We should set about time to get loyalty up eventually. I know Doof can't be doing it every turn,i'm just worried that it'll be the lovemuffin situation all over again if we dont get on it.
 
"We're shutting down the division. You're all fired.
I'm told von Drake and Jumba are looking for support scientists. Any of you who joins their teams will retain their seniority with regard to vacation days, 401k match, etc.
Everyone else? The Fired-Inator will be vaporizing everything in your offices by end of business Friday and your keycard will be invalidated. Any of you who can get around those problems may also be offered a job. Or a prison sentence. Sometimes it's hard to tell the difference."
 
Last edited:
I'm gonna suggest putting lovemuffin on making a space program. No one can say that rocket science isn't sufficiently awesome, so they should like it, but it has a variable DC. They can't fail or crit fail it. Sure, they won't accomplish much, and our budding space program will probably consist of putting a chair on top of a pile of Kitsune's fireworks, but it shouldn't ruin anything.

Also target them with a billion personal actions. Give them a lair, a vehicle, therapy, tutoring, and a chat with Jumba. Maybe minus one of those, depending on how our actions look.
 
Just use the personal actions we have that can affect Lovemuffin.

Jumba, von drake, technor, and maybe janus have personals that directly reference Lovemuffin or may possibly have a good effect on them, Janus being the wildcard there as his might not have anything to so with them because of its ambiguous wording.

Lets do all of them next turn. If we get the company retreat option its the best time to do it.
 
Slightly relevant for next turn, but with the new stats, Kitsune is very slightly better on generic occult nationals than Malf or Tom.

Kitsune: 4 + 22 + 2 + 10(XP) = 38
Malf: 4 + 38 + 3 - 20 + 10(XP) = 35
Tom: 4 + 22 - 2 + 10(XP) = 34
Janna: 4 + 15 + 12(Feldrake) + 2 + 10(XP) = 43 raw roll, but flake trait and non practicing practitioner makes her slightly less optimal in some circumstances
 
Last edited:
Loyalty: 15

Evil Benefits: +5

Out on Parole: +20 (Lizzy appreciates the chance you're giving her to do something more productive with her life after a decade of wasting it on a silly feud.)

Defeated Me: -10 (That being said, she's still a little sore that you captured her and locked her away in prison for several months... Decays after January/February 2017.)

Found a Friend: +5 (Lizzy is glad that she found a friend in Janna.)
Shouldn't this be 20 Loyalty? 5+20-10=15. 15+5=20
 
I'm gonna suggest putting lovemuffin on making a space program. No one can say that rocket science isn't sufficiently awesome, so they should like it, but it has a variable DC. They can't fail or crit fail it. Sure, they won't accomplish much, and our budding space program will probably consist of putting a chair on top of a pile of Kitsune's fireworks, but it shouldn't ruin anything.

Also target them with a billion personal actions. Give them a lair, a vehicle, therapy, tutoring, and a chat with Jumba. Maybe minus one of those, depending on how our actions look.
I am pretty sure that it doesn't work that way, from a logical standpoint and from reading people talking about doing exactly that saying it won't work that way.
 
I knew we should have gotten the glooms when we could...

No use crying over spilt milk, pal.

Wouldn´t be surprised if David could be conviced to partake in an "employee exchange program" to foster cooperation between our two corps...*within reason and observing security clearances, of course*

After all, during the Crisis our strike team effectively temporarily lend their services out to him in order to defeat Demona - so why not do it the other way around when opportunity presents itself?
 
I knew we should have gotten the glooms when we could...
More importantly, what are we going to go now? Malf proved to be below our expectations and the Glooms are lost to us. Options now are Hans Rotwood and Juniper. Both of them are actually not strong picks at all, but I expect they'd have good synergy with how we run things at DEI.

Juniper would need an action to even unlock her Occult trait, but I think we have a bonus to recruiting her from omakes. While Rotwood isn't a magic-pratictioner at all.

I suspect that Mal's negative trait could be lessened by some visits to Technor, but given that our Ghostly Grunkle is from an age before psychology was ever invented, I expect it'll take some time to fix it fully.
 
Last edited:
I suspect that Mal's negative trait could be lessened by some visits to Technor, but given that our Ghostly Grunkle is from an age before psychology was ever invented, I expect it'll take some time to fix it fully.

Either that or give him a support network akin to our own friends in the hopes of nullifying that damn trait, just in the form of that Coven option we got collecting dust since forever.
 
People were oh so happy about us not getting the "trash hero unit" that was the Glooms, where did that go? Heh.
 
