@eaglejarl @Velorien @OliWhail I'm not making any promises, but I'd like to put together a javascript program that keeps track of character sheets and helps with dicerolling. Keep in mind that this may take a while, as I have never coded javascript in my life. e: I also might get lazy and use visual basic :p

The way I'd imagine it would work when complete (though it won't have all of these features to begin with, of course) is thus:

The program pulls from public character sheets and additional character sheets indicated by the user and saved through cookies, and gives the ability to roll any skill/technique against any other skill/technique (similarly to Vecht's Bingo Book). It also provides the ability to freely enter stats for a new, named character sheet, which will also be saved through cookies.

There will need to be a variety of functions for modifying techniques and skills, such as multipliers (ie a technique that rolls a 1.2x its skill level), and simple addition (Roki + Taijutsu + Macerators). It may also keep track of what actions someone has used, and if I get really bored might keep track of what someone can do with their actions.

Chakra boost level will be freely modifable to the extent that the booster is able, and it will keep track of chakra levels.

It will also give the option to set starting range for the combatants on either side (extreme, long, medium, short) and automatically adjust those for Engagement/Disengagement Tac Move tests.

With this information, it will automatically calculate such things as Multicombat bonus (if applicable), and when rolling will give you both the numbers and the success category value.

---

Does this sound useful, and are there any details I'm missing?
 
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This seems very powerful. Perhaps too powerful?

Here's a potential scenario. Genin H, K, and N are facing jonin Z.

Jonin Z goes first due to rolling highest initiative(not an ambush since he's confident he can beat 3 genin) and closes with genin N, completely crushing him in close quarters combat.

Genin N spends their turn gaining a considerably more intimate view at their intestines than they're comfortable with.

Genin H happens to have 1 level in Genjutsu and know 1 Genjutsu that makes the target relive the sounds and sights of their first birthday party. He shouts "I'm casting a Genjutsu!" before following suit. When Jonin Z gets their turn, they will certainly be able to break out.

Genin K throws a Kunai at Jonin Z, winning with an unopposed C class success. Jonin Z didn't remember the cake tasting so coppery. End of scenario.

It may be low level genjutsu do not prevent targets from defending themselves, instead only delivering dice penalties at best. If not, I suggest having different things happen based on degree of success or failure of the awareness check. Maybe something like on huge failures not being able to reroll awareness for X turns. Or having the genjutsu user still be vulnerable a turn after their target is disabled, but that doesn't seem adequate. Tough thing to balance.

Yay, rules! Can you wear multiple rings per hand? Per finger?

Edit: nevermind. On reread I see it says 2 rings. I'm just excited.
This definitely seems problematic. Actually all skills or mechanics where there's any effect entirely unmitigated by dice rolls is gonna end up with these problems I believe.
 
I am unsure if this is an extension of the original deadline or a joke?
It was to point out that @Raxner actually voted for a joke plan instead of using [jk].

This definitely seems problematic. Actually all skills or mechanics where there's any effect entirely unmitigated by dice rolls is gonna end up with these problems I believe.
It may be low level genjutsu do not prevent targets from defending themselves, instead only delivering dice penalties at best
This. Most genjutsu only make small modifications to your perception of mental state, they do not remove you from reality and leave you helpless.

@eaglejarl @Velorien @OliWhail I'm not making any promises, but I'd like to put together a javascript program that keeps track of character sheets and helps with dicerolling. Keep in mind that this may take a while, as I have never coded javascript in my life. e: I also might get lazy and use visual basic :p

The way I'd imagine it would work when complete (though it won't have all of these features to begin with, of course) is thus:

The program pulls from public character sheets and additional character sheets indicated by the user and saved through cookies, and gives the ability to roll any skill/technique against any other skill/technique (similarly to Vecht's Bingo Book). It also provides the ability to freely enter stats for a new, named character sheet, which will also be saved through cookies.

There will need to be a variety of functions for modifying techniques and skills, such as multipliers (ie a technique that rolls a 1.2x its skill level), and simple addition (Roki + Taijutsu + Macerators). It may also keep track of what actions someone has used, and if I get really bored might keep track of what someone can do with their actions.

Chakra boost level will be freely modifable to the extent that the booster is able, and it will keep track of chakra levels.

It will also give the option to set starting range for the combatants on either side (extreme, long, medium, short) and automatically adjust those for Engagement/Disengagement Tac Move tests.

With this information, it will automatically calculate such things as Multicombat bonus (if applicable), and when rolling will give you both the numbers and the success category value.

---

Does this sound useful, and are there any details I'm missing?
That would be amazing.
 
