- Location
- the Netherworld Dood
Yeah this is really disappointing.
I was expecting some thing like Doof's mint trait for stewardship or a magic version of Inators or something to represent a massive increase in weirdness.
this trait sabotages his entire point. That's like if Doof had a trait that cut his learning in half he's already super limited in the fact that he can't do anything he can't go anywhere on missions. He has no idea how tech works , he can't fight worth a damn outside of magic, even with his trait we have better intriuge options there, and he can't even do diplomacy because well he's stuck here.
this is the guy we had to literally move a castle halfway around the world for in aHerculean multi turn project to even gear up for a chance to make it work.
as it stands he's going to eat up so much more of our time that we could spend putting out other fires.
I was expecting some thing like Doof's mint trait for stewardship or a magic version of Inators or something to represent a massive increase in weirdness.
this trait sabotages his entire point. That's like if Doof had a trait that cut his learning in half he's already super limited in the fact that he can't do anything he can't go anywhere on missions. He has no idea how tech works , he can't fight worth a damn outside of magic, even with his trait we have better intriuge options there, and he can't even do diplomacy because well he's stuck here.
this is the guy we had to literally move a castle halfway around the world for in aHerculean multi turn project to even gear up for a chance to make it work.
as it stands he's going to eat up so much more of our time that we could spend putting out other fires.