In terms of 'should' and 'ought', we shouldn't need any incentive structure in order to make short plans for the ease of the QMs. In terms of practicalities, we clearly need incentives to push us to making shorter plans, and the incentives must be sufficiently compelling or else they just won't work.What I was meaning is, the incentive structure that is bonus FP for short plans is intended to make us write short plans. If you intend to ignore that incentive structure, then it either needs to be reworked or... something. But it should not be ignored.
*I guess "loudly continue existing" is an answer? Let's show off in the tournament and remind people that if things get bad enough in Mist, being awesome defectors to Leaf is always an option.
Initial reactions:Both numbers are ranked from 0-5, with 0 being "Not at all" and 5 being "Must happen".
2:6? I thought this was 0-5?(2:6) ≈ Low priority, but if it happens it should probably happen on screen.
Ugh. I was literally falling asleep as I wrote that. Fixed, thanks.
So... honestly I'm not really all that concerned about the breeding program, and neither should the rest of us be.
Why? Because it guarantees at least 10 years of peace. If we don't come up with seven different ways to win a war by then, and at least a few of which we can show of publically, then I will be very dissapointed in us.
Yes. I am exploring the possibility that it does happen and explaining why it wouldn't be that bad.I think we had beaten to death just how bad and unlikely the idea of a breeding program is for Mist.
I would go farther than that and actually, uh, ask Noburi before asking Jiraiya[X] Action Plan: Get the Ball Rolling.
@MMKII While Noburi probably won't take it badly, I still think it would be important to check if he's okay with it out of courtesy.
So in place of
>Would it be helpful if we have Noburi fill Jiraiya up from his own reserves to maximize his Shadow Clone use?
wouldn't
>Would it be helpful if we ask Noburi to fill Jiraiya up from his own reserves to maximize his Shadow Clone use?
be better?
Maybe I am nitpicking, but Hazou has Agency problems and Noburi doesn't like being treated as a Chakra battery.
A reminder that the purpose of Hazō's agency is to compensate for lack of players' setting knowledge, not for poor decisions. There may or may not be some leniency, but ultimately that's down to arbitrary QM decision (influenced by factors such as mood and general evilness level), and not part of the pact made with the players.Ah. I would assume that Hazou's character to supercede such a spurious vote, tbh
I would rather not encourage misaligned incentive structures.
A vote that as brief as that strikes me (personally, with no intentional implications otherwise) as something to the effect of an invasive thought or brief Kagome-ism going through Hazou's head, though as you mentioned it wouldn't reflect on the pact made either way.A reminder that the purpose of Hazō's agency is to compensate for lack of players' setting knowledge, not for poor decisions. There may or may not be some leniency, but ultimately that's down to arbitrary QM decision (influenced by factors such as mood and general evilness level), and not part of the pact made with the players.
Seems good to me. If/when we get around to timeskipping, will there be any adjustments to this for those plans?PSA: New Bonus XP experiment
It's clear that no one finds the existing "bonus XP for short plans" motivating, and we're already starting to see plans creeping back up towards the hard-to-handle sizes of yesteryear. As such, we're going to try something new. Short plans will get bonus XP that goes straight into the general fund, while egregiously long plans will be penalized.
Prior experience shows that 300-350 words is plenty for a concise, well-written plan that covers as much as we can manage to write for one update. With that in mind:
0-400 words: +1 XP
400-500: +0
501-600: -1
...etc
Word counts will be determined by Google Docs since the SV counter includes tags in its total, which is not fair to you. Please do not try to game the system by (e.g.) replacing "and" with "&", as that would make us sad.
Given that these rules are being announced partway through a voting cycle, we won't be charging penalty points on this one -- you'll either get +1 or +0.
After this update, we'll run the experiment as written for another 3 updates (i.e. it will include this Thursday, Sunday, Thursday, Sunday) and then reexamine to see if we want to continue as-is or change something.
We're a little concerned about XP inflation and can see some exploits / failure modes in the proposed system, but they may not be anything we need to worry about in practice. We'd also like to get your feedback once we've had a chance to see how it works.
As a final note: 4 XP / day is supposed to be an above-average plan, and updates have been covering a very small number of days lately, often <= 1, so getting a nearly-guaranteed +1 XP per plan is a pretty significant boost. I recognize that people might react badly to the potential for negative points, but I am extremely confident that that will never actually happen. Prior evidence shows that 500 words is far more than actually necessary for a good plan.
How does this seem to all of you?
This seems pretty effective, to be honest.PSA: New Bonus XP experiment
It's clear that no one finds the existing "bonus XP for short plans" motivating, and we're already starting to see plans creeping back up towards the hard-to-handle sizes of yesteryear. As such, we're going to try something new. Short plans will get bonus XP that goes straight into the general fund, while egregiously long plans will be penalized.
