Drakken got shunted into Drakktechs R&D department as general dogsbody by Shego and I´d rather not slam Shego - who is still sorta our ally in a weird way - with LOVEMUFFIN on top of Drakken. She´ll get actively murderous towards us for that.
Nah, I meant that we would take Drakken so that he could head up love muffin for us, not give love muffin to Shego.
We might need to find her a replacement for him, but I figure since in the show she finds him rather aggravating, I was thinking she might be willing to part with him.
We need Drakken for that Drusselstein side-plot, don't we?
Yeah, there is something there.
"What's America ever done to you?" Monogram mumbles through a mouth of pretzels.
"Took my daughter away, disgraced my ancestor… Klaus Drakkenblad left these shores in 1717 to make his fortune as a hardworking man of the seas, but he fell to piracy and died in shame! And on top of it all, there were rumors that he was a wizard of all things!"
"Wizard pirate. Got it." you say idly, chewing on a pretzel. They really are pretty good.
"Wizard pirate?" Monogram ask. "That actually sounds pretty cool!"
"No, did you not listen! It's not 'pretty cool!' It's a disgrace!"
"Yeah, yeah, I get it. Anyway, I've gotta get going. In a few days I'm making some sweeping diplomatic changes and need to be there for it!" Drakkenblad scowls as you, Norm, and Monogram leave, arms filled with pretzels.
"I cannot eat these!" Norm says, managing to sound sad despite the perpetually chipper tone in his voice. "If only I were a real boy!"
"Maybe someday, Norm." you comment, patting him on the back. As you step onto the B.O.A.T. and set the course for home, a thought occurs. Drakken...blad. Drakken. Huh. For some reason, that name felt familiar to you.
Now that you've got the basics of power armor down, you can start mass production to outfit members of your PMC. While the suits won't be as great as your own- or even what the military has, according to what you've read online- it'll still greatly increase their effectiveness and even enable them to keep up with some lower-tier capes.
Reward: PMC effectiveness increased
[ ] Reorganize your PMC
DC 170
Your PMC has grown ever since you first established it, with those troops from Mendel-Gruman, some actual Mongols, and whatever other recruits offered to sign up. You need to reorganize it into some distinct divisions to prevent confusion and even get some more things done!
(Reward: Second Martial action unlocked per turn)
[ ] Build roof-mounted laser cannons
DC 105
Haven't you had enough of pigeons soiling all the landmarks in your lovely city? With these roof-mounted cannons no pigeon shall ever feel safe again! And it'll give you some anti-aircraft capabilities on top of that! Now that you've researched energy weaponry, you can have laser turrets on top of every building!
(Reward: Increased DC for any hostile forces making an attack against Doofania)
[ ] Form a black ops group
DC 90, four capes required
Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!
In this instance, "cape" refers to anyone of a heroic or villainous leaning who isn't afraid of going out and getting some field work done, making judgements on the fly, or possibly getting their hands dirty. Hego would be considered a cape, while Norm would not.
(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)
[ ] Upgrade Norm Prime
DC 120 (Lowered by Palladium Chip)
You've made some improvements to your AI since you last upgraded Norm, so you might as well make sure he's as cutting edge as he can be. The more Norm-relevant technologies you have on hand, the more you will be able to pack into a single upgrade action. However, the DC of the task will also increase slightly for each new technology.
(Reward: Improve Norm Prime)
Current Technologies: Slight AI improvement, Energy Weapons, Adaptive Combat AI
[ ] Upgrade Normbots to current standard
DC 110
You've come up with a few upgrades that should bring your Normbots to a higher level. Right now they're getting the job done but they could always be improved. It might be difficult to rotate them out as you improve them while still maintaining law and order, but it's definitely possible with the right person in charge. You already have the technology!
(Reward: Normbots upgraded to current standard, Normbot efficacy increased)
[ ] Assault a rival
DCs variable
Simply finding out what they're doing is no longer enough! Send your more violence-oriented people in to cause some damage in enemy territory, hopefully without anyone noticing they are there. Beware! Some enterprising enemies may trace the attack back to you!
[ ] Choose any known King to attack
[ ] Write in the nature of the attack
Once you have a clear target and goal in mind, the QM will respond with the DC the attempt would require, unless it would be secret.
The DCs for an attack against Toffee have been reduced!
[ ] Perform Supervillainy
DC 85
Most of your evil schemes tended to focus on the acquisition of the Tri-State Area, but now that you've accomplished that lifelong goal it's time to look into some other options. Without any better ideas, you could always just search Knowsmore for anything 'extremely valuable and heavily guarded', and tell someone to steal it. That should tide you over for now.
(Reward: Income increase, increased cred in rogue and villain community, risk of reduced government or public opinion, ???; some hero units may dislike this.)
[ ] Recruit from your rolodex
DC 70
You've kept the contact information of certain noteworthy individuals in your rolodex, either people you've spoken to about employment in the past or people who you know in passing somehow. Perhaps by reaching out to them you can try and recruit some of them? They may refuse to work with you, or some of them might be off the market- the industry is a competitive one, after all!
(For clarity's sake, this means each hero unit below has a hidden % chance they're no longer available when you try to hire them.)
(Reward: Choice of one hero unit from the hero cards. Some units may not be available.)
[ ] Momakase
[ ] Mesmerella
[ ] Juniper (Formerly of High Voltage)
[ ] Warren Peace
[ ] The Birthday Bandit
[ ] Radium Dog
[ ] Duff Killigan
[ ] Fredzilla
[ ] Buzzsaw Girl
[ ] Dingo
[ ] The Fujitas
[ ] Megavolt
[ ] Naughty Kitty
[ ] Motor Ed
[ ] Go Go Tomago
[ ] Gomez
[ ] Jet Headstrong
[ ] The Arrow
[ ] Toolbox
[ ] Recruit heroic capes
DC 70
This one would be a little trickier. Since you openly declare yourself to be evil, it might be hard to find heroes willing to stay on your payroll. But there are probably a few understanding, desperate, or just confused types who would take you up on your offer if you look hard enough. Heroes tend to be more reliable and focused on the common good, but they may take issue with the company moving in a less than moral direction.
(Reward: Choice between several hero units, units are reliable but will likely have 'anti-evil' preferences)
[ ] Open diplomatic channels with the US Government
DC 100
You've made the government a lot happier than when you first declared yourself overlord, and having one of their own working with you helps matters too. Perhaps you could establish some sort of formal relationship with them, doing things like sharing intel and lending out your PMC as deniable assets in return for a government opinion boost.
(Reward: Establish contact with the US Government, option to pursue government contracts, option to lend condottieri.)
[ ] Officially Rejoin the US Government
DC 175
Okay. So. Apparently a lot of people are upset about the whole 'tin pot dictator in the middle of the country' thing. You suppose you might possibly try to technically officially rejoin the Union in order to calm them down. The downside is, of course, that sort of, kind of, technically, you wouldn't be Supreme Ruler of the Tri-State Area anymore?
Technor did raise some good points about your inferiority complex manifesting itself in negative ways, and the government is back to full strength… but still, do you really want to give this up? You'll really need to think about this.
Note that the DC for this roll represents not convincing the government or other parties to agree to it, but getting Doofenshmirtz to consider the idea in the first place.
(Reward: Massive opinion boost with the federal government, massive reduction to 'reach out to the Feds' action, reduction in pro-federal loyalty maluses)
[ ] Reach out to Glomgold
DC 70
The richest duck in the world is predictably pompous. While he's not the type of guy you'd invite to lunch he knows his way around a corporate boardroom, a trait which could be invaluable in a collaboration. Besides, both of you are known for your love of eccentric expenditures! On the other hand, he's notoriously greedy and might end up stiffing you in the end.
(Reward: Establish contact with Glomgold, ???)
[ ] Reach out to Shere Khan
DC 55
Khan's corporate empire is a lot more subtle. Instead of consolidating in a few states or cities, his company is based in a single tax haven and from there spreads out across the world to maintain a stranglehold on the world's oil and shipping lanes. An invaluable ally to be sure, but one you could potentially alienate with some of your future tech developments.
(Reward: Establish contact with Shere Khan, ???)
[ ] Reach out to Bellwether
DC 120
So it turns out there's this really friendly looking sheep that runs Zootopia now! You hadn't really paid it much mind before, but now that she's started taking actions on the national stage, maybe there's a reason to get in contact. It can't be too hard right? Well, then again, your track record with small animals is not the best…
(Reward: Establish contact with Bellwether, ???)
[ ] Reach out to Evelyn Deavor
DC 65
Evelyn Deavor is the new CEO of the Kronos Corporation, and she doesn't seem as vehemently opposed to your presence as Syndrome was. Perhaps the change in leadership means that you could establish communications and try to work out some research arrangements with them!
(Reward: Establish contact with Evelyn, ???)
[ ] Reach out to Magical New York
DC 95
The center of the magical world in America is undoubtedly New York. You've already met some of the movers and shakers, but establishing an official line with whoever runs the place on paper would certainly prove useful. Apparently that's someone called a 'Patrician'.
