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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Rune of Vibrations
Generates controlled vibrations useful for sifting, separating materials, or loosening stuck objects,Used in mines for sorting ores,in kitchens for sieving flour,shaking spices,in mechanic to unthight something,in gardening to make fruits fall,as personal massagers ,etc activation/civilian/physical

Rune of Seamless Binding
Instantly binds or seals two piece of the same materials targeted by the tool with the rune on it together, such as cloth, paper, or even small stone pieces,used in tailoring, bookbinding, and construction projects for quick repairs.
activation/civilian/physical

Rune of Dust Suppression
Prevents the buildup of dust or debris in the air or on surfaces during crafting,used in woodworking, stone carving, and mining to improve visibility and safety. activation/civilian/physical/AOE

Rune of Material Bonding
Allows different materials (e.g., metal and stone) to seamlessly fuse together without adhesives,ideal for creating hybrid designs in tools, armor, or machinery. activation/civilian/physical
 
In the interest of feature creep, I have a somewhat serious proposal for Skaud's breath weapon. Understand and simplify Zon Dum for 2ap. We know that most of the complexity of Zon Dum goes towards the safeties. Unlike the Zornish Runelord who made the rune, we don't care about safeties because we have adamant. So, hopefully by filing those off, the simplication can keep the power of Zon Dum as a normal rune with the downside that it's too dangerous for anyone not made out of metal using it.

This will probably finish light 3b as well from simple research going into it. Potential side benefit that this improves ZonDum somehow.

Then, combo Zon Dum with forgeflame or even MForgeflame to act as a focusing array, and throw on siphoning for more power. Compress that combo for 1ap into a new lonely master rune that's stronger than the original Zon Dum thanks to siphoning, and that fires a much more compressed beam thanks to forgeflame. By leveraging the rule of form, I think we could even eliminate the gemstone requirement by instead requiring the rune to be inscribed on something that has a focusing array (think deathstar lazer). In Skaud's case, that's the teeth. We could throw on lightning or chain lightning.

For the additional cost of 2/1 Snorri ap + 2Karstah AP, we get a new MRune of Zon Dum, and also an item with the base combo to give to someone. Then it's back to the 3 Snorri AP + 1 Karstah AP to design the final breath weapon.

There may be a slight downside that the new rune posseses no safeties beyond the focusing array that might make it a tad problematic for a normal person to use but that's a problem for someone who isn't made out of adamant.
 
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Rune that can charge infinitely for attack. Give to dragon it charges at all time until it sees a big enough enemy or army. When not attacking it works as a beacon :V
 
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Master Rune of The Ancestor's Chosen (Weapon): Seven oaths are sworn to the Ancestors, an oath for each Ancestor, and with each oath kept more power is released: One could destroy a building, while seven could drill through the walls of a Karak, released in a glimmer of teal light. Among the oaths, that it must be against a stronger foe, that it must be an honorable battle, the battle must save the Karaz Ankor, the battle must defy the darkness, the battle must not be against your fellow dwarf, the battle must be against the Clever, the weapon must be wielded by the one who forged it -or- use a reagent provided by the wielder.

The creation of Barra Vanyasdottir, daughter of Thungni, disappeared to the east. She was attempting to emulate the fay folk and certain features of their enchantments.

#Trigger, #Enchantment, #Offensive, #Magical, #AoE, #Odd, #Lonely

Master Rune of Grungni's Foresight (Structural): Grungni foresaw the coming of Chaos and so led his people under the mountains, where it was safe. This Rune allows one to emulate that foresight, though its strength is also its weakness: the foresight only allows one to see tragedies, threats, miseries, and even for a Dwarf a long line of loss and shame and degradation is a heavy burden to bear. Beyond that, of course, though the Rune is powerful the user can be deceived or sufficient will can hide it, and the "resolution" as it were is questionable.

One of the creations of Grunni Thungnisson, perhaps what incited him to journey east in the first place. And of course, the creator has wreathed the Rune itself in controversy.

#Activation, #Cast, #Defensive, #Mental, #Solo, #Odd, #Lonely

Master Rune of Riverine Dynamism (Structural): There is great power trapped within the River, great power indeed. Barra Vanyasdottir invented this Rune to harvest that power: inscribed on a structure located on the banks of a river, a portion of the energy held within is transferred to creations made within the structure, not necessarily strengthening them but reducing their need for power and charge. Barra planned more, but disappeared before she could do as such.

Barra was inspired by an old fable of Wise Morgrim and his daughter Dellingra Ydrasdottir creating a clever machine that redirected the course of a river into the side of an army of Bestigors intent on assaulting Zhufbar, washing them all away.

#Constant, #Enchantment, #Civilian, #Meta, #AoE, #Odd, #Power

#Rune-Ideas
 
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In the interest of feature creep, I have a somewhat serious proposal for Skaud's breath weapon. Understand and simplify Zon Dum for 2ap. We know that most of the complexity of Zon Dum goes towards the safeties. Unlike the Zornish Runelord who made the rune, we don't care about safeties because we have adamant. So, hopefully by filing those off, the simplication can keep the power of Zon Dum as a normal rune with the downside that it's too dangerous for anyone not made out of metal using it.

