Every turn you have the provinces on megaproject support they aren't making resources, every turn you have them making resources they aren't repelling invaders, and so on.
Yep. For long-term, Balanced is good for exactly that reason. But megaproject is also good because it's hard to get wrong. "If resources, continue building; else add resources".
 
You know, it'd be cool if once we stop this regular warfare, we could negotiate for an regular inter-state* games to be held in our kingdom with the athletes of all states in the region competing for their state's pride. I think it'd be a great event to showcase the physical prowess of our inhabitants without going to absolute warfare.

*Since many times people keep trying to correct me about something I didn't say due to their misinterpretation of what a word I used was referring to, I'll clear the air up before it happens. I use state as a government-neutral word to refer to all the tribes and kingdoms and potentially other various sovereign entities in the world. I am not referring to our subordinates**.

**Subordinates was the last case that a user was confused by. I was using subordinate in that case to refer to anyone lower on the hierarchy than the king himself, not necessarily to our vassal and marches and so on.
 
@gutza1 please spoiler the text block

In what possible world is taking extra time to do our current projects better than finishing one and then finishing the other?

I don't even know what you are trying to say.
We got a legacy for rushing a megaproject which now makes our extended projects 2x more expensive and 1/2 the actions. We can get a legacy for completing two megaprojects at once.

Our actions are needed elsewhere, just like our provinces' actions. And while it would be lovely to not be involved in a war, I don't know how likely that is.
Our actions are needed on a) war, b) taxes, c) administration, d) culture.
The census -> taxes, administration The games -> war, culture The palace -> administration, taxes

Clearly this is something that will depend highly upon our actual post-Palace state, but it's still a valid and worthwhile approach,

E: Well, technically "actions" are needed on those. Our actions in particular are not.
 
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E: 10 provinces / 2 = 5 secondary actions one of which is multiplied = 6 = 3 main actions. One more province (*cough* integrate ST *cough*) = 6 secondary actions = 3 + 1 main actions (one for each megaproject) or 3 main + 1 secondary. (I consider 3 + 1 Mains more likely so long as we have the resources for The Games. There is no need for a secondary if we have that, as doing the megaproject action takes priority over acquiring resources that are already available.)
Actually we have 4 province actions, which usually results in 5 effective actions thanks to the law, or 6 actions when they're doing megaprojects or only war missions, since normally they only double secondaries; the 5 province action was traded in for regaining the double main + secondary option for regular/king actions. We might get a 5th action if we get another province, but i wouldn't count on it, especially since the completion of the palace seems like a logical time for AN to reorganize our provinces like he's mentioned he plans to.


We got a legacy for rushing a megaproject which now makes our extended projects 2x more expensive and 1/2 the actions. We can get a legacy for completing two megaprojects at once.
Not so much "twice as expensive" as "the same expense, but done twice as fast"; the total costs are the same, we just do double progress (and thus spend double expense) per action.
 
Actually we have 4 province actions, which usually results in 5 effective actions thanks to the law, or 6 actions when they're doing megaprojects or only war missions, since normally they only double secondaries; the 5 province action was traded in for regaining the double main + secondary option for regular/king actions. We might get a 5th action if we get another province, but i wouldn't count on it, especially since the completion of the palace seems like a logical time for AN to reorganize our provinces like he's mentioned he plans to.
Sauce plz. I was missing when this change occurred, I think.

I think that when AN reorganizes province actions he will adjust the effective number of actions we can do to match and maintain balance. E.g., each province of x size (I imagine that it will be using ST as the base; such seems narratively apt as we plan on integrating the ST when the palace has been consolidated) provides 1-2 secondary actions.
Not so much "twice as expensive" as "the same expense, but done twice as fast"; the total costs are the same, we just do double progress (and thus spend double expense) per action.
Thank you for clarifying. <3
 
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*cystal ball / navel gazing moment

Triell going bust due to shrinking arable land and/or pressure from Kehmit. (Not!Egyptian)

Resurrection of Xoh remnants due to Highland Kingdom weakened by war with The people.