(Reward: Establish contact with the 'Patrician of the Magus Bazaar')
[ ] Campaign for Flubber
DC 220
Flubber is an undeniably useful tool, but it's got one heck of a bad reputation among the general public. Not surprising considering how most people believe it to be responsible for the destruction of an entire island chain. While this is admittedly a concern, it's nowhere near as bad as the public has been led to believe. With some educational videos and a massive PR campaign, you should be able to reduce the effects of any of your further Flubber research.
Unfortunately Flubber seems to be back in the public eye again, and not in a good way. Ever since Judge Doom donated a big paycheck to a surprisingly legitimate charity foundation, public opinion of the exotic substance has been at an all-time low.
(Reward: Public opinion malus for Flubber actions greatly reduced)
[ ] Form a Research Agreement with Shego
DC 90
You and Shego definitely both have some neat tech from the Sands gala that, now that you've managed to establish an actual relationship with her, she might be willing to trade for. Or she might even be willing to work together on something new!
By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…
(Reward: Collaborative research action unlocked, Potential for improved relations)
[ ] Try to Collaborate With Shego on an Issue
DC 90/Variable
There's lots of problems you can think of that would be much easier to solve alongside a terrifying super woman with plasma hands. The hard part will be getting Shego to see it that way.
By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…
The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.
-[ ] On the Drug Trade
(Unlocked action will have DC 190)
All these superpowered drugs have got you nervous. Now that you know the perpetrators are a lot more sophisticated than they let on, your concerns about them weaseling their way into your territory are back. Finding and dealing with their Wasteland safehouses will be a challenge, let alone getting to whoever's at the top, but maybe this would be a good chance to show Shego some genuine cooperation in dealing with a shared issue.
(Reward: Collaborative action unlocked, Potential for improved relations)
[ ] Form a Research Agreement with Xanatos
DC 90
Now that you've established formal relations between DEI and Xanatos Enterprises, it's probably time to take advantage of them. You like science, he has people that can like science for him... Set up another meeting with the man and see what you can get up to together!
By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…
If this option succeeds, there will be a vote later on for specific collaboration options.
(Reward: Collaborative research action unlocked, Potential for improved relations)
[ ] Try to Collaborate With Xanatos on an Issue
DC Variable
There's definitely a lot going on in the world that affects you both. If you want to start building towards greater cooperation, it might be a good idea to talk to Xanatos about any potential issues you both face, or a possible point of conflict you'd like to nip in the bud.
By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…
The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.
(Reward: Collaborative action unlocked, Potential for improved relations)
[ ] Form a Research Agreement with the Zaibatzu
DC 100
Now that you have links to each of the big three megacorps that dominate west coast production, you can take advantage of it to collaborate on whatever issue has you tied up in knots. Your cooperation will extend to whichever Zaibatzu is focused on the topic you are reaching out for- Bakaemono for robotics and electronics, Funtelligence for AI, or Sycorax for genetics.
By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…
If this option succeeds, there will be a vote later on for specific collaboration options.
(Reward: Collaborative research action unlocked, Potential for improved relations)
[ ] Restructure LOVEMUFFIN
DC 200
LOVEMUFFIN has been getting increasingly surly and belligerent lately. They've been loudly protesting how their talents are being wasted and do not appreciate getting 'sidelined' in the slightest. Plus, they're glaring at you even more angrily than they usually do. While it's hard to take Rodney seriously (the swelling on his head still hasn't gone down completely) you might need to put some serious thought into them if you want to keep them around.
There may be ways to lower this DC.
(Reward: LOVEMUFFIN becomes less awful)
[ ] Study Diecast Robotics
DC 130
Coyote and friends brought back a few scrapped robots from that terrible wasteland over in the Rust Belt. While their electronics are completely unrecoverable (you haven't seen that level of corrosion in electronics since… ever, really) you think you can still get some use out of them. According to the debriefing you read, there were thousands upon thousands of these things, seemingly churned out with little care or effort. While mass-producing a metal shell is certainly not beyond your capability, studying the little things seems to imply that the entire robot came out of the same one-press mold. That kind of efficiency could do wonders to your own supply lines, if you can just figure out how it works!
(Reward: Slight income increase from efficiency improvements, reduced DC of robotics-related actions)
[ ] Establish a Bakaemono Supply Chain
DC 90
Bakaemono has officially offered to begin supplying DEI with advanced materials manufacturing and production solutions. What this means under all the technical jargon is that they want to sell you circuit boards and actuators and pneumatics and all the other bits and bobs that go into making your Normbots, slightly alien coffee makers, and other large-scale inventions. While you're certainly capable of doing that yourself, Bakaemono is the recognized market leader, and has both the scale and the expertise to make outsourcing worth it.
(Reward: Potential for improved relations, certain actions will reduce in DC)
[ ] Solidify your Hero Structure
DC 100
So. Your bean counters came to you the other day with what they consider to be a serious problem. Apparently your whole system of assigning certain people chosen by you mostly at random to handle personal projects, often when said individual is officially an office intern, is 'inefficient' and 'ripe for lawsuits'. You don't get the big deal, but if the paper pushers really need you to you suppose you can find some time to explain to them how it all works so they can manage whatever it is they need to manage.
(Reward: Hero Unit Cap increased by 5)
[ ] Host a company retreat
DC 75
This went really well the last time, and you want some more of those little hot dogs.
There will be a vote later if this is chosen, you don't need to put every single character's extra action on your turn plan.
(Reward: Small loyalty boost for all heroes for the next 6 turns, EVERY hero (excluding Doofenshmirtz) assigned to a National Action this turn gets a free personal action that cannot be spent on other quests or national actions.)
[ ] Sponsor SPLIT/SECOND
DC 80
Janus Lee told you about his idea for what sounds like the most awesome racing show of all time- a glorious affair called SPLIT/SECOND, which is nothing more than no-holds-barred racing with live explosions, souped-up vehicles, and just general mayhem and high-octane action. It'd take a bit of doing to make sure nobody gets hurt and everything is nice and legal, but if it succeeds you'll probably have one of the greatest shows of all time!
(Reward: SPLIT/SECOND show established, moderate income increase, moderate public opinion increase, ???)
[ ] Dinosaur Entertainment
DC 85
You remember some really old movie about a dinosaur theme park that went horribly wrong. Spoilers: everyone died. You think a lawyer got eaten by a T. rex or something. Not on your watch! Your dinosaur park will be far better, far safer, and far more popular than just accommodating one tour group with a bunch of whiny kids!
(Reward: Small increase to public opinion, moderate increase to income, Gets DEI's name out there as a scientific miracle house)
[ ] Comedize your Supply Line
DC 100
Coyote figured out that the trick to taking advantage of ACME's Express Delivery service is to incorporate comedy! Unfortunately this is going to take some doing, since there isn't very much humor in moving supplies from place to place, and the Toonforce is notoriously unreliable.
(Reward: Moderate income increase)
[ ] Develop a New Social Media Platform
DC 140
So. ENCOM recently released 'The Grid', and in defiance of all conventional logic it's actually really good. Everyone's migrated from all those old horrible platforms to this new one, and while they haven't quite forgotten past debacles, the public is fickle. It's going to be harder to gain a significant share of the market now.
(Reward: New source of income, general public opinion boost, increased technological edge, possible actions unlocked)
[ ] Collaborate with Smarty Mart
DC 70
Martin Smarty, the CEO of major supermarket/wholesaler chain Smarty Mart and one of the richest non-ducks in the world, has offered to collaborate with you on a large scale upgrade to your Doofenshmirtz Evil Megamarts. In addition to splitting the profits with you, he was so enthused by his meeting with Coyote that he's offered to do a bit of consulting for you on other projects.
(Reward: small income increase, Marty Smarty will be available to perform a few stewardship actions for you.)
[ ] Start a Greevil Energy Conservation campaign
DC 100
Technor demands more power to function at his full capacity, but Doofania's energy grid just isn't up to it! By starting a campaign that demands people turn off lights when they leave the rooms, unplug appliances when they aren't using them, and other similar things, you might be able to mitigate some of his power problems!
(Reward: Technor's "Power Hungry" malus reduced to -5, slight increase in public opinion)
[ ] Improve DoofOS security
DC 140
Some weird glitches and cyber attacks have recently been reported slipping their way into DoofOS. It's clear your firewalls are no longer up to snuff. You'll need to have someone fix that, and properly. You can't just build the firewalls higher, someone might have a digital fire ladder or something.
(Reward: Digital defenses improved, foes will have higher DC for digital attacks)
[ ] Improve Recycling Programs
DC 45
A big part of being Greevil is learning to reduce, reuse and recycle. You've already made changes to your personal life by repurposing several of your old Inators, but in order to improve things nationwide you're going to have to give people some guidance on what proper recycling practices are. You've got it! Talking trash cans!
(Rewards: Contributes to overall Greevil image, slightly increases income as processes become more efficient, every third trashcan is given a helpful AI)
[ ] Construct Doppleganger Body
DC 70
Construction a true to life artificial humanoid as accurately as possible is neither a cheap nor a rapid process. At the end of it however, you'll have a functioning vessel for nearly limitless possibility.
