it may prove useful in the culinary industry.

Council Outlook: 4/4 (Pass)
Coyote: We've had silphium this whole time?! (Pass)
Goofy: What's silphium? (Abstain)
Janus Lee: What's- it's practically the cautionary tale of lost medical knowledge! A biological Library of Alexandria! I doubt it lives up to all of the legends, but if even a few of its purported uses are true… (Pass)
Mirage: If that's the case, it's an obvious choice. (Pass)
Ludivine: To think it was in Drusselstein this whole time… (Pass)
Malifishmirtz: Eh. It goes good with feta I guess. (Abstain)

Outcome: Slightly strengthens investment in [Food & Agriculture], leads to a stronger standing in [Healthcare] if DEI ever breaks into the industry.

[ ] Research Zero Point Energy Technology
DC 150 (Raised by prototype theft)

Syndrome's inaccurately-named 'Zero Point Energy' emitters weren't related to the hypothetical vacuum state as some may have predicted, but rather an impressive stasis field emitter. The man greedily hoarded them to himself and his highest paying customers when he was still alive, but our theft of the blueprints and prototype at the Sands Gala would allow us a better understanding of his technology, should we choose to invest the time. The theft of the prototype is annoying and will complicate matters with nothing to work off of, but it is not catastrophic.

Council Outlook: 3/3 (Pass)
Coyote: This is definitely not true Zero-Point energy. But it might still be worth considering. (Pass)
Goofy: If… ya say so. (Abstain)
Janus Lee: This isn't my field of expertise but stasis technology could be very useful. (Pass)
Mirage: … (Abstain)
Ludivine: If we don't use it now, we'll have to use it at a suitably dramatic moment. Which is traditional, I supphose! (Pass)
Malifishmirtz: [dial tone] (Abstain)

Outcome: Stasis field technology unlocked, Zero Point Imprisonment Unlocked, Luxury Stasis Transportation Corporate Action Unlocked

[ ] Research Greco-Roman Landscaping
DC 100

The notes retrieved from supervillain 'Emperor Stanley' seem to discuss the technology by which he formed the massive volcano in the middle of downtown in detail, though they are written in an antiquated dialect of Greek. The ability to reshape the landscape in short periods of time could prove very useful for construction projects or city beautification.

Council Outlook: 4/4 (Pass)
Coyote: What a strange way to begin this technological path. (Pass)
Goofy: It is? (Abstain)
Janus Lee: Regardless, it's a valuable option. (Pass)
Mirage: It's impressive technology, to say the least. I have no idea how it works. (Pass)
Ludivine: I could nevah turn down something so novel. (Pass)
Malifishmirtz: Ahh, the Make a Mountain Out of a Molehill Itation. (Abstain)

Outcome: Stewardship options related to landscaping unlocked, Climate Manipulation Research unlocked

[ ] Research Flubber Power
DC 100

Flubber offers a path to clean and cheap energy, but the major problem comes from dealing with the overwhelmingly negative press surrounding the substance. With the substance violating thermodynamics in ways that make scientists green with envy and white with terror, it certainly contains the potential for enormous destruction.

Council Outlook: 1/6 (Veto)
Janus: Anything to say, Ludivine? (Veto)
Ludivine: Look, we all make mistakes-
Coyote: You declared our use of Flubber in a live press conference! (Veto)
Ludivine: I was struck wit' inspiration! I nevah woulda used large amounts of tha stuff! I'm eccentric, not insane!
Goofy: Ya had us worried, doc. (Veto)
Ludivine: Yes well… I suppose I should take greatah care with dis sorta ting. (Veto)
Mirage: Attempting to stay calm (Veto)
Malifishmirtz: C'mon, we could show them all the POWER we hold!!! (Pass)

Outcome: Massive public opinion decrease, massive government opinion decrease, option to move into the [Petrochemical/Energy] industry unlocked.

[ ] Research Flubber Antigravity
DC 90

Vulcanizing Flubber could hypothetically produce an easy method to antigravity but the negative perceptions surrounding the substance are vast. It is extremely unlikely to be worth it to move into this field.

Council Outlook: 1/6 (Veto)
Coyote: What we use it for doesn't change my opinion! (Veto)
Goofy: It's still super dangerous! (Veto)
Janus Lee: Again, no. (Veto)
Mirage: No. (Veto)
Ludivine: Cool. But no. (Veto)
Malifishmirtz: I see no possible way this could go poorly! (Pass)

Outcome: Massive public opinion decrease, massive government opinion decrease, Flubber antigravity options unlocked

[ ] Research Flubber Weather Modification
DC 90

Flubber has impressive versatility despite its inherent danger. Our initial research suggests that it is capable of producing seemingly miraculous rainfall and cloudcover in all but the most arid regions more or less on demand. While this is certainly impressive, the risks of an accident involving the substance are vast and unlikely to make it worth it.

Council Outlook: 1/5 (Veto)
Coyote: Why do we even have this much Flubber research? (Veto)
Goofy: Why would we put it in the air?! (Veto)
Janus Lee: How many times do I need to say 'no'? (Veto)
Mirage: No. (Veto)
Ludivine: Oh actually, theis one was my fault. I like to just grab three proposals at random every time I pass by the archives. (Abstain)
Malifishmirtz: You could make lightning happen! All the time!

Outcome: Massive public opinion decrease, massive government opinion decrease, weather modification technology unlocked

[ ] Hold a magical seminar
DC 90

Now that a handful of people actually know how magic works, in theory, you now have the opportunity to start spreading that knowledge. Not to all your employees, apparently that's risky, but to enough of your major players and promising eggheads that you can start to develop a group who can reliably study magic on their own in a way that isn't full of fluffy ideas. Not that you're against fluffy ideas, you practically built your brand on them, but you feel like if you add some protractors and beakers in there you could do something really Sciency.

Council Outlook: 3/5 (pass)
Coyote: I must attend. I can feel it. (Pass)
Goofy: I can't see the harm. (Pass)
Janus Lee: Finally, someone willing to look at all this logically. (Pass)
Mirage: You're being a… bit elitist, Janus. (Abstain)
Janus Lee: We're elite!
Ludivine: I vote against Janus on principle! (Veto)
Malifishmirtz: Just let me handle all that. Please. Please. (Veto)

Outcome: Establishment of an Occult Researches division, gain +3 to Occult actions that can integrate scientific principles.

[ ] Track magical creatures
DC 85

You now know that the magical world is full of creatures beyond normal understanding, both intelligent and bestial. Given that there's an entire Clan of gargoyles in New York, it's probably worth seeing what sort of things have snuck into your own backyard.

Council Outlook: 4/5 (Pass)
Coyote: A hunt! I've always wanted to pursue Equus Unicornis! (Pass)
Goofy: Oooh, sounds like fun. (Pass)
Janus Lee: Specimens. (Pass)
Mirage: I'm not certain this is a good use of our resources. (Veto)
Ludivine: Specimens! (Pass)
Malifishmirtz: Eh. (Abstain)

Outcome: Discover any magical creatures that may exist in the surrounding area, establish contact and potentially gather specimens for further use.

[ ] Look back through your magic stuff
DC 115

You've collected a lot of weird magical fripperies in your day, from magical auctions and magical tombs and magical shops and probably behind some magical couch cushions. At the time you just sort of took them and said 'neat!', but now that you have the ability to understand magic on even a basic level, it might be worth looking back over your resources to see what you can build on.

Council Outlook: 3/5 (Pass)
Coyote: We already have quite the backlog. (Veto)
Goofy: We could use some spring cleanin' (Pass)
Janus Lee: I'm not interested in trinkets when we have better uses of time. (Abstain)
Mirage: I'd prefer not to leave their natures uncertain given what this sort of thing can.. Establish. (Pass)
Ludivine: Why not. (Pass)
Malifishmirtz: What, was the stuff I gave you not good enough? That was top quality stuff! …In Drusselstein. (Veto)

Outcome: Potential new actions unlocked based on magical resources in Your Stuff.

[ ] Map Ley Lines
DC 75

Ley Lines are the magical conduits and paths through which magic flows throughout the world, comparable to mystical river systems or the arteries of the world. They tend to flow near population centers and magically active areas, so using some delicate and crystal-y tools you got in the Magus Bazaar to both map out and make use of ley lines near to you and to confirm the shape of the lines that stretch across the entire nation.

