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This temple and it's focus god is meant to be very long lasting mate, I doubt we can just tear up the main gods sigil and statues and replace them when we want
This temple and it's focus god is meant to be very long lasting mate, I doubt we can just tear up the main gods sigil and statues and replace them when we want
Yea I saw your post after mine and edited for the 3 minor actions and 6 econ to become dominant. But after that, wouldn't it be 5 minor actions and 10 econ for the expansion of our current saltern to get the next +1 from salt, not 8 econ?
Will the Saltern count as a policy action or otherwise symphony-able action for the Trade policy?
With this new value, will our provinces be more likely to take actions like More Snails while still on balanced? Can our projects take extended projects on their own volition (either as is on balanced, or if we had megaproject policy on but didn't have a megaproject active)? Also, while i'm sure this was asked a long time ago, do extended projects count for the "land management type Megaproject" bonus from divine stewards?
For the record, this is the sort of reasoning I like to see. A lot of people wonder where the salt comes from? It's from not enough people expressing their opinions like this or not respecting people who express their opinions like this. Say what you want, and unless it's truly critical that we don't do something else, respect the other people's prerogatives or don't talk about them. Like, I get a lot of people are doing it in jest, but that still normalizes the behavior.
This is, by the way, is the best actual logical argument for why to put crow in the lead, even if I don't personally want him for this temple.
It's actually very crazy when combined with our Saltern and Dyes.
Saltern, one more should get us to a dominant position in the market. That would be +1 a turn. Another should get us the extra bonus. That would be another +1 a turn. Dyes can relatively easily be raised and have the market cornered. That's another +1 a turn.
That would total to +5 diplo a turn (with the addition of our current Saltern), and honestly not be very hard to achieve. Considering this overflowing into art and then mysticism and, what overflows after mysticism? Econ or Martial? If it's econ we have something hilariously broken here in potential. The real question would be on how to keep it up while still having the True City Status.
Edit: Of course, if that extra econ uses up econ slots, problem solved!
We know of another salt-producing civ? Where did we hear about that? Other civs have very small amounts of salt, yes, but no one is producing it in bulk that I am aware of.We don't have any competitors because no one is trading in our area.
We are aware of at least one other salt-producing civ, who might outproduce us.
Hmm, yes, you are undoubtedly right. I just have no idea what would give a 2 Econ discount to expanding a Saltern. Or maybe we could do a Sec Survey for one actions, which would reveal another Saltern location that would cost 4 secondary actions for 8 econ to build? Thus a total of 5 secondary actions and 8 econ?He said "if you pick those actions correctly" so there's probably something secret we're missing.
You said, "but somewhat redundant with the smaller drip from Saltern, and the pressures it'll put on our people to develop more advanced forms of trade." The "but" here let alone the inclusion of redundant makes it sound like it's not an advantage at all. The only thing clearly labeled as an advantage is the diplo drip.You may have noticed I listed that as an advantage. That was intentional.
You may also have noticed that we're currently at stability -1.
*shrug* I'm too lazy for the math.I'd almost think the solution was "survey for a new saltern site with a main action, then build that for 3 secondaries", but main survey only costs 1 econ, not 2...
Lovely.
It'll probably cause Improve Festival to give us extra military.What's your opinion on how The Games megaproject will change the Improve Festival action?
Possibly a midturn
This sounds about right.
We definitely do not need any more MartialIt'll probably cause Improve Festival to give us extra military.
The people from the northern bay. It's somewhat likely that they're trading with the MW, or at least sending out salt ripples that are reaching them.We know of another salt-producing civ? Where did we hear about that? Other civs have very small amounts of salt, yes, but no one is producing it in bulk that I am aware of.
Hmm, yes, you are undoubtedly right. I just have no idea what would give a 2 Econ discount to expanding a Saltern. Or maybe we could do a Sec Survey for one actions, which would reveal another Saltern location that would cost 4 secondary actions for 8 econ to build? Thus a total of 5 secondary actions and 8 econ?