-[ ] Specify a Doppleganger
(Reward: Doppleganger chassis created for specific form)
[ ] Revamp Bueno Nacho
DC 425
Bueno Nacho is undoubtedly the most disgusting place you've ever stepped inside, even past that interstate rest stop right off of Interstate 80. The very foundation of the building seems to be permanently permeated with grease, the walls are so slick that they might as well be made of Teflon, and even the ceiling seems to be developing these odd stalactites that didn't seem to be there yesterday. That's not even getting to the food - the most defining trait of which seems to be how much grease it can disgorge onto the diner's table! Seriously, you're kind of worried to show Russ the place in fear that the Feds might invade to capture all of that valuable oil. And finally, the brand's reputation has been so permanently sullied that it's not even funny. At least your rations tell the people that the rat they're eating is farm-raised and sterile! If you want to revamp the place it's going to take some serious doing.
(Reward: Bueno Nacho becomes a passable restaurant)
[ ] Stop Paying Your Taxes
DC 260
So, ever since you took over the tri state area, you've been paying taxes on it. Oddly the income taxes on you seem to perfectly line up with what the approximate taxes would be on every single one of your citizens combined if they were still US citizens. Weird. Anyway, the IRS is pretty scary, but maybe you could just... stop? Giving them the money? What's the worst that could happen?
(Reward: massive income boost, massive hit to relations with the Federal government)
[ ] Attempt a hostile corporate takeover
DC varies depending on the corporation. Olympia Corp DC 310, DrakkTech DC 325, Xanatos Enterprises DC ???, Khan Industries DC 300, Glomgold Enterprises 425, Sycorax DC 200, Funtelligence DC 200, Gen-U-Tech DC 200, Bakaemono Corporation DC 200, Nightstone DC 160, Cloverleaf Industries DC 300)
The other corporations aren't coming to the table? No problem! Do things the underhanded way and gain control of them for yourself! While this is technically legal it's not likely to make you many friends in the business world. Also, some of the owners of these companies are criminally insane, and managing to cheat them out of their whole company might have consequences.
(Reward: Varies, Weakens controller of relevant corp, possible new research or technology options obtained)
[ ] Buy out a rival corporation
DC varies
There are some corporations that aren't rich enough to ignore you and lack the legal chops to fight a takeover, so you can just cut straight to the point and buy them out. Perfectly legal and on the level, and it won't even make you enemies aside from whatever fanboys are upset that you now own their favorite brand. Descriptions provided for companies as needed.
Choose One:
[ ] Hopper Food Group - Fast food conglomerate with multiple smaller restaurants under their North American banner. Cost: 8 Income
Yearly Income: +3
DC 95
[ ] WyndComm Enterprises - Civilian aeronautics company that constructs and launches satellites for commercial use. Has worked on contracts with government and private space programs in years prior. It might be a good way to jump-start any plans you might have. Cost: 5 Income
Yearly Income: +1
DC 80
[ ] Investigate the Death of Alonso Hawk
DC 130
You heard on the news that the LAPD have attributed the death of one of Doom's associates to none other than ex-Chief Bonkers Bobcat. You, however, have doubts. It all works out a bit too perfectly in Doom's favor- getting rid of one of his failures and pinning the blame on a toon all at once? It seems very suspect to you. Mostly because you overheard Agent Russ yelling that in the employee lounge. It might be worth investigating, but it'll be hard. Some of the leads have inevitably dried up, and the LAPD doesn't really want anyone else meddling around in their affairs.
Note: Taking this action will result in a Quest if successful. We normally wouldn't tell you that, but you just had a couple of heavy quest turns and we didn't want to make people leap into more Quests without warning.
[ ] Investigate the San Fransokyo Cult
DC ???
Agent Russ brought back some interesting news from San Fransokyo. Apparently there's a group of 'like-minded individuals' who all dress in red with weird symbols on their robes, marching around the docks and performing community service. You have no idea what to make of it, but it sounds sufficiently cultlike to you... maybe something will come out of it if you investigate?
(Reward: Information on the cult)
[ ] Steal Dimensional Scissors
DC 170/200
Tobe and his ninja brought back some interesting information about the NMEIZ- apparently they keep a man-portable cross-dimensional device in one of their factories to make transporting corn that much easier. You're not sure which factory, and you're pretty sure that it'll be under heavy guard- but getting your hands on one of these could potentially be a game changer. If you pass the DC of 170, you'll recover the scissors but Toffee will know it was you. Passing the DC of 200 is required to keep things hidden completely.
(Reward: Dimensional scissors obtained)
[ ] Investigate Orton Mahlson
DC 120
So Mirage has come to you with a rather unusual observation. Orton Mahlson, the actor who has portrayed the famous Sci-Fi character Dr. Zone for over 60 years, still looks basically the same as he did back when he started. This is strange, to say the least, and it might be worth looking into how exactly this has happened. It's probably not top of your to do list but hey, who knows what you might find?
(Reward: Discover the secret of Orton Mahlson; ???)
Infiltrate a Hotspot
DC Variable
There's a number of places around the country that see a lot of underworld activity; mostly those that have a lot of mercantile trading going on. It might be a good idea to set up some small informant rings in order to keep your ear to the ground on what's happening across the shady side of the country.
Choose One:
-[ ] Zootopia: DC 70
Home to creatures great and small, and a major trading city in the northwest.
-[ ] Cape Suzette: DC 65
Link between North America, Latin America, and the broader Pacific. Home of the biggest cat there is.
-[ ] Las Vegas: DC 75
City of Lights, city of scum, and center of the many many crime rings that popped up when Kronos fell.
-[ ] New York: DC 100
Xanatos' own personal stomping ground. You have no doubt Davey has his fingers in everything from the Sykes gang to Brocamas, but he doesn't seem like the kind of guy to get annoyed at you putting out feelers.
(Reward: Expanded rival reports for relevant regional underworld)
[ ] Investigate what's happening in Florida
DC 90
Tourism is down in Florida, and you're pretty sure it's not due to the mosquitos. Well, not only due to the mosquitos. Something weird is happening down there, you're sure of it! Investigating a little more thoroughly might bear fruit.
(Reward: ???)
[ ] Investigate what's happening in Oregon
DC ???
Lately Oregon has been a hotbed of weirdness. People are spotting all sorts of cryptids up there, like the Jersey Devil (who's a long way from home), the Mothman, Bigfoot, and lots of others. Despite having modern cameras on them at all times it's inexplicably hard for people to snap accurate pictures, but your instruments are better than that, right?
(Reward: ???)
[ ] Spy on your employees
DC 115
It's not very nice, sure, but better safe than sorry. Besides, they already document most of their daily lives, what with your social media mandate, so all you really need to do is look a little deeper. Maybe one of them is up to the wrong sort of no good… or maybe you're just being paranoid *again*.
Major Monogram really bungled things up over the last couple months, though the heat from his little escapades has thankfully started to die down. Thankfully your otherwise stellar employee treatment can smooth over a few things.
(Reward: Discover if any of your employees are disloyal, potentially discover secrets of hero units)
[ ] Conduct corporate espionage
DC varies depending on the corporation. Olympia Corp DC 140, DrakkTech DC 160, Xanatos Enterprises DC ???, Khan Industries DC 140, Glomgold Enterprises ???, Sycorax DC 140, Funtelligence DC ???, Gen-U-Tech DC 140, Bakaemono Corporation DC 120, Nightstone DC 139, ENCOM DC ???, Cloverleaf Industries DC 170, NMEIZ 140
This is very slightly illegal, but hey, you're already evil. You should probably expect some huge PR disaster if you're found out, not to mention sending what's left of your reputation into the basement.
(Reward: access to some secrets or technology you wouldn't have otherwise.)
[ ] Cure genetic diseases I
DC 150
Jumba has apparently done a lot of work on the subject of curing human genetic diseases while 'working for' the Galactic Federation. You're not going to cure cancer overnight, but with what he's done so far you could solve a whole bevy of genetic problems. The hard part is going to be getting him to actually work on it without trying to give your test subjects seventeen legs.
(Reward: Income and public opinion increases, further genetics options unlocked)
[ ] Sequence crop genomes
DC 110
While the incipient food crisis has been mostly curtailed thanks to the work of both you and others, the central US still suffers from a very bland diet. Man cannot live on rice and corn alone. If you could get a general understanding of crop genomes, you could begin to develop hardier strains that could grow in Doofanian soil.
(Reward: Develop Genemod Crops unlocked)
[ ] Study weird object
DC 140, cannot assign a human or toon
You recovered a strange object from Malifishmirtz's castle. This wooden octagon is slightly smaller than a human palm, covered on all sides by miniscule runes you cannot read. While at first it appears solid, a hidden latch reveals it is in fact filled with several thin panes of wood of the same color and form as the exterior. Malifishmertz warned you it has been enchanted to catch flame if any human touches it. After subjecting it to a battery of magical tests, he's still unable to find anything concrete about the object or the runes, so a path forward will require you to try and decode the runes themselves with cryptography.
(Reward: ???)
