Vassal support slowly influences subordinates.



Now that Tech is red it becomes a possibility for Golden Age innovations. Every turn every red stat has a roll to see what is generated, and at least one will produce a list of options. If there is only one red stat you will have the option to take 'none', but otherwise you must spend your stats.



Probably.
Will the check for max-stats happen at the start of each turn, or will the Golden Age end immediately if all stats leave the Red for a sub-phase?

Because the latter makes it impossible to influence/support subordinates without breaking the GA, doesn't it?
 
@Academia Nut just had a thought...the "stab 0 OR no stats at max" conditions for ending golden age, when are those checked? is that just once a turn, at the same time as the innovation rolls? is it once per phase? Is it "can't even touch these conditions"? Or maybe some other way of it working?
I only want one right now. Our loyalties are REALLY good between the 3-way war and the meteor prediction. Even one isn't urgent, but it would probably forstall a lot of issues. And I'd guess it would make our loyalty figures less likely to be wrong since we're interacting with them regularly.
It's less the loyalty and more the cultural influence, in my opinion. We need to influence our new vassals before they rebuild, or they'll end up rebelling as soon as they can.
 
I thought the Xohyssiri already took that one?
we've gained other options for agricultural innovations (vineyards, study->expand forest, hemp, poppies, possibly black soil) but haven't rly used them.
Not really innovations that increase agricultural yield as discussed there. We're pretty much capped out on agricultural yield for now.
personally I consider water mills to be partially agricultural in nature.
Industrial is pretty much the definition. For milling grain the ox drawn mill already largely produce all the flour you could eat already.
establishes alternate center of local power
However, our priests do not claim to power in that sense. They present a social service, but they don't generally comment on politics.

agree, except that the urban poor and laborers might not want it
Not very likely, the appeal system means that a Palace in their city is fantastic, they can seek redress immediately for injustice through them.

What they might not want?
Gymnasiums. THAT is an elite only structure they cannot participate in or use.
Well Yenyna had to use that ability throughout the entire war to make up for both a lack of years of training and being a young woman going up against highly disciplined warriors. If we had created some order of warriors capable of using that ability I believe our people would have enough common sense to use it in only the most dire of circumstances. They wouldn't need to hurt themselves in every battle, only when desperate.

I just wanted Dragon Warriors capable of pulling of ridiculous physical feats and to create a triumvirate of holy orders , is that to much to ask?
Doesn't work like that.
You know why no formal martial arts devised encourage going into a berserker frenzy?
To USE and channel the fury, you need to train with it.

Unless you had the Sharingan, you can't really use your berserk stats for anything unless you train in a frenzied state

Okay. Can we all please agree that the new City Policies should go towards Vassal Support?
We really, really need that right now.
Nope. Again, as with Forests, as with walls, as with Infrastructure.
Policies are all about the long game. The super long term benefits of making a problem less of a problem.

I'd agree that a Policy set to Vassal Support is useful, but for the immediate situation, we'd be better off taking Support Subordinate manually to cope with current issues. Heck, what do you do to fix culture gap with policies the most quickly right now? Build a library, temple and governor's palace in Redhill to push our culture into them.

For now, just one. And start Integrating Txolla from the ass up.
 
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Nope. Again, as with Forests, as with walls, as with Infrastructure.
Policies are all about the long game. The super long term benefits of making a problem less of a problem.

I'd agree that a Policy set to Vassal Support is useful, but for the immediate situation, we'd be better off taking Support Subordinate manually to cope with current issues. Heck, what do you do to fix culture gap with policies the most quickly right now? Build a library, temple and governor's palace in Redhill to push our culture into them.
I say what I said before: choosing a vassal support policy and commencing for the foreseeable future to spam influence/support subordinate seems like an excellent way to evolve our Lord's Loyalty-value.
 
Nope. Again, as with Forests, as with walls, as with Infrastructure.
Policies are all about the long game. The super long term benefits of making a problem less of a problem.
This is an argument in favour of Vassal Support, which is most certainly a long game.

Note that Vassal Support doesn't mean not taking Influence Subordinate right now, which is what you should actually be arguing over.
 
the king owns all the land, then who owns the animals and thier produce? And who owns buildings? How does inheritance fit into it?

Technically the gods own the land and all the things within and gave it to the People to tend to, with the king being the representative of the gods and the People who then assigns administrators and so on and so forth down the social hierarchy. Very, very technically speaking there is no such thing as inheritance. However, it is fully expected that children will be assigned the same lands and goods as their parents barring some major event.
 
Unless I'm mistaken we already employ berserkers to a limited degree via our Carrion Priests administering battle drugs. They just use an external basis for the berserk as opposed to a massive dopamine and adrenaline release induced via trance or hyper-stimulation.

