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Eh, that thing is two-handed and really difficult to stow away in a hurry, so it really restricts transitioning into ranged weapons. And I would imagine that it is difficult to use.

Hazou (Announcer voice #6 - Draw Them In): Has this ever happened to you?

Keiko: My teammate took the enemy taijutsu specialist off me, and glancing at the battle, I saw the enemy ninjutsu specialist was about to finish some hand-signs. I didn't have time to put my kusarigama away, so I just had to drop it so I could engage at range. But then the client I was guarding tripped on the chain and stumbled right into an incoming kunai and was killed.

Horn: Wah wah wah!

Hazou (Announcer voice #8 - The Confidence of Complete Sincerity): No more! With Kagome Industrial's new Kinetic Resistance Seal, you never need to keep track of your possessions again! They'll simply stay wherever you put them. No more rummaging through your backpack looking for the pitons for your tent: just lock it in place! Lock your doors and make them stronger at the same time! Keep your weapons close. Tag your enemies and keep them even closer!

Keiko: With the Kinetic Resistance Seal, I can now free my hands any time if I need to get to my kunai or if I've trapped an opponent in the kusarigama chain. Thank you, Kagome.

Crowd: <Cheers and animated conversation.>

Akane: Yosh! I have been very happy with Kagome's seals in the past, so I was excited to hear that a new Youthful seal design was coming out! I have been placing Kinetic Resistance Seals all through my traps and machines! Everything's possible when you can change the hardness and stability of your materials at will, especially when combined with the tripwire seals - What, sensei? Yes, I know that physical tripwires are also a thing, but I feel that as long as I use the word seal with it, it's not really all that confus - Very well, sensei. In the spirit of Youthfulness I shall do as you request. Especially when combined with the Lesser Barrier Method Formation seal to turn it on or off as needed! Thanks, Kagome!

Crowd: <Cheers and animated conversation.>

Noburi: What are you asking me for? I haven't used the seal. Kagome just took one look at my barrel and started yelling about sealing interactions and the interconnectedness of all chakra and did I want all living things on the planet to freeze in place and start growing tentacles out of their - What do you mean I can't repeat that part here? What? Look, whatever, man. I just need to finish making my new barrel.

Crowd: <Cheers and animated conversation.>

Hazou (Announcer voice #12 - Close the Deal): Act fast, because supplies are limited. You don't want to be the only peasant left scratching out an pitiful subsistence in the mud and dodging chakra beasts while everyone else has uplifted into a gleaming technological future using Kagome Industries' new Kinetic Resistance Seals! Apply to Tengokugakure no Sato to get your seals delivered by ninja today!

Hazou (Voiceover voice #4 - This Part is So Uninteresting, You Probably Don't Even Need To Listen To It): Same-day ninja delivery not available. Delivery mission ranking will be determined by number and difficulty of border crossings. Kagome Industries is not responsible for leak of chakra-cycling passcode because of stinkin', cheatin' Leafs and their stinkin', cheatin' eyes or other bullshit ninja powers. Of course supplies are limited. It's not like we've built a sealing sweatshop to churn them out. Why would you even want that? That's horrible. You're horrible and you should feel terrible about yourself.

<Fade to black.>

------

Hazou (Waking up): Ugh! I really should have followed through on asking that Yamananka for therapy. What is my brain even trying to do to me?
 
Hm. We should train to fight in the mist soon. How thick is the macerator-mist? I'd imagine not too thick.
 
I hope so, also can nobby send people chakra through water? Without having them drink it?

Presumably there's a thickness of mist/droplet size at which this is a yes, because droplets will enter one's mouth and etc.

With enough medical knowledge, I wonder if we'll discover how exactly chakra gets from chakra-water to...a person's chakra. Like the second it's in their throat? Has to reach the stomach? Presumably from the speed of which it has an effect (see: Akane recovering after drinking Noburi's chakra water and recovering very quickly after), it's stomach or sooner. Ideally it starts working when it hits the mouth/under the tongue (certain medications like aspirin can be absorbed sublingually directly into the bloodstream).