[ ] Research superpowers
DC 110
Jumba apparently got up to quite a lot of human experimentation back in Hawaii, taking a bunch of civilians and tourists and implanting experimental alien DNA in order to give them superpowers. After LOVEMUFFIN's last disastrous attempt to look into the subject, you've been pretty hesitant to reopen the file… but as long as someone who knows what they're doing performs the research, everything should be fine. Right?
(Reward: Basic understanding of superpowers; superpowers tree unlocked)
[ ] Research extradimensional tech
DC 140
Now that you know that other dimensions exist, and are apparently hostile, it's probably a good idea to dust off those old plans for the Other-Dimension-Inator and try to look into this great new horizon. The hard part is going to be making sure it doesn't explode after 6 hours of use.
(Reward: Other-Dimension-Inator created)
[ ] Study the SHV 20905 Plans
DC 90
You purchased these off of the internet from a strange pirate man for the low low price of ten million dollars. You're not sure what they do, but considering that they're highly proprietary and were stolen from ENCOM, they're probably pretty useful.
(Reward: State and Purpose of the Shiva Laser established, further actions unlocked)
[ ] Research exotic vehicles
DC 85
Lee Industries are veterans in vehicle design, both civilian and military. Integrating their best and brightest into your R&D department and letting them go wild will allow you to unleash truly inventive machines upon the world! Now that you have an example of a limo that, by all accounts, should not exist, this should be even more productive!
(Reward: Reduced DC to vehicle-related actions like mass transit, unlocks ??? when combined with sublight drives)
[ ] Research sublight drives
DC 140
Jumba's ship may not have a hyperdrive, but what it does have is jet engines, or something like them, at least twice as fast as anything the US military is currently running. And also probably far more efficient. The benefits of this should be obvious.
(Rewards: Rapid deployment for your own hero units cross-country, opportunity to begin commercializing alien tech, ??? when combined with exotic vehicles)
[ ] Research Uburnium fuel
DC 130
'Uburnium' is a superheavy transuranic element that is astonishingly stable given how far along the periodic table it is. You theorize that it's somehow existing on the Island of Stability, or maybe even the theoretical 'Continent of Stability'. According to Jumba, this is the most abundant, most efficient, and cheapest fuel in the entire universe… and for some ungodly reason, there's not an atom of it on Earth or anywhere else in the solar system. Seriously, you even ran the spectrographs to check. It looks like you're going to have to do things the hard way and synthesize things yourself… or get out there in deep space and look.
(Reward: Option to build a particle accelerator and synthesize Uburnium unlocked, option to search outer space for uburnium unlocked after a space program is developed)
[ ] Decrypt GalFed Computers
DC 140
The GalFed computers onboard the ship were stripped of a lot of their data and functionality so as to make it more difficult for Jumba to use them for evil, but there's still a wealth of data locked away. You're sure that decrypting things will give you a better picture of the galaxy as a whole, and maybe some insight into how these aliens think.
(Reward: Knowledge of galactic-scale politics, happenings, etc)
[ ] Research GalFed Cloaking Tech
DC 140
The cloaking device on the GalFed ship you appropriated isn't the greatest, but it's still way beyond anything on the civilian market, and at least on par with the military's finest toys. It does have a pretty nasty power requirement though, so you're not going to be able to slap it on everything.
(Reward: Cloaking device reverse-engineered)
[ ] Psychologically profile a target
DC varies depending on target
The first step to creating a robo-doppelganger AI is creating a profile of the target. All their little nuances that make them them- what are their likes and dislikes, their voice, their inflections, the way they think and act? It's no small feat, but nobody ever said creating a robotic duplicate of someone would be easy.
-[ ] Who do you psychologically profile? Living people will be easier than dead ones, and volunteers will be even easier.
(Reward: Doppleganger of a specific person 50% done; Build physical doppleganger action unlocked)
[ ] Research Animal Uplink Suits
DC 120
Lizzy has drafted up some blueprints for the antborg armor she utilized earlier, but her handwriting is terrible and her notes are arcane. You're pretty sure that with enough effort you can make it so any animal can uplink to the armor and gain advanced strength and mobility, but you're not sure how to do that yet.
(Reward: animal uplink suits unlocked, changes ??? in the future)
[ ] Research Insect Control
DC 140
Lizzy has constructed some sort of mechanism that allows her to assume rudimentary control over nearby insects. When combined with the uplink suits, you can already imagine how effective they might become in combat, but as it stands her tech is barely out of the concept phase. With a little effort, you might turn this into something truly intimidating.
(Reward: insect control technology unlocked, ???, ???, ???)
[ ] Upgrade AI
DC ???
You're more confused than ever as to how AIs function after taking a look at the robo-doppelganger AI. How can it be that putting a robot in a body modifies its personality by that much? How was Sinatron still running laps around your best efforts, despite you using the very same codes that made him up?
(Reward: Research Adaptive Anti-Cape AI and Robot Doppelganger AI to lower the DC)
[ ] Decode Odd Transmissions
DC 150 (Reduced by Translator Suite)
You've detected some odd and nigh-incomprehensible transmissions coming from up north. It's quite possible that it's just the massive heaps of garbage interfering with Canadian radio transmissions, but it's also likely that someone's trying to send you another coded message! None of your inators are able to make the slightest dent into decryption, so you're going to have to do things the old fashioned way…
(Reward: ???)
[ ] Research Silphium
DC 90
This wondrous herb has been extinct for centuries… everywhere except Drusselstein, that is. According to some ancient literature the uses for this thing are innumerable, ranging from the culinary to the pharmaceutical. Unfortunately you've got no idea where to begin given that most of the literature on the thing is older than any modern nations. Get your scientists cracking to see if they can figure out how to best use it!
(Rewards: new research unlocked, ???, ???)
[ ] Research Fusion Power
DC 105
Now that you've exhausted the possibility of lesser power sources, you think it's finally time to go for the golden goose. Fusion power could theoretically provide you with vast amounts of energy, but the concept is barely out of the planning phase, scientists the world over have been attempting it for years with little success, and there's always some inherent risk involved. This action must be completed several times at successively increasing DCs to unlock fusion power.
(Reward: New research options unlocked, income)
[ ] Begin the Doofenshmirtz Evil Space Program
DC ???, higher DC indicates higher initial success
Space. The final frontier. The one place you've never managed to crack with any sort of regularity. Sure, you've sent up the odd satellite or twenty, and you even had some plans for a space station in the works, but that literally never got off of the ground. Instead of expanding outward, you can expand upward! Imagine the possibilities! Space Science! A vantage point to spy for aliens unobstructed by a pesky atmosphere! An asteroid belt filled to the brim with valuable minerals!
(Reward: Space program started, research options unlocked, questline unlocked)
[ ] Research Zero Point Energy Technology
DC 130
One of Syndrome's most closely guarded secrets was his so-called 'zero point energy' technology, which are basically fancy gauntlets that allow him to immobilize anyone who looks at him funny. Now, you're not sure if this is true zero point energy tech- you know, the stuff that could potentially lead to free unlimited energy- or if he just chose that name to sound cool, but either way, it's full of potential!
(Reward: Research unlocked, stasis field technology unlocked, ???)
[ ] Research Climate Controlled Environments
DC 110
It wasn't as flashy as some of the weapons or goodies at the gala, but Syndrome had an exhibit on self-contained environments that could be precisely controlled and deployed with ease. You can see all sorts of potential here: grow plants in the desert! Form a base on the seafloor! Maybe even the moon!
(Rewards: Climate controlled environments technology understood, research options unlocked)
[ ] Research Greco-Roman Terraforming
DC 100
You did some more research into Stanley's notes on terraforming, and despite being entirely in an odd dialect of Greek, you managed to discern a bit of information. This is terraforming in the most literal sense- literally moving earth. Unfortunately it doesn't seem as if Stanley cracked the whole 'modify the environment to form a climate' thing just yet, but still… putting up a volcano in a short amount of time is a rather impressive feat.
(Reward: New Stewardship options unlocked)
[ ] Research Flubber Power
DC 100
Flubber offers a path to clean and cheap energy, and while it's not actually limitless, the upper limit is so high that it might as well be. The only problem is that the majority of the world thinks that Hawaii was destroyed in a prototype Flubber power plant explosion, and with the "tragedy" still recent in memory, you're going to face a lot of public backlash for rolling out a power plant.
(Rewards: Massive public opinion decrease, power problems for all of your territory removed, Technor's 'Power Hungry' malus removed)
[ ] Research Flubber Antigravity
DC 90
It turns out that if you vulcanize Flubber and apply an electric current to it, the resulting substance can produce exceptionally stable gravitons. It might be possible to exploit this and produce effective antigravity technology, though of course you'd have to get past the public opinion of the substance.
(Reward: Flubber Antigravity technology unlocked, significant public opinion decrease)
[ ] Research Flubber Weather Modification
DC 90
Flubber is an impressively versatile substance. Your lab monkeys have found that it serves as a near-perfect nucleation site for water droplets, meaning it is capable of producing seemingly miraculous rainfall and cloudcover in all but the most arid regions more or less on demand. Your boys even think they can manipulate its structure to break down after several months, meaning there's little concern of it becoming a pollutant. If you can manage to get this together properly, the benefits would be obvious- just think of all the dramatic storms you could pull together at a moment's notice!
