Guys. The DC for improving the DoofOS Securit went up by 15 (125 to 140). The situation is deteriorating already, and the attacks we've already taken have caused damage. We still absolutely NEED to do that action though, or we are GUARANTEED dead on the digital front. I'll say right now I'm dismissing out of hand any plan without it. I don't trust a personal action alone to be enough.

EDIT: The Shadow Blot will be here any moment. Perhaps have Coyote build traps, or build up defenses some other way? Or do we just tank the near-inevitable crit success he'll get?
 
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25% CoF there, even with XP. On the other hand, they have like a 95% CoS on Recycling.
I can only see this making them more unloyal. After all, they want to do science not be trashmen. Assigning them to a lowish DC Learning option would solve some problems. If you have a better argument for why this is a better idea, feel free to shoot it. Otherwise, don't assign them and just fire them.
[] Plan: Everyone's a Critic(al)
This has my vote.
 
[] Plan: Everyone's a Critic(al)
-[] National Actions:

--[][Martial] Perform Supervillainy (Ludivine von Drake) (82% w/ XP)
--[][Diplomacy] Recruit from your rolodex: Fredzilla (Goofy) (92% w/ XP)
--[][Diplomacy] Reach out to Shere Khan (Janus Lee) (99% w/ XP)
--[][Stewardship] Company Retreat (Wile E. Coyote, Genius) (91% w/ XP)
--[][Stewardship] Improve DoofOS Security (Alan Bradley) (68% w/ XP)
--[][Intrigue] Investigate the Death of Alonso Hawk (Agent Russ) (56% w/ XP)
--[][Intrigue] Infiltrate a Hotspot: Cape Suzette (Mirage) (95% w/ XP)
--[][Learning] Research superpowers (Dr. Jumba Jookiba) (99% w/ XP)
--[][Learning] Study the SHV 20905 Plans (Wasabi) (99% w/ XP)
--[][Occult] Study the Crystal Key (Malifishmertz) (86% w/ XP)
--[][Learning] Research exotic vehicles (L.O.V.E.M.U.F.F.I.N.) (76% w/ XP)
--[][Intrigue] Spy on your employees (Dickens Detective Agency (Large)) (68% w/ XP)
-[] Personal Actions:
--[] Doof:
---[] Hire the Dickens Detective Agency (Large)
---[] Tell Shego you Broke Reality
---[] Tinker with your Inators: Ludivine Drake
---[] Send CJ to look into DoofOS
--[] Major Francis Monogram (Reorganize OWCA (150/250))
--[] Genghis Khan (Study science and technology)
--[] Norm Prime (Try to become a Real Boy)
--[] Hego (Do Good Deeds)
--[] Dennis the Duck (Make Sandwiches)
--[] TECHNOR (Psychoanalyze: L.O.V.E.M.U.F.F.I.N.)
--[] Max (Go to see a Powerline concert)
--[] Vanessa (Watch the Eggheads)
--[] Tobe and the Vagabond Ninja (Train the Vagabond Ninja)
--[] Janus Lee (Spend Time with Coworkers)
--[] Wendy Wower (Study a Robot: Norm Prime)
--[] Roddy Blair, King of Lairs (Design a lair: Agent Russ)
--[] Marco Diaz ( Train with the Vagabonds )
-[] Quests:
-[] Miscellaneous:

--[] Don't Overclock TECHNOR
--[] Activate an Inator


What does this plan do? It passes almost all of its actions, either guarenteed or the next best thing, with 3 exceptions. 1, investigating Alfonso Hawk, which we will almost certainly want to crit if we get anywhere, and will get harder over time; critfailing it feels less bad, because without a crit success it seems unlikely we'd get anywhere here. Similarly, DoofOS upgrade has a good chance to fail, but if we don't beef up the security it's probably going to come crashing down this turn anyway. It also has some genuinely fun action, like Von Drake on supervillainy, and recruiting Fredzilla because agent unknown (and the omakes following it) sold me on it even beyond what BH6 show already had.