That would be... bad. It might open up a Coliseum megaproject, too.It'll probably cause Improve Festival to give us extra military.
Actually just taking a look on Egyptian history makes it questionable.
The gods with more dedicated priests and followers tended to marginalized the older ones quickly.
And just take a look on our own history- how many gods did we gain?
And it us said by AN that Crow is not prayed much to anymore.
Add to it lack of consistent religious writing, and I do expect Crow to be far less than he is now in two centuries -8 turns- or so.
He's never been prayed to all that much. He's considered powerful and important, but praying to him is considered something of a desperate gamble. Most worship is a form of after the fact praise/blame for events where things started out wrong but turned out for the best in the end.
Not what I meant. By saying that I hoped Fythhagyna would change to a nature god was not saying I thought that they would one day rip up and replace Fythhagyna the farmer god with Fythhagyna the nature god, I was saying the legends / sigil meanings could change.This temple and it's focus god is meant to be very long lasting mate, I doubt we can just tear up the main gods sigil and statues and replace them when we want
That's assuming The Games will also give us a higher military cap or otherwise mitigate Too Much Military, but yeah, it's not an upgrade I think we currently want.That would be... bad. It might open up a Coliseum megaproject, too.
Err...was that yes to all of my questions, or just the first? Because i really was expecting a "no" or "do one and find out" for whether extended projects get us teh divine steward bonus...Yes. For Balanced Expand Econ remains the only one that can receive the bonus, but the provinces will attempt to become dominant in areas where you are already leading, if there is nothing else tugging at their attention.
Whilst that is a possibility, the fact is that the point of this temple having a 'main' God is to better preserve that gods nature and promote their prominence, it's unlikely she'll become god of nature if her original form is better preserved in this templeNot what I meant. By saying that I hoped Fythhagyna would change to a nature god was not saying I thought that they would one day rip up and replace Fythhagyna the farmer god with Fythhagyna the nature god, I was saying the legends / sigil meanings could change.
He's never been prayed to all that much. He's considered powerful and important, but praying to him is considered something of a desperate gamble. Most worship is a form of after the fact praise/blame for events where things started out wrong but turned out for the best in the end.
It will probably evolve one of our Honor traits. Probably Quality into Arete, but it depends.That's assuming The Games will also give us a higher military cap or otherwise mitigate Too Much Military, but yeah, it's not an upgrade I think we currently want.
Err...was that yes to all of my questions, or just the first? Because i really was expecting a "no" or "do one and find out" for whether extended projects get us teh divine steward bonus...
I think you're missing the true insanity that this might unleash. Permanent income. If this works as I hope, then that means that we will get something like a permanent +4 Econ/turn, without us having to spend a single action to do it (after the set up). That said, this depends on two questions.Thank you for the compliment!
As for what we do with all the crazy amount of diplo - we'd need to go into a (continual?) Golden Age. Mechanically, their purpose is to spend overflowing stats when you have them.
I'd honestly be surprised if it did. I actually suspect it might cost martial to run them, if anything. I suspect the martial upgrade we get may be a trait upgrade.It'll probably cause Improve Festival to give us extra military.
Remember the nomad traders who brought trade good from the people by the northern bay were surprised at how little we valued salt. I assume that whoever those northern bay people are, they can produce salt in low quantities but I'm fairly sure EVERY civ can produce salt in low quantities. We certainly had salt before we got the saltern, after all, just not very much of it. But I very much doubt these northern bay people have a saltern.The people from the northern bay. It's somewhat likely that they're trading with the MW, or at least sending out salt ripples that are reaching them.
Aqueducts cost different amounts depending on the terrain. I assume salterns do as well.I think that might work but our current new saltern action costs only 6 econ + 3 actions. So, when it comes to figuring out exactly what AN meant, it's pretty much just an issue of finding out what discounts the price while retaining the # of actions needed. *shrug* Idk.
