So, are muppets a sup-species of toons, or what?
Best not to think about it. As in, it has been shown in the past that, if you think about it too hard, Dr. Bunsen Honeydew shows up to test whatever hypothesis you can come up with...Hm. Actually, might be an easy way to start reuniting the Muppets. And Honeydew does seem like our type of people.

Anyway! I have my concerns about Cruella, but that Diplo is VERY tempting. Which is not to downplay Kermit's Diplomatic skill, which is also top tier. This takes a lot of the sting out of fusing Technor into Black Ops.
 
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Yeah, that's why we now need to do another musical :p
Given our interest in musicals and the issues doom presents, could we become the new studio town for toons?
I'd love to, who's our competition, Doom?
Mass Media / Performance Arts: Television, Movies, Social Media, News, Video Games, Theater, and anything else that claims to entertain or inform at a mass scale.
  • Mass Media / Performance Arts: Established (Disney, Danville Performing Arts Center) [+2]
We're established, we just need to improve the Red Railroad or whatever, grab Doom's toons, maybe establish a presence in LA. Get cred from stopping Negaduck, maybe. We do love our songs and toons.

Advanced Robotics: Modern Robotics devices, including industrial, military, commercial and personal robots. Most use the 'Funtelligence' system, though equivalents do exist. Recent advances in sentient robots also fall under this field.
  • Established [+2] (High potential for growth due to cracking sentient AI)
On another note, this is the only section that says 'High potential for growth', we might want to prioritize AI and robotics over dinosaurs for a bit.
Once one faction has become Overbearing, no other faction can reach beyond Rank 4 (Thriving). Once a faction has reached Monopolistic, no other faction can reach beyond Rank 3 (Stable).

For every negative rank you have in an industry, you take a -10 penalty to all actions related to that area, as your reputation or other issues hinder progress. However, for every positive rank you have in an industry, you gain +1 Income per year. Reaching Monopolistic control instead gives +3. This doesn't mean that you'll be instantly rich, as costs for everything are increasing to balance things out. You're going to have an actual tax rate now!

Your Rivals also have their own Industries that they control. Right now, you only have a vague idea of the major players in a handful of industries. There are a small number of Market Research actions you can undertake to see who exactly has just how much control in each industry. Corporations are likely to work to improve their own standings, or lower yours if they think you stand in their way! If you have an Overbearing ranking in a given industry, potential rivals have a -10 to all rolls made in that industry. If you have Monopolistic control, that amount increases to -30. The same penalties are applied to you.

The government does not like Monopolistic factions, and investment in keeping them out of your hair may be necessary if you want to keep your hard-earned unfair advantage.

Improving Industries

To improve your standing in a given industry, you must take an action with that [Industry] increasing your standing among its rewards. You must complete these actions a number of times equal to half of your current rank, rounded up. Once you do so, you tier up to the next rank. For example, if your genetics is tier 3, you must take 3 actions that increase [Genetics] standing and then rank up to tier 4.

If an Overbearing or Monopolistic rank rival exists, they will need to be… dealt with, before you can advance.
Widgets / Miscellaneous: Stuff. You know. Weird stuff. Doodads. Whatsits. All the springs and sprockets you've never heard of until it breaks in your washing machine and you have to order one direct from the manufacturer. DEI, apparently, is the undisputed leader in this industry. Turns out you invented like seven new varieties of screw alone that… someone or other managed to pull out of the wreckage of your inators. And a new type of heating coil, and biodegradable PVC piping. And… wow this is a long list.
  • Widgets / Miscellaneous: Overbearing (DEI) [This is what keeps your company running] [+6]
I know this is an unpopular idea, as we don't want to upset the government, but considering that they don't like us anyway, I'd really like to reach Monopoly in Widgets. That's an extra +3 per turn, limiting all other companies to a maximum of +3 in Widgets and giving them a significant malus. ...Not that I know what actions could improve a Widget score.
 
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I know this is an unpopular idea, as we don't want to upset the government, but considering that they don't like us anyway, I'd really like to reach Monopoly in Widgets. That's an extra +3 per turn, limiting all other companies to a maximum of +3 in Widgets and giving them a significant malus. ...Not that I know what actions could improve a Widget score.
I'm less worried about upsetting the government and more worried about the action sink. Apparently a monopoly would take actual effort to maintain, unlike our current sweet deal where we effectively get paid to gamble with Inators.
 
Again, I´d rather at least *Try* to make some headway in the Wars before bowing out again.
Do or do not, there is no try.

And I mean this entirely seriously. If we simply bail out now, we'll have gotten a bit of income, and selling Hopper's in a market where there are many buyers, before we're really desperate, will likely get us a bit more. But once we've tried, we'll only ever sell after we're losing, and after having invested quite a few actions. That seems like the real losing move.

So, we should either bail out now, or fully commit. And knowing us, we won't fully commit.
 
Do or do not, there is no try.

And I mean this entirely seriously. If we simply bail out now, we'll have gotten a bit of income, and selling Hopper's in a market where there are many buyers, before we're really desperate, will likely get us a bit more. But once we've tried, we'll only ever sell after we're losing, and after having invested quite a few actions. That seems like the real losing move.

So, we should either bail out now, or fully commit. And knowing us, we won't fully commit.

Actually, probably the smarter thing to do would be to finish these actions (at least the first 3) before we sell. Otherwise, we won't know the true value of what we have and will mindlessly accept a lowball offer.

Plus, we need to do these actions anyways to unlock the mechanic so it would be beneficial long term outside of fast food anyway.
 

