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It's not like we're denying our assistance if the guy wants the other guy dead after all.
I don't think it reflects badly on us to ask if we could please all get along all friendly like :V
 
[X] Action Plan: Ninjas not murderers
Complete the mission safely, unnoticed, and preferably without explosives.
  • Ask the contact if, should we capture Shirakawa, he would be willing to intimidate rather than dispose of him.
    • In spite of our profession, death-dealing is not our preference.
    • Further, a contact in that gang for him would undoubtedly improve his position. Why not make for a mutually beneficial arrangement?
    • Browse a bit before we leave -- ask Keiko's opinion on which piece (of ones that catch Hazou's eye) to get for Akane.
  • Report to Minami.
    • Describe the potential mission to her.
    • Talk about the chakra poison; give Minami the chance to see if Noburi wants it first, and if she doesn't, ask Noburi and see if he thinks it's a thing that he would be interested in acquiring.
    • Brainstorm with whole team on plan. Accept critiques and suggestions, especially from Keiko and Minami.
    • There are two plans (which each have bifurcations) Hazou's come up with in how to approach acquiring Shiratora; suggest them both to Minami, with preference for the second for the fact that it involves less people. Leave the final decision to her.
  • If we get approval to take the mission:
    • Find where Shirakawa and his gang is located.
      • Make sure to wear facemasks to protect identities at all times and move stealthily the whole time. Everyone within combat engagement range. Use Henge to alter superficial features only (faces, scars, skin color?).
      • Use Skywalkers for stealth IFF confident in abilities to disguise their use.
      • Use Minami's bloodline prism to scout from a distance. Let team see the intel. She keeps overwatch for the mission, making sure that nothing goes FUBAR. Make sure she knows she's appreciated.
      • Have Hazō on top of the building, using Earth Release: Living Roots to track people.
        • Work with Minami's bloodline to make sure Hazou knows where everyone is [to allow Hazou to use both Awareness and Living Roots]
      • Get a solid count of the number of people in his warehouse, as well as any traps, escape paths, etc, watchguards, etc.
        • If we suspect any of them are ninja, abort mission and move on to the next location.
        • Because if there's chuunin, they are an unacceptable risk to engage for little reason and reward.
        • And if they're genin, then it's entirely possible there's a jounin sensei keeping watch.
      • Locate any open windows/holes/etc..
      • Silence Mine the area and escape routes.
      • If combat engagement is necessary, be prepared to come in from multiple angles.
    • Wait till we have successfully scouted the area to make our move.
    • Plan 1:
      • Either:
        • Drop Misterators through an open window/hole.
          • If no hole is readily available have Akane pick the lock to a window.
          • If no windows exist, work our way in through one of the doors or dig a hole through the ground.
        • Have Noburi drain everyone in the building to unconscious.
        • If anyone is not drained immediately engage them in combat. Use chakra boost.
        • Keiko, Minami, and Kagome stay outside to:
          • Prevent anyone from leaving without being taken care of. Preferably nonlethally.
          • Prevent anyone from entering the area and noticing what's going on. Preferably socially.
        • Remove Misterator seals from the place.
      • Or: [preference for this bifurcation for opsec reasons]
        • Knock the gang unconscious one by one in whatever order is appropriate for stealth's sake via water whip, if Minami or the team are concerned about how obvious misterators would be in the context.
        • If anyone is not drained, immediately engage.
        • Full team within combat engagement range.
        • Keiko, Minami, and Kagome stay outside to:
          • Prevent anyone from leaving without being taken care of. Preferably nonlethally.
          • Prevent anyone from entering the area and noticing what's going on. Preferably socially.
    • Plan 2:
      • Hazou approach under henge as a messenger, asks for Shiratora
        • His "employer", implied to be a ninja, requested secrecy in the delivery of the message.
        • If Shiratora accedes to this request, go somewhere no one else is where Noburi waits to drain him, with the rest of the team nearby ready to engage if necessary.
        • If he doesn't, tell him that his "employer" has heard that Shiratora is looking for someone to do a job and to meet at [predetermined alley here] within five minutes if he's interested.
          • When he arrives, drain him and anyone he's with, assuming Minami clears the area.
          • Everyone remain ready nearby to engage.
    • Capture Shirakawa and take him back to the contact.
      • Take Shirakawa in a crate through a predetermined back alley route -- Noburi and Akane carry the crate, with Noburi wearing the waterskin Kagome gave him in lieu of his barrel (Noburi to keep him unconscious, Akane for strength) -- away from where they came from. Silence mine the route beforehand.
        • When they need to cross the street, Minami sweeps for them with her prism, with Hazou, Keiko, and her making distractions
        • Once they're far enough away that it wouldn't be obvious where they came from, act as if they are couriers with a delivery for the contact.
      • Get the Snake Poison.
      • Purchase the piece Hazou picked out before.
  • Move to the next contact.
    • Use Skywalkers, sleep in Skytowers, Hazou/Keiko meet contact. Same plan as what we did before.
    • Use CCNJ with the team (when appropriate) in Minami's presence to acclimate her to its use.
Last call on edits.
 