Extended Projects- Extended Projects are major infrastructure projects that take more than a single Main action to complete but aren't as all consuming as megaprojects
Saltern - Northshore Saltern Expansion (0/10), Southshore Saltern (0/6). Each {S} committed consumes 2 Econ for 2 Progress. Completion gives additional Diplomacy and every 2 salterns or expansions increases the per turn Diplomacy by +1
Aqueduct - Redshore (0/8), Lower Valleyhome (0/4), Stonepen (0/6), Blackmouth (0/8), Sacred Forest (0/4), Redhills (0/6). Each {S} committed consumes 2 Econ for 2 Progress. Completion adds +4 Econ Expansion and can allow for the formation of another True City
Reminder: 2 {S} applied to the same project = 1 {M}
Additionally: 2 Mains may have non-linear effects
Change Policy - Adjust the current Policy to one better fitting the situation
*S: Change Policy to one of the available ones listed below
Infrastructure - Extended projects
Trade - Sends out trade missions, produce art and luxuries
I think you're missing the true insanity that this might unleash. Permanent income. If this works as I hope, then that means that we will get something like a permanent +4 Econ/turn, without us having to spend a single action to do it (after the set up). That said, this depends on two questions.
@Academia Nut Will everything overflow into Econ before Martial? And will econ gained via overflow take up Econ Slots?
The latter is to preserve the True City, but honestly I don't think it's worth it so I'm willing to sacrifice the thing if it doesn't.
I'd honestly be surprised if it did. I actually suspect it might cost martial to run them, if anything. I suspect the martial upgrade we get may be a trait upgrade.
Will everything overflow into Econ before Martial? And will econ gained via overflow take up Econ Slots?
Yes. For Balanced Expand Econ remains the only one that can receive the bonus, but the provinces will attempt to become dominant in areas where you are already leading, if there is nothing else tugging at their attention.
*shrug* it might be true that we'd get a saltern that costs 8 actions and thus 8 econ.Remember the nomad traders who brought trade good from the people by the northern bay were surprised at how little we valued salt. I assume that whoever those northern bay people are, they can produce salt in low quantities but I'm fairly sure EVERY civ can produce salt in low quantities. We certainly had salt before we got the saltern, after all, just not very much of it. But I very much doubt these northern bay people have a saltern.
Aqueducts cost different amounts depending on the terrain. I assume salterns do as well.
IIRC symphony just adds an extra hidden action that still costs. I could be wrong though. Ask @notgreat, he's better at #'s.Taken from the last main turn post. Please note the Infrastructure policy
pretty sure this is the 'other actions' AN is talking about or at least one of them
I'm pointing out that we don't really need a golden age to take advantage of this. 4 stats/turn, for example, means all the megaprojects can be built easily. Along with many other things.This is why I said "continual?" I meant that we would use Golden Age to spend 4 or 10 of one or more of our overflowing resources, which hopefully would not end the Golden Age, then let Diplo refill us back up, then do it again. We'd have to balance on a knife edge to get it right, not letting everything overflow into Martial but also not letting the Golden Age end. We'd probably be upgrading our traits like crazy and, due to early Iron bringers, finding lots of new materials. If we can pull it off it would be a lot of fun.
Squee! Though this doesn't answer my other question. Does econ gained by other stats overflowing into econ take up econ slots?Martial is very much the last stat to overflow, yes. The idea is that excess mystical beliefs first leads to more decorations and the like/excess art means more religious art everywhere. Once those are filled up it goes towards more trade goods.
For maxed out trade, first it goes into gaining more artworks from elsewhere to sell back home, with that art eventually overflowing into mysticism. Only once art and mysticism are overflowing does excess Diplomacy basically make the local polity so attractive that it starts drawing in more and more immigrants, producing Econ.
When Econ overflows, the first thing to happen is that the excess is traded away. Only once everything else is filled up do you start getting overflow into Martial from people lacking anything else to do.
Martial doesn't overflow, it just gets increasingly dangerous.
Squee! Though this doesn't answer my other question. Does econ gained by other stats overflowing into econ take up econ slots?