Things I might want to change up:
Learning actions. I'm not completely sold on them, I'd be interested in hearing some arguments here
Dickens Detective Agency. I'm vaccilating on if we want to do spying or not, it feels like potentially a bad idea.
Personals. SOme of these I actually want, but most of them is not the result of a strong opinion by me.
Quests. Do we think we could reasonably do, say, Norway without Janna? We have a retreat this turn, so there's an argument for it, but I'd rather not fail the quest just so we could get more people on personals. Would appreciate people's thoughts.
You've messed up the CoS on DoofOS. It's a mere 53% after the DC increase. Thus, I'd recommend putting personal attention on it.
 
I'm not really great at making plans an a bit busy for that right now so I'm just going to comment on some of the Personals:

[ ] Tell Shego you Broke Reality

Well, uh. This is gonna take some doing, both to convince her you're serious and convince her not to kill you. But the alternative is just letting whatever happens… happen.

Oh! And you can probably also inform her that the drug ring she thought she dealt with totally pulled one over on her, and is still operating.

...This won't be a fun conversation.

Wow, just look at that whole description...I'm already imagining the panic and rage in the Shego Nega-verse

[] Learn Capeiora
[] Get involved at school
[] Watch the Eggheads
[] Help your weird ghost uncle move in

Learn to fight, take an interest in theatre, learn to SCIENCE and meet you ghost ancestor... Vanessa has some good stuff happening now she's motivated

I kind of like the meeting Malf idea since a high roll might lead to her helping him out a bit for my get him an assistant idea... but it would be temporary since she's heading to college soon

[ ] Study odd scrolls

Silly evil scientist CEO accidentally left primitive data storage units in your lab other day with notes on ridikulus mythological creatures. You should probably return to hi…

Was this always here? cause I kind of like the idea of Jumba making a random

[ ] Train with Macbeth

The demon is still out there, and Janna's prophecy indicates that she's going after Star next. Macbeth seems to have some sort of relationship with her- exactly what, you're not sure- but he's offered to teach you all her tricks and the best way to kill her. Spend the next few months training so you don't have a repeat of what happened in New York.

[ ] Train with the Vagabonds

Through some inexplicable coincidence, it would seem that Doofenshmirtz actually has some people in his employ who practice the same esoteric martial arts that you do. You hate to say it, but maybe you could… learn something?

Both of these options sound like they ould be pretty good for Marco, though considering the way things have gone, I favour the Macbeth option

[ ] Tend your goozim menagerie

The spiteful balls of fur and hatred made the trip across the Atlantic intact. You're not sure whether you're relieved or disappointed, but they seem to be even angrier than usual. Better take a look at them.

... how high of a DC would it be to try and get a Goozim to join OWCA?
 
[] Plan: Cautious Progress
-[] National Actions:

--[][Martial] Perform Supervillainy (Genghis Khan) (CoS: 99%, 99% w/ XP)
--[][Diplomacy] Recruit from your rolodex: Juniper (TECHNOR) (CoS: 75%, 85% w/ XP)
--[][Diplomacy] Reach out to Shere Khan (Goofy) (CoS: 97%, 99% w/ XP)
--[][Stewardship] Improve DoofOS Security (Alan Bradley) (CoS: 62%, 73% w/ XP)
--[][Stewardship] Dinosaur Entertainment (Roddy Blair, King of Lairs) (CoS: 86%, 96% w/ XP)
--[][Intrigue] Spy on your employees (Agent Russ) (CoS: 51%, 61% w/ XP)
--[][Intrigue] Infiltrate a Hotspot: Cape Suzette (Tobe and the Vagabond Ninja) (CoS: 86%, 96% w/ XP)
--[][Learning] Research exotic vehicles (L.O.V.E.M.U.F.F.I.N.) (CoS: 86%, 96% w/ XP)
--[][Learning] Research Silphium (Janus Lee) (CoS: 74%, 74% w/ XP)
--[][Learning] Study the SHV 20905 Plans (Ludivine von Drake) (CoS: 98%, 99% w/ XP)
--[][Occult] Study the Crystal Key (Malifishmertz) (CoS: 83%, 93% w/ XP)
-[] Personal Actions:
--[] Doof:
---[] Personal Attention: Improve DoofOS Security
---[] Send CJ to look into DoofOS
--[] Major Francis Monogram (Reorganize OWCA (150/250))
--[] Wile E. Coyote, Genius (Personally oversee ACME product testing)
--[] Norm Prime (Try to become a Real Boy)
--[] Hego (Try Talking to Shego)
--[] Dennis the Duck (Train with your Instructor)
--[] Max (Go to see a Powerline concert)
--[] Mirage (Reinforce Kronos Corp contacts)
--[] Vanessa (Retake the SAT)
--[] Janna Ordonia (Spend time in NYC)
--[] Dr. Jumba Jookiba (Talk with fellow evil scientists)
--[] Queen Lizzie (Spend time in NYC)
--[] Kitsune (Spend time in NYC)
--[] Wendy Wower (Study Kronos AI)
--[] Tom Lucitor (Spend time in NYC )
--[] Wasabi (Organize your Workstation )
--[] Marco Diaz (Train with Macbeth )
-[] Item Assignments:
--[] Yáng Talisman-Dream: Agent Russ
-[] Miscellaneous:
--[] Don't Overclock TECHNOR
--[] Activate an Inator