Voting is closed.

CounterBot, version 2.1


Plan name: Ninjas not murderers

Voters: @Cariyaga, @ContextBot, @edqu, @Enjou, @faflec, @HoratioVonBecker, @huhYeahGoodPoint, @Inferno Vulpix, @Kiba, @Kylinger, @Muer'ci, @Orisha91, @schlega
Num votes: 13


Plan name: Ninja stuff
Voters: @Briefvoice, @Citrus, @ContextBot, @faflec, @HoratioVonBecker, @Kiba, @Oneiros43, @Radvic
Num votes: 8


Plan name: Fuck the mission
Voters: @Cariyaga, @Citrus, @Kiba, @Radvic, @Sigil
Num votes: 5


Plan name: Civilian stuff
Voters: @Cariyaga, @Kiba, @schlega
Num votes: 3


Plan name: Explodey Ninja stuff
Voters: @Citrus, @Radvic
Num votes: 2


Plan name: Lore update
Voters: @Kiba
Num votes: 1


Plan name: Remember the 3D Flowchart?
Voters: @huhYeahGoodPoint
Num votes: 1


Plan name: Trade
Voters: @Sigil
Num votes: 1



Number of voters: 18
 
Wouldn't it be hilarious for Mist to have found out the jeweler contact works with Jiraiya and have assigned Mummy to shadow him?

How hilarious would it be for her to be staring at us going "!!!!!!!!!!!!!!"?
 
*reads plan*


Aw, Cariyaga. Why you make me, @Radvic, @Oneiros43 sad??? There was going to be explosions! And punching! *reads further* Oh, good. At least there's still punching.
I'm a pacifist by nature, I'm afraid. :p

e: Oh, I forgot to mention, on a meta note, I realize that bifurcating the plan like that leaves a little more weight on your shoulders, but it's intended to involve Minami in the decision-making, not to be lazy in plan-making.
 
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I do like the part of the plan where we assume we're in charge of the team instead of Minami though. She can approve it and offer critiques, but we're not going to do her plan, we'll just use her in our plan.
 
That's a result of hivemind incentives. If we just let her make the plan, we don't get XP.
I mean, in the past we've used language like "suggest we do" then detailed plans. This time the language is "If we get approval to do the mission" and "accept critiques and suggestions." There's a clear language distinction between us suggesting the plan (and getting XP that way) and acting as the primary planner (which is what we're doing).
 
There's a difference between wanting to write exciting fiction (me) and wanting to be violent and socially useless in what is to you the real world (Taylor). And yes, I'm aware of the in-story justifications. Finding out about those is why I dislike Worm so much; it's a massive pile of literary cheats stacked on top of one another.
In storytelling, it's only a cheat if it doesn't work, and for me it worked. I have some small hope that the revised version will work for you, but like Homestuck I suspect it's largely a matter of priming - if you go in thinking it's going to be good, it doesn't disappoint, but otherwise it does. And personal taste is a lot of that.
I don't think Taylor wanted to be socially useless, by the way - whether or not it was misguided, I think her motive was rather the opposite. Classic victim-turned-activist/eager-to-please new kid, really. Just... turned to violence, because that's what her friends do for work.
 
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I mean, in the past we've used language like "suggest we do" then detailed plans. This time the language is "If we get approval to do the mission" and "accept critiques and suggestions." There's a clear language distinction between us suggesting the plan (and getting XP that way) and acting as the primary planner (which is what we're doing).
I would have been perfectly willing to change the language to that had it been pointed out beforehand. shrug
 
I thought we always make the plan? Mari-sensei did the same thing as Minami.
Mari never wanted to lead, and wanted to have us solve problems for her. Minami wants to prove her worth as a team leader. Making plans and presenting them would make Mari like us, but will alienate Minami (I think). If you think back to when we had Noburi leading the group, we were always very careful to word things as suggestions, rather than as declarative statements. Similar care is not being put into Minami's leadership.

I would have been perfectly willing to change the language to that had it been pointed out beforehand. shrug
It's fine. Also, I suspect it is representative of the thread's attitude toward Minami. I might not have managed to doom this no-name town by exploding their warehouses, but there's a chance we soil their food supply by wetting it, Kagome might blow things up, and we might have increased tensions with Minami. Hopefully dealing with Minami drama is enough to distract the hivemind so the next town we interact with can be destroyed.
 