This will probably finish light 3b as well from simple research going into it. Potential side benefit that this improves ZonDum somehow.

Then, combo Zon Dum with forgeflame or even MForgeflame to act as a focusing array, and throw on siphoning for more power. Compress that combo for 1ap into a new lonely master rune that's stronger than the original Zon Dum thanks to siphoning, and that fires a much more compressed beam thanks to forgeflame. By leveraging the rule of form, I think we could even eliminate the gemstone requirement by instead requiring the rune to be inscribed on something that has a focusing array (think deathstar lazer). In Skaud's case, that's the teeth. We could throw on lightning or chain lightning.

For the additional cost of 2/1 Snorri ap + 2Karstah AP, we get a new MRune of Zon Dum, and also an item with the base combo to give to someone. Then it's back to the 3 Snorri AP + 1 Karstah AP to design the final breath weapon.

There may be a slight downside that the new rune posseses no safeties beyond the focusing array that might make it a tad problematic for a normal person to use but that's a problem for someone who isn't made out of adamant.
I like the idea of developing Zon Dum in this direction, though I don't see much reason to use this for the dragon. Since Skaud is meant to be a Storm Wyrm, a heat ray doesn't really fit the aesthetic or other elemental effects.

Worth it to make for some other death dealing monstrosity of a creation.
 
I like the idea of developing Zon Dum in this direction, though I don't see much reason to use this for the dragon. Since Skaud is meant to be a Storm Wyrm, a heat ray doesn't really fit the aesthetic or other elemental effects.

Worth it to make for some other death dealing monstrosity of a creation.
It's expected to come out as plasma if I'm remembering right for the storm wyrm aesthetic. I think forgeflame could still work for that, maybe not for the combo version but the packed up master rune should still be open to changing the element based on the reagent. If not that's cool too, it's still a very effective way to get light 3b done without actually doing it.
 
It's expected to come out as plasma if I'm remembering right for the storm wyrm aesthetic. I think forgeflame could still work for that, maybe not for the combo version but the packed up master rune should still be open to changing the element based on the reagent. If not that's cool too, it's still a very effective way to get light 3b done without actually doing it.
In my mind it was basically a lightning bolt of immense size sweeping across landscapes, and those are made of plasma (just usually much shorter lived than this is meant to be). Forgeflame might work for that, though I'd be concerned about it being able to interact with the Azyr in the breath weapon.

The packed up master rune we probably could change yeah, this is true.

E: Further thinking, there's also the serious question of "What does Zon Dum lose in the simplification?"

It might be that it loses so much power that putting Regular Zon-Dum + Forgeflame + Siphoning does not actually get it back to the level of potency that the Lonely Rune has. It might not even be a Lonely Rune when that combo is packed up. Still a useful process since its including useful features of focus and recharge that Zon Dum does not.
 
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Given that the Anvil of the Earth is Chamon and Aqshy aligned, and this was made a point of in the vote to where to build the dragon gronti, I think we should reconsider whether we want it to be a Storm Dragon or a fire aspected dragon type.
 
Rune of Controlled Winds

Winds in the area are easier to manipulate and be used as spells.

#Odd #Magic #Flexible #Constant #AOE

Rune of Unwarding

Degrades the magic resistance of foes, as well as degrading magical protections. Making them more vulnerable to other magic effects.

#Odd #Magic #IFF #Curse

Rune of Softening

Materials on which this rune is inscribed upon are much more soft. Great for comfort.

#Odd #Civilian #Constant

Rune of Impetuous Impatience

Those affected by this rune have their patience sapped, their ability to remain calm and to control their emotions degraded. Essentially the opposite of the Master Rune of Calm and the regular Rune of Calm.

#Odd #Mental #Curse #IFF

#Rune-Ideas
 
Rune of Controlled Winds

Winds in the area are easier to manipulate and be used as spells.

That makes me think of something similar:

Rune of Laminar Flow: The Winds of Magic flow smoothly and consistently around and particularly through the Rune's bearer, with turbulence, gusts and eddies evened out, reducing the chance of spells Miscasting and making it safer for wizards to draw more deeply on them.

#Odd #Magic #Flexible #Constant #AOE
 
I vaguely recall mention that folks thought that Combo!Flamedrinking might make a set with Combo!Mountainsouled and Combo!Makerstrike, or some such thing. Does anyone recall or have a link to where that speculation was outlined in the thread, or am I misrecalling? Considering that Karstah's actually making it in this turn's plan, it might be something worth looking back over.

Edit: Did a bit of digging, apparently Flamedrinking itself wasn't the combo that would make a set with Mountainsouled and Makerstrike, just a part of the combo. Master Purification, Flamedrinking, and Thungni is what folks were thinking would make a combo that would make a set with Mountainsouled and Makerstrike.
 
