I love how you write Tsunade.
Re: Ninjutsu XP cost discussion
You could have a scaling XP cost for every technique known, and better techniques could be gated behind appropriate skill level costs (per element, manipulation, discipline, etc)
- say 10*N XP for a new technique, where N is the number of techniques you'll have at the end of learning techniques. Should be able to (choose to) forget unused techniques as well.
You can only remember so many techniques, and you get better at remembering the more experience you have.
You can only learn a technique when you are proficient in the element to an appropriate degree, with enough patience/discipline and chakra control.
"Trade secret," Tsunade said. Then she leaned over to Mari's ear. "It multiplies, though. Doesn't add. You take some time to think about that before I'm next in town."
Mari blinked. "You said you were the closest thing Jiraiya had to a sister."
Tsunade shrugged. "I'm also head of the League of Jiraiya's Pissed-Off Exes. Life is complicated."
The problem there is that redundant jutsu are actually worse, on average - your second "ranged attack jutsu that inflicts damage" is much less of a game-changer than your first, and the third or fourth will only matter in niche situations where their different side effects or elemental advantages come up. Despite this, if we look at ninjutsu specialists in canon, and to a lesser (but still present) degree in MfD, they have that sort of "redundant" array of attack jutsu. Defensive and utility jutsu tend to be less redundant, but I think a lot of that is just the fact that most jutsu are offensive in nature - ninja create more weapons than they do armour or tools.
And forgetting techniques may work for Vancian magic, but is really inappropriate to the Naruto setting, whether canon or MfD.
Forgetting techniques should really only be an issue when we have no need to retain the technique, I.e. When we stop using it. In my opinion, it is perfectly valid that someone who does not actively try to retain a technique will forget it to a level where it is no longer operationally viable (presuming the chakra manipulation and hand seal sequence is modestly complex)
To be clear, I'm suggesting actual forgetting, where we would need to retrain the requisite time period to regain the forgotten technique, should we regret forgetting it. In Vancian mechanics, my understanding is you swap out spells to suit a need.
As to redundant techniques... yes. Having an array of similar techniques should be moderately more difficult, even if they are in the same element. The argument that they are not game changing is (at least to me) irrelevant.
10N for each new technique results in 5N(N+1) XP for N techniques (yay sequences). If you think it should be easier, a smaller cost could be appropriate. Otherwise, a hard cap on number of techniques, only breakable by aspects could be appropriate.
A ninja decides which techniques are vital to survival then learns and practices those techniques. With more experience, ninjas have a slightly easier time retaining their favorite techniques (more experience can get more techniques)
We both advocate an initial time cost to learn.
To me, the XP cost is indicative of the time spent during regular training practicing the hand signs, remembering the chakra manipulation patterns, and sometimes practicing the technique. This is in lieu of physical conditioning, speech practicing, strategic gaming, etc (the practice activities that I consider as off-screen maintenance, more or less subdivided by degrees according to skill allocation)
Forgetting a technique means you spend time on another technique (learn a different technique at that cost) or more time doing other kinds of practice
It seems to me like if ninja do train techniques to that extent (and it makes sense that they should), then there should be a high cost to learning and training any given technique, to represent hundreds of hours of practice and drill.I think it's safe to say we won't let you forget techniques. Being as techniques need to be used instantly, accurately and without hesitation in order to avoid horrible death, a ninja will obviously train them until they're burned into muscle memory. Muscle memory isn't perfect, but it also doesn't go away. I haven't practised martial arts for over a decade, and I can still perform every move (to the limits of my body's fitness) and, given half an hour with the handbook, I'm pretty sure I could perform any of the forms I know as well, which usually involve dozens of moves. To the majority of ninja, a decade is literally a lifetime.
"He's a talented boy, that one," Tsunade muttered as she undid the seal. "Perfect balance of professionalism and kissing my ass. If he wasn't so good at BL work, I wouldn't think twice before poaching him for Int Neg."
"It's getting late," Tsunade said, "and I still need to scare the bejeezus out of little Kabuto before I head home. Wouldn't want him getting sloppy just because he thinks he's got me 'handled'.
Pretty sure that in this context BL means "bloodline". None of us are willing to write pedophilia.I have no idea what Int Neg stands for, but from my copious amounts of experience on the internet BL stands for Boy's Love. Which explains a lot about why Kabuto is so interested in blood line limits and Hazo's specifically. He probably wants to reproduce the latter in pill form to compete with Tsunade's viagra pills.
Dude let's do it
Okay, I did not know that. Made assumptions based off the name, and you know what they say about assumptions -- they make you wrong, sometimes. :>From the relevant wikipedia page: "Although the yaoi genre is also called Boys' Love(commonly abbreviated as BL), the characters may be of any age above puberty, including adults." (Emphasis mine.) It's totally possible to write adult homoerotic fiction under the genre named BL. Probably not in keeping with the tone of this story as its been written so far, but possible.