@Velorien @eaglejarl
When someone drinks chakra-water per Noburi:
1) If the water is making contact with the mouth, do chakra components move into the person or does the water have to be drunk? Ex: I have a large cup of chakra water, I begin drinking, is there a movement of chakra from the water into my saliva/body causing the water in the cup to reduce in chakra density from the diffusion?
2) How long roughly after drinking chakra water does it start to have its effects? (<1 second, few seconds, a minute, etc.)
3) Does urine from a ninja have any chakra in it? Can Noburi differentiate ninja urine from normal urine [random thought, dunno if it would be useful or not...?]
4) If chakra water hits any mucosal membrane is chakra absorbed or it has to be drunk (ex: wash out eyes with chakra water, what happens?)
5) If someone vomits after drinking chakra water, is the vomit chakra-infused? Is the chakra absorbed into the person regardless of them vomiting? Is it a mixture (aka longer it's in the body, the more chakra would move from the 'vomit' to the person)
 
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One would imagine the thickness of the mist is dependent on the amount of water used plus distance from the seal at time of activation plus weather factors. Raising walls in strategic places to influence the ground level wind to increase the duration of the mist would be an option available to us. This also has the added benefit of penning our opponents in with the walls in the first place. We really need to figure out a way for our MEW to give our team the chance to break line of sight to gain stealth and bonus from attacking while stealth'd.
 
Alright, I think we have an opportunity here to use Iron Nerve like it was originally meant to be used. Thus far we have been mostly coasting with the static bonus and the sealing thing.

Hazou can repeat any physical action he has taken perfectly, he can copy movement of other people if he gets to observe them carefully, and he has access to a person specialized in throwing stuff really fast.

Meaning, we should be able to fake a high Weapons score for the sort of saturation attack we are planning to with explosive/macerator kunai. He doesn't need to hit a specific target, he just needs to throw them really fast in an already established pattern (designed with Keiko and Kagome) and let Keiko take care of the few kunai that need to be thrown perfectly to take dodging into account.
 
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Alright, I think we have an opportunity here to use Iron Nerve like it was originally meant to be used. Thus far we have been mostly coasting with the static bonus and the sealing thing.

Hazou can repeat any physical action he has taken perfectly, he can copy movement of other people if he gets to observe them carefully, and he has access to a person specialized in throwing stuff really fast.

Meaning, we should be able to fake a high Weapons score for the sort of saturation attack we are planning to with explosive/macerator kunai. He doesn't need to hit a specific target, he just needs to throw them really fast in an already established pattern (designed with Keiko and Kagome) and let Keiko take care of the few kunai that need to be thrown perfectly to take dodging into account.

@eaglejarl @Velorien

How might such a thing work mechanically?
 
@Twofold I would argue that Hazou is unable to fake Weapons 20, or rather that a Weapons 20 is meaningless when not aiming at a ninja target. Hitting a static target with speedy bits of metal or achieving a spread seems like something any ninja should be capable of. Hazou has the advantage that he can hit any bulls-eye he's hit before, but that's different from trying to hit someone moving in 3d space, at ninja speeds, while also hurling projectiles back at him. The advantage Iron Nerve gives him in that kind of situation is probably represented by 1 additional die.

Hazou is not trying to hit ninjas, he is just going through motions that launch explosives in a pattern that saturates a given area with their payload. It is closer to using a jutsu than a Weapons attack. If something has to be rolled to take into account the speed of the situation, QMs can use stuff like TacMove, Awareness, or maybe even raw attributes to see what happens.

He would probably not be doing this alone. Meaning we could easily roll his participation through the mass combat rules, effectively giving Keiko more dice to her attack. There are plenty of options to have it make sense.


As a bit of a meta game thing, why would you argue against ideas that are very open to interpretation? That seems like a really bad strategy if we ever want to get cool shit done. QMs are our reality check and we should leave deciding whether things like that work to them. Especially in a situation where Hazou could check whether the idea works outside of combat and we are not really risking anything with the suggestion.
 