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I vaguely recall mention that folks thought that Combo!Flamedrinking might make a set with Combo!Mountainsouled and Combo!Makerstrike, or some such thing. Does anyone recall or have a link to where that speculation was outlined in the thread, or am I misrecalling? Considering that Karstah's actually making it in this turn's plan, it might be something worth looking back over.

Edit: Did a bit of digging, apparently Flamedrinking itself wasn't the combo that would make a set with Mountainsouled and Makerstrike, just a part of the combo. Master Purification, Flamedrinking, and Thungni is what folks were thinking would make a combo that would make a set with Mountainsouled and Makerstrike.
Yeah, before we realized that Flamedrinking and Purification probably can't combo together.

Now the current form of Aetherbinder may complete the set with Mountainsouled and Makerstrike - we'll have to see.
 
Yeah, before we realized that Flamedrinking and Purification probably can't combo together.

Now the current form of Aetherbinder may complete the set with Mountainsouled and Makerstrike - we'll have to see.
That does make sense. I wouldn't be surprised if Flamedrinking does make it's way into part of Snorri's kit for forging during a Storm Of Magic though; It reads to me like it should help somewhat with the whole 'It's so hot that my body is melting inside my armor' bit. I'm almost wondering if there's something you could do with Mountainsouled and Makerstrike that has a third piece along the lines of 'powered by magma, lifeblood of the deepest earth'. Flamedrinking might be useful there.

The Smith draws on the molten lifeblood of the planet, embodying the ageless endurance of the earth itself, their hammer shaping the world to come.
 
Flamedrinking is a troll and should probably be renamed to Aqshyeating. We thought it would eat normal fire and spit out magical energy. What it actually did was eat the Aqshy in an area and spit out magical energy. The fire going out was a happy side benefit. Not really a problem for most applications since it's one and the same but purification also explicitly eats the aqshy in the area to do its job as well so there's potential antisynergy there with both competing for the same fuel source.

It does show promise that it's possible to create specific wind draining runes that can be later converted to runic energy which I'm sure has some good uses now that we have windsight.
 
Is this too much? Its such a powerful effect that I felt I needed to shackle it with a pretty severe drawback to bring it down to Flameforge levels.

Master Rune of Magic Cutting
A rune that has had a hard time finding its place perhaps unintuitively as the effect is very attractive to dwarves.
It achieves a breaking effect by turning the magic of enchanted items and magical defences it strikes against themselves. Theoretically, only becoming more powerful and more effective the more the enemy relies on magic nonsense to patch over lacking talent.
In practice however there is a limit where sufficiently stable magic isn't easily manipulated and this rune ceases to have any effect and possibly even worse is that its known for producing mutual kills right on the threshold where the magic affected detonates.
More than anything else dwarves prize the reliability of their runes and a champion slayer that works right until the most powerful foe of your life is not just unreliable, its a rune engineered to fail a dwarf right when it is needed the most, and so it rarely sees use. However a great many runesmiths take on the challenge of trying to be the one to find a perfected versions at least once in their lives, in the hope they'll never have to deal with Zhuf nonsense again.
#On Hit #Curse #Offensive #Solo #Odd

#Rune-Ideas
 
That does make sense. I wouldn't be surprised if Flamedrinking does make it's way into part of Snorri's kit for forging during a Storm Of Magic though; It reads to me like it should help somewhat with the whole 'It's so hot that my body is melting inside my armor' bit. I'm almost wondering if there's something you could do with Mountainsouled and Makerstrike that has a third piece along the lines of 'powered by magma, lifeblood of the deepest earth'. Flamedrinking might be useful there.

The Smith draws on the molten lifeblood of the planet, embodying the ageless endurance of the earth itself, their hammer shaping the world to come.
He wasn't melting because of the heat, he was melting because of the raw magic running through him. He's basically immune to heat as is.

It does show promise that it's possible to create specific wind draining runes that can be later converted to runic energy which I'm sure has some good uses now that we have windsight.
It'd be neat for certain ward or anti-magic set ups.
 
Flamedrinking is a troll and should probably be renamed to Aqshyeating. We thought it would eat normal fire and spit out magical energy. What it actually did was eat the Aqshy in an area and spit out magical energy. The fire going out was a happy side benefit. Not really a problem for most applications since it's one and the same but purification also explicitly eats the aqshy in the area to do its job as well so there's potential antisynergy there with both competing for the same fuel source.

It does show promise that it's possible to create specific wind draining runes that can be later converted to runic energy which I'm sure has some good uses now that we have windsight.
The hammer of Thungni has a rune that eats all of the Winds.

Flamedrinking is just one eighth of that rune.
 
Thungni was not aware of the individual winds
We don't fucking know what Thungni knew. We still don't know what Deep Magic is, however he seemed to have some understanding.
Thungni didn't teach anyone about the winds is the technically correct statement.
However given that 7 runes is the most we see on a single item its reasonable to assume that he didn't compress it the same way our mechanics allow.
 
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