(Rewards: Weather modification technology unlocked, significant public opinion decrease)
[ ] Large Herbivore Domestication
DC 110
You were a bit surprised that Jumba didn't leap onto this immediately, but you suppose there's only so many hours in a day. Not necessarily 24 since he comes from another planet mind you, but still, a limited amount. Bring your dino-studies to the next level by researching the big boys.
(Reward: Large Carnivore Domestication research action unlocked, Dinosaur Weapons Platforms action unlocked, ??? if Dinosaur Park established)
[ ] Environmental Adaptations (Dinosaurs)
DC 130
You may have brought them back from extinction, but as they are now, dinosaurs simply aren't suited for every situation. Minor adjustments to their DNA will change that, allowing you to make specialized dinosaur strains and subspecies for whatever comes their way! Floods, droughts, cold weather, or bullets! Where one dinosaur subtype fails, another will prevail!
(Reward: Increased effectiveness of dinosaurs in combat. Miscellaneous benefits in other areas.)
[ ] Search for Magical Individuals
DC 90
There's got to be other people out there who know how magic works. Now that you're sure they're not ALL quacks, you should try to see if you can find anyone who can actually be of use to you in magical tasks. Your knowledge of magic is a bit limited at the moment but hey, that's why we're looking.
(Reward: Occult hero units available for hire)
[ ] Summon Demons
DC 70
So, now that Janna has ticked 'Summon a Ghost' off the magical bucket list you've just now learned she had, the next thing in line is apparently 'summon demons'. She claims Tom 'doesn't count'.
What could go wrong?
(Reward: ???)
[ ] Summon Celena the Shy
DC 100
The Vagabond Ninja somehow managed to luck into summoning one of the ancient Queens of Mewni to do a tarot reading. She apparently likes you enough that she told Janna how to do it again.
(Reward: Celena the Shy performs another Mewberty Spread, ???)
[ ] Study the Crystal Key
DC 50
You've obtained a tiny crystalline key with the power to travel between universes; one made by something called Fluppy Dogs Flux Dogs. Right now it can only open a random one-way portal for a minute or so, but you just know once you know how this thing works you can use it as a springboard.
(Reward: Other-Dimensionator DC reduced by 60.)
[ ] Form a Coven
DC 115
At some point, it might be a good idea to create some sort of organized structure to your various spellslingers. As is, you're doing things pretty bespoke. Throw together a coven, or a circle, or a bogwarts, or whatever you call an organized group of mages.
(Reward: Second Occult action unlocked, Court Wizard council position unlocked)
[ ] Study Dance Magic
DC 120 (Must assign hero unit, DC heavily modified by the relevant unit's capability for Dance)
So, apparently there's some sort of artifact in Feldrake's stash that relates to Dance Magic. You are uncertain of the value of Dance Magic, but far be it from you to question the value of a good musical number.
(Reward: ?????)
Quest Actions
[ ] Continue the Feldrake World Tour (Part 2 of ???)
Feldrake's map contains an extensive listing of dozens of locations across the world, each filled with magical items, monsters, and other assorted neat things that Feldrake seemed to think would help an aspiring world conqueror. It also seems like Donald might be at one or another of these places. It will likely be a long and winding road, but there are goodies along the way. And hey, at least this World Tour won't be a paper-thin excuse for half a dozen low-quality backdoor pilots.
Next on Feldrake's list is: "Some place in Norway."
Personal Actions
[ ] Browse Online for Interesting Stories
Sure, most of what you find online is crap, but you might just stumble across something that'll end up being useful. Whether that's a rumor that will pan out, an online blueprint, or just the next popular viral video is all up to chance.
[ ] Start Writing a Musical
You've written a couple musical numbers in your day and you've got a penchant for showtunes. Put them all together in a glorious musical that can actually be performed on Broadway, assuming they forgive you for what happened back in '11! (You gain +40 to the first roll you make on this action.)
[ ] Tinker with your Inators
No matter how big your evil schemes get, you will always have time for the creations that started it all. If you choose to roll on the inator table, you can roll twice and choose an inator.
[ ] Chat with the Bossman
Your employees are valuable resources in the pursuit of evil. You should see how they are doing. Choose a hero to spend time with. That hero gains a +10 to loyalty for the next 3 turns. This option can sometimes also lead to learning more about your chosen hero, possibly granting new traits or events.
[ ] Do some introspection about Norm
Your feelings on Norm are more complicated than you thought. Is he your son? Are you comfortable with that? How are you supposed to be treating him? Is he even really sentient? You've given him a lot of upgrades over the years, but you never remember instructing him to call you father.
The results of this action may change depending on your understanding of Artificial Intelligence.
[ ] Fire an Employee
-[ ] Specify a Hero
As much as you hate to say it, not everyone is cut out for the DEI lifestyle. If you have an employee who isn't helping, is falling behind, or just isn't worth the salary anymore, you can choose to let them go. This may upset them, but you gotta do what you gotta do.
(Reward: A single hero unit leaves your organization.)
[ ] Clean out Your Rolodex
Wow, have you been letting this get out of hand. You should really clear out your contacts list of any superfluous notes. Heck, The Pack was still in there, somehow.
(Reward: Vote on up to three potential hero units to remove from your rolodex.)
[ ] Tell Shego you Broke Reality
Well, uh. This is gonna take some doing, both to convince her you're serious and convince her not to kill you. But the alternative is just letting whatever happens… happen.
Oh! And you can probably also inform her that the drug ring she thought she dealt with totally pulled one over on her, and is still operating.
...This won't be a fun conversation.
[ ] Inform the Zaibatzu you Broke Reality
You could also inform the various Zaibatzu leaders you've established a rapport with, if you have the bandwidth. They're not quite on the personal level of interaction you have with Xanatos or Shego, but you could still tell them if you want their next sixty days to not be full of explosions.
[ ] Send CJ to look into DoofOS
It's not quite what she was made to do, but… okay, no, this isn't what your admin bot was made for at all. But CJ probably knows your systems better than any other bot on the server, so you could technically send her to look into the problems. This seems a bit risky though, especially if you send her out without support.
[ ] Hire the Dickens Detective Agency
The Dickens are willing to work for you, hooray! Their services don't come cheap, and you'd probably want to be careful about sending them on any 'eeevil' missions. But if you pay them, their expertise will give you a free Intrigue action, and a hero to do it. You're really starting to develop a rapport with them.
-[ ] For a small (-2) income decrease, a lower level member of the Dickens family will come to aid you for a turn.
-[ ] For a medium (-5) income decrease, a veteran member of the Dickens family will aid you on an action, and likely bring some of their immediate family as well.
-[ ] For a large (-7) income decrease, the Commodore himself will complete your appointed task, and bring his entire dynasty with him.
[ ] Brew a Potion
Time to put that alchemy skill to good use! And hopefully not explode. Unless you want to make an explosion potion. Then that'd be expected.
(Reward: List of potions to choose from; one created.)
[ ] Activate Automatic Potion Brewer
Oooor, you could just let the machine do it for you. So convenient!
(Reward: Two random potions created!)
[ ] Give a project your 'personal attention' (3 personal actions)
- [ ] Write In:
Spend all your free time on ensuring a project goes off as smoothly as possible!
[ ] Do some home gardening
Sure, all the Japanese maples make the place look different from back in Spoonerville, but the concept is still the same, right? Do some gardening, take a load off, and maybe grow some food that isn't produced in a vat.
[ ] Finish your degree online
The incident at the X-Games pretty quickly put an end to your plans for a degree. Fortunately all sorts of colleges offer online degrees now, and you've got just enough time to try and finish one! Not only would this make you feel better about yourself, it might have some actual effects on your job, too! Must be completed three more times to obtain your degree.
[ ] Find Mickey
Mickey has dropped off the grid recently. Donald has too, but at least you know that he's off traveling the world with a 'goddess of adventure' or something. While you got a Christmas card from the both of them this last year, you're not sure where Mickey is, exactly. Now that your living situation is a little more secure you can devote some time to finding your old friend.
[ ] Look into Pete
Your old... well, maybe 'friend' is pushing it. Neighbor? Your old neighbor has dropped off the grid as well without so much as a goodbye. While that does sound like him you're sure he'd at least give you a call to gloat about something, but so far there's been no communication. Take a look into what he's doing now that his car dealership is long gone.
[ ] Work for Dr. D
-[ ] Which project?
[ ] Get an apartment
Temujin is now fluent in English, but he's not accustomed to the way the modern world works. He can work on changing this one bit at a time. Finding a place of his own to live is a good start.
[ ] Study history
Temujin has missed hundreds of years of history since he was revived and only touched upon the barest of basics in his studies of the English language.
[ ] Study science and technology
Technology has advanced an incredible degree since the 13th century. Maybe, with enough effort, Temujin can understand all the intricacies of modern tech.
[ ] Aid your Descendant
-[ ] Which project?
[ ] Personally oversee ACME product testing
While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.
[ ] Set up a trap
If there is one thing you and Doof have in common, it is a love of trapmaking. Why not throw together some sort of impressive imprisonment and see what comes of it?