Metal Forger empire born from ashes of Metal Workers.

Thunder Speakers permitting Nomad war parties to ride into lowland using religion power.
 
Sauce plz. I was missing when this change occurred, I think.

I think that when AN reorganizes province actions he will adjust the effective number of actions we can do to match and maintain balance. E.g., each province of x size (I imagine that it will be using ST as the base; such seems narratively apt as we plan on integrating the ST when the palace has been consolidated) provides 1-2 secondary actions.

Thank you for clarifying. <3
WoG on the "missing" 5th province action:
Yes. Rather than more province actions, the Two Sec + One Main or One Sec and One Double Main has returned.

Examples from the last two turns, of getting 6 actions with the Law two turns ago because they were all mains, and 5 actions with the law last turn because they did secondaries as well, showing we still have 4 base actions:
Provinces – [Main] War Mission - Highlanders x2, [Main] War Mission – Lowlander Support
Provinces – [Main] War Mission – Support Lowlanders, [Sec] More Blackbirds, [Sec] More Carrion Eaters, [Sec] Expand Econ
(incidentally, at some point the update before last got updated and we now know that the Western Wall province we got is "Ironshore"; i'm sure someone mentioned that before but if so it was in stuff i skimmed :p)

And no problem; clarifying things for people and asking AN way too many questions to get clarifications and make sure i continue to be able to do the first are my two biggest jobs in this thread, and i'm happy to do them :p
 
@Abby Normal What is the mechanical impact of Synergy?
I.e. Does it a) provide an additional main action i) w/ ii) w/o cost or b) increase the effectiveness of actions by an unknown amount?
 
@Abby Normal What is the mechanical impact of Synergy?
Do you mean Symphony? I dont think we have explicit confirmation, but my understanding/guess is that when we take an action in both our regular slots and in our province actions, maybe with some minimum number of total actions, and maybe also applying to sharing actions with subordinates, we gain an extra action. The reason for this guess is that way back during...i think the saltern? i was doing my analysis, had the wrong numbers come up, and AN confirmed that i had the wrong number of actions in my count. That is, i had X econ expenditures from the saltern, with Y remaining econ, when the actual civ sheet said we had Y-1 econ, and AN said i had the wrong number of saltern actions listed. Since the rare "double progress from a crit on megaproject roll" is the only other way we know of to get extra actions, and it (to my knowledge) doesn't cost extra resources, that means that its likely as i described above; we went all in on the saltern (or the garden, or whichever it was), with regular and province actions dedicated to it, and got an extra action at normal cost.
 
Do you mean Symphony? I dont think we have explicit confirmation, but my understanding/guess is that when we take an action in both our regular slots and in our province actions, maybe with some minimum number of total actions, and maybe also applying to sharing actions with subordinates, we gain an extra action. The reason for this guess is that way back during...i think the saltern? i was doing my analysis, had the wrong numbers come up, and AN confirmed that i had the wrong number of actions in my count. That is, i had X econ expenditures from the saltern, with Y remaining econ, when the actual civ sheet said we had Y-1 econ, and AN said i had the wrong number of saltern actions listed. Since the rare "double progress from a crit on megaproject roll" is the only other way we know of to get extra actions, and it (to my knowledge) doesn't cost extra resources, that means that its likely as i described above; we went all in on the saltern (or the garden, or whichever it was), with regular and province actions dedicated to it, and got an extra action at normal cost.
It was Saltern. Also, we finished in less than the minimum number of actions committed, so I'm confident we got at least one bonus from Symphony. AFAIK there's no confirmation on whether we got one or two (though perhaps your stats could show that.)
 
Sorry for the wrong name >.>

By "extra action" you mean the megaproject/main, at least when speaking of megaprojects/mains, correct?
Yeah; as in iirc we spent 1 main action in our King/civ/regular actions, put megaproject support on (at a time where that meant 2 mains i think?), and instead of the expected 3 main actions worht of both expense and progress, we got 4 actions worth on both expense and progress.