Mari never wanted to lead, and wanted to have us solve problems for her. Minami wants to prove her worth as a team leader. Making plans and presenting them would make Mari like us, but will alienate Minami (I think). If you think back to when we had Noburi leading the group, we were always very careful to word things as suggestions, rather than as declarative statements. Similar care is not being put into Minami's leadership.


It's fine. Also, I suspect it is representative of the thread's attitude toward Minami. I might not have managed to doom this no-name town by exploding their warehouses, but there's a chance we soil their food supply by wetting it, Kagome might blow things up, and we might have increased tensions with Minami. Hopefully dealing with Minami drama is enough to distract the hivemind so the next town we interact with can be destroyed.
I can't tell how much sarcasm you're using. CCNJ: I dislike [e: what I see as] the adversarial relationship you're building with the less explosive-focused members of the hivemind. It leaves me mildly uncomfortable with taking suggestions from you in general. For what it's worth, I think I can pretty much guarantee we will see big explosions at some point, sooner or later, given that one of our potential-adversaries is Deidara.
 
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I can't tell how much sarcasm you're using. CCNJ: I dislike the adversarial relationship you're building with the less explosive-focused members of the hivemind. It leaves me mildly uncomfortable with taking suggestions from you in general. For what it's worth, I think I can pretty much guarantee we will see big explosions at some point, sooner or later, given that one of our potential-adversaries is Deidara.
And Itachi. And Konan.
 
Unless mentioned otherwise, each of the following deliveries is to a resident of a small-to-mid-sized civilian town in the named country. Also, slight retcon: you're supposed to go counter-clockwise around the EN because you can travel faster over water than almost any other ninja team without needing to burn hard-to-come-by skywalkers.


  • River - Shimoura (obsolete trade centre town) - jeweller (complete)
  • River
  • River - Tani (city halfway down) - Cartwright
  • Wind - Hidden Sand Village - Intelligence service (official visit)
  • Tea - Degarashi Port - Waiter
  • Tea - Degarashi Port - Waiter (different restaurant)
  • Tea - Degarashi Port - Tea merchant
  • Tea - civilian village about halfway up on the north side - a farmer
  • Noodles - Ise (big city in northeast corner) - Innkeeper
  • Noodles - Ise - Garbage man
  • Noodles - Ise - Brothel worker
  • Noodles
  • Noodles
  • Nagi Island - minor civilian village on the east side - a farmer
  • Honey
  • Wolf
  • Marsh
  • Bird
  • Sky



Eight of them, from a beginner book. You have no idea what they do based on the seal blank, but the names are pretty good hints:

  • Chime
  • Long Chime
  • Two Choice Chime
  • Long Two Choice Chime
  • Double Chime
  • Extended Double Chime
  • Octave
  • Long Octave


We aren't going to track it that closely.


Probably not. (A) It requires a lot of spoons, (B) it depends on how you're traveling and the terrain, and (C) it gets harder to improve as you go up in level. Too many variables for an easy formula.


First off, don't disclose private conversations unless the other person said you could, and then you should include the fact that he did. This is literally one of the rules of SV.

Second, yes. Roll to escape will be TacMov vs TacMov.


We have tentatively put together the following changes to the combat system; we are soliciting player feedback before making them canon. If you can find a problem or a way to break the system, please speak up.

Ranges are:
  1. Melee (taijutsu, swords and daggers, etc)
  2. Medium (chain weapons, Water Whip)
  3. Long (thrown weapons, bows, etc)
  4. Escaped (combat and/or pursuit is over, one party has escaped)
Weapons can usually be used at their own range or the one below them, but not two below. (i.e. Medium-ranged weapons can usually be used in Melee; Long-ranged ones can usually be used at Medium range but not Melee range.) Which weapons fall under or not under 'usually' is currently undefined and may end up being situational based on GM decision. (e.g. In some combats we might let someone throw kunai at Melee range if we feel circumstances warrant it, or rule that a meteor hammer cannot be used in Melee range because it's too clumsy.)

Opposed TacMov rolls of various levels of success give different results:

Class A: Range remains unchanged but that person cannot attack you with a targeted attack this round. (i.e. You dodge.)
Class B: Range changes one level in the direction you want. (Closer if you're charging, farther if you're fleeing.) You cannot dodge and change range on the same roll.
Class C: Range changes up to two levels in the direction you choose.

