Shouldn't this be 20 Loyalty? 5+20-10=15. 15+5=20Loyalty: 15
Evil Benefits: +5
Out on Parole: +20 (Lizzy appreciates the chance you're giving her to do something more productive with her life after a decade of wasting it on a silly feud.)
Defeated Me: -10 (That being said, she's still a little sore that you captured her and locked her away in prison for several months... Decays after January/February 2017.)
Found a Friend: +5 (Lizzy is glad that she found a friend in Janna.)
I am pretty sure that it doesn't work that way, from a logical standpoint and from reading people talking about doing exactly that saying it won't work that way.I'm gonna suggest putting lovemuffin on making a space program. No one can say that rocket science isn't sufficiently awesome, so they should like it, but it has a variable DC. They can't fail or crit fail it. Sure, they won't accomplish much, and our budding space program will probably consist of putting a chair on top of a pile of Kitsune's fireworks, but it shouldn't ruin anything.
Also target them with a billion personal actions. Give them a lair, a vehicle, therapy, tutoring, and a chat with Jumba. Maybe minus one of those, depending on how our actions look.
More importantly, what are we going to go now? Malf proved to be below our expectations and the Glooms are lost to us. Options now are Hans Rotwood and Juniper. Both of them are actually not strong picks at all, but I expect they'd have good synergy with how we run things at DEI.
That action is itself an occult action, though, so it fills a slot we need filled instead of competing for space with other high priority actions.
I suspect that Mal's negative trait could be lessened by some visits to Technor, but given that our Ghostly Grunkle is from an age before psychology was ever invented, I expect it'll take some time to fix it fully.
What about gomez? If nothing else he'll be good as a token quest unit
Yeah, well remembered. That said, I don't think he's a convincing pick for Nationals. Gomez will clock in at around the level of our current experts, and I don't see an immediate route to rapidly improving him.What about gomez? If nothing else he'll be good as a token quest unit
...That´s essentially a WORSE version of both P&Fs "Big Idea" trait and Doofs former "Bowl of Mints" trait, because unlike those two, it got no actual upsides and only gives Malf an effective 18 Occult in most case.
Any hopes of us getting rid of it ASAP?
That's even more true given the incentive to send Kitsune on quests with Janna, as well as Tom, Marco, and Lizzie.I'd like to point out even with the malus, Malf is still almost equal to Kitsune. Considering we generally prefer throwing most of our other occult units on quests, it is still useful to have a dedicated occult unit for nationals.
So the Huntsclan thinks that in the long run the Masquerade works in their favor. Another reason to burn it though. But this thread isn't good at planning for the long run HUE HUE HUE.One elder stroked his beard. "The Demon came perilously close to exposing the evils of magic to the world. Such power could tempt the minds of the unworthy."
You know, Demona was spooky. A supervillain who wanted to brainwash all of humanity? Of course that scares me a little."The birthmark has always been a sign of willingness to accept the way of the hunt. But it is not the only one. The Demon's revelation was horrible, but it has opened the eyes of many. Many who would serve mankind in the destruction of its foes. I have seen many; skilled, knowledgeable, with resources that could aid our cause."
Does it necessarily need to be a learning action though?Ya know what, let's just give them the highest DC learning action. Let them self destruct in a blaze of glory if they want to be in the spotlight that much. The guranteed crit fail should teach them a lesson.
Personally, I find it hilarious that we rejected the Glooms for having "too low" Occult at 18 (with a +10 trait of some kind), only for Mal to effectively have that same score.Glooms are gone, boo hoo, move on. They'll be helping Janna develop anyways.
Hans is no, just no, why are we even contemplating on recruiting him again?
Just throw personals on Mal to help remove his trait. There should be one eventually. It's fairly straightforward I think.
Edit: I do want to test what happens if we give the spirit projection amulet to Malf.
People were oh so happy about us not getting the "trash hero unit" that was the Glooms, where did that go? Heh.
I'd like to point out even with the malus, Malf is still almost equal to Kitsune. Considering we generally prefer throwing most of our other occult units on quests, it is still useful to have a dedicated occult unit for nationals.
That's even more true given the incentive to send Kitsune on quests with Janna, as well as Tom, Marco, and Lizzie.
I don't see how having a bonus equivalent to Kitsune's on nationals when he has a malus means he's deadweight?Meaning that as long as we don´t get rid of that trait, we essentially got a "deadweight" for a Hero Unit, which sucks.
Also, that's true, but last I remember we weren't getting him to go on quests, and especially with the new traits we would rather send Kitsune and/or Janna anyway.