QM rulings have been updated, except for the period between July 30 and August 6, which is a period where I am unhappy with what I posted here and would like to not revisit. The Google Doc (linked in my sig) has universal commenting permissions which I will extend to universal editing permissions to anyone who asks. I would really appreciate it if someone would go through and add those rulings. IIRC, there should be not a lot (a number which possibly equals zero) that needs adding. I describe my workflow in a comment at the top of the doc.
 
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This. Most genjutsu only make small modifications to your perception of mental state, they do not remove you from reality and leave you helpless.

Don't know that this fixes the problem, since
a) some genjutsu do
and
b) enough weak genjutsu casters will still be enough to debilitate anyone

For example, when we sparred Jiraiya the first time we met him, Jiraiya would get one action to wreck one of our 5 members. With an 80% chance of not picking Mari, the combat goes:

1. Jiraiya wrecks Keiko
2. Mari uses her nightmare genjutsu
3. Hazou beheads defenceless Jiraiya

All this requires is a team of 3 with one member specced high enough to debilitate with genjutsu and you can consistently kill S-rankers, since their dicepool is irrelevant when defending against genjutsu until their next turn.


Similarly for point b, since under these mechanics the victim can't oppose the genjutsu until his next turn, any fight between high-powered combatants (e.g. the ultimate showdown) should involve as many genin as possible casting genjutsu on your opponent ASAP. Even if their genjutsu are only minor 3 dice modifiers, that's a GUARANTEED -3N dice malus (where N is the number of genin you can conscript), which is HUGE. Prolly would've saved Sarutobi :)

E: Point b is mostly for when you're much weaker than the enemy/your highest combatant, because if you're strong enough you can contribute more via Multi-combatant bonuses. Point a always holds, but it's just a special case of any "my genjutsu is more powerful than my MC bonus" situation. The difference between genjutsu and a regular skill applying through MC though, is that your opponent's dice don't matter at all for the genjutsu calculation.

E2: changed example for my second point
 
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So here's another fun way to kill people, because why not:
  1. Learn basic chemistry
  2. Use knowledge to realize that the dangerous gas (Carbon Monoxide) that comes from certain combustion reactions really should be weaponized.
  3. Burn whatever is handy to make enough of this gas in an enclosed space and use storage seals to gather large amounts of it.
  4. When in danger simply stay behind your air domes, discreetly use some air purifiers, and act like you meant to retrieve something huge and pretend to panic as you "can't find what you are looking for" as you keep opening up more storage scrolls.
  5. Continue to act the fool until your enemies pass out.
  6. Profit.
 
So here's another fun way to kill people, because why not:
  1. Learn basic chemistry
  2. Use knowledge to realize that the dangerous gas (Carbon Monoxide) that comes from certain combustion reactions really should be weaponized.
  3. Burn whatever is handy to make enough of this gas in an enclosed space and use storage seals to gather large amounts of it.
  4. When in danger simply stay behind your air domes, discreetly use some air purifiers, and act like you meant to retrieve something huge and pretend to panic as you "can't find what you are looking for" as you keep opening up more storage scrolls.
  5. Continue to act the fool until your enemies pass out.
  6. Profit.
I'm pretty sure Kagome knows basic chemistry.

e: Wait, no, that's stupid, the world wouldn't exist if Kagome knew basic chemistry. /s
 
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It uses your Combat action to move you. You then have a separate Move action to use if you choose.
In combat,it rolls Vacuum Step + Tac Move. Does this mean that using your combat action on Vacuum step would allow you to make that roll, or would you have to also use your move action to get Tac Move?

e:

Here is a writeup for what I intend of my Combat Simulator/Dice Roller. Is there anything I'm missing?
 
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@OliWhail @eaglejarl @Velorien Is the Hyuuga ability to expel chakra from their other tenketsu known to Hazou and not a faux pas to bring up?

...On a semi-related note, something just occured to me. We could use boiling-hot water -- or some other liquid with a higher boiling point -- in the macerator. Third degree burns are no fun, but I don't think those from water would kill or permanently maim, would they?
 
Seals do retain temperatures of items sealed. I don't see why putting a hot temperature item inside the seals be less effective.
 
@OliWhail @eaglejarl @Velorien Is the Hyuuga ability to expel chakra from their other tenketsu known to Hazou and not a faux pas to bring up?

...On a semi-related note, something just occured to me. We could use boiling-hot water -- or some other liquid with a higher boiling point -- in the macerator. Third degree burns are no fun, but I don't think those from water would kill or permanently maim, would they?

I am a bit dubious on using hot water.
 
If it's a free action, why not just make a habit of dispelling on literally every turn?
Good question. I think the idea was that this models reflexively breaking the genjutsu before it gets a real grip on you, whereas dispelling normally requires a modicum of time and attention. I'll talk to the others about it, though.
 
In combat or, more specifically, against someone you know to use genjutsu, I could see its use, though.

...On which note, blindfighting! We need to learn to do so.
 
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