This plan is supposed to accomplish a number of objectives.

1: Use our Martial action for something that won't fail.
2: Finally get Juniper and Reach Out to Shere Khan, Goofy's trait ought to magnify our resulting crit success. Should be interesting to see what we get.
3: Work on our Income situation via improving our cyber security and making a dino park.
4: Try to find Kat, hopefully the Talisman will help Russ out, and spread our information network a bit further out. I'm...fairly positive that we won't lost the Investigate Alonso's Death action if we don't take it this turn.
5: Lovemuffin should hopefully be mollified for another turn, and they might actually accomplish something useful. Janus' genetics might apply to the Silphium project, and we'll finally get that over with. Finally, Ludivine has a very high chance of suceeding on the Shiv laser.
6: We just got a Magic-focused Hero, so let's put him to use!
7: Considering the importance of the project, I'm putting Doof's PA on our cyber security action. For the New York squad, I'm fine with letting them relax in NYC for a turn to help them cool off. Let's continue the OWCA reorganization, and for the most part I'm fine with letting the others do whatever. For Wendy, I'm having her expand her areas of expertise, and for Wasabi, I figure letting him organize his workstation ought to help him calm down a little. For Marco, let's prepare for when we meet Demona again.

Any objections?
 
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[] Plan: Everyone's a Critic(al)
-[] National Actions:

--[][Martial] Perform Supervillainy (Ludivine von Drake) (82% w/ XP)
--[][Diplomacy] Recruit from your rolodex: Fredzilla (Goofy) (92% w/ XP)
--[][Intrigue] Investigate the Death of Alonso Hawk (Agent Russ) (56% w/ XP)
--[][Learning] Research superpowers (Dr. Jumba Jookiba) (99% w/ XP)
--[][Intrigue] Spy on your employees (Dickens Detective Agency (Large)) (68% w/ XP)
Of all the people to do supervillainy, why Ludivine?
Russ has the Personal Action to hire Fredzilla, so I consider this a bit of a waste.
Too risky. I wouldn't hedge my bets on a 56% chance for this turn.
This is just personal preference, but I really want to do LHD instead. Same DC anyways.
Seems a bit risky for this turn. 68% COS is....ehhh...
 
Well. The Marcnificent Few would make a superb black ops team. Marco, Kitsune, Janna and Lizzie actually covers martial, diplo, occult, intrigue and has passable stewardship. Khan can create it, and it'd be a pretty exceptional team really. Chance of success of 93% instead of 98% for supervillainy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

30 is our unit cap and we're at 28, so unless we develop a better way to delegate (hero-balls or vassal-lords) we're not rebuilding Big Hero 6 anytime soon. I would like to hit the cap though, to see what happens. Necessity is the mother of invention, and I would like to invent heroballs :V
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

about LOVEMUFFIN . . the upside to them is that they're a free action basically. The downside is that they suck.

Now. We could invest multiple personal actions from multiple people on making them better. That's an interesting solution to "they suck" and leaves us with a free action. However, they will still be pretty egoistic and petty and well. They're lovemuffin you know?