Glooms are gone, boo hoo, move on. They'll be helping Janna develop anyways.

Hans is no, just no, why are we even contemplating on recruiting him again?

Just throw personals on Mal to help remove his trait. There should be one eventually. It's fairly straightforward I think.
 
What about gomez? If nothing else he'll be good as a token quest unit
Yeah, well remembered. That said, I don't think he's a convincing pick for Nationals. Gomez will clock in at around the level of our current experts, and I don't see an immediate route to rapidly improving him.

Juniper and Rotwood, on the other hand, have huge growth potential that offsets their low initial utility. Personally, I'd be happy hiring all three of them, but if forced to pick I'd say Juniper.
 
I'd like to point out even with the malus, Malf is still almost equal to Kitsune. Considering we generally prefer throwing most of our other occult units on quests, it is still useful to have a dedicated occult unit for nationals.
 
...That´s essentially a WORSE version of both P&Fs "Big Idea" trait and Doofs former "Bowl of Mints" trait, because unlike those two, it got no actual upsides and only gives Malf an effective 18 Occult in most case.

Any hopes of us getting rid of it ASAP?

Yeah, you do what we did with literally every unit that had major issues except Hego (who we still need to work on) and Lovemuffin (same).

You build up.
 
One elder stroked his beard. "The Demon came perilously close to exposing the evils of magic to the world. Such power could tempt the minds of the unworthy."
So the Huntsclan thinks that in the long run the Masquerade works in their favor. Another reason to burn it though. But this thread isn't good at planning for the long run HUE HUE HUE.
"The birthmark has always been a sign of willingness to accept the way of the hunt. But it is not the only one. The Demon's revelation was horrible, but it has opened the eyes of many. Many who would serve mankind in the destruction of its foes. I have seen many; skilled, knowledgeable, with resources that could aid our cause."
You know, Demona was spooky. A supervillain who wanted to brainwash all of humanity? Of course that scares me a little.

But this? A group of GENOCIDAL FANATICS who are also probably a cult, suddenly seeming like they're about to build up a base of widespread popular support for their disgusting ideology and plans? That definitely terrifies me. I am looking forwards to when we kill these idiots.

Ya know what, let's just give them the highest DC learning action. Let them self destruct in a blaze of glory if they want to be in the spotlight that much. The guranteed crit fail should teach them a lesson.
Does it necessarily need to be a learning action though?
 
Glooms are gone, boo hoo, move on. They'll be helping Janna develop anyways.

Hans is no, just no, why are we even contemplating on recruiting him again?

Just throw personals on Mal to help remove his trait. There should be one eventually. It's fairly straightforward I think.
Personally, I find it hilarious that we rejected the Glooms for having "too low" Occult at 18 (with a +10 trait of some kind), only for Mal to effectively have that same score.

But we move on. Build up Mal and pick a second option to cover for him/take on quests.

Edit: I do want to test what happens if we give the spirit projection amulet to Malf.
 
Edit: I do want to test what happens if we give the spirit projection amulet to Malf.

I do want to remember to give the spirit projection amulet to Rush.

He remains the most likely candidate to be the Dream Queen target and we may want to give our main Intrigue man some protection in that front, in case that ticking doom clock rings midnight some time soon.
 
People were oh so happy about us not getting the "trash hero unit" that was the Glooms, where did that go? Heh.

No need to get all arsey about "being right", pal.

We had no way of knowing that Malf would get such a shitty trait that makes him all-but-impossible-to-use on NAs.

I'd like to point out even with the malus, Malf is still almost equal to Kitsune. Considering we generally prefer throwing most of our other occult units on quests, it is still useful to have a dedicated occult unit for nationals.
That's even more true given the incentive to send Kitsune on quests with Janna, as well as Tom, Marco, and Lizzie.

Again, right now Malf is hot shit for two reasons:

- As a ghost, he can´t go on quests, where his Sweetmeat trait wouldn´t procc
- Because of his trait, he is pretty crap on NAs

Meaning that as long as we don´t get rid of that trait, we essentially got a "deadweight" for a Hero Unit, which sucks.
 
Meaning that as long as we don´t get rid of that trait, we essentially got a "deadweight" for a Hero Unit, which sucks.
I don't see how having a bonus equivalent to Kitsune's on nationals when he has a malus means he's deadweight?
As a ghost, he can´t go on quests,
Also, that's true, but last I remember we weren't getting him to go on quests, and especially with the new traits we would rather send Kitsune and/or Janna anyway.
 
Back
Top