Council Outlook: 5/5 (Pass)
Coyote: Sensible. (Pass)
Goofy: Just like the Junior Woodchucks! (Pass)
Janus Lee: A building block, I take it? (Pass)
Mirage: Approved. (Pass)
Ludivine: Busy eating a donut (Abstain)
Malifishmirtz: The ley lines in Drusselstein are weird. They smell grody. (Pass)

Outcome: Learns major locations of magical power across the world and areas of power in your backyard; Reduction to ritual action DC

[ ] Study magical traditions
DC variable

LOCKED until a reliable source on those traditions is gained.

[ ] Repair the Avatar of Felldrake
DC 80

Felldrake has become increasingly irate that his avatar has not yet been repaired, and his whining is beginning to make Janna irritable. You can expect more serious consequences soon if not fixed. Already he's talked Janna into refusing to give up any information on his next 'World Tour' location until after his so-called 'god bod' is restored.

Council Outlook: 4/6 (Pass)
Coyote: He's started giving us dirty looks. (Pass)
Goofy: I'd jes' get it over with. (Pass)
Janus Lee: You're not actually going to let a stick blackmail us, are you? (Veto)
Mirage: I'd rather not find out what he's capable of when mad. (Pass)
Ludivine: Absolutely nothing, that's what. That said I want to see de big stompy duck golem, so make it happen. (Pass)
Malifishmirtz: Why don't we recarve it to look like me!? (Veto)

Outcome: Avatar of Felldrake fixed, option to resume the Felldrake World Tour returns

[ ] Golumetric Theory
DC 85

The construction of the golem; that is, the artificial magical automaton- is now within your grasp. It's unlikely that they will be outperforming your robots anytime soon, but it could prove a useful stepping stone to broader arcane constructions.

Council Outlook:
Coyote: Meh. (Abstain)
Goofy: I don't know too much about magic, so I can't really say for sure. (Abstain)
Janus Lee: Our investment into robots is already significant, we should focus on those instead of going in a needlessly magical direction. (Veto)
Mirage: I don't see the benefits that this field would grant us over our current robots. (Veto)
Ludivine: I don't like clay. It's smooth and brittle and red and it's used everywheah. (Veto)
Malifishmertz: Making golems is the hallmark of any decent wizard! (Pass)

Outcome: Repair the Avatar of Felldrake DC reduced, future Occult actions unlocked, 'Spooky Normbots' added to your PMC (no actual change in effectiveness, but if having any magic units ever becomes relevant there they are.)

[ ] Dance Magic Theory
DC 90

'Dance Magic' is a rather circumstantial use of rhythm and music to amplify or cast certain magical spells. While Juniper has utilized it to some degree and understood the basics, but she hasn't actually written it down yet… or theorized how it could be used on a wider scale.

Council Outlook: 2/4 (Pass)
Coyote: I've no opinion on eldritch gyration. (Abstain)
Goofy: Sounds fun ta me! (Pass)
Janus Lee: At least start with something sensible! (Veto)
Mirage: Very… Well. *sigh* This is not my forte… (Pass)
Ludivine: I've got two webbed feet. (Abstain)
Malifishmirtz: Dance magic is lame. Study real magic instead! Like meat! (Veto)

Outcome: Dance Magic personal action unlocked

[ ] Summon Demons
DC 70

So, now that Janna has ticked 'Summon a Ghost' off the magical bucket list you've just now learned she had, the next thing in line is apparently 'summon demons'. She claims Tom 'doesn't count'.

What could go wrong?

Council Outlook: 3/6 (Pass)
Coyote: Now hear me out… (Pass)
Goofy: Nuh-uh. (Veto)
Janus Lee: No. (Veto)
Mirage: No. (Veto)
Ludivine: No no, hear him out… (Pass)
Malifishmirtz: A time-honored tradition! Oooh, let me know if you need help coming up with a faustian pact. (Pass)

Outcome: Summon a Demon. Any demon. On a success, roll 1d100. On a fail, the action will as usual not be particularly productive. On a crit fail, you successfully summon a demon.

[ ] Search for Magical Individuals
DC 85

The magical community is, from what we can tell, somewhat insular, and while not everyone online claiming to be a wizard actually is one, we have enough knowledge to know that the concept isn't fundamentally incorrect. With some careful screening and interviews we may be able to find someone who is skilled in the occult and interested in working for us.

Council Outlook: 4/5 (Pass)
Coyote: We could certainly use some more help. (Pass)
Goofy: I'm tryin' ta' remember if I ever met a wizard before. (Pass)
Janus Lee: If they're like the 'experts' we already have, I'll pass. (Abstain)
Mirage: We need a stronger knowledge base if we're to move forward. (Pass)
Ludivine: Only if I'm konductin' de intaviews. (Pass)
Malifishmirtz: What, am I not good enough? You gonna replace me?!?! I bet you already have a cooler ghost lined up, don't you? With plot relevance and everything! (Veto)

Outcome: Occult hero units available for hire

[ ] Summon Celena the Shy
DC 100

The Vagabond Ninja somehow managed to luck into summoning one of the ancient Queens of Mewni to do a tarot reading. She apparently likes you enough that she told Janna how to do it again.

Council Outlook: 3/5 (Pass)
Coyote: Finally, something reliable. (Pass)
Goofy: She was nice! (Pass)
Janus Lee: A better resource than those we would otherwise have available, certainly. (Pass)
Mirage: The benefits are questionable… but not nonexistent. (Abstain)
Ludivine: Nevah trust someone who chooses to look like a teenagah. (Veto)
Malifishmirtz: [Trying not to cry] It's fine. It's fine. I'm fine. (Veto)

Outcome: Celena the Shy performs another Mewberty Spread, Unlocked Occult Action to Stabilize Haunting

Establish a Corporate Court
Cost: 1 Funds

Chance of Success: 100%

It's occurred to you recently that while your stewardship apparatus is very good at managing corporate buyouts and major infrastructure projects and other such acts of supervillainy in planning, it's actually not really at all involved in the day to day running of your business. It might be a good idea to put together an executive group who is responsible for keeping your megacorporation running… somewhere you can actually influence them. Apparently they always existed, but you just couldn't see them. They must have been invisible! You're not sure how, maybe it was an Inator misfire one day, or maybe they're wizard businessmen, you don't know. You're going to need to spend a bit of money to set this up, you assume to buy some paint so you can see them again. You read a book like that once! It wasn't very good, but it had neat pictures. You should get some neat pictures to put in your boardroom, every good bunch of corporate guys need a cool boardroom with fancy art.

Outcome: Unlocked Corporate Actions, which can be completed using Funds instead of Actions. You get one Corporate Action per turn at the listed cost. Additional Corporate Actions can be completed in the same turn for a cost of 1 additional income, increasing by 1 for each further Corporate Action taken. Corporate Actions do not critically succeed or fail. Relevant National Actions will become Corporate Actions. CoS will be modified accordingly.

[ ] Franchise Wars: Address the competition
1 funds

Advertisement for fast food has become a veritable minefield in recent months, with competitors stopping just short of slander to deride their competitors and assure potential consumers that they, in fact, are the proper choice for a quick meal on a go. If we're going to proceed forward in this way, we would be solidifying ourselves as a belligerent in the Franchise Wars and inviting reprisal from our rivals.

[ ] Franchise Wars: Steal a secret recipe
1 funds

Secret recipes are the lifeblood of any food franchise, from the secret sauce on every Noodle Burger to the thirteen herbs and spices in our own frog leg breading. We could always choose to shake things up by stealing a competitor's recipe, putting our own spin on it, and releasing it to a grateful public. With luck, this should shake the confidence in our competitors' brand…

[ ] Franchise Wars: Take a stance on lab-grown meat
1 funds

Lab-grown meat is one of the hottest topics in the Franchise Wars, ranging from Poultry Palace taking a firm affirmative stance to Captain Kernal vilifying the practice. Our own frog legs are naturally sourced, so taking a stance on the matter would definitely affect how we move forward. If we end up endorsing it, we will be expected to make at least a token effort to support the practice in the future…
-[ ] What stance?