Ironically, this is probably a case of drugs being the better choice, the battle-priests can better judge when a berserk episode is favorable and how well a warrior's body and mind can handle it than a habitual berserker who is likely to enjoy the trance and use it when it's a bad idea.
 
@Academia Nut
Do the free walls we get count towards the EE cap of free cities?
How does the upgrade of walls look like?
just a new wall around the new city limit?
get the old walls upgraded?
 
Technically the gods own the land and all the things within and gave it to the People to tend to, with the king being the representative of the gods and the People who then assigns administrators and so on and so forth down the social hierarchy. Very, very technically speaking there is no such thing as inheritance. However, it is fully expected that children will be assigned the same lands and goods as their parents barring some major event.

But let's say a family or Clan was assigned a hundred sheep, the Clan does well and a dozen years later their flock grows to 300 . So those extra two hundred where not given by assignment, so who own /is steward over them? Is it given permanently to the Clan after a tax or the king retains it all?
 
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I wonder if we have any cults in remote places that practice ritual human sacrifice. @Academia Nut is that a possibility?
 
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Xohyssiri enter Golden Age!
Xohyr becomes True City!
[X] [Main] Build Iron Mine
[X] [Secondary] Study Health
[X] [Secondary] War Mission - Northern Nomads
[X] Change Policy - Offense
[X] [Main] Grand Sacrifice
[X] [Secondary] Restoration of Order
[X] [Secondary] Restoration of Order x2
[X] [Main] Build Iron Mine
[X] [Secondary] Change Policy - Balanced
[X] [Secondary] Grand Sacrifice
[X] [Main] Study Metal
[X] [Main] Study Tailings
[Main] Great Temple
[Main] New Trails
[X][Main] Great Temple
[X][Secondary] Build Vineyard
[X][Secondary] Enforce Justice
[X][Main] Great Temple
[X][Secondary] Improve Annual Festival
[X][Secondary] Study Forests
Heroic Leader Actions Taken
[X] [Main] Found March – Hatriver
[X] [Sec] Switch Policy – Megaproject Support
[X] [Sec] Saltern Construction
[X] Megaproject – Library
[X] Found Trading Post
Xohyssiri Golden Age ends
Xohyssiri now Leading Member in Personal Union with the Thunder Horse
You may now address the general over-polity as the Xohyssiri Empire if you wish

Incidentally, the Xoh's golden age lasted 10 fucking turns. So yeah, if theres a legacy for golden age duration, they probably got like 4 levels of that legacy in the one golden age :V

... Hmm.

Is the current winning vote at risk of popping it at the moment?
The current vote will leave us maxed in tech and diplo for sure, probably mysticism (i believe the refunds for mysticism apply at the end of turn, so we'll be maxed again by the start of next turn and the GA checks), and maybe econ, if only one free city wins (that relies on the econ from refugees applying before the GA checks)
@Academia Nut can you confirm the timing for the pending mysticism refunds and the pending refugees, relative to the checks for GA innovation rolls?
 
But let's say a family or Clan was assigned a hundred sheep, the Clan does well and a dozen years later their flock grows to 300 . So those extra two hundred where not given by assignment, so who own /is steward over them? Is it given permanently to the Clan after a tax or the king retains it all?

They probably have to sell the 200 hundred sheep because the assigned land for their clan isn't big enough that amount of sheep, and the tax would be assessed the moment they sell sheep or any of the produce.
 
I only want one right now. Our loyalties are REALLY good between the 3-way war and the meteor prediction. Even one isn't urgent, but it would probably forstall a lot of issues. And I'd guess it would make our loyalty figures less likely to be wrong since we're interacting with them regularly.
I think you might be overestimating the speed at which these things work. It takes a Main influence subordinate to get +1 loyalty. Vassal Support does the equivalent of a secondary every other turn, so on average we can expect it to give us +1 loyalty every 4 turns or so. Of course, none of this is exact since the effect is spread out, but that is the idea. We currently have three subordinates below max loyalty, which means that on one Vassal Support policy that could focus on them, it would take ~12 turn to restore those. More realistically, the one support subordinate policy would actually never put us at max loyalty, since we've seen our subordinates lose loyalty passively faster than that.

More importantly, Vassal Support isn't really about loyalty. Mind you, that is a useful sub-component, but the real gem here is the cultural diffusion. We currently have two new vassals who we haven't culturally assimilated AT ALL, one vassal-colony that we've only sort-of assimilated, and one or two peripherals that still retain considerable cultural divergence (Heaven's Hawks, possibly Gulvalley). Vassal Support Policy helps with ALL of that, and there is more than enough work for two policies. Frankly, I think one policy is the minimal we need at this point just to stay where we are without things getting worse; two is the minimal we can do to start making forward progress.
 
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