[] Plan: Everyone's a Critic(al)
-[] National Actions:
--[][Martial] Perform Supervillainy (Ludivine von Drake) (82% w/ XP)
--[][Diplomacy] Recruit from your rolodex: Go Go Tomago (Goofy) (92% w/ XP)
--[][Diplomacy] Reach out to Shere Khan (Janus Lee) (99% w/ XP)
--[][Stewardship] Company Retreat (Wile E. Coyote, Genius) (91% w/ XP)
--[][Stewardship] Improve DoofOS Security (Alan Bradley) (53% w/ XP)
--[][Intrigue] Investigate the Death of Alonso Hawk (Agent Russ) (56% w/ XP)
--[][Intrigue] Infiltrate a Hotspot: Cape Suzette (Mirage) (95% w/ XP)
--[][Learning] Research superpowers (Dr. Jumba Jookiba) (99% w/ XP)
--[][Learning] Study the SHV 20905 Plans (Wasabi) (99% w/ XP)
--[][Occult] Study the Crystal Key (Malifishmertz) (86% w/ XP)
--[][Learning] Research exotic vehicles (L.O.V.E.M.U.F.F.I.N.) (76% w/ XP)
--[][Intrigue] Spy on your employees (Dickens Detective Agency (Large)) (68% w/ XP)
-[] Personal Actions:
--[] Doof:
---[] Hire the Dickens Detective Agency (Large)
---[] Tell Shego you Broke Reality
---[] Tinker with your Inators: Ludivine Drake
---[] Send CJ to look into DoofOS
--[] Major Francis Monogram (Reorganize OWCA (150/250))
--[] Genghis Khan (Study science and technology)
--[] Norm Prime (Try to become a Real Boy)
--[] Hego (Do Good Deeds)
--[] Dennis the Duck (Make Sandwiches)
--[] TECHNOR (Psychoanalyze: L.O.V.E.M.U.F.F.I.N.)
--[] Max (Go to see a Powerline concert)
--[] Vanessa (Watch the Eggheads)
--[] Tobe and the Vagabond Ninja (Train the Vagabond Ninja)
--[] Janus Lee (Spend Time with Coworkers)
--[] Wendy Wower (Study a Robot: Norm Prime)
--[] Roddy Blair, King of Lairs (Design a lair: Agent Russ)
--[] Marco Diaz ( Train with the Vagabonds )
-[] Quests:
-[] Miscellaneous:
--[] Don't Overclock TECHNOR
--[] Activate an Inator
What does this plan do? It passes almost all of its actions, either guarenteed or the next best thing, with 3 exceptions. 1, investigating Alfonso Hawk, which we will almost certainly want to crit if we get anywhere, and will get harder over time; critfailing it feels less bad, because without a crit success it seems unlikely we'd get anywhere here. Similarly, DoofOS upgrade has a good chance to fail, but if we don't beef up the security it's probably going to come crashing down this turn anyway. It also has some genuinely fun action, like Von Drake on supervillainy, and recruiting Go Go Tomago because when combined with Agent Russ' Personal we can BH6 Heroball up and running next turn.
Things I might want to change up:
Learning actions. I'm not completely sold on them, I'd be interested in hearing some arguments here
Dickens Detective Agency. I'm vaccilating on if we want to do spying or not, it feels like potentially a bad idea.
Personals. SOme of these I actually want, but most of them is not the result of a strong opinion by me.
Quests. Do we think we could reasonably do, say, Norway without Janna? We have a retreat this turn, so there's an argument for it, but I'd rather not fail the quest just so we could get more people on personals. Would appreciate people's thoughts.