I'm fine with attempting to "fix" them. They are, themselves, a heroball and restructuring these not so good heroballs (like OWCA) might contribute to our knowledge of creating heroballs. In addition, LOVEMUFFIN still has the extra action and there are a lot of tech branches to cover. I think it's a good idea overall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DoofOS is going to be assaulted, again, this turn by something with +119. The constant losses in this department are demoralizing, and it's the only part of the quest we cannot seem to have positive outcomes with no matter what we do. Another turn, another slow grind unto death.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I would reconsider Supervillainy for "Form Blackops Group"
 
Well. The Marcnificent Few would make a superb black ops team. Marco, Kitsune, Janna and Lizzie actually covers martial, diplo, occult, intrigue and has passable stewardship. Khan can create it, and it'd be a pretty exceptional team really. Chance of success of 93% instead of 98% for supervillainy
Kitsune and Janna are not capes. Khan might count as a cape.
 
[] Plan: Cautious Progress
-[] National Actions:

--[][Martial] Perform Supervillainy (Genghis Khan) (CoS: 99%, 99% w/ XP)
--[][Diplomacy] Recruit from your rolodex: Juniper (TECHNOR) (CoS: 75%, 85% w/ XP)
--[][Diplomacy] Reach out to Shere Khan (Goofy) (CoS: 97%, 99% w/ XP)
--[][Stewardship] Improve DoofOS Security (Alan Bradley) (CoS: 62%, 73% w/ XP)
--[][Stewardship] Dinosaur Entertainment (Roddy Blair, King of Lairs) (CoS: 86%, 96% w/ XP)
--[][Intrigue] Spy on your employees (Agent Russ) (CoS: 51%, 61% w/ XP)
--[][Intrigue] Infiltrate a Hotspot: Cape Suzette (Tobe and the Vagabond Ninja) (CoS: 86%, 96% w/ XP)
--[][Learning] Research exotic vehicles (L.O.V.E.M.U.F.F.I.N.) (CoS: 86%, 96% w/ XP)
--[][Learning] Research Silphium (Janus Lee) (CoS: 74%, 74% w/ XP)
--[][Learning] Study the SHV 20905 Plans (Ludivine von Drake) (CoS: 98%, 99% w/ XP)
--[][Occult] Study the Crystal Key (Malifishmertz) (CoS: 83%, 93% w/ XP)
-[] Personal Actions:
--[] Doof:
---[] Personal Attention: Improve DoofOS Security
---[] Brew a Potion
--[] Major Francis Monogram (Reorganize OWCA (150/250))
--[] Wile E. Coyote, Genius (Personally oversee ACME product testing)
--[] Norm Prime (Try to become a Real Boy)
--[] Hego (Try Talking to Shego)
--[] Dennis the Duck (Train with your Instructor)
--[] Max (Go to see a Powerline concert)
--[] Mirage (Reinforce Kronos Corp contacts)
--[] Vanessa (Retake the SAT)
--[] Janna Ordonia (Spend time in NYC)
--[] Dr. Jumba Jookiba (Talk with fellow evil scientists)
--[] Queen Lizzie (Spend time in NYC)
--[] Kitsune (Spend time in NYC)
--[] Wendy Wower (Study Kronos AI)
--[] Tom Lucitor (Spend time in NYC )
--[] Wasabi (Organize your Workstation )
--[] Marco Diaz (Train with Macbeth )
-[] Item Assignments:
--[] Yáng Talisman-Dream: Agent Russ
-[] Miscellaneous:
--[] Don't Overclock TECHNOR
--[] Activate an Inator

This plan is supposed to accomplish a number of objectives.

1: Use our Martial action for something that won't fail.
2: Finally get Juniper and Reach Out to Shere Khan, Goofy's trait ought to magnify our resulting crit success. Should be interesting to see what we get.
3: Work on our Income situation via improving our cyber security and making a dino park.
4: Try to find Kat, hopefully the Talisman will help Russ out, and spread our information network a bit further out. I'm...fairly positive that we won't lost the Investigate Alonso's Death action if we don't take it this turn.
5: Lovemuffin should hopefully be mollified for another turn, and they might actually accomplish something useful. Janus' genetics might apply to the Silphium project, and we'll finally get that over with. Finally, Ludivine has a very high chance of suceeding on the Shiv laser.
6: We just got a Magic-focused Hero, so let's put him to use!
7: Considering the importance of the project, I'm putting Doof's PA on our cyber security action. For the New York squad, I'm fine with letting them relax in NYC for a turn to help them cool off. Let's continue the OWCA reorganization, and for the most part I'm fine with letting the others do whatever. For Wendy, I'm having her expand her areas of expertise, and for Wasabi, I figure letting him organize his workstation ought to help him calm down a little. For Marco, let's prepare for when we meet Demona again.

