I think we need to talk more about how to find and catch up to her.
There are basically three things she can do once she lands (assuming she can't freely maneuver while in air and the thud wasn't just a distraction.)
- Start running immediately
- Set up a surprise for us
- Hide with Transformation or other jutsu, like burrowing
The one we need to immediately eliminate is 2), and the best way to do that is to not give her time to setup. Meaning we need to rush in really fast, trying to go in slowly or sending clones first will just give her more time to slap seals around, prep her body, or whatever it is that she needs to do. Options for that are Wind Wall boosted run or
@OliWhail's PMYF thing. The other option would be to save the movement boosts for when we have proper visuals on Arikada.
If she starts running, we just need to keep our eyes on her and chase her. We are in open plains so I don't think there's much to block our vision. Nevertheless, when we move 100 meters, she can also move 100 meters Meaning we need to fan out a bit in pairs, one pair in goes straight and others follow 30? meters to the side to make sure she doesn't escape to the sides. Every pair needs someone with at least acceptable Awareness, so the best lineup would be Hazou + Noburi, Kagome + Keiko, Inoue + Akane.
Then we just herd her in and force a confrontation. More on that in a moment.