[ ] Look through ACME's records
AMCE as a corporation has records going back even longer than you've existed, starting as a minor joke company and blossoming into the primary supplier of Toon goods before the murder of Marvin Acme and the dark days of Mr. Chairman. Take a look through that storied history and see what ELSE you can find.
[ ] Work for the Bossman
-[ ] Which project?
[ ] Take an acrobatics course
You may be… getting on in years, but that doesn't mean you can't still try for your true passions! Dreams don't have an expiration date. But life does, so better get cracking.
[ ] Reorganize OWCA
It... it hurts you to say it. It really does. But if OWCA's going to be... working for Doof, then you need to make some serious changes to how you organize missions, how you decide what's worth fighting, and where you base yourselves out of. It's high time you get yourselves out of the same building as those muffinheads.
(Reward: 150/250)
[ ] Watch El Matador de Amor
Doofensmirtz introduced you to it a few months ago. It's a guilty pleasure.
[ ] Work for Doctor Doofenshmirtz
-[ ] Which project?
[ ] Complete a Mission for the Government
At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.
[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.
[ ] Spend time with the Toons
Now that Doof knows about your love of all things zany, there's really no reason to keep your investment secret. Start building a rapport with those lovable characters, the Toons.
[ ] Reach Out to Fredzilla
You decided to mention the superhero known as 'Fredzilla' to the Good Doctor during your report on San Fransokyo, and you're still trying to decide if that was a mistake or not. Doofenshmirtz has apparently gotten it into his head that 'such a clear source of heroism would be a valuable foil for my employees' and that he would enjoy 'subverting the heroes of the world into performing as his 'foxpaw' (sic) against competing villainy'. The kid ties your head in knots and can't seem to decide if he's a genius or an idiot, but you must admit there is a spark of… something, about the boy. He all but invited you to reach out, even if the specifics promise to be… migraine inducing.
[ ] Work for the Good Doctor
-[ ] Which project?
[ ] End your obsession with platypodes
Norm's internal circuitry is still based around a single, fundamental, platypus hunting core. This limits his usefulness in non-platypus related areas. Attempting to rewire your own circuits is a dangerous activity, but Norm is determined to be the best Norm he can be. The better your AI technology is, the more likely this is to improve things and not make them worse.
[ ] Follow Father around
Norm's desire to help and please his creator knows no bounds. Practically, this means he spends a lot of time just watching you. He may end up helping you with whatever you're working on at the time, or even learn a thing or two from you.
You're putting a moratorium on this. Norm's been creeping you out by showing up in the oddest places just to stare at you.
[ ] Try to become a Real Boy
Norm's most fervent, secret desire is to be a real boy. Maybe if he wishes on a star hard enough, it will come true.
[ ] Work for Father
-[ ] Which project?
[ ] Search for Donald
Just because you found a brilliant lead on where Donald might be doesn't mean you should stop looking everywhere else!
[ ] Train with your Instructor
The kindly old man you found seemed to pick up on the basics of Kung Fool in a surprisingly short amount of time, and to make matters better, he's got a few moves of his own to show off! Spend some time training with him and see what more he can do for you. You bet he could teach you all kindsa stuff!
[ ] Make Sandwiches
You're going through them at an alarming rate. Better build up a backlog!
[ ] Help the Pharmacist
[ ] What project?
[ ] Manage Bueno Nacho
Your civilian identity has been Bueno Nacho's top performing manager for six years running, and you're not about to rest on your laurels just because you're the only manager in existence right now.
[ ] Try Talking to Shego
Somewhere, deep down, you know your sister has some good in her. Somewhere. Deep down. Maybe you can find it!
[ ] Do Good Deeds
Say the line Hego
[ ] Work for your evil boss
-[ ] Which project?
[ ] Psychoanalyze
The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!
[ ] Which employee?
[ ] Build a giant robot body
It's been too long since you've had some time to make a bigger body for yourself! Use your free time to construct a body worthy of TECHNOR, THE MECHANICAL MAN!
[ ] Build giant robot arms
Your robot body can't very well get anything done without arms, now can it?! Devote some time to constructing the arms!
[ ] Build giant robot legs
How can your giant robot stomp all over your enemies without legs?! Floating robots just don't have the same impact!
[ ] Work for Dr. Doof
[ ] What project?
[ ] Bond with Dad
Ever since that Road Trip back in senior year, Max has made it a point to occasionally spend time with his dad. He's a real Goof, but he means well, and a little bit of boring fishing every now and again is a small price to pay. Just NO MORE POSSUM PARK. This will make Goofy very happy.
[ ] Go to see a Powerline concert
Getting to be on stage with Powerline was the highlight of your high school experience. Powerline has had an unexpectedly long shelf life for such a gimmicky act, so why not check out one of his concerts again? Who knows, he might even remember you.
[ ] Play some video games
It's been awhile since you took some time for yourself, and this year has been a pretty good one for video games so far. Use some of your paycheck to purchase a nice new gaming rig and have some fun.
[ ] Visit Spoonerville
It's been years since you've been back to your hometown, and while you can't say you loved the place it still holds a lot of fond memories. Why not take a couple days to visit the place, see what all your old neighbors have been up to, and maybe get a burger or two along the way? Dad would certainly appreciate it.
(Reward: 89/150)
[ ] Work for the Doof
-[ ]Which project?
[ ] Look into wayward supers
You understand the tactics involved in finding supers that shy away from the limelight. There are limits to how far you're willing to go in order to uncover a super that doesn't want to be found, but your talents might do some good. Finding a villain who needs to be stopped or a hero at the end of their rope. You'll monitor the news for anything of note and report back to Doofenshmirtz.
[ ] Reinforce Kronos Corp contacts
There are still people in Kronos… sorry, Olympia that know you, and that means there are levers to be pulled.
[ ] Recruit new talent
Dr. Heinz has a lot of contacts that he hasn't followed up on. Take the liberty of following through on a few of them and hire some new talent. (Recruit one random hero from the rolodex if a number greater than 50 is rolled.)
[ ] Recruit at an SFIT Career Fair
The San Fransokyo Institute of Technology is the premier technical institute in California, rivaled only by the juggernaut of West Coast Tech. They are known for top of the line education and research producing wonders from the artificial brain to the world's first commercially viable lighter-than-air turbine. It is also known for the sheer number of graduates using their skills to enter the Cape scene, for better or worse. Thanks to a chance meeting with Dean Granville, you have an in to the best of the best's awkward formative years. You could get all sorts of valuable resources here; HATEBAGEL recruits, networking opportunities, or maybe even something better. It's like a gashapon, but with entire people.
[ ] Work for Dr. Heinz
-[ ] Which project?
(Vanessa has a +10 to all personal rolls until she starts college.)
[] Learn Capeiora
Or Karate, or whatever it is Genghis Khan does. He managed to make your dad buff, so he must be onto something. Besides, it can't be that hard, right?
[] Get involved at school
Not like, in class, or anything; school's always been super easy anyways. Something like a club. Try something knew, make some friends that aren't your dads employees for once. Maybe theatre?
[] Watch the Eggheads
Plus side of being daughter of the CEO means you get to see all kinds of restricted things. In this case, it means you're allowed to bring popcorn to the prototype testing sessions DEI is constantly running. It's always fun watching things explode, on purpose or otherwise. Who says science can't be interesting?
[] Help your weird ghost uncle move in
Because, you know, magic is real and in the family, apparently. Isn't it a tradition or something to greet family when they move in? Eh. The point is, you need to know enough so that Janna can't drag you into another weird demon summoning thing. Sure, Tom seems nice and all, but you're pretty sure not all of demons are like that.
[] Retake the SAT
You are going to college this year, after all. You did ok last time, but you can keep trying. Maybe you… should.
[ ]Work for dad
-[ ]Which project?
[ ] Bother Doof
Your new 'evil' boss is, and this is saying something, the weirdest person you've ever met. You're now absolutely sure you want to both troll him mercilessly and just stare at him for a few hours.
Locked
[ ] Prank your Coworkers
Ancient Mongolian warlords. Stuffy secret agents. Pompous supervillains. Exasperated interns. DEI is a smorgasbord of potential targets. This is gonna be fun.
Locked
[ ] Study magic with Feldrake
You can't remember the last time you sat down to study anything, but circumstances have changed. You need to be ready for the worst.
[ ] Study the Manual of Witchcraft and Alchemy
You got this cool book at the auction for the low low price of absolutely free, and it's just brimming with all sorts of dark magic and secrets. Take some time to give the thing a read and see what more you can learn.
[ ] Commit Identity Theft
The Devil was dumb enough to put his signature right under the 'About the Author' section, and you've been practicing it for weeks. Now that you can forge Lucifer's name, you can think of all sorts of cool things to get up to.
[ ] Work for Brocamas
The king of dirty money has a lot of work that needs doing, and he needs clever young youths to do it for him. Sometimes, when things fall off trucks, their owners come back. And there might be a misunderstanding. You know?
(Reward: Possible further contacts in the Magus Bazaar, Janna may obtain new magical items)
Due to the events of Twelfth Night, Janna must either take a National Action that takes place in New York City, or take the following personal action.