Any objections?
Spy on Employees is way too risky. We could take major hits to loyalty from crit failing that- it's not worth it. Wishing to become a real boy seems like a waste for Norm compared to moving away from Platypodes, and I think your CoS for LOVE MUFFIN is wrong.
 
This plan tries to strike a balance between addressing problems, building on our power base, and keeping ourselves stabilized.

[] Plan: Wrap It Up
- [] National Actions
-- [] Perform Supervillainy (Ghenghis Khan) - 99% CoS.
-- [] Recruit from your Rolodex (Goofy) - 91% CoS with XP.
--- [] Juniper
-- [] Reach out to Shere Khan (Mirage) -
-- [] Improve DoofOS security (Alan Bradley) - 78% CoS with PA and XP.
-- [] Lead a company retreat (Coyote)
-- [] Infiltrate a Hotspot (Tobe)
--- [] Cape Suzette
-- [] Infiltrate a Hotspot (Agent Russ)
--- [] Las Vegas
-- [] Large Herbivore Domestication (Jumba)
-- [] Research Superpowers (Janus Lee) - 80% CoS with XP.
-- [] Research Exotic Vehicles (L.O.V.E.M.U.F.F.I.N.)
-- [] Study the Crystal Key (Malfishmertz)


- [] Personal Actions
-- [] Doofenshmirtz
--- [] Personal Attention
---- [] Improve DoofOS Security
--- [] Tell Shego you Broke Reality.
-- [] Francis Monogram
--- [] Reorganize OWCA
-- [] Norm Prime
--- [] Try to become a Real Boy
-- [] Dennis the Duck
--- [] Make Sandwiches
-- [] Hego
--- [] Manage Bueno Nacho
-- [] Technor
--- [] Psychoanalyze
---- [] L.O.V.E.M.U.F.F.I.N.
-- [] Max
--- [] Play some video games
-- [] Vanessa
--- [] Help your weird ghost uncle move in
-- [] Janna
--- [] Spend time in NYC.
-- [] Ludivine
--- [] Instruct your Coworkers
---- [] Ghenghis Khan
-- [] Queen Lizzy
--- [] Spend time in NYC.
-- [] Kitsune
--- [] Spend time in NYC.
-- [] Wendy Wower
--- [] Study Kronos AI
-- [] Roddy Blair
--- [] Design a lair
---- [] L.O.V.E.M.U.F.F.I.N.
-- [] Tom Lucitor
--- [] Spend time in NYC.
-- [] Wasabi
--- [] Organize your Workstation
-- [] Marco Diaz
--- [] Train with Macbeth.

- [] Miscellaneous
-- [] Jī Talisman: Ghenghis Khan
-- [] Potion of Fire Breath: Ghenghis Khan
-- [] Yáng Talisman: Doofenshmirtz
-- [] Amur: Kitsune
-- [] Don't Overclock TECHNOR
-- [] Activate an Inator

I'll update this with percentages over time..
 
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Spy on Employees is way too risky. We could take major hits to loyalty from crit failing that- it's not worth it. Wishing to become a real boy seems like a waste for Norm compared to moving away from Platypodes, and I think your CoS for LOVE MUFFIN is wrong.
1: spying may be risky, but it's also our best chance for finding out about Kat.
2: End the platypode obsession is basically Norm opening up his head and operating on his own brain.
3: Really? I'll check on the CoS then.
 
This plan tries to strike a balance between addressing problems, building on our power base, and keeping ourselves stabilized.

