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I still feel weird about Keiko having ~Jounin level skills in Weaponry, yet it she only uses kunai, shuriken, and wire. We should get her a sword, but I'm not sure how her shit Taijutsu will affect her combat rolls in close range.
I am curious why you've emphasized Substitution in your plans? I know we mentioned using it as part of the ambush, but an extra 10-20 feet of range doesn't seem like it will do much for us as we already have it sealless?Yes, Weapons 20 would be the better option if we get to attack first from surprise. If we don't manage to surprise her and end up with an actual fight, then I would argue in favor of defense.
But then again, we are kinda banking on a flawless victory here from surprise here. Our wounded team members can't really take any hits.
Weapons 20 it is then.
Add Substitution 9 and I'll buy it.
Badly. She would need a weapon difficult to disarm her of otherwise she'd be in deep shit if she was.I still feel weird about Keiko having ~Jounin level skills in Weaponry, yet it she only uses kunai, shuriken, and wire. We should get her a sword, but I'm not sure how her shit Taijutsu will affect her combat rolls in close range.
I am curious why you've emphasized Substitution in your plans? I know we mentioned using it as part of the ambush, but an extra 10-20 feet of range doesn't seem like it will do much for us as we already have it sealless?
I don't think there are edits planned. It's just that if it seems OP or UP once it's put in use, they reserve the right to retool it. Under the current rules, Syrup Trap 12 would give Noburi 27 dice rolled against each opponent's TacMove, centered up to 15 meters away, in a 10 meter (diameter?) circle.Hold on, how does the Syrup Trap Jutsu work again? QMs worked it out at one point but then they were supposed to do some edits to it. Did they ever get back about it?
I don't think there are edits planned. It's just that if it seems OP or UP once it's put in use, they reserve the right to retool it. Under the current rules, Syrup Trap 12 would give Noburi 27 dice rolled against each opponent's TacMove, centered up to 15 meters away, in a 10 meter (diameter?) circle.
Been there, tried proposing a training plan earlier. People didn't like my suggestions, and the whole thing got dropped. I start acting like a dick, and everyone's here now. Go figure.@faflec: You know, you do this often enough to be mildly annoying. We're pretty good at focusing on the short term problem when there's something to deal with. Right now we don't have a vote upcoming and still need information to have a useful discussion about the short term.
I'd really appreciate it if, when you want us to stop talking about long term plans in favor of short term concerns, you have an active suggestion on what we should be taking about instead.
I'd actively appreciate a "Can we drop this long term musing for now? We need to discuss X, Y, and Z to make sure we survive the next few updates.", it keeps us on topic and helps the thread focus.
You have a habit of saying, "Can we drop this long term musing for now? The short term is more important." without any concrete suggestions on what we should talk about instead. Which seems like you're just complaining about the SNR1 being too low in a way that decreases it.
Well, she does have that... whatchamacallit. The sickle-chain thing... Ah, right, kusarigama! The one we looted from that girl's corpse.I still feel weird about Keiko having ~Jounin level skills in Weaponry, yet it she only uses kunai, shuriken, and wire. We should get her a sword, but I'm not sure how her shit Taijutsu will affect her combat rolls in close range.
Well, she does have that... whatchamacallit. The sickle-chain thing... Ah, right, kusarigama! The one we looted from that girl's corpse.
Eh, that thing is two-handed and really difficult to stow away in a hurry, so it really restricts transitioning into ranged weapons. And I would imagine that it is difficult to use.