[ ] Franchise Wars: Test a new recipe in focus groups
1 funds

Introducing a new recipe would be the perfect way to get lots of media attention! Our french-fried frog legs are a tried and true classic, but the possibilities are endless! Deep-fried tomatoes, frog etouffee… we'll just have to see what tests well in focus groups, make the necessary tweaks, and deliver it to a waiting public.

Nemesis Actions

You may take one nemesis action in place of a national action to gain the benefit of both Doofenshmirtz's roll and your relevant hero's stat, or as a personal action to only add your relevant hero's stats to a 1d100 roll. The nemesis may contest this with a roll of their own!

Janna: Janna has not yet noticed that the Glooms exist.

Agent Russ:
[ ] Reclaim the Odd Object
DC 130

The Blot has stolen your Odd Object! He demands Russ take action to track it down! If you do not send Russ to reclaim it within 2 turns, he claims he will alert its 'original owners', whomever that may be.

Quest Actions

[ ] Missile's Red Glare (Cost: 1 funds)

Major Monogram has identified the individual who has allegedly stolen the Declaration of Independence, and subsequent government tracking has placed the individual in the rough vicinity of Gravesfield, Connecticut. The Feds are making preparations to reacquire the document without risking any potential harm, and Monogram urges you to do the same. "It could smooth over that whole 'secession' thing," he says.

This quest is available until June-July 2018.

[ ] Triangulate the Odd Transmissions (Cost: 3 Funds)
So now that you've cracked the Odd Transmissions, you've been able to extract more information about what they are and where they come from. The good news is that you know they're coming from the continental US, and you've narrowed the area down to the state. The bad news is that it's smack dab in the middle of the Midwest Exclusion Zone. As such, actually pinpointing the location of the strange robot techno-palace will be a challenge. A toxic, toxic challenge.

Personal Actions

[ ] Spend Time With Norm
So… you guess that Norm is kinda, sorta, your son, and you haven't exactly spent much time with him over the last few years. Maybe you should, uhh… try to fix that?

[ ] Browse Online for Interesting Stories
The internet is a hotbed of rumors and strange happenings. If you've got some free time you can always browse The Grid to see what looks interesting. Whether or not that'll pan out as something actually useful is up to chance.

Outcome: Far too many to list

[ ] Practice Elocution (2 Actions)
You will admit that, time to time, you have been known to ramble on. Lose your point. Repeat yourself. Get into a long winded digression about that thing that happened to you last Thursday, and you can't believe they spelled their dictator's name wrong on the coffee cup! You don't even like coffee but they had this new hazelnut blend that…

Outcome: Doof Diplomacy increased by 1d4+2

[ ] Read About Lean Evil (2 Actions)
You're more of a hands-on type of boss. It miiiight be a good idea to try and read some of those evil self-help books on management and organizational leadership and stuff, to see how the field of evil masterminding has progressed since college. The fact that some of those concepts would transferable to more general leadership skills might be part of why Mirage keeps leaving them around your workdesk.

Outcome: Doof Stewardship increased by 1d4+2

[ ] Take a time management class
You're going to be honest with yourself, you still have no idea how your company runs. Roger and Mirage handle most of the work behind the scenes and your management AI handles the rest, leaving you… to do all the fun sciency bits, really. But now that you think about it, maybe you could… put some time into learning? Just so you know what's actually going on, you mean.

Outcome: Bowl of Mints is entirely removed instead of 'mitigated', Can be retaken to repurpose CJ and Roger into a Stewardship bonus

[ ] Ask Mirage to let you practice lying (2 Actions)
You are a trickster par excellence of course, routinely outwitting the best spies platypus-kind could offer you. But lies are what hold society together, and you gotta stay on top of your game. You sometimes get the feeling your cunning schemes are not quite as opaque as you'd like them to be. There are a lot of competing evil geniuses out there, and you've got to be sure you can manage to get one over on them, get one under on you, and figure out what they're planning before you don't.

...Or uh. Something like that.

Outcome: Doof Intrigue increased by 1d4+2

[ ] Study basic magic
You have a general idea of what's magical and what's not, but a lot of the nuances are lost on you. Malf's spellbook was interesting and all, but it wasn't exactly the best primer on the occult that you've ever seen. Now that you've got some reliable contacts in the Magus Bazaar, it shouldn't be too difficult to get the basics down…

This action must be taken twice.

Outcome: Doof's occult improves by 1d4+3

[ ] Tinker with your Inators (costs 2 personal actions)
No matter how big your evil schemes get, you will always have time for the creations that started it all. If you choose to roll on the inator table, you can roll twice and choose an inator.

[ ] Chat with the Bossman
It might pay off to spend some more time talking to your employees, so you can see how they're doing and what they're working on. This is likely to make them like you a bit better (+10 loyalty for 3 turns) and also give you valuable insight into what they're doing and how they're doing it. Chatting with the Bossman can unlock new personal actions, reveal more preferences and means of increasing opinion, and generally start to build an actual relationship beyond the slightly awkward one of employer and employee.

You may take this action more than once a turn.
-[ ] Choose a Hero Unit

[ ] Spend some time with CJ
"Princess Coffee Java" is the go-to workplace organization program around DEI, and you made it. Her? With all the hubbub about sentient AI, maybe you can give humanizing CJ a shot?

Outcome: Doof communes with his scheduling algorithm.

[ ] Remove an Employee
-[ ] Specify a Hero
As much as you hate to say it, not everyone is cut out for the DEI lifestyle. If you have an employee who isn't helping, is falling behind, or just isn't worth the salary anymore, you can choose to let them go. Shuffle them off to an unimportant area, or simply end their contract entirely. This may upset them, but you gotta do what you gotta do.

Outcome: A single hero unit leaves your roster.

[ ] Clean out Your Rolodex
Wow, have you been letting this get out of hand. You should really clear out your contacts list of any superfluous notes. Heck, up until last time The Pack was still in there, somehow.

Outcome: Vote on up to three potential hero units to remove from your rolodex.

[ ] Throw an Action in the Trash
Okay, why are these proposals even still on your desk?? You really should have shredded them ages ago. They're just taking up space. Practically mintlike.

Outcome: Choose up to 4 actions- permanently remove them from your national actions list.

[ ] Hire the Dickens Detective Agency
The Dickens are willing to work for you, hooray! Their services don't come cheap, and you'd probably want to be careful about sending them on any 'eeevil' missions. But if you pay them, their expertise will give you a free Intrigue action, and a hero to do it. You're really starting to develop a rapport with them.
-[ ] For a small (-2) income decrease, a lower level member of the Dickens family will come to aid you for a turn.
-[ ] For a medium (-5) income decrease, a veteran member of the Dickens family will aid you on an action, and likely bring some of their immediate family as well.
-[ ] For a large (-7) income decrease, the Commodore himself will complete your appointed task, and bring his entire dynasty with him.

Outcome: The Dickens will become a Contractor you can use this turn, assuming there is space for it.

[ ] Brew a Potion
Time to put that alchemy skill to good use! And hopefully not explode. Unless you want to make an explosion potion. Then that'd be expected.

Outcome: List of potions to choose from; one created.

[ ] Activate Automatic Potion Brewer
Oooor, you could just let the machine do it for you. So convenient!

Outcome: Two random potions created!

[ ] Tinker with your power armor
Recent events have told you that you may, in fact, be in physical danger from things! It's been two days, and your arm still hurts! And that's saying nothing about the second degree burns on your entire body! Sure, your power armor is kind of effective, but it could always be more! Effective, that is.

Outcome: Doof's power armor bonus increases by 5

[ ] Give a project your 'personal attention' (3 personal actions)
- [ ] Write In:
Spend all your free time on ensuring a project goes off as smoothly as possible!

[ ] Personally oversee ACME product testing
While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.

Outcome:
10% What Did You Expect?
30% A Quiet Day on the Job
40% A Promising Prototype
20% A Very Promising Prototype

[ ] Set up a trap
If there is one thing you and Doof have in common, it is a love of trapmaking. Why not throw together some sort of impressive imprisonment and see what comes of it?

Outcome:
5% Wait, Who Was That?
15% It Was a Wall a Second Ago
30% Shared Hobbies
40% Practical Applications
10% A Trap for the Ages

[ ] Look through ACME's records

AMCE as a corporation has records going back even longer than you've existed, starting as a minor joke company and blossoming into the primary supplier of Toon goods before the murder of Marvin Acme and the dark days of Mr. Chairman. Take a look through that storied history and see what ELSE you can find.