[ ] Spend time in NYC
[ ] Do Stuff for the Doof
-[ ]Which Project?
[ ] Experiment!
Your evil Experiments are to being a scourge across entire spiral arm! Tinker in your workship and see what abomination you may create next!
Depending on the results of the roll, something great or terrible could come of this. Think of it as a second Inator roll weighted towards chaos. Recent events have made this slightly more likely to end well.
[ ] Visit Graceland
GalFed nanny police were never letting you visit home of King! Well they cannot stop you anymore, can they? May as well be taking the beanstalk too.
[ ] Talk with fellow evil scientists
Your employer seems to know the importance of Evil Science. In fact, he has entire oddly named organization devoted to it! It should being time to share your genius with them. Who knows, perhaps they will not be being idiot country bumpkins.
[ ] Study odd scrolls
Silly evil scientist CEO accidentally left primitive data storage units in your lab other day with notes on ridikulus mythological creatures. You should probably return to hi…
Hey now. That is being interesting.
[ ] Work for fellow Evil Genius
-[ ] Which project?
[ ] Instruct your Coworkers.
Being ze smartest person in the room is exhausting. Zankfully, you haf years of experience in pedagogy to fall back on, and plenty of udda people to teach ze joy of knowledge.
-[ ] Choose a hero unit
The benefits of this roll will change depending on the aptitude and temperament of the hero unit, as well as how much of a difference there is between Ludivine's stats and theirs.
[ ] Repair the Martian Robot
Ludwig may haf gotten ze Bootle Beetle when you separated, but you got ze robot! Right now though, he's not good for much of anyting udda dan some light housework. Thankfully, you just happen to be a genius!
[ ] Work for Dokta Doof
-[ ] Which project?
[ ] Work on excavation tech
You had a pretty good thing going before you were forced to scrap it all, lest your technology fall into enemy hands. Now that you've been let out of villain jail on work release, you might gain some points with your boss by drafting up some plans for your rapid excavation technology. He'll still have to figure out how to decipher your notes, but at least it'll be a gesture of goodwill.
[ ] Build backup tunnels
You've still got a few antborgs left over, hiding out in your lowermost warrens. You could direct them to build an escape route out of the city, just in case the worst comes to pass. You're not keen on the idea of running away again, but with all the crazies around it's better to be safe than sorry.
[ ] Hang out with Janna
It almost feels natural to talk to a person.
Due to the events of Twelfth Night, Lizzy must either take a National Action that takes place in New York City, or take the following personal action.
[ ] Spend time in NYC
[ ] Work for the Pharmacist
-[ ] Which project?
[ ] Look for a ninja master
Your last master was a fraud, and while Dr. Doofenshmirtz seems to be wise, he may not have quite as much knowledge in the field of magical ninja arts as you were hoping for. You should go out and seek a skilled master to study under!
[ ] Look for a worthy opponent
It's been too long since you've sworn vengeance on someone. Find a worthy opponent so you can find something to drive you to even greater heights!
[ ] Train the Vagabond Ninja
They're not exactly up to par with what a competent employer would expect. You should really get on that.
[ ] Work for Master Doofenshmirtz
-[ ] Which project?
[ ] Custom Design
You can design or upgrade a unique vehicle for another person, factoring in and accounting for their strengths and weaknesses. Good for missions abroad and action in the Tri-State Area.
[ ] Which hero?
[ ] Work on Personal Projects
While DEI has given you all sorts of new opportunities, and Doofenshmirtz certainly doesn't seem to be limiting your ability to do what you love, you have your own ambitions you've always wanted to work on.
[ ] Spend Time with Coworkers
Get to know your new colleagues in the DEI think tank and the various unique individuals Doofensmhirtz has attracted to his company.
[ ] Work for Dr. Doofenshmirtz
-[ ] What project?
[ ] Spread Chaos
See what mischief can be made somewhere other than your new home.
(Reward: Trouble caused for someone you don't like.)
[ ] Set off Fireworks
It's like Spread Chaos, but with less steps.
[ ] Train Janna
She's impressed you. And also, maybe, you want to get her back a bit. See if you can give Janna a few pointers on… creative uses of magic.
Due to the events of Twelfth Night, Kitsune must either take a National Action that takes place in New York City, or take the following personal action.
[ ] Spend time in NYC
[ ] Work for the Odd Apothecary
-[ ] Which project?
[ ] Study Kronos AI
Wendy's never had the chance to see what makes an Omnidroid tick before. Since she's going to be working on improving the field of robotics as a whole, it behooves you to have her caught up on what the competition is doing. Oddly, she seems quite familiar with Funtelligence work.
[ ] Study a Robot
You have several unusual robots on staff, at least one of which might be sentient. Who knows what Wendy could uncover in figuring out how that… you know, happened.
-[ ] choose a robot
[ ] Upload more on Buzztube
Wendy may be a real scientist at last, but she still cares a lot about her work educating children. She doesn't need to keep the videos flowing anymore to put ramen on the fold-out table, but she doesn't want to leave her Woweroos behind either! Put out some more good content to help the kids of tomorrow learn to love science.
[ ] Offer Beginner Science Lessons
It's not that your job doesn't pay well. It does! Way, way better than before. But you do miss the satisfaction you get from seeing kid's faces light up about science. You can handle a couple of tutoring sessions a week.
[ ] Work for Doctor Doof
-[ ] Which project?
[ ] ???
???
[ ] Work for Doctor Heinz Doofenshmirtz
-[ ] Which project?
[ ] Design a Lair
-[ ] Write-in a hero unit
Lairbuildin's what you do. And you're darn good at it. Seems like this Doofenshmirtz has a whole mountain of characters who could be doin' with their own private workspace.
Costs 1 income.
[ ] Work for the Supervillain
-[ ] Which project?
[ ] Rule the Underworld
You're the prince of an entire dimension. You have stuff to do, as much as you wish you didn't.
This action will automatically be taken at least 3 turns per year.
[ ] Search for Star
You've never really had much luck before but apparently she was seen recently!
Due to the events of Twelfth Night, Tom must either take a National Action that takes place in New York City, or take the following personal action.
[ ] Spend time in NYC
[ ] Work for the Weird Guy
-[ ] Which project?
[ ] Organize your Workstation
You have a system. A place for everything, everything in its place.
Considering there are Toons in the building, that place may need to be bolted down.
[ ] Practice Mindfulness
Gardening, Knitting, Tai Chi, Model Trains. Your hobbies allow you brief respite and control away from the insane chaos of the world around you. If there's one thing Doofania has done, it's convince you that your worst fears were right all along. Hopefully not including the one about public speaking in your underwear.
[ ] Obsessively Check San Fransokyo Cape News
It's nothing, really. You just… really like Bluff Dunder. That's all. He has a very soothing voice, okay!?!
[ ] Work for your employer
-[ ] Which project?
[ ] Train with Macbeth
The demon is still out there, and Janna's prophecy indicates that she's going after Star next. Macbeth seems to have some sort of relationship with her- exactly what, you're not sure- but he's offered to teach you all her tricks and the best way tokill her. Spend the next few months training so you don't have a repeat of what happened in New York.
[ ] Train with the Vagabonds
Through some inexplicable coincidence, it would seem that Doofenshmirtz actually has some people in his employ who practice the same esoteric martial arts that you do. You hate to say it, but maybe you could… learn something?
[ ] Search for Star
She's out there.
[ ] Work for the Deranged Lunatic
-[ ] Which project? (Note that if assigned to an action or quest unrelated to his own focus of finding Star and stopping Toffee, Marco will cost 1 income.)
[ ] Tend your goozim menagerie
The spiteful balls of fur and hatred made the trip across the Atlantic intact. You're not sure whether you're relieved or disappointed, but they seem to be even angrier than usual. Better take a look at them.
[ ] Watch El Matador de Amor
Your descendant introduced it to you on the magic picture box. It's got a surprisingly compelling narrative, and that one episode with Ponce de Leon had you on the edge of your seat.
[ ] Create Meatlings
Potted meat is one of the most evil substances known to mankind. Surely you can commit all sorts of heinous acts with the stuff once a little black magic is introduced! Apparently potted meat is a little harder to come by these days, but you know the recipe. This will definitely go better than last time, you're sure of it.
[ ] Work for your descendant
-[ ] What project? (As a reminder, Malifishmirtz cannot be sent on any quests or work on any National Action that would require him to leave the city limits.)
L.O.V.E.M.U.F.F.I.N.
[ ] Work on an extra action?
[ ] Write In
Overclock Technor?
This will give Technor access to his full stats for this turn, but raise the DC of all non-Technor National Actions by 5.
[ ] Overclock Technor
[ ] Don't overclock Technor
Activate an Inator?
[ ] Activate an Inator
[ ] Don't activate an Inator
Assign an Item
Swap around who has what. Heroes will use items to the best of their ability and judgement.
[ ] Lord Feldrake (currently assigned to Janna)
-[ ] to whom?
Feldrake will only accept reassignment to someone with a higher Occult or better evil credentials.
Potion of Fire Breath (currently unassigned)
-[ ] to whom?
Single use item
[ ] Avatar of Feldrake (Currently unassigned)
-[ ] To whom?
