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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Alchemy (dorf style) I see as the ability to refine the rune ingredients to either highlight desirable characteristics, or remove parts which don't fit it's intended purpose.
 
and maybe even give existing ingredients entirely new characteristics like for example give a troll heart a connection to deep magic
Theres that 12/10 thinking.
I'm generally dubious about Alchemies ability to alter reagents, because it kind of invalidates almost all possible material research.
I don't feel that thats a particularly good fit for soulcakes game design that we've seen so far.
 
Yep. I feel that Alchemy will be a game of Entrophy for a good while.

By this I mean that, if we use grimnirzan as an example:

G at 100% has hypothetically 5 traits split equally between all traits, so each trait would have 20% magical potency of the whole.

"Alchemy" would then I assume enable us to manipulate the magical values so we can:
1) Nudge it so 1 trait of the five that G has would have 40% potency of the whole (whole here means the orginal 100% values), but the 4 other traits would have their potency degrade to 10%, for a total of 80% potency remaining for the material (so there is a 20% net loss in potency)

2) Or, we could remove 1 undesirable/ill-fitting value of G, so there would only be 4 traits of 20% (compared to original) left in the material.

Obviously this is all speculation, but my main point here is to use Alchemy as basically "Purification" of a material and help dwarves make a more coherent or even a "longer" story through runes.
 
Huh. With this latest vote, we're now at almost exactly half and half melee v ranged in the Hearth Guard. 52 melee vs 50 ranged.

Actually, if you consider the griffons could be both given their magical talents, it is equal.

I wonder how soulcake rolls who gets recruited.
 
Out of curiosity, how would we go about raising our standings with other Runelords? We can't collaborate with them on our projects so there has to be a way to gain standing with them outside of marching off to battle. Any thoughts?
 
Out of curiosity, how would we go about raising our standings with other Runelords? We can't collaborate with them on our projects so there has to be a way to gain standing with them outside of marching off to battle. Any thoughts?
Make cool stuff.

That's about it. Basically we have to do things that impress them and show off our snazz. Gromril chain will probably raise the standing of a few of them.
 
Brana Open: Branakroki, as reckoned by the Eldest Runelord of the North, may swear the oaths and join his company. (First)
Brothers In Wings: The Brana have proven themselves, in blood spilt and oaths upheld, to be steadfast and true allies, and so I see no reason to bar them the chance to join in this tradition.
x2 Branakroki, each counts as 2. Characters of Note:
- Nightfeather
- Amberclaw [Ghur User]
Nice! And we are no longer being shown up by our apprentice.
 
Theres that 12/10 thinking.
I'm generally dubious about Alchemies ability to alter reagents, because it kind of invalidates almost all possible material research.
I don't feel that thats a particularly good fit for soulcakes game design that we've seen so far.

Alratan might be too optimistic, but I can easily see higher-level alchemy being at least partial transmutation.
 
I'm going to guess like the most basic use of alchemy will be transmuting materials up the rarity tiers. Speaking of, I would like to see us make t4 (or T5) oathgold because that sounds like a thing dwarfs would like a lot. Just imagine how many new words we'd get out of a tier 5 gold.

The second use is probably strengthening or weakening existing characteristics of already existing stuff and the late tier might be giving materials all new properties.

I was under the impression that most of the stuff above tier 2 is stupid rare by canon times so just being able to refine stuff to higher quality is worth it on its own.
 
Use adamant smelter to purify oathgold? Convert 3 units of lower tier to make one higher tier of same reagent?
 
Looking at this section:

Formed under the Gift Giver, this band of dwarf elders and Brana are united in the belief and desire to render aid to dwarfs and Brana around them. Not just through their skill at arms, but with the application of long honed experience at a myriad of skills as healers, scouts, tunnelers, and plain wisdom. They, more than most, know that more than just monsters and daemons threaten their kinfolk and each of these members has skills well suited to providing aid beyond their ability to slay foes. For good or ill, the first retinue to accept Branakroki into their number in the Karaz Ankor.

The fact that the Hearthguard now includes helping Branakroki in its mission is a really positive thing to my mind. Hopefully it accelerates the expansion of their own Eyries, not just dwarfholds, in the coming wave of colonisation. For example, I think having a Branakroki settlement attached to a hold would make Hashut Cultists have a much harder job infiltrating.

Use adamant smelter to purify oathgold? Convert 3 units of lower tier to make one higher tier of same reagent?

It seems more valuable to build devices to refine things we have infinite supplies of like Grimnirzul or Hearthstones, although Oath Gold might be an exception.
 
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The runelord page has been tinkered with, I note. Mostly bookkeeping stuff, but it lists Bara and Lorna as moderate going on radical now. I suppose it's possible they've always been that way and the page just wasn't detailed enough to reflect it previously, but personally, I kinda suspect a certain runelord weirdo's been rubbing off on them. Some other misc changes too, like our old pal Vragni picking up a new title etc.
 
I figure at worst we'll take a hit to our reputation with the Conservatives, which would still be well worth it.
I think trying to appease either the Conservatives and Radicals is a bit of a distraction. We should keep on doing what Snorri would think is the right thing.

If that means inspiring our own third attitude/tendency amongst the Runelords we influence, then so be it.

If we develop dwarven Alchemy, we'd probably be influential enough to do that inadvertently.
 
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Name: Brynna Kargasdottir
Titles: Gildedeyes, Kvinn a Zorn, Strollen Garazi (By the Zornish)
Age: 818 Years Old by Dwarf Reckoning (as of the end of Turn 35)
Specialties: Armour (Mastered), Talismanic Rune Subset: Gold and Oathgold (Exceptional), Banner Runes, Weapon Runes
Affiliation: Conservative (By your Standards), Radical - Moderate (By the Zornish)
If Brynna is a Moderately leaning Radical in the eyes of the Zornish, what the hell is Yorri?
 
Brynna Kargasdottir, Gildedeyes, Runelord from Karak Zorn: Standing 1
(Local RER Crit revealed! Brynna Gorlasdottir, the "Gilded-eyes", Runelord from Karak Zorn has joined Kraka Drakk. I rolled for this before you got all 3 candidates in. :^I)
Name: Brynna Kargasdottir
Titles: Gildedeyes, Kvinn a Zorn, Strollen Garazi (By the Zornish)
Age: 818 Years Old by Dwarf Reckoning (as of the end of Turn 35)
Specialties: Armour (Mastered), Talismanic Rune Subset: Gold and Oathgold (Exceptional), Banner Runes, Weapon Runes
Affiliation: Conservative (By your Standards), Radical - Moderate (By the Zornish)
Is it Kargasdottir or Gorlasdottir? I've searched through all the updates with Brynna in them, and these are the only times her mother is mentioned.
 
With the continued growth of the Hearthguard, and there likely being new specialists that we'll unlock access to as we raise our standing, I think we should consider expanding its numbers when we reach the current cap, simply so we can increase the breadth of what it can contribute to the continued and growing prosperity of the Far North.

I'm not sure how common the kind of inter-disciplinary organisation that Snorri has founded here is - or the kind of community that it's formed around his workshop, given how most dwarves both live and work in clans mostly dedicated to a single occupation. Encouraging its growth and the likely network effects of having so many elder specialists working together to solve problems seems like a really good thing, and it becomes even more valuable every time a new specialism is added to the network.

Revealing his development of Gromril Chain may well also give Snorri enough stature to make such an expansion uncontroversial as well.
 
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While I wouldn't mind expanding the Hearth Guard in the future I think we should give them a few decades to settle in to the new numbers. Let the new members get used to being a part of it and work out any kinks with integrating the Brana before we expand again.
 
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