So: new character. I'm waiting for the 100% confirmation that we're dead (as opposed to the 99% we just got), but I've got some cool concepts for mental bloodlines. Thinker powers are fun.
 
Only tangentially related but have you read One Small Kindness? It still ranks as one of my top Naruto fanfics for the characters alone.
Added to the list, thanks.

[x] Keiko has a Nightmare: Ami moves in with Clan Goketsu and falls in love with Hazo

Note that this should be clearly a "What If"/actual nightmare situation and not be at all rooted in reality so as not to be at all reflective of what would happen if the thread chooses to have Hazo meet Ami for real.
Just have fun with this. :p
Man. I was originally thinking of going with one of the breakup prompts, but this is just so tempting...
 
It's not a clan bloodline, it's a single-person-bloodline.

How would you know that you have such a thing, then?

Also, speaking as a GM, it's the sort of thing that makes me wary because I'd be concerned that I couldn't charge what it's actually worth without leaving the character completely ineffective from having no XP left - it's too swingy.
 
Could we abuse reverse summoning mechanics to become 7th path merchants?

Send a Pangolin to one remote corner of the 7th path, send a different Pangolin to another, and they can act as if they had a shared inventory. This shouldn't annoy the merchant council, as we aren't stealing anyone's job. They just see gold appearing out of nowhere. We could even let them tax it!

It might annoy the village, because it means we are spending time getting rich and not defending the village. We haven't heard anything about selling skytowers for gold, so maybe they are fine with this sort of thing.

I see two routes for the merchant empire. Going rogue and going legitimate.

Going Rogue:
Just find a couple merchants and approach them with our get rich quick scheme. We work out our cut, and set them loose.

Going Legitimate:
The Pangolins send 5 merchant caravans to nations who are okay with it. The caravans might double as embassies. The caravans have merchants, guards, and one <=15CP chump who signed the contract.

Periodically, we summon the 5 chumps, plus 1 chump from the capital, laden with storage seals that we made for them. We inspect the contents of the storage seals (goods and reports, because this is obviously also an information gathering network), and charge a small tariff. They exchange the storage seals as desired, converse, and are sent back to the summon realm.

Selling this to the Pangolin government will be very difficult. They are pretty xenophobic. So we need to frame it carefully.
  • For a very long time, they have been able to keep their society unified using the threat of the Condors. Trying to keep the zeitgeist focused by having another war is the most transparently obvious failure mode. But their society is lead by generals at the moment, and if they shift to something else, the generals won't be as good at it. They will lose power relative to other people. If the generals start this trading empire, it won't matter how good everyone else is, they won't be good enough to compete. They can outspend any conceivable rival for power.
  • Trade is going to happen. They can't get around that without starting some very expensive and unpopular policies. Trade, unfortunately, involves talking to people who are different than you, which can be dangerous for societies as rigid as the Pangolins. The trade network ensures that outside contact is minimized. They won't even have to forbid other merchants from leaving Pangolin territory, they will just be hopelessly out-competed, therefore unprofitable, therefore rare. And they can easily prevent foreign traders from coming in, they just insist they use the network.
And now for what we don't tell them. This makes their entire government cripplingly dependent on Keiko. Once we get some time to spare, we can launch a nearly bloodless coup. Find a faction of Pangolins with a less abhorrent worldview, start getting them into power over a couple of years, wait for the current government to overcommit, and then one day declare the nice faction the rightful government. Refuse to make seals until they cooperate.
 
I wonder if the MfD universe has any of the rogue Uzumaki from canon. I'd be interested in seeing what Kabuto can do with the combination of Uzumaki Big Chakra bloodline and the Wakahisa bloodline techniques.
 
Could we abuse reverse summoning mechanics to become 7th path merchants?

Send a Pangolin to one remote corner of the 7th path, send a different Pangolin to another, and they can act as if they had a shared inventory. This shouldn't annoy the merchant council, as we aren't stealing anyone's job. They just see gold appearing out of nowhere. We could even let them tax it!

It might annoy the village, because it means we are spending time getting rich and not defending the village. We haven't heard anything about selling skytowers for gold, so maybe they are fine with this sort of thing.

I see two routes for the merchant empire. Going rogue and going legitimate.

Going Rogue:
Just find a couple merchants and approach them with our get rich quick scheme. We work out our cut, and set them loose.

Going Legitimate:
The Pangolins send 5 merchant caravans to nations who are okay with it. The caravans might double as embassies. The caravans have merchants, guards, and one <=15CP chump who signed the contract.

Periodically, we summon the 5 chumps, plus 1 chump from the capital, laden with storage seals that we made for them. We inspect the contents of the storage seals (goods and reports, because this is obviously also an information gathering network), and charge a small tariff. They exchange the storage seals as desired, converse, and are sent back to the summon realm.

Selling this to the Pangolin government will be very difficult. They are pretty xenophobic. So we need to frame it carefully.
  • For a very long time, they have been able to keep their society unified using the threat of the Condors. Trying to keep the zeitgeist focused by having another war is the most transparently obvious failure mode. But their society is lead by generals at the moment, and if they shift to something else, the generals won't be as good at it. They will lose power relative to other people. If the generals start this trading empire, it won't matter how good everyone else is, they won't be good enough to compete. They can outspend any conceivable rival for power.
  • Trade is going to happen. They can't get around that without starting some very expensive and unpopular policies. Trade, unfortunately, involves talking to people who are different than you, which can be dangerous for societies as rigid as the Pangolins. The trade network ensures that outside contact is minimized. They won't even have to forbid other merchants from leaving Pangolin territory, they will just be hopelessly out-competed, therefore unprofitable, therefore rare. And they can easily prevent foreign traders from coming in, they just insist they use the network.
And now for what we don't tell them. This makes their entire government cripplingly dependent on Keiko. Once we get some time to spare, we can launch a nearly bloodless coup. Find a faction of Pangolins with a less abhorrent worldview, start getting them into power over a couple of years, wait for the current government to overcommit, and then one day declare the nice faction the rightful government. Refuse to make seals until they cooperate.


You'd have to keep up their sustain costs indefinitely.
 
You'd have to keep up their sustain costs indefinitely.
They aren't on the human path. They are on the 7th path, trading with other summon clans. Except for one hour, every other day, when Keiko summons all 5 of them. Unless I am mistaken, you can summon someone you have contract with from anywhere, and they always return to where you summoned them from.
 
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