Outcome:
5% An Ugly Memory
15% Dusty Documents
20% Dirty Secrets and the Megacorps that Made Them
20% The Chairman's Evil Plan
20% Open the Disney Vault
10% A Letter From a Friend
10% A Letter from Yesterday, A Letter from Tomorrow

[ ] Expand ACME products to Japan

Progress Revealed: (62/250)

Outcome: Reduced DC to Expand to Foreign Market (Japan), Increase your connections and resources in the cartoon field

[ ] Work for the Bossman
-[ ] Which project?

[ ] Do some home gardening
You've been really busy lately, why not take some time for yourself and relax? Spending some time at home gardening would be a nice break from the grind at work and give you the chance to eat something you grow with your own two hands.

Outcome:
95% A Quiet Afternoon?
5% Premium Crop

[ ] Finish your degree online
The incident at the X-Games pretty quickly put an end to your plans for a degree. Fortunately all sorts of colleges offer online degrees now, and you've got just enough time to try and finish one! Not only would this make you feel better about yourself, it might have some actual effects on your job, too! Must be completed three more times to obtain your degree.

[ ] Find Mickey
It's been some time since you've heard from Mickey beyond the usual Christmas and birthday cards you got, and he's remained suspiciously tight-lipped about where he is and what he's doing. While you're pretty sure he's alright, it sure would be nice to know where he is and meet up face to face.

Outcome: Goofy visits Mouseton

[ ] Look into Pete
You got an early Christmas card from Pete this year, and it turns out he's managing his own nightclub called the 'House of Villains'. It's pretty successful too, from the sound of things! You could head out there on one of your vacation days and see how he's doing. It sounds like Dr. D sure would like it!

Outcome: Goofy visit's Pete's House of Villains

[ ] Work for Dr. D
-[ ] Which project?


[ ] Custom Design
You can design or upgrade a unique vehicle for another person, factoring in and accounting for their strengths and weaknesses. Good for missions abroad and action in the Tri-State Area.
-[ ] Which hero?

[ ] Work on the New Men project
Jumba has given you some valuable insight into potential shortcomings of your designs, but there is still much to be done.

Outcome:
5% A Change in Perspective
35% A Roadblock
35% Steady Progress
20% Problems Solved
5% A Breakthrough!

[ ] Spend Time with Coworkers
Get to know your new colleagues in the DEI think tank and the various unique individuals Doofenshmirtz has attracted to his company.

Outcome
30% Misanthropy, Thy Name Is Progress
20% Let's Just Stay With Jumba
20% I've Always Wanted an Igor
20% Connection, Despite All Odds
10% Humanity.

[ ] Finish incubating Tech E. Coyote
This is a good proof of concept for the New Man project, all you need to do is finish incubating it.

Outcome: The New Man project will progress.

[ ] Finish incubating Hegosaurus
Mirage does not want you to finish this.

Outcome: The New Man project will progress. Not everyone will be happy.

[ ] Finish incubating Subject T.K.
Your most esoteric subject is incredibly promising.

Outcome: The New Man project will progress.

[ ] Work for Dr. Doofenshmirtz
-[ ] What project?


[ ] Reinforce Kronos Corp contacts
There are still people in Kronos… sorry, Olympia that know you, and that means there are levers to be pulled.

Progress revealed: 33/200

Outcome: Reduced DC for Olympia collaboration/infiltration actions, greater knowledge of what Olympia is up to

[ ] Recruit new talent
Dr. Heinz has a lot of contacts that he hasn't followed up on. Take the liberty of following through on a few of them and hire some new talent.

Outcome: Recruit one random hero from the rolodex if a number greater than 50 is rolled.

[ ] Recruit at an SFIT Career Fair
The San Fransokyo Institute of Technology is the premier technical institute in California, rivaled only by the juggernaut of West Coast Tech. They are known for top of the line education and research producing wonders from the artificial brain to the world's first commercially viable lighter-than-air turbine. It is also known for the sheer number of graduates using their skills to enter the Cape scene, for better or worse. Thanks to a chance meeting with Dean Granville, you have an in to the best of the best's awkward formative years. You could get all sorts of valuable resources here; HATEBAGEL recruits, networking opportunities, or maybe even something better. It's like a gashapon, but with entire people.

Outcome:
15% The Fish Aren't Biting
20% Promising Interns, You Suppose
25% Dean's List
20% Promising Interns, Actually This Time
20% Swarming

[ ] Work for Dr. Heinz
-[ ] Which project?


[ ] Instruct your Coworkers.
Being ze smartest person in the room is exhausting. Zankfully, you haf years of experience in pedagogy to fall back on, and plenty of udda people to teach ze joy of knowledge.

-[ ] Choose a hero unit
The benefits of this roll will change depending on the aptitude and temperament of the hero unit, as well as how much of a difference there is between Ludivine's stats and theirs. This will have diminishing returns if done more than once.

[ ] Repair the Martian Robot
Ludwig may haf gotten ze Bootle Beetle when you separated, but you got ze robot! Right now though, he's not good for much of anyting udda dan some light housework. Thankfully, you just happen to be a genius!

Progress revealed: (62/150)

Outcome: Ludivine gains a martial bonus, ???

[ ] Work for Dokta Doof
-[ ] Which project?


[ ] Watch El Matador de Amor
Your descendant introduced it to you on the magic picture box. It's got a surprisingly compelling narrative, and that one episode with Ponce de Leon had you on the edge of your seat.

70% Cheap Drama
30% Easter Egg

[ ] Work for your descendant
-[ ] What project? (As a reminder, Malifishmirtz cannot be sent on any quests or work on any National Action that would require him to leave the city limits.)

[ ] Study history
Your studies into science and technology have progressed well. It's time for you to see what's happened to the world since your death.

Outcome: 'Artifact of the Past' malus removed, 0/100

[ ] Aid your Descendant
-[ ] Which project?


[ ] Take an acrobatics course
You may be… getting on in years, but that doesn't mean you can't still try for your true passions! Dreams don't have an expiration date. But life does, so better get cracking.

Outcome:
10% Oh, My Aching Back
40% Childhood Dreams
30% Pretty Spry For His Age
20% Highwire

[ ] Watch El Matador de Amor
Doofenshmirtz introduced you to it a few months ago. It's a guilty pleasure.

70% Cheap Drama
30% Easter Egg

[ ] Work for Doctor Doofenshmirtz
-[ ] Which project?

[ ] Spend Time With Father
Norm would be absolutely thrilled to spend more time with you!

[ ] Follow Father around
Norm's desire to help and please his creator knows no bounds. Practically, this means he spends a lot of time just watching you. He may end up helping you with whatever you're working on at the time, or even learn a thing or two from you.


You're putting a moratorium on this. Norm's been creeping you out by showing up in the oddest places just to stare at you.

[ ] Try to become a Real Boy
Norm's most fervent, secret desire is to be a real boy. Maybe if he wishes on a star hard enough, it will come true.

[ ] Polish Off Upgrades
Norm is more or less at par with the current tech available, and his development in this regard has started to plateau. If there's nothing else better to be done with his time, it wouldn't take that much to squeeze in the last few updates.

[ ] Work for Father
-[ ] Which project?

[ ] Complete a Mission for the Government
At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.

Outcome: Agent Russ will become a hero unit for the Federal Government for this Rival Report. Russ may inform you of his activities.

[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.

[ ] Spend time with the Toons
You could use some reassurance, right now.

Outcome: Russ spends some time with those lovable characters, the toons.

[ ] Reach Out to Fredzilla
You decided to mention the superhero known as 'Fredzilla' to the Good Doctor during your report on San Fransokyo, and you're still trying to decide if that was a mistake or not. Doofenshmirtz has apparently gotten it into his head that 'such a clear source of heroism would be a valuable foil for my employees' and that he would enjoy 'subverting the heroes of the world into performing as his 'foxpaw' (sic) against competing villainy'. The kid ties your head in knots and can't seem to decide if he's a genius or an idiot, but you must admit there is a spark of… something, about the boy. He all but invited you to reach out, even if the specifics promise to be… migraine inducing. It's been a while, but... he stuck in your head.