Actually, probably the smarter thing to do would be to finish these actions (at least the first 3) before we sell. Otherwise, we won't know the true value of what we have and will mindlessly accept a lowball offer.

Plus, we need to do these actions anyways to unlock the mechanic so it would be beneficial long term outside of fast food anyway.
Well, we know that we shouldn't sell for less than 7 Income, ideally not less than 9, so that we'll have gained 5 income and 1 hero unit from 2 National Actions. I feel like selling to Xanatos might actually work, here.
 
Do or do not, there is no try.

And I mean this entirely seriously. If we simply bail out now, we'll have gotten a bit of income, and selling Hopper's in a market where there are many buyers, before we're really desperate, will likely get us a bit more. But once we've tried, we'll only ever sell after we're losing, and after having invested quite a few actions. That seems like the real losing move.

So, we should either bail out now, or fully commit. And knowing us, we won't fully commit.
Turn that around though: if we make some headway, Give Xanay serious trouble, we can ask for a better price when he's backed into a corner.
 
@Made in Heaven Just to be sure, does the "Eye of the Hurricane" trait from Kermit proc on any Stewardship action (so if we fail a stewardship national Kermit could get a +25 for another unrelated stewardship national) or is it like "Disciple of Jo-Lan" and its only for quests?
 
Turn that around though: if we make some headway, Give Xanay serious trouble, we can ask for a better price when he's backed into a corner.
Here's the big problem with that plan. It involves us focusing on that long enough to actually back Xanatos into a corner, which past experience has shown me we're not exactly capable of. And, frankly, I think that level of investment is beyond what we really want, too.
 
Turn that around though: if we make some headway, Give Xanay serious trouble, we can ask for a better price when he's backed into a corner.

We shouldn't give any reasons for Xanatos to consider us an enemy, and trying to drive his effort in the Franchise War down to our sole benefit can be perceived as a hostile manouver. Also, I share BurnBright's opinion that we won't manage to drive Xanatos into a corner.
 
We have dinosaur meat, that's probably not enough to win the franchise wars on it's own, but I feel like we could come out of it significantly better off given we already own two outlets and are about to have a lock on a very special supply.
 
We shouldn't give any reasons for Xanatos to consider us an enemy, and trying to drive his effort in the Franchise War down to our sole benefit can be perceived as a hostile manouver. Also, I share BurnBright's opinion that we won't manage to drive Xanatos into a corner.
To be fair, Xanatos isn't really the type to hold grudges, especially over what it is, in the end, just business. That said, he's also not the type to not play hardball, so...Fair point.
 
Okay but does he believe that because he actually met an angel that looked like Whoopie Goldberg? I wonder if we could use his experience to attempt to summon Daniel. Enochian magic would cover some of our major gaps.
Who's Daniel? Also, no offense, but...I feel an angel may have doubts about working with someone who employs several Black Magic practitioners, including a literal demon, and has the word "Evil" in his company name.
 
Who's Daniel? Also, no offense, but...I feel an angel may have doubts about working with someone who employs several Black Magic practitioners, including a literal demon, and has the word "Evil" in his company name.
Kermit's personal angel from Its A Very Merry Muppet Christmas Movie. And I think any angel worth the name would probably be willing to compromise given how non-malicious we are compared to the current state of the world. Hell, even Tom's a pretty chill dude, especially for a demon.
 
Kermit's personal angel from Its A Very Merry Muppet Christmas Movie. And I think any angel worth the name would probably be willing to compromise given how non-malicious we are compared to the current state of the world. Hell, even Tom's a pretty chill dude, especially for a demon.
Hm...Maybe, but, as he's Kermit's personal angel, he's probably a PA.
 
Hm...Maybe, but, as he's Kermit's personal angel, he's probably a PA.
Well, he started out as a cubicle monkey but he was promoted to field agent for the duration of the film at least, and he's well known to take action in opposition to the divine bureaucracy. I'd say he's our best shot at divine magic, and likely to exist in a similar "keeping an eye on the doofus to make sure he doesn't do anything too evil" category as Russ.
 
Well, he started out as a cubicle monkey but he was promoted to field agent for the duration of the film at least, and he's well known to take action in opposition to the divine bureaucracy. I'd say he's our best shot at divine magic, and likely to exist in a similar "keeping an eye on the doofus to make sure he doesn't do anything too evil" category as Russ.
Fair enough.

Also...If we don't have to use the PA to remove Flubber next turn...Who wants to try chatting with Goofy as well as Ludivine? We can now do more then one chat per turn, and Goofy's right on the threshold of 50 loyalty...And we still haven't figured out what those special traits are...
 
I'm less worried about upsetting the government and more worried about the action sink. Apparently a monopoly would take actual effort to maintain, unlike our current sweet deal where we effectively get paid to gamble with Inators.
Sure, but making the assumption that this is balanced, it's still good to have one. Wouldn't have so much struggle against it if it wasn't worth it. That -30 to anyone doing anything in that industry is nasty.
 
Fair enough.

Also...If we don't have to use the PA to remove Flubber next turn...Who wants to try chatting with Goofy as well as Ludivine? We can now do more then one chat per turn, and Goofy's right on the threshold of 50 loyalty...And we still haven't figured out what those special traits are...
You are right, there is only a 0.0028 chance the flubber fiasco happens again.

Would rather chat with Janus or start the Intrigue training with Mirage. We havent chatted with Janus yet and we had some big revelations regarding the New Men and such on top of him being our CFO and councilor. Could gain a lot of business direction and a well thought out business plan from talking to him. Or maybe even upgrade our stewardship training personal to be with Janus rather than Doof trying by himself.
 
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