Xanatos is, I think, one of the few people in the setting who knows by now NOT to underestimate doof. at all.

And its precisely because we keep doing shit like this to him.

I want an omake of xanatos getting pulled into a conversation with some socialites about what an eccentric (and pathetic) man dr doofenschmirtz is and he's just internally sobbing/screaming the entire time.
 
Xanatos is, I think, one of the few people in the setting who knows by now NOT to underestimate doof. at all.

And its precisely because we keep doing shit like this to him.

I want an omake of xanatos getting pulled into a conversation with some socialites about what an eccentric (and pathetic) man dr doofenschmirtz is and he's just internally sobbing/screaming the entire time.
I think he would eventually have an everlasting alcohol supply in his "In case of Doof" drawer at his office desk.
 
Lizzy before joining Doofenschmirtz Evil Incorportated: No friends, no social skills, supervillain goals going nowhere fast, never been kissed.

Lizzy after joining Doofenschmirtz Evil Incorporated: Four friends, able to talk about ants with a wide variety of people, directly participated in an act of world-spanning blasphemy, we don't talk about the Company Thanksgiving Retreat.

As always, DEI provides for its employees. Go team.
 
>LOVEMUFFIN at -40 loyalty

Mmmm, yeah...oh yeah. Uh, we should do something about that. Like...not upset them even further, low DC action be damned.
 
>LOVEMUFFIN at -40 loyalty

Mmmm, yeah...oh yeah. Uh, we should do something about that. Like...not upset them even further, low DC action be damned.
But how? How do we improve them? I'm honestly stumped on what we can do to make them any better. They don't want to do easy stuff, they're too incompetent to do hard stuff, and their egos make them nigh-impossible to train to make better.
 
>LOVEMUFFIN at -40 loyalty

Mmmm, yeah...oh yeah. Uh, we should do something about that. Like...not upset them even further, low DC action be damned.
Ya know what, let's just give them the highest DC learning action. Let them self destruct in a blaze of glory if they want to be in the spotlight that much. The guranteed crit fail should teach them a lesson.
 
Ya know what, let's just give them the highest DC learning action. Let them self destruct in a blaze of glory if they want to be in the spotlight that much. The guranteed crit fail should teach them a lesson.
First highest is upgrading AI, which had a last known DC of around 300. Would their incompetence at coding (see:bradley) be a plus or a negative in this context?

Edit: also, did they even get loyalty the first time they coded?
 
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What Lovemuffin needs is something to puncture their ego. It's out of control and it's dragging us down.
But how? How do we improve them? I'm honestly stumped on what we can do to make them any better. They don't want to do easy stuff, they're too incompetent to do hard stuff, and their egos make them nigh-impossible to train to make better.
How about a nice, big Crit fail?

No, seriously. We assign them to a learning action we know they'll like (preferably one that won't reduce the Tri-state area to a smoldering crater when things go badly). Pretty much all our learning national actions are over their heads already, even without the -40 they'll take from loyalty, so they're practically bound to fail, which will be a Crit fail this turn. Even when they do fail, that should still improve their loyalty significantly, since a whopping -40 of that is due to them not liking the projects we've given them. But it's also possible that the failure might just give them and their overly inflated egos a reality check. Not something I'd like to rely on, but short of straight up cutting them loose, which has plenty of potential downsides, I think it's our best option. Besides, I think we could ensure that they see reason on this if we sic TECHNOR on them. Not sure if that's the best option for him, but I really don't like the idea of having a -40 loyalty hero unit for someone to potentially turn against us, especially next turn, and especially with Phantom Blot incoming.

I was already considering this, but I wasn't sure I wanted to do it the same turn as the Probabilinator going off. Now, though, I don't think we can afford to wait.
 
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Ya know what, let's just give them the highest DC learning action. Let them self destruct in a blaze of glory if they want to be in the spotlight that much. The guranteed crit fail should teach them a lesson.

This is a bad idea. It will not only cause us unneeded problems, but a crit fail will likely tank their loyalty even further.

LOVEMUFFIN is an unsalvageable liability. We're better off getting ourselves rid of them, as the effort we put into fixing them hasn't helped the situation.
 
How about a nice, big Crit fail?
They externalize blame for normal failures, and you expect a critfail to produce better results? That's not how critfails work. They're worse than regular failures, much like LOVEMUFFIN itself.

Anyway, we have a nice easy project involving AI: the recycling program. If crit succeeding that next turn doesn't cheer them up, along with whatever personal actions we may or may not decide to dedicate to them, we might as well just keep squeezing them for easy projects until they quit.
 
Anyway, we have a nice easy project involving AI: the recycling program. If crit succeeding that next turn doesn't cheer them up, along with whatever personal actions we may or may not decide to dedicate to them, we might as well just keep squeezing them for easy projects until they quit.

Alternatively, we take any of the many DC 100-120 Learning actions we have on the backburner (Climate Control or something), boost that project with Coyote as an Early Access Dummy and XP expenditure and we hope that doing an actual Learning mad science action leads to a crit success.
 
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