You cannot dodge and change range on the same roll, although it's legal to use a B- or C-class success as an A-class instead.
So ranges cannot be changed without giving an attack of opportunity? Or does range-changing resolve before targetability? If the latter, cool, I like the dynamic here.
Are you adopting my suggestions regarding group-distance and AOE? It would be quite a bit more complicated with three ranges, though...
I was really liking the idea that high ground, or more relevantly, flight, would let some attacks be effectively used from Long Range. Among other things, I think the canon Sasuke/Itachi fight only works if some jutsu work from longer ranges than kunai.
Also, just as a nice general estimate of TacMov to speed conversion (which only works over long range, as Shunshin is somehow faster than the eye can track without giving sonic booms) I'd say standard Genin 10-15 MPH, standard chunin 15-25, and after that they have to cheat. Skywalkers allow more direct routes than ground travel, and also grant an extra degree of freedom in open areas, so I'd say they give up to a third of the wearer's TacMov in bonus dice depending on how open the area is. Also flight, which means non-flying creatures will mostly not be able to close range, and situational bonuses/maluses to a bunch of things, notably throwing weapons.
 
On the subject of explosives. Last chapter put me in a romantic mood. Can we make something called Portable Sunrise with a suitably epic loadout?
 
I can't tell how much sarcasm you're using. CCNJ: I dislike [e: what I see as] the adversarial relationship you're building with the less explosive-focused members of the hivemind. It leaves me mildly uncomfortable with taking suggestions from you in general. For what it's worth, I think I can pretty much guarantee we will see big explosions at some point, sooner or later, given that one of our potential-adversaries is Deidara.

Also, I am aware that you derive enjoyment from different places than some of the rest of us do, @Radvic. Aside from blowing people and buildings up, is there anything that we can do in general to make updates more enjoyable for you?
Ultimately, I view MfD as a game. This means my reason for playing is pretty strictly entertainment. Hence why sometimes I won't read plans and vote for minimal things, and other times I write long behemoths of plans and offer lots of critique. The primary reason I began posting was for physics exploits, most of which result in explosions. This means I like seeing the results of those explosions. Here's a brief listing of things in games like Marked for Death which I enjoy:

1) Watching/reading about physics exploits
2) Working on concrete, difficult, but possible challenges
3) Reading about complex characters dealing with real problems
4) Watching/reading about fictional suffering

Ultimately, 3 is going to happen regardless because of the quality of our QMs, at least, until/if we reach a win condition. 1 happens a fair amount, though I enjoy seeing it happen more often. 2 has not been true for a while. So, I've decided to make it a pseudo goal to bring about some sort of apocalypse, so long as it doesn't kill too many people in the setting. It has the challenge of running against a fair number of quite intelligent people in both real life and in game, and only causes 4 to increase. That said, I certainly don't intend for my entertainment to cause real suffering and can stop making unasked for commentary on progress towards my personal goals since that makes you uncomfortable, which should (I think) resolve the issue.

Destroying environments with biotoxins that would make Bonesaw whimper in fear?
I'm down, so long as they don't spread too far. Don't want to wipe out the whole world.

...We could work on bombs that specifically target chakra beasts?
I'm totally fine with bombing chakra beasts to death. That said, the thread has seemed unreceptive of "exterimnate chakra beast" strategies in the past, and I'm not aware of any non-sealing/technique BS we could do to make something kill chakra beasts but not people.

On the subject of explosives. Last chapter put me in a romantic mood. Can we make something called Portable Sunrise with a suitably epic loadout?
I can only hope :) Honestly, the trick is probably just a matter of placing yourself at the correct distance from an explosive.
 
So ranges cannot be changed without giving an attack of opportunity? Or does range-changing resolve before targetability? If the latter, cool, I like the dynamic here.
Are you adopting my suggestions regarding group-distance and AOE? It would be quite a bit more complicated with three ranges, though...
I was really liking the idea that high ground, or more relevantly, flight, would let some attacks be effectively used from Long Range. Among other things, I think the canon Sasuke/Itachi fight only works if some jutsu work from longer ranges than kunai.
Also, just as a nice general estimate of TacMov to speed conversion (which only works over long range, as Shunshin is somehow faster than the eye can track without giving sonic booms) I'd say standard Genin 10-15 MPH, standard chunin 15-25, and after that they have to cheat. Skywalkers allow more direct routes than ground travel, and also grant an extra degree of freedom in open areas, so I'd say they give up to a third of the wearer's TacMov in bonus dice depending on how open the area is. Also flight, which means non-flying creatures will mostly not be able to close range, and situational bonuses/maluses to a bunch of things, notably throwing weapons.

Here's my understanding of the new combat system:
  1. Combat begins.
  2. Combatants roll opposed TacMov.
  3. The winner, with a B or C class success, can change range. With any degree of victory, however, they can choose to nullify the round of combat (which may help if your teammates are almost there to give you MC bonuses or if you know you'll lose at the current range and are hoping to get to change range next turn)
  4. If the winner of the TacMov roll does not nullify that round of combat, combatants roll their best applicable attacking roll.
  5. Repeat 2-4 for each turn.
 
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