As for Hazou's bloodline, it seems like we should be able to make it apply to Diplomacy and Deception. Iron Nerve allows Hazou to precisely control his body language and facial expressions, which would obviously be really helpful for those two skills. It seems like we ought to be able to, if we invested some time into it, extend our +1 bonus to Deception and Diplomacy. Actually, we might be able to invent a skill that adds bonuses to those skills using Iron Nerve, a bit like the way we utilize Iron Nerve in Roki to add to Taijutsu.
 
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As for Hazou's bloodline, it seems like we should be able to make it apply to Diplomacy and Deception. Iron Nerve allows Hazou to precisely control his body language and facial expressions, which would obviously be really helpful for those two skills. It seems like we ought to be able to, if we invested some time into it, extend our +1 bonus to Deception and Diplomacy. Actually, we might be able to invent a skill that adds bonuses to those skills using Iron Nerve, a bit like the way we utilize Iron Nerve in Roki to add to Taijutsu.

To add to this - for example, developing a straight-poker-mannerism. Holding that complete poker face should be possible in all social situations where he doesn't need to talk or communicate for a few seconds, right? In precarious situations (diplomatically) he could thus just default to "BLANKFACE.EXE" whenever he's expecting a revelation or something that would cause a tell. Sure, trained ninja's (read: high diplomacy level opponents) can tell he's explicitly deciding to go blank-face, but they literally can't learn anything more than just that in those situations, right? (at least from just Hazou)
 
I was thinking about some long term exp plans for the group and it turns out getting enough capacity for Keiko to properly take advantage of her summoning is prohibitive. To get to Capacity 21 costs 362 exp, for example. To that end, the simplest fix would be to institute a policy of using transformation before drinking Noburi's chakra water, avoiding long term damage to her chakra coils. Unfortunately, I fear Noburi will be more sensitive to his chakra battery status in such a situation due to his currently poor opinion of Keiko.

I'm not confident that would even work. It's not like we have a different chakra system when we henge, and it seems like a such an easy fix to the problem that people in Mist would've thought of it by now.
 
I was thinking about some long term exp plans for the group and it turns out getting enough capacity for Keiko to properly take advantage of her summoning is prohibitive. To get to Capacity 21 costs 362 exp, for example. To that end, the simplest fix would be to institute a policy of using transformation before drinking Noburi's chakra water, avoiding long term damage to her chakra coils. Unfortunately, I fear Noburi will be more sensitive to his chakra battery status in such a situation due to his currently poor opinion of Keiko.

Perhaps this is the original driver of the semi-mythical 'sage mode', and the real driver of summon clans teaching it to their summoners. You may need to bootstrap before you summon the giant elder summons.
 
Iron Nerve really is a fascinating bloodline. It hasn't seen much mention in past updates compared to the beginning...or maybe thats just me. The Kurosawa clan prefers to be on the frontlines so their sealing capabilities are probably downplayed and revolve around combat. If the seals were particularly flashy Mist wold pay more attention so what would Kurosawa seals look like? It would be nice to get access to that stuff one day, maybe when mama Kurosawa is retrieved.
 
As a precaution against Inuzuka, we could make macerators with a payload of rotten meat. It would probably sicken anyone tbh, but I'm not sure if it would debilitate someone without enhanced smell.

Edit: would be excellent to get payloads of strong acids as well, if we can get a hold of them.
 
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There's a very obvious source of macerator matter that I haven't seen mentioned yet (though I might've skipped it) that should work pretty well for a stink bomb or something like that, but we'll probably get beaten very badly if we're ever caught after using it :V
 
Replace Macerator Seal with someone's empty storage seal for fun and profit as all the supplies that our foes store get macerated and ejected at speed when retrieved. We just need to make the macerator seal look like a standard storage seal, or more like the standard that people who are not seal masters would be able to tell.
 
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