Outcome: Recruit Fredzilla.

[ ] Scour the Records
There must be a record of that thing, somewhere.

Outcome:
20% Stymied
50% Who did this to you
29% Falling scraps
1% The Trail

[ ] Work for the Good Doctor
-[ ] Which project?

[ ] Search for Donald
Just because you found a brilliant lead on where Donald might be doesn't mean you should stop looking everywhere else!

Outcomes:
10% A Spot of Trouble
45% He's Not Under This Rock Either
20% Commiseration
15% Family Friends
10% Ducktales

[ ] Train with Maui Mallard
You've found someone who closely resembles Donald! Now only is this way cooler than your last magical ninja teacher, but it might even provide you clues towards finding the real Donald.

(Progress revealed: 141/250)

Outcome: Martial, Intrigue, Occult bonus

[ ] Make Sandwiches
You're going through them at an alarming rate. Better build up a backlog! But what kind?

Outcome:
1% Mustard Sandwich
99% Corned Beef and Sauerkraut on Rye

[ ] Help the Pharmacist
[ ] What project?

[ ] Psychoanalyze
The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!
[ ] Which employee?


LOCKED until May/June 2018

[ ] Build a giant robot body
It's been too long since you've had some time to make a bigger body for yourself! Use your free time to construct a body worthy of TECHNOR, THE MECHANICAL MAN!

Outcome: 1/3 of a Martial Bonus

[ ] Build giant robot arms
Your robot body can't very well get anything done without arms, now can it?! Devote some time to constructing the arms!

Outcome: 1/3 of a Martial Bonus

[ ] Build giant robot legs
How can your giant robot stomp all over your enemies without legs?! Floating robots just don't have the same impact!

Outcome: 1/3 of a Martial Bonus

[ ] Work for Dr. Doof
[ ] What project?


[ ] Play some video games
It's been awhile since you took some time for yourself, and this year has been a pretty good one for video games so far. Use some of your paycheck to purchase a nice new gaming rig and have some fun.

Outcome:
40% Time Well Wasted
25% On the Internet, They Don't Know Who Your Dad Is
25% That's… Odd
10% [Incoherent Screaming]

[ ] Hang out with Agent Russ
You did some job shadowing of some of the Doof's other employees these last few months, but what you're really looking for is a chance to learn more about comedy, and how you can avoid it.

(Progress Revealed: 124/150)

Outcome: Max will regain control of his life, and possibly other people's as well.

[ ] Work for the Doof
-[ ]Which project?

[ ] Prank your Coworkers
Ancient Mongolian warlords. Paranoiac laser specialists. Pompous supervillains. Exasperated interns. Even the big boss himself. DEI is a smorgasbord of potential targets. This is gonna be fun.

Outcome: Semirandom hero unit pranked

[ ] Study magic with Feldrake
You can't remember the last time you sat down to study anything, but circumstances have changed. You need to be ready for the worst. This action will need to be taken twice.

Outcome: Janna will develop the ability to use magic on her own.

[ ] Study the Manual of Witchcraft and Alchemy
You got this cool book at the auction for the low low price of absolutely free, and it's just brimming with all sorts of dark magic and secrets. Take some time to give the thing a read and see what more you can learn.

Outcome:
5% 30 Years, Right Down to the Day
25% It Wants You To Read It
30% Interesting Insights
40% All The Powers of Hell

[ ] Commit Identity Theft
The Devil was dumb enough to put his signature right under the 'About the Author' section, and you've been practicing it for weeks. Now that you can forge Lucifer's name, you can think of all sorts of cool things to get up to.

20% The Devil's Due
30% We've Been Trying to Reach You
30% If I Tell You a Secret Will You Go Away
20% Line of Credit

[ ] Work for Brocamas
The king of dirty money has a lot of work that needs doing, and he needs clever young youths to do it for him. Sometimes, when things fall off trucks, their owners come back. And there might be a misunderstanding. You know?

Outcome: Possible further contacts in the Magus Bazaar, Janna may obtain new magical items

[ ] Break Into the New Quackmore Institute
Feldrake has recently discovered he has a descendant, a rather prissy looking one at that, living on top of one of his old sanctums. Clearly, the correct response to this is to break into his house.

Janna may drag her friends along on this; it won't cost them an action, as they won't want to help.

[ ] Do Stuff for the Doof
-[ ]Which Project?

[ ] Experiment!
Your evil Experiments are to being a scourge across entire spiral arm! Tinker in your workship and see what abomination you may create next!

Depending on the results of the roll, something great or terrible could come of this. Think of it as a second Inator roll weighted towards chaos. Recent events have made this slightly more likely to end well.

[ ] Visit Graceland
GalFed nanny police were never letting you visit home of King! Well they cannot stop you anymore, can they? May as well be taking the beanstalk too.

Outcome:
5% Hey, Elvis Didn't Wear a Hat
10% Way Outta Town
75% Such a Night
5% Jailhouse Rock
5% Blue Suede Shoes

[ ] Work on New Man Project
You consider Janus to be a friend.

Outcome:
1% A Change in Perspective
39% A Roadblock
30% Steady Progress
25% Problems Solved
5% A Breakthrough!

[ ] Finish incubating Tech E. Coyote

Radioactive colorant solution coyote is good proof of concept for New Men project! Only needs to finish incubating in gamma waves.

Outcome: The New Man project will progress.

[ ] Finish incubating Hegosaurus
Boss lady heavily objects to former crush's combination with extinct reptile. Claims is for 'moral reasons'. Bah! Probably still not over him.

Outcome: The New Man project will progress. Not everyone will be happy.

[ ] Finish incubating Subject T.K.
Most esoteric subject has incredible promise. Xenogenetics degree will be coming in very handy!

Outcome: The New Man project will progress.

[ ] Work for fellow Evil Genius
-[ ] Which project?

[ ] Work on excavation tech
You had a pretty good thing going before you were forced to scrap it all, lest your technology fall into enemy hands. Now that you've been let out of villain jail on work release, you might gain some points with your boss by drafting up some plans for your rapid excavation technology. He'll still have to figure out how to decipher your notes, but at least it'll be a gesture of goodwill.

Outcome: Reduced DC for Greco-Roman Engineering

[ ] Build backup tunnels
You've still got a few antborgs left over, hiding out in your lowermost warrens. You could direct them to build an escape route out of the city, just in case the worst comes to pass. You're not keen on the idea of running away again, but with all the crazies around it's better to be safe than sorry.

Outcome:
20% You are now our Leader!
80% In Emergency, Please Break Ground

[ ] Hang out with Janna
It almost feels natural to talk to a person.

Outcome:
50% Relationships Take Work
50% And It Is Working

[ ] Work for the Pharmacist
-[ ] Which project?


[ ] Train with Maui Mallard
You've finally met a worthy master who isn't a quack!

...well. Anyway! If you pester him enough he'll have to keep his promise to train you in the ways of ninjutsu! Must be taken twice.

Outcome:

Martial, Intrigue, Occult Increases

[ ] Study the Mad Mojo Cookbook
There's all sorts of interesting stuff inside the Cold Shadow's second greatest treasure. You can only imagine how this will synergize with the ninja magic you've already learned!

Outcome:
10% Indigestion
30% Excellent Gumbo
45% Mad Mojo
15% Jumong, Cold Iron Chef

[ ] Look for a worthy opponent
It's been too long since you've sworn vengeance on someone. Find a worthy opponent so you can find something to drive you to even greater heights!

Outcome:
15% Public Nuisance
50% Chasing Foes
25% Remembering Nemeses
10% Naekkeoya

[ ] Train the Vagabond Ninja
They're not exactly up to par with what a competent employer would expect. You should really get on that.

Outcome: Small Intrigue Bonus

[ ] Train ''''''your ninja'''''' some more
Yep, just training the Vagabond Ninja. No other ninja at all. You're definitely not training anyone else secretly because if the boss finds out their heads could explode. Nope. Must be taken once more.

Outcome: Someone may actually survive the year.

[ ] Work for Master Doofenshmirtz
-[ ] Which project?

[ ] Do Nothing.

Outcome: ...

[ ] Find Someone to Talk To
You find yourself restless.

Outcome:
5% Shì Sǐ
20% Breakneck Dance
30% Empty Days
20% Tails
20% By Your Side
5% Pact

[ ] Sort Through Your Cart
You haven't looked at your things in a long time.

