Unaligned Player
Agony that desires to meet Extinction
- Location
- Adrift between sanity and madness
- Pronouns
- Shrug
I'm willing to trust that this will be reasonably used by the QMs.
QMs: We foist off the hard work of implementing the rule onto the players. Whenever you want to train a skill above the cap, you have to point to an instance when it was used in a situation where stakes were present, indicating both the chapter and the consequences should the skill check have failed. We the QMs will tell you if the stakes justify raising the skill.Another potential issue with this system I do believe nobody has brought up yet.
wouldn't keeping track of all this new rule and implementing it take up a significant amount of QM spoons?
Because the skill pyramid, plus specific game mechanics, means that in practice you want skills at round multiples of 10. So if you're capped at 39 in a secondary skill, when your goal is a skill of 40 for mechanics reasons, 9 of those levels are basically wasted.
Sure, but my point was that the original post (and reality) isn't deriving the usefulness of practical experience off of the threat of failure. The relevant point is that you're using your skill in an applied context in a real way. Real people don't need relationship risks in order to learn to cook (or play music, or do math, or do engineering or programming, etc.), they just need a real world feedback loop. Risks are only necessary for learning if the applied use case you're trying to learn it for is intrinsically risky.
Question: what's something you'd like to see Ino and Hazou talk about?
I have an idea for a repeating refrain for a fluffy Ino/Hazou omake, but I can't think of anything for the actual meat of the update. Considering the private setting it'll be in, the most natural thing would be to have them talk about something important to their relationship, but my creativity isn't being very cooperative.I'm half-tempted to write about Ino asking about the Orochimaru Debacle, but that doesn't seem like it would fit the mood of the chapter...
Oh, I've already got what they're doing and what the setting is, I just needed something for them to talk about. I've got it all figured out, now, but thanks! ^.^What are some of their shared interests, if any? Exploring that type of thing can be fun. This can either be purely in terms of recreation, or areas of overlap in terms of work.
Have we ever investigated how Yamanaka memory abilities interact with the Iron Nerve "downloading" information, for example, if at all? Discussing and/or testing that could be fun (and potentially result in more Thousand Yard Stare points).
Ask Ino if a jury is supposed to be edible, because we haven't been able to find one when we look around and everybody acts weird when we ask where we can sample a jury.Oh, I've already got what they're doing and what the setting is, I just needed something for them to talk about. I've got it all figured out, now, but thanks! ^.^
In my mind...So what skills do we want to try to crack for everyone? Obviously for everyone resolve is a big one, probably semi important to start working on combat stats for everyone and sealing for Hazou. Anything else?
We would have to set things up so we might lose the roll. Since right now is impossible to fail with our training plan...Isn't using Shadow Clones sufficient to break the resolve block?
There is an actual consequence to failing the rolls.
Incorrect. We can, at the extremes, get a mild consequence, if I understand it correctly.We would have to set things up so we might lose the roll. Since right now is impossible to fail with our training plan
Indeed, we have our safety margin calibrated to 'safe on -6 or better', and if we roll once a day we should get -9 or -12 (and thus a Mild Mental Consequence) approximately twice a month. It turns out that gives us a higher effective XP rate than 'safe on -9 or better' which has one less training block per day but makes it so we only get a Mild Mental Consequence once every 81 days.Incorrect. We can, at the extremes, get a mild consequence, if I understand it correctly.
Oh no, our training plans require us to do a performance review for Hazō? I do enough of those at work, I don't want to do more for fun lolQMs: We foist off the hard work of implementing the rule onto the players. Whenever you want to train a skill above the cap, you have to point to an instance when it was used in a situation where stakes were present, indicating both the chapter and the consequences should the skill check have failed. We the QMs will tell you if the stakes justify raising the skill.
[X] Download the Dog ScrollOur Resolve is pretty high. What would it take to unlock its cap in particular?