Prior experience shows that 300-350 words is plenty for a concise, well-written plan that covers as much as we can manage to write for one update. With that in mind:
0-400 words: +1 XP
400-500: +0
501-600: -1
...etc
Word counts will be determined by Google Docs since the SV counter includes tags in its total, which is not fair to you. Please do not try to game the system by (e.g.) replacing "and" with "&", as that would make us sad.
Given that these rules are being announced partway through a voting cycle, we won't be charging penalty points on this one -- you'll either get +1 or +0.
After this update, we'll run the experiment as written for another 3 updates (i.e. it will include this Thursday, Sunday, Thursday, Sunday) and then reexamine to see if we want to continue as-is or change something.
We're a little concerned about XP inflation and can see some exploits / failure modes in the proposed system, but they may not be anything we need to worry about in practice. We'd also like to get your feedback once we've had a chance to see how it works.
As a final note: 4 XP / day is supposed to be an above-average plan, and updates have been covering a very small number of days lately, often <= 1, so getting a nearly-guaranteed +1 XP per plan is a pretty significant boost. I recognize that people might react badly to the potential for negative points, but I am extremely confident that that will never actually happen. Prior evidence shows that 500 words is far more than actually necessary for a good plan.
How does this seem to all of you?
Seems good to me. If/when we get around to timeskipping, will there be any adjustments to this for those plans?
e:
Oh! Right, I did have another possible suggestion that was entirely aside the XP system for an incentive structure:
Planning points. Basically, it'd convert at a MUCH less efficient basis than it would to XP or FP, but in exchange for making your lives easier with shorter plans, planning points would give us a token to cash in (or be cashed in if we overlook something -- no need to check with us) if we can't come up with a solution to whatever's going on, without costing us XP from doing so.
May not be something you'd wanna do, but I thought it'd be worth bringing up.
Maybe we can make some sort of computer seal to cut down on the paperwork?"Most of Leaf's top jōnin use it, including me. Helps enormously with the paperwork, although even with two of me on it, the stuff is usually still bad enough that I want to drown myself in order to end the pain. It's also the reason that our jōnin tend to be so powerful; they can fit more training into a day than most people.
We have a lot more access to resources to train ourselves better than we did as missing nin.
Rough draft of plan
Am amicable to edits (I don't... really care so much about the Akane thing. At least I dont think its a priority.)
Word Count: 394
[X] Action Plan: Get the Ball Rolling.
After dinner
Next day
- Hazou will ask Noburi and/or Jiraiya for girl advice.
- Hazou explains the (now fixed) Akane Situation to each of them.
- Hazou is very glad that Akane is dispelled of any thoughts of them "Never being friends." and is really glad that his response of "They will always be friends." seemed to fix the issue.
- He asks for advice on how to better navigate such complex social situations.
Next Evening: Hazou talks to Jiraiya
- Meet Ebisu
- Train Alertness based stuff.
- Have him run you ragged.
- Get some jutsu.
Misc:
- We have some ideas.
- Caravan Scroll Proposal:
- Decently sized caravans equipped with large amounts of storage scrolls would be able to transport trade goods overland very quickly and in very large amounts.
- This is doubly true if we (Kagome, Jiraiya, and Hazou) can work on a much larger capacity (volume/mass) storage scroll variant.
- Even better if we just have ninjas carry it all at a sprint.
- We should put a decent amount of effort into making such a seal if its reasonably viable.
- Could mitigate or even solve the trade issues Jiraiya talked about yesterday.
- This may also provide us a good in with the Merchant Council if we provide them first opportunity on lucrative trades, and are the first to outfit them with a large amount of storage scrolls very cheaply.
- Clan Head Votes(Is there anything Hazou specifically can do about the following?)
- Tsunade can take up the mantle of the Senju clan head, and could leverage support for Jiraiya's reign.
- In exchange for her support, you can agree to commit some resources on areas (medical,research, relief work) she wants to focus on.
- This is potentially a great short term gain, for what may be a long term annoyance or inconvenience.
- Perhaps Hazou can melt her heart with his painful sincerity?
- Or maybe Noburi could inspire her?
- Sasuke
- He is currently the Uchiha Clan Head, correct?
- Is there any way we can secure the Uchiha vote? Maybe play off the Hyuga/Uchiha rivalry?
- Hazou and Kagome do more Casino Seal research
- Hazou spends any free time refilling seal loadouts as per this list
- Ask Noburi if he would be okay with topping off Jiraiya's chakra to maximize his SC usage.
- Ask him inside the compound (OPSEC!)
- It's okay if he isn't, thats why we're asking him first.
I still remember the hivemind arguing we should get extra XP for living in the wild and getting all that practical experience, so this argument brings me no mild amusement.Also neatly solve the problem that better access to teachers not giving more XP not being simulationist.
Well of course past-us would argue that. Past-us was living in the wild and getting all that practical experience.I still remember the hivemind arguing we should get extra XP for living in the wild and getting all that practical experience, so this argument brings me no mild amusement.