Outcome:
5% The Big One
50% What Used To Entertain
35% The Meaningless Things
10% Trinkets


Wendy will be on an extended sabbatical until March/April 2018


[ ] Work with ???
???

Outcome: ???

[ ] Work for Doctor Heinz Doofenshmirtz
-[ ] Which project?

[ ] Practice Mindfulness
Gardening, Knitting, Tai Chi, Model Trains. Your hobbies allow you brief respite and control away from the insane chaos of the world around you. If there's one thing Doofania has done, it's convince you that your worst fears were right all along. Hopefully not including the one about public speaking in your underwear.

Outcome: Wasabi will bank a single 'dangerous or terrifying' action you can place him on without having to make up for it later.

[ ] Obsessively Check San Fransokyo Cape News
It's nothing, really. You just… really like Bluff Dunder. That's all. He has a very soothing voice, okay!?!

Outcomes:
10% Double-O
40% Distant Memories
30% The Ongoing Adventures of Fredzilla
20% Friend-Killer


[ ] Work for your employer
-[ ] Which project?


[ ] Dance Practice
It's what Dr. D hired you for, isn't it? Dance along to some musical numbers and earn your paycheck!

(Progress revealed: 40/100)

Outcome: Martial Boost, Dance Magic DC reduced, Juniper is a better dancer

[ ] Meet your Coworkers
You like meeting new people! Especially new people who don't complain about petty larceny.

Outcome: Semirandom chance to create a Working Relationship.

[ ] Work for Dr. D
-[ ] What project?

[ ] Toady Up
You've been feeling…adrift, recently. You get that Dr. Doofenshmirtz has a big team, and a lot of people, and that you aren't his favorite minion so of course he wouldn't have time to supervise you personally but no matter how you rationalize it, you're feeling…unsupervised. You don't like it. Find…someone. To, uh, check your work. It's important to make sure things are going okay!

Outcome: One of your scientists gains a tagalong.

[ ] Work for the Bossman
-[ ] What project?

[ ] Spam requisition requests. Fiddle with your costume
There's nothing wrong with it, except for all the little things that could maybe be improved, and who knows what could happen out there on the streets!

Outcome:
5% Capes For Life
40% Foiled Again (Paperwork Not Found)
35% Better Safe Than Sorry
20% All These Shiny Toys

[ ] Commit Supervillainy
YES! AHAHAHAHAHA! The people of Colorado will learn to fear the Mistress of-Ahem. Actually maybe you should change that title, considering who's paying for your capes now.

Outcome:
5% Not As Planned
10% Not You Again
20% Flat Showing
20% You'll Never Take My Passport Alive
35% Center Stage
10% Show The Ropes

[ ] Practice Hypnosis
Someone with your kind of powers has a fine line to tread, in this day and age. People get antsy, so even if you don't present it, control is important. And that means practice.

5% Blowout
30% Footnote Chain-Mail
20% Who Needs Therapy Anyways
30% Look Into My Eyes
10% In Your Head

[ ] Work for your boss
-[ ] Which project?


[ ] Keep up with London
Even if you're no longer associated with Tipton, Incorporated, you still have a degree of fondness for the young heiress you… basically raised. Perhaps you should check in on how she's doing bereft of your influence.

…perhaps you'd better check in quickly.

Outcome: Checking in on London

[ ] Interact with the Toons
You've never had the pleasure of interacting with these… cartoons, before, but you've been led to understand most have an appreciation for the classics.

So why do you have this horrible sense of foreboding?

Outcome: Mr. Moseby is exposed to Toons for the first time.

[ ] Wage war against the lobby ninja
There is a shadow looming over your lobby. You had assumed the 'lobby ninja' were metaphorical.

They were not.

Already you can tell the campaign will be long and hard, but you will have order!

Outcome: Comedy Gold

[ ] Work for your boss
-[ ] Which project?

[ ] Make an Exotic Coat
An Artiste must innovate.

Outcome: Two 1d100s will be rolled. The first determines the animal used. The second determines the amount of success it has in the fashion world.

[ ] Work for the fashion disaster
-[ ] Which project?

[ ] Look for the Muppets
Your old friends have scattered to the winds by now. You can't just leave it there, can you?

Outcome: A random Muppet will join Kermit. Kermit's statline will change accordingly.

[ ] Work for Mister Doofenshmirtz
-[ ] Which project?

Contractors

[ ] Train with Macbeth
The demon is still out there, and Janna's prophecy indicates that she's going after Star next. Macbeth seems to have some sort of relationship with her- exactly what, you're not sure- but he's offered to teach you all her tricks and the best way to kill her. Spend the next few months training so you don't have a repeat of what happened in New York.

(Progress revealed: 230/250)

Reward: Marco gains Martial, gains a trait specifically for hurting Demona.

[ ] Search for Star
She's out there.

Outcome: Reduces the 'Hunt for Star Butterfly' action DC.

[ ] Work for the Deranged Lunatic
-[ ] Which project? (Note that if assigned to an action or quest unrelated to his own focus of finding Star and stopping Toffee, Marco will cost 1 income.)


[ ] Rule the Underworld
You're the prince of an entire dimension. You have stuff to do, as much as you wish you didn't.

This action will automatically be taken at least 3 turns per year. Tom only has one free action left this year.

Outcome: Nothing

[ ] Search for Star
You've never really had much luck before but apparently she was seen recently!

Outcome: Reduces the 'Hunt for Star Butterfly' action DC.

[ ] Work for the Weird Guy
-[ ] Which project?


[ ] Design a Lair
-[ ] Write-in a hero unit

Lairbuildin's what you do. And you're darn good at it. Seems like this Doofenshmirtz has a whole mountain of characters who could be doin' with their own private workspace.

Costs 1 income.

Outcome: Bonus for relevant hero, depending on what they want and what Roddy decides they need.

[ ] Work for the Supervillain
-[ ] Which project?


Activate an Inator?
[ ] Activate an Inator
[ ] Don't activate an Inator

Assign an Item
Swap around who has what. Heroes will use items to the best of their ability and judgement.

[ ] Lord Feldrake (currently assigned to Janna)
-[ ] to whom?
Feldrake will only accept reassignment to someone with a higher Occult or better evil credentials.

[ ] Avatar of Feldrake (Currently unassigned)
-[ ] To whom?

Currently Damaged

Assigning this item will take up the assigned character's turn
You may only assign this item to a character with an Occult score

[ ] Ruby Wings (currently unassigned)
-[ ] To whom?

[ ] Jī Talisman-Telekinesis (Currently assigned to Agent Russ)
-[ ] To whom?

[ ] Amur (Currently assigned to Kitsune)
-[ ] To whom?

[ ] Yang Talisman-Dream (Currently assigned to Agent Russ)
-[ ] To whom?

[ ]Potion of Polymorph [SINGLE USE] (Currently assigned to no one.)

[ ] Red Liquid [SINGLE USE] (Currently assigned to no one)

There will be a three day moratorium on voting.

As a reminder, write-ins are acceptable pending QM approval. Just tell us the action you want to complete and we'll provide a DC, though some DCs will be unknown and presented as ???.

[ ] Develop Military AI (Vetoed November/December 2017)

[ ] Deface Waddle HQ (Vetoed November/December 2017)

[ ] Charity Drives (Vetoed November/December 2017)

[ ] Revamp Bueno Nacho (Vetoed November/December 2017)

[ ] Make DoofOS compatible with DaedalOS (Vetoed November/December 2017)

[ ] Develop a new social media platform (Vetoed November/December 2017)

[ ] Continue the DEI Space Program (Vetoed November/December 2017)

[ ] Research Uburnium (Vetoed November/December 2017)
 
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Awww, no actions related to musicals or making a TV station? :( EDIT: the Kermit personal's good enough for me on that front!

That's okay, there's definitely a lot more pressing things to worry about. AI, the Zootopia thing, deciding once and for all what to do about the Franchise Wars…but…

Guys, I…I wanna do it. I know it's a horrible idea, with the potential to completely destroy everything we've built. I know we shouldn't do it. I know, I know, I know, but dammit I can't help it!



I wanna invade Drusselstein!
 