Assigning this item will take up the assigned character's turn
You may only assign this item to a character with an Occult score
[ ] Ruby Wings (currently assigned to Vanessa)
-[ ] To whom?
[ ] Jī Talisman-Telekinesis (Currently assigned to Dr. Doof)
-[ ] To whom?
[ ] Amur (Currently assigned to Kitsune)
-[ ] To whom?
[ ] Yang Talisman-Dream (Currently unassigned)
-[ ] To whom?
There will be a twenty-four hour moratorium on voting.
The demon is still out there, and Janna's prophecy indicates that she's going after Star next. Macbeth seems to have some sort of relationship with her- exactly what, you're not sure- but he's offered to teach you all her tricks and the best way to kill her. Spend the next few months training so you don't have a repeat of what happened in New York.
I'm still of the opinion Robo-Rodgers should be created for the betterment of mankind, and hopefully as an ambassador hero-unit to Drossel. Star Botterfly is an excellent choice though, because she would love to be a cool ACME fighting robot tbh. Pre-requisite will be, you know, finding Star BUT HEY! We're already doing that!
I would personally like to translate Drossel this turn. Crit Success might let us communicate back as well, that'd be neat
As much as you hate to say it, not everyone is cut out for the DEI lifestyle. If you have an employee who isn't helping, is falling behind, or just isn't worth the salary anymore, you can choose to let them go. This may upset them, but you gotta do what you gotta do.
(Reward: A single hero unit leaves your organization.)
So with reality broken, I think its in our best interest to take all of the low hanging fruit. Maybe even take the company retreat option so our heros can do more this turn.
He had made a bargain with the devil or just about.
The realization had slowly solidified in Hego's mind during the flight from Reno and that had doused his burning fury. Not his disappointment and certainly not his resolve. He had always known that working for a supervillain would be a risky endeavour, even if he hadn't realized quite how risky.
His every heroic instinct screamed that he was playing the game by the villain's own rules. The traditional solution to that would be to flip the game board and punch him in the face as hard as possible.
A comforting thought, but not a practical one. He would have to keep being subtle about this, he knew, even if that was not his forte.
What he found upon his arrival only confirmed that idea. Even with Doofenshmirtz out of town, his minions had managed to decisively beat back the invasion, capturing the would-be conquerors and routing their forces, with the new volcano in the center of the city as the only remaining evidence of the whole incident.
Even the citizenry had recovered from the situation with remarkable aplomb. Little wonder. Those who lived under the corrupting shadow of Doctor Doofenshmirtz had grown used to the bizarre and the unusual and they would swiftly return to what passed for normal in this city. With the prompt resolution of the crisis, the news networks would soon forget about the abortive invasion of "Doofania", particularly with the ongoing events at the Sands Casino in Las Vegas.
Was that the doctor's doing, too?
It seemed almost too much to believe. Could he have engineered the downfall of a powerful rival and defeated two other supervillains in the same day, almost as an afterthought? Was his seduction of Shego part of the same scheme? Had he ensured that Hego would be away from Danville to deny him the opportunity to reconnect with his heroic roots?
The very idea seemed almost inconceivable. Even imagining a mind armed with such twisted brilliance was daunting.
But it was thrilling, too! Whatever the truth, there was no denying that this was nothing like facing the same old villains in Go City. His "boss" stood far above the likes of Aviarius or the Mathter.
He was a superior breed of villain and his downfall wouldn't come through the usual exchange of punches.
Hego hadn't realized when he had committed to this course of action, but he now knew that the last few months had been building towards something.
He would stay. He would play the game, continue this dance of shadows and bide his time. The right moment would come and then... true glory or total defeat, those were the only options left for him and the vile Heinz Doofenshmirtz!
Hours later, back at DEI HQ, he found himself once more face to face with the man who had so consumed his thoughts.
"Well, you seem to have handled the talks well enough. Good job, Hego!"
"Thank you, sir. And I appreciate your listening to my thoughts regarding their workplace culture. If we could..."
"Too soon," said Doofenshmirtz, his unlovely features twisted into a grimace of displeasure. "If I had a good replacement lined up, we could consider removing Huph. Since I don't have anybody like that, we are stuck with their current management for the time being. I'll lean on Huph and we can see if things improve, but there is only so much I can do without outright kicking him out."
"That's a shame."
"Yeah. That kind of boss is the worst. Have I ever told you about my first job back in Drusselstein?"
The tale that followed was long, off-putting and made the hero feel a pang of pity for the young boy who had been forced to rent the equipment for his first job as a goozim shearer, only to be fired after one of the animals ate the shears. It did not change what the young boy had become, but Hego knew that having a merciful heart was just as much a part of being a hero as dashing good looks or knowing how to throw a punch.
He had always felt that there was a hope of redemption even for the most wicked souls.
After the meeting, Hego went back to his usual duties as manager of the last Bueno Nacho restaurant. Danville to Middleton was a terrible commute, but the flat that DEI had arranged for him was a lot nicer than his old one and he got to enjoy it during several weeks of relative normality. Business was particularly poor during late fall and winter, so other than Ned being Ned he had plenty of time to plan his next moves.
He failed to achieve anything significant, unfortunately.
He tried to warn Shego about the danger she was in, but she kept hanging up when he called and she never replied to his e-mails. Trying to reach her through Mego was a failure, too. He had been particularly testy, ever since he had learned that working for the doctor paid a lot better than his current position in the Drakktech mailroom and when Hego had refused to try to get him a job he had even said some really hurtful things.
Not that Hego had any plans to budge on the issue. Endangering himself was one thing, but he refused to put yet another of his siblings in the line of fire.
He made plan after plan after plan, only to eventually discard each and every one of them after discovering flaws that he had overlooked at first.
And then, shortly after the beginning of the new year, he found that Doofenshmirtz had earmarked him for a special project once more. The doctor asked him to arrange a company retreat, leaving the location and details up to him. Hego had never organized anything quite like it, but it represented a new opportunity to deplete the villain's financial resources and readily agreed.
After a few hours, inspiration had struck and within a couple of days he had organized at quite considerable cost a company retreat in one of the fanciest, ritziest resorts in lovely Acapulco, Mexico. When he told the boss, he seemed delighted in spite of the costs and commented that he planned to invite all the ranking members of his organization to the retreat.
Hego found himself sharing the excitement for a very different reason. This was an amazing coup that he had just been served in a silver platter. The villain had finally, finally missed a step and soon Hego would know the identities of all his lieutenants and head minions.
So here's the options and allocations that maximise success judging by my calculations
-[][Martial] Perform Supervillainy DC 85
--[] Genghis Khan (CoS 98%)
-[][Diplomacy] Reach out to Shere Khan DC 55
--[] Goofy (CoS 96%)
-[][Diplomacy] Reach out to Evelyn Deavor DC 65
--[] Wendy Wower (CoS 82%.)
-[][Stewardship] Construct Doppleganger Body DC 70
--[] Wasabi (Cos 96%)
-[][Stewardship] Collaborate with Smart Mart DC 70
--[] Alan Bradley (Cos 83.03%. Can be swapped out with Janus Lee)
-[][Stewardship] Improve Recycling Programs DC 45
--[] L.O.V.E.M.U.F.F.I.N. (CoS 87%)
-[][Intrigue] Infiltrate a Hotspot
--[] Las Vegas DC 75
---[] Dickens Detective Agency (CoS 97%)
--[] Zootopia DC 70
---[] Agent Russ (CoS 90%)
--[] Cape Suzette DC 65
---[] Mirage (CoS 84%)
-[][Learning] Research Exotic Vehicles DC 85
--[] Ludivine Von Drake (Cos 97%) (Can be swapped with Decentralization presuming that it isn't a mistake)
-[][Learning] Large Herbivore Domestication DC 110
--[] Dr. Jumba Joobika (CoS 98%)
-[][Occult] Study the Crystal Key
--[] Malifishmertz (Cos 93%)
The first step to creating a robo-doppelganger AI is creating a profile of the target. All their little nuances that make them them- what are their likes and dislikes, their voice, their inflections, the way they think and act? It's no small feat, but nobody ever said creating a robotic duplicate of someone would be easy.
-[ ] Who do you psychologically profile? Living people will be easier than dead ones, and volunteers will be even easier.
(Reward: Doppleganger of a specific person 50% done; Build physical doppleganger action unlocked)
Ok, so, bad news. Even with Personal Attention, we basically have a 73% chance of success on fortifying DoofOS, and even then, we still could get critted on.
Ok, so, bad news. Even with Personal Attention, we basically have a 73% chance of success on fortifying DoofOS, and even then, we still could get critted on.
The following national actions are available.
[ ] Assault a Rival (Factions in New York only)
-[ ] Xanatos
-[ ] The Morganians
-[ ] The Magus Baazar
[ ] Perform Supervillainy
[ ] Reach Out to Magical New York
[ ] Form a Research Agreement with Xanatos
[ ] Try to Collaborate with Xanatos on an Issue
[ ] Infiltrate a Hotspot
-[ ] New York City
[ ] Conduct Corporate Espionage
-[ ] Xanatos Enterprises
-[ ] Gen-U-Tech