More clones in one use of it, higher skills for the clones, etc.
This would require linking the two seals to the same storage space. Should we do that I have much grander plans.... Instantaneous communication will be mine. Or alternately literally endless bombs falling from our airships.Could a kunai have a seal on the tip that would store air in a cylinder in front of it, and then a seal on the back to immediately expel the stored air?
It'd basically allow a kunai to be thrown without wind resistance, and it'd be jet propelled.
We did this immediately after she got the summon scroll but noooo it's stupid to try to get an extra 2 hours sleep a night for everyone. That would be silly. We definitely wouldn't want to get something like 360 extra man hours apiece between then and nowSo glad we're finally talking about this. Too bad we didn't mention using a pangolin for night watch.
Yes and, likely, yes. Kagome gave us a set of rings back up in Snow, we just, uh, haven't gotten around to training with them.I wonder if we could
1. Get Kagome to teach us Explosion Palm style.
2. If it would combine well with Roki. Seems like it would. You think he's feinting to create an opening for a kick, but nope, actually you just went boom.
Um, remind me why we're raising Roki again? Hazou's biggest problem is that he can't close well. He could standoff and throw around explosives like they were going out of style, but that's kind of a "winning-more" manuever at this stage - Akane is going to murdassacre everything with a Tai stat of 36 + Youthful Fist, but Hazou doesn't have the sheer tankiness that Akane has that lets Akane close with 30 TacMov, let alone Hazou's pitiful 21. If we start combat at taijutsu range, sure, we'll get some more value out of Roki, but that doesn't seem likely to me.
If the fight starts at:
Close range: Hazō, Noburi, and Keiko will all demolish SSC. Keiko can either use her kusarigama at close range or else easily open range via Skywalkers and then win with long-range weapons.
Medium range:
- Keiko and Noburi win.
- Hazō needs to close distance, which he probably cannot do based on stats. Instead, he throws out a PMYF, substitutes, and wins.
Long range:
- Keiko wins.
- Hazō throws out a PMYF, substitutes, and wins.
- Noburi has a couple options but the simplest is to throw out a PMYF to close range and win with Water Whip.
The point wasn't so much that Hazou wouldn't benefit at all from raising Taijutsu - it'll be good, but Hazou's main problem is when he starts outside of Taijutsu range. Sure, if we have the luxury of beginning combat we could end combat in any number of ways - but most of the time where it would make a difference, more TacMov is going to help us survive more fights than more Taijutsu.Yes and, likely, yes. Kagome gave us a set of rings back up in Snow, we just, uh, haven't gotten around to training with them.
e:
I will note that night watch is the only time the team can talk privately. This has probably in no way influenced the team's decision to keep night watch.
This would require linking the two seals to the same storage space.
I'm confused. Did the experience for those 2 days get covered by a previous plan?
Nothing a little eugenics can't solve.
Oh. Well then.My mistake. Update updated. 10 XP for 2 days, and character sheets are updated.