I haven't found the bit about the saltern yet, but here's all the relevant quotes from searching for both my posts and AN's with 'Symphony" as a search term:

For some actions, yes.

They would be within theme for Symphony if you had Megaproject support active.

With megaproject support already up, yes, you could pass the megaproject over to the provinces, although you wouldn't get the concentrated effort possibilities.

Econ: 5 -> 5 (+1). We did 3 megaproject actions, gained 3 econ from copper, gained (+1) from new settlement...and should have gained +1 from divine stewards, so i think we got an extra megaproject action from symphony to spend that as well



They can, and they can.

 
@Academia Nut, what's the point of getting new provinces? Before it was getting new actions, but now I'm not sure what it's supposed to do. It just seems like a way to strain our administration.
 
@Umi-san @pblur Found it!

[X] [Main] Saltern
[X][Secondary] Study Health
[X][Secondary] Study Health x2
[X] [Kick] Saltern

Provinces - Megaproject x2

@Academia Nut can you confirm if the baby boom is over, or weakening, or if something else ate our econ?
(7 econ - 4x megaproject - 1 study health + 1 Divine Stewards + (at least) 1 saltern initial bonus + 3 baby boom = 7, we have 6, and that was from you correcting your math so i'm assuming its something i'm missing/dont know about, rather than a math error)

he cost for the saltern is off, which is where your problem is coming in.

So we took 1 regular action, 1 kicked action, and 2 province actions, and got (and paid for) at least 5 actions worth of megaproject.
 
@BungieONI

Ha. Yum yum.

You keep providing excellent picks Malevolo! You don't disappoint!

*cystal ball / navel gazing moment

Triell going bust due to shrinking arable land and/or pressure from Kehmit. (Not!Egyptian)

Resurrection of Xoh remnants due to Highland Kingdom weakened by war with The people.

Metal Forger empire born from ashes of Metal Workers.

Thunder Speakers permitting Nomad war parties to ride into lowland using religion power.
I dunno about the Trelli. Recalling veekie's Prevailing Winds Effortpost I think the Trelli should be getting moist air from the Not!Black Sea and Not!Mediterranean. They might go bust, but I don't think from arable land issues.

The Xoh is feasible we just have to occupy the Thunder Horse and Swamp People for long enough, and then when they come back we've basically preformed necromancy. I figure you'd like that you fuzzy abomination.

Metal Forger is a toss up.

That TS thing may actually be doable. I dunno though.
 
@Academia Nut, what's the point of getting new provinces? Before it was getting new actions, but now I'm not sure what it's supposed to do. It just seems like a way to strain our administration.
Offhand, I'll point out that provinces raise our stat caps, so we can eg support larger armies.

I'm also guessing that when AN merges them, their actions will have more effect (better odds of winning wars or gaining innovations, more trees or roads per action, etc).
 
@Andres110
Higher stat cap is the only thing I can think of.
Useful for comparative contests with others (e.g. higher RA (?)(pilgrimage), higher mysticism (for debates), higher martial (for wars)).
Useful for Golden Ages (harder to reach, but accepting resultant innovations is less likely to knock us out of it).

:ninja:
 
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Just a heads up, AN updated the civ sheet a few minutes ago, just two changes:
This is the extra 1 econ cost of having the great hall expansion and gardens semi-prepared for, so that's already calculated, and is only 1 econ total, not 1 each, which is good; especially if those two being easier to upgrade later goes as far as making each a single secondary action extended project for 1 econ, 1 art...
Also this got corrected from last turn :)
 
Just a heads up, AN updated the civ sheet a few minutes ago, just two changes:

This is the extra 1 econ cost of having the great hall expansion and gardens semi-prepared for, so that's already calculated, and is only 1 econ total, not 1 each, which is good; especially if those two being easier to upgrade later goes as far as making each a single secondary action extended project for 1 econ, 1 art...

Also this got corrected from last turn :)
Coolio.

That's convenient.
 
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