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[ ] Officially Rejoin the US Government
DC 120
This just dropped in difficulty, a LOT. do we have room on the docket?
[ ] Hold a magical seminar
DC 90
This seems very useful
[ ] Repair the Avatar of Felldrake
DC 80

Felldrake has become increasingly irate that his avatar has not yet been repaired, and his whining is beginning to make Janna irritable. You can expect more serious consequences soon if not fixed. Already he's talked Janna into refusing to give up any information on his next 'World Tour' location until after his so-called 'god bod' is restored.
And this seems very important
[ ] Throw an Action in the Trash
Okay, why are these proposals even still on your desk?? You really should have shredded them ages ago. They're just taking up space. Practically mintlike.

Outcome: Choose up to 4 actions- permanently remove them from your national actions list.
As does this
[ ] Hang out with Agent Russ
You did some job shadowing of some of the Doof's other employees these last few months, but what you're really looking for is a chance to learn more about comedy, and how you can avoid it.

(Progress Revealed: 124/150)

Outcome: Max will regain control of his life, and possibly other people's as well.
Almost done here
[ ] Study magic with Feldrake
You can't remember the last time you sat down to study anything, but circumstances have changed. You need to be ready for the worst. This action will need to be taken twice.

Outcome: Janna will develop the ability to use magic on her own.
Seems important
[ ] Break Into the New Quackmore Institute
Feldrake has recently discovered he has a descendant, a rather prissy looking one at that, living on top of one of his old sanctums. Clearly, the correct response to this is to break into his house.

Janna may drag her friends along on this; it won't cost them an action, as they won't want to help.
but this could also be fun
[ ] Find Someone to Talk To
You find yourself restless.

Outcome:
5% Shì Sǐ
20% Breakneck Dance
30% Empty Days
20% Tails
20% By Your Side
5% Pact
Not sure about this one. but Interestingly with the new percentage chances of various outcomes being revealed.
[ ] Obsessively Check San Fransokyo Cape News
It's nothing, really. You just… really like Bluff Dunder. That's all. He has a very soothing voice, okay!?!

Outcomes:
10% Double-O
40% Distant Memories
30% The Ongoing Adventures of Fredzilla
20% Friend-Killer
Oh dear
[ ] Wage war against the lobby ninja
There is a shadow looming over your lobby. You had assumed the 'lobby ninja' were metaphorical.

They were not.

Already you can tell the campaign will be long and hard, but you will have order!

Outcome: Comedy Gold
Yes please, I want it.
 
[ ] Hold a magical seminar
DC 90

Malifishmirtz: Just let me handle all that. Please. Please. (Veto)
Poor poor Mal. If only you weren't so hampered by being, well, Doof-But-Worse.
[ ] Research Flubber Power
DC 100

Council Outlook: 1/6 (Veto)
Janus: Anything to say, Ludivine? (Veto)
Ludivine: Look, we all make mistakes-
Coyote: You declared our use of Flubber in a live press conference! (Veto)
Ludivine: I was struck wit' inspiration! I nevah woulda used large amounts of tha stuff! I'm eccentric, not insane!
Goofy: Ya had us worried, doc. (Veto)
Ludivine: Yes well… I suppose I should take greatah care with dis sorta ting. (Veto)
Mirage: Attempting to stay calm (Veto)
Malifishmirtz: C'mon, we could show them all the POWER we hold!!! (Pass)
We will never let you live this down. Ever. It was the most poignant heart attack I've ever seen the collective thread have in a long time.
[ ] Track magical creatures
DC 85

You now know that the magical world is full of creatures beyond normal understanding, both intelligent and bestial. Given that there's an entire Clan of gargoyles in New York, it's probably worth seeing what sort of things have snuck into your own backyard.

Coyote: A hunt! I've always wanted to pursue Equus Unicornis! (Pass)
Janus Lee: Specimens. (Pass)
Ludivine: Specimens! (Pass)

Outcome: Discover any magical creatures that may exist in the surrounding area, establish contact and potentially gather specimens for further use.
Specimens! But seriously, pretty interesting stuff. I want another animal buddy to assign to our heroes.
[ ] Look back through your magic stuff
DC 115

You've collected a lot of weird magical fripperies in your day, from magical auctions and magical tombs and magical shops and probably behind some magical couch cushions. At the time you just sort of took them and said 'neat!', but now that you have the ability to understand magic on even a basic level, it might be worth looking back over your resources to see what you can build on.

Malifishmirtz: What, was the stuff I gave you not good enough? That was top quality stuff! …In Drusselstein. (Veto)

Outcome: Potential new actions unlocked based on magical resources in Your Stuff.
I mean, magical trinkets and potions fill up our inventory. We should probably research them, even a little bit.
[ ] Repair the Avatar of Felldrake
This though... this should probably be done soon-ish. Don't want Feldrake to start putting even more limitations, especially if one of them outright blocks the use of Janna.
Establish a Corporate Court
Cost: 1 Funds

Chance of Success: 100%

Outcome: Unlocked Corporate Actions, which can be completed using Funds instead of Actions. You get one Corporate Action per turn at the listed cost. Additional Corporate Actions can be completed in the same turn for a cost of 1 additional income, increasing by 1 for each further Corporate Action taken. Corporate Actions do not critically succeed or fail. Relevant National Actions will become Corporate Actions. CoS will be modified accordingly.
I mean... we should probably do this, but....
[ ] Triangulate the Odd Transmissions (Cost: 3 Funds)
So now that you've cracked the Odd Transmissions, you've been able to extract more information about what they are and where they come from. The good news is that you know they're coming from the continental US, and you've narrowed the area down to the state. The bad news is that it's smack dab in the middle of the Midwest Exclusion Zone. As such, actually pinpointing the location of the strange robot techno-palace will be a challenge. A toxic, toxic challenge.
I would much prefer being able to tackle this during the current turn.
[ ] Throw an Action in the Trash
Okay, why are these proposals even still on your desk?? You really should have shredded them ages ago. They're just taking up space. Practically mintlike.

Outcome: Choose up to 4 actions- permanently remove them from your national actions list.
Note that Doof is now actively supervising Ludivine for her absent-minded trait. So she won't accidentally start doing public Flubber experimentation while we're around.
[ ] Brew a Potion
Time to put that alchemy skill to good use! And hopefully not explode. Unless you want to make an explosion potion. Then that'd be expected.

Outcome: List of potions to choose from; one created.
Assuming the data is correct, we have one more free slot for a potion. I would say, go for it! We won't even need to rely on randomness this time.
[ ] Personally oversee ACME product testing
While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.

Outcome:
10% What Did You Expect?
30% A Quiet Day on the Job
40% A Promising Prototype
20% A Very Promising Prototype
Do you see the percentages? They've been applied to many, many personals that might have been seeming useless at the time. Wanna risk the roulette?
[ ] Look through ACME's records

AMCE as a corporation has records going back even longer than you've existed, starting as a minor joke company and blossoming into the primary supplier of Toon goods before the murder of Marvin Acme and the dark days of Mr. Chairman. Take a look through that storied history and see what ELSE you can find.

Outcome:
5% An Ugly Memory
15% Dusty Documents
20% Dirty Secrets and the Megacorps that Made Them
20% The Chairman's Evil Plan
20% Open the Disney Vault
10% A Letter From a Friend
10% A Letter from Yesterday, A Letter from Tomorrow
Seriously, fascinating stuff all around here.
[ ] Spend Time with Coworkers
Get to know your new colleagues in the DEI think tank and the various unique individuals Doofenshmirtz has attracted to his company.

Outcome
30% Misanthropy, Thy Name Is Progress
20% Let's Just Stay With Jumba
20% I've Always Wanted an Igor
20% Connection, Despite All Odds
10% Humanity.
If Janus isn't experimenting or anything, it would be nice to have him make a new friend. Might even alleviate his misanthropy a bit.
[ ] Hang out with Agent Russ
You did some job shadowing of some of the Doof's other employees these last few months, but what you're really looking for is a chance to learn more about comedy, and how you can avoid it.

(Progress Revealed: 124/150)

Outcome: Max will regain control of his life, and possibly other people's as well.
The only option Max gets to take. Then we decide if we should fire him or not.
[ ] Study the Manual of Witchcraft and Alchemy
You got this cool book at the auction for the low low price of absolutely free, and it's just brimming with all sorts of dark magic and secrets. Take some time to give the thing a read and see what more you can learn.