[] Plan: Wrap It Up
- [] National Actions
-- [] Perform Supervillainy (Ghenghis Khan)
-- [] Recruit from your Rolodex (Goofy)
--- [] Juniper
-- [] Reach out to Shere Khan (Mirage)
-- [] Improve DoofOS security (Alan Bradley)
-- [] Lead a company retreat (Coyote)
-- [] Infiltrate a Hotspot (Tobe)
--- [] Cape Suzette
-- [] Infiltrate a Hotspot (Agent Russ)
--- [] Las Vegas
-- [] Large Herbivore Domestication (Jumba)
-- [] Research Superpowers (Janus Lee) - I think this is a 90% CoS with XP.
-- [] Research Exotic Vehicles (L.O.V.E.M.U.F.F.I.N.)
-- [] Study the Crystal Key (Malfishmertz)


- [] Personal Actions
-- [] Doofenshmirtz
--- [] Personal Attention
---- [] Improve DoofOS Security
--- [] Tell CJ to look into DoofOS
-- [] Francis Monogram
--- [] Reorganize OWCA
-- [] Norm Prime
--- [] Try to become a Real Boy
-- [] Dennis the Duck
--- [] Make Sandwiches
-- [] Hego
--- [] Do Good Deeds
-- [] Technor
--- [] Psychoanalyze
---- [] L.O.V.E.M.U.F.F.I.N.
-- [] Max
--- [] Play some video games
-- [] Vanessa
--- [] Learn Capeiora
-- [] Janna
--- [] Spend time in NYC.
-- [] Ludivine
--- [] Instruct your Coworkers
---- [] Ghenghis Khan
-- [] Queen Lizzy
--- [] Spend time in NYC.
-- [] Kitsune
--- [] Spend time in NYC.
-- [] Wendy Wower
--- [] Study Kronos AI
-- [] Roddy Blair
--- [] Design a lair
---- [] L.O.V.E.M.U.F.F.I.N.
-- [] Tom Lucitor
--- [] Spend time in NYC.
-- [] Wasabi
--- [] Organize your Workstation
-- [] Marco Diaz
--- [] Train with Macbeth.

- [] Miscellaneous
-- [] Jī Talisman: Ghenghis Khan
-- [] Yáng Talisman: Doofenshmirtz
-- [] Amur: Kitsune
-- [] Don't Overclock TECHNOR
-- [] Activate an Inator

I'll update this with percentages over time..
Why put Norm on becoming a real boy instead of changing his own AI? Also, maybe Vanessa spending time with Grunkle will help remove his trait? Everything else seems pretty good though.


1: spying may be risky, but it's also our best chance for finding out about Kat.
2: End the platypode obsession is basically Norm opening up his head and operating on his own brain.
3: Really? I'll check on the CoS then.
I agree that Kat is a problem, but so far he's not as big a problem as crit failing spy on your employees would be. Let's finish reorganizing OWCA and then begin investigating.
 
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This plan tries to strike a balance between addressing problems, building on our power base, and keeping ourselves stabilized.
Considering all the plans being proposed right now, I'd totally vote for this. Although maybe have Hego do his job at Bueno Nacho instead? I'm sure he's sick of saying the line, so to speak.
 
Why put Norm on becoming a real boy instead of changing his own AI? Also, maybe Vanessa spending time with Grunkle will help remove his trait? Everything else seems pretty good though.
Because Norm will probably roll terribly on that.

I want Vanessa learning "Capoeira" for the hopes of funny interactions between Drossel and Vanessa, so I don't intend to change that.

Considering all the plans being proposed right now, I'd totally vote for this. Although maybe have Hego do his job at Bueno Nacho instead? I'm sure he's sick of saying the line, so to speak.
I actually wanted to put him on Bueno Nacho in hopes of getting info from that. If you say he's sick of good deeds, and I don't disagree with that, then sure. I've changed it.
 
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I'm surprised that Kitsune training Janna isn't an available option. I get that neither can perform actions outside of New York ... but their both in New York,, so it would be an inside NYC action.

Similarly, but also opposite in a way .... what can Marco take actions outside of NY? Isn't he in the same situation as Janna and Kitsune? Is it because of his scissors? If so .... you'd figure he'd be equally capable of sending one of rest of his pals home.
 
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