Outcome:
5% 30 Years, Right Down to the Day
25% It Wants You To Read It
30% Interesting Insights
40% All The Powers of Hell
Yes yes yes yes yes, BUT--
[ ] Break Into the New Quackmore Institute
Feldrake has recently discovered he has a descendant, a rather prissy looking one at that, living on top of one of his old sanctums. Clearly, the correct response to this is to break into his house.

Janna may drag her friends along on this; it won't cost them an action, as they won't want to help.
This is so much more entertaining.
[ ] Finish incubating Tech E. Coyote

Radioactive colorant solution coyote is good proof of concept for New Men project! Only needs to finish incubating in gamma waves.

Outcome: The New Man project will progress.
Basically my preference for Jumba, assuming the retreat is done this turn, because otherwise Jumba will probably be doing one of our Learning actions.
[ ] Find Someone to Talk To
You find yourself restless.

Outcome:
5% Shì Sǐ
20% Breakneck Dance
30% Empty Days
20% Tails
20% By Your Side
5% Pact
Kitsune should, uh... we really need to find her some friends. Maybe we should talk to her ourselves?
[ ] Practice Mindfulness
Gardening, Knitting, Tai Chi, Model Trains. Your hobbies allow you brief respite and control away from the insane chaos of the world around you. If there's one thing Doofania has done, it's convince you that your worst fears were right all along. Hopefully not including the one about public speaking in your underwear.

Outcome: Wasabi will bank a single 'dangerous or terrifying' action you can place him on without having to make up for it later.
A useful thing to have, all things considered.
[ ] Toady Up
You've been feeling…adrift, recently. You get that Dr. Doofenshmirtz has a big team, and a lot of people, and that you aren't his favorite minion so of course he wouldn't have time to supervise you personally but no matter how you rationalize it, you're feeling…unsupervised. You don't like it. Find…someone. To, uh, check your work. It's important to make sure things are going okay!

Outcome: One of your scientists gains a tagalong.
It's not like we're using Gomez for much right now?
[ ] Look for the Muppets
Your old friends have scattered to the winds by now. You can't just leave it there, can you?

Outcome: A random Muppet will join Kermit. Kermit's statline will change accordingly.
It's time to get things started, on the Muppet Show tonight~!

Also, where's my Lizzy + Marco bonding action? Poor gal needs more than just Janna as a close friend. And Marco needs to branch out more.
 
By the way
[ ] Agent Unknown Locked
???
For some reason, you seem to have drawn a mustache and sunglasses on the spymaster chair with a marker. Why did you do that?! These chairs are expensive and you lost the receipts!
If, somehow, this chair was put in charge, you get the sense it would suggest things that support American stability and the wellbeing of Toons.
Weird.
Should we get an actual trait for this now that our boy has returned?
Non-Practicing Practitioner: Russhas a breadth of knowledge about the occult but also, ultimately, basically no experience using it. He cannot take any Occult actions that require her to cast a spell or otherwise manipulate magic himself.
Also this says "her" in the second to last pronoun
Goblin Fox is active this turn!
I don't think it is.
 
[] Plan: Star Hunt Part Two

-[] National Actions:

--[] [Martial] Form a black ops group (Technor, Juniper, Gomez)

--[] [Diplomacy] Guard against hats: Mandate Company Dress Codes (Cruella)

--[] [Stewardship] Restore Zootopia Climate Systems (Roddy)
--[] [Stewardship] Develop Civilian AI (Alan)

--[] [Intrigue] Seed corporate sleeper agents: Sycorax (Mezmerella)
--[] [Intrigue] Seed corporate sleeper agents: Cloverleaf (Tobe)

--[] [Learning] Greco-Roman Terraforming (Lizzy)
--[] [Learning] Research Large Carnivore Domestication (Jumba)

--[] [Occult] Repair the Avatar of Felldrake (Janna)
--[] [Occult] Search for Magical Individuals (Kitsune)

--[] [Monogram] The Golden Oldies (Olympia)
--[] [Corporate Action] Establish a Corporate Court (Funds)
--[] [Nemesis Action] Reclaim the Odd Object (Agent Russ)

-[] Personal Actions:
--[] Doof:
---[] Spend Time With Norm
---[] Throw an Action in the Trash
----[] Research Flubber Weather Modification
----[] Research Flubber Antigravity
----[] Research Flubber Power
---[] Chat with the Bossman (Russ)
---[] Chat with the Bossman (Ludivine)

--[] Council
---[] [Coyote] (Look through ACME's records)
---[] [Goofy] (Look into Pete)
---[] [Janus] (Spend Time with Coworkers)
---[] [Mirage] (Reinforce Kronos Corp contacts)
---[] [Ludivine] (Repair the Martian Robot)
---[] [Malifishmirtz] (Watch El Matador de Amor)

--[] Activate Inator
--[] Genghis Khan (Study history)
--[] Norm (Spend Time With Father)
--[] Dennis (Train with Maui Mallard)
--[] Marco (Train with Macbeth)
--[] Tom (Search for Star)
--[] Max (Hang out with Agent Russ)
--[] Wasabi (Obsessively Check San Fransokyo Cape News)
--[] Marion Moseby (Keep up with London)
--[] Kermit (Look for the Muppets)

Work in progress plan, wanted to share before I went to bed. Will share some thoughts below:

See below for diplo and Olympia collab reasoning.

For AI it takes time to get results so we should do it sooner rather than later.

Seeding agents to lay the groundwork to do cool stuff.

Learning actions for the Zootopia and Glomgold collabs.

Occult for Feldrake and to recruit more Occult so we can have Janna/Kitsune do personals.

Monogram is a bit of a wildcard here. I was thinking maybe having him do the Olympia collab of diecast but I think either Split Second, or the Golden Oldies would be good alternatives. If Monogram does the Golden Oldies, then we need another diplo action for Kermit.

Personal actions will probably make sense as most are just continuing prior personals, so I'll just address the ones I think people will ask about:

I think it would be good to finish the Olympia connections especially with them as allies and a hidden ongoing struggle between Winston and Sinatron that we'll be in the dark about unless this action is done.

One potential switch is having Wasabi do the terraforming and Lizzy do the friend personal.

I think it would be best for Moseby to check in on London first before diving head first into the lobby war.

FINAL THOUGHTS / POTENTIAL CHANGES

We could have Monogram do a diplo collab, and spend one of the diplo actions for Russ's Nemesis action, so we only do 2 diplo actions in total and give Russ a boost. Plus this will probably be the turn where Max finishes Tooned out so there could be good synergy by devoting a national action to the effort on top of Doof chatting with Russ. Plus allows Kermit to get started with a personal from the beginning of his employment. In fact I'll just make that change now. Russ interlude hype!

If we want to do the Triangulate quest, let's consider who is doing personals right now to see if we have a team that would make a good fit narratively. Otherwise might want to wait a turn and let the BO team tackle it.

Like always, I am open to changing the plan based on feedback and will definitely be double checking everything with fresh eyes tomorrow morning.

Edit: I might change the monogram Olympia collab action to be Titan wrestling, it seems like something that would help Winston moreso than Sinatron in the power struggle, is more urgent according to the action text, and gives us more funds.
 
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Okay, preliminary plan:
[ ]Plan:
-[ ][Martial] Form a Black Ops Group (
-[ ][
Diplomacy] Establish the Titans Wrestling Federation
-[ ][Diplomacy]
-[ ][
Stewardship] Restore Zootopia Climate Systems (
-[ ][Stewardship]
-[ ][
Intrigue]
-[ ][Intrigue]
-[ ][Learning] Research Greco-Roman Landscaping (Wasabi)
-[ ][Learning]
-[ ][Occult]

-[ ][Occult]

Never mind, let's just go with Nystical's idea. Question, though:

I think the wrestling is best for now. The "oldies" collab also seems tempting once we are prepared to bring cartoons back.
What do you mean by this? You're advocating for the wrestling action while also... not advocating for it? I'm confused
 
For the collab we should take the Titans Wrestling Federation. It is a comparatively low DC compared to the other options and we did just get a couple high Diplo Hero Units. Might as well put them to use. Plus more money and influence in Mass Media!
 
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