Honestly, I really love that this is happening. Our rune contributions are already pretty awesome, I won't lie, but it hits different to see Hazou's creative optimization skills shine through at the last minute. The sort of thing where we tell them our idea and they blink and run the numbers themselves and realize this was always on the table if they had merely thought of it themselves.
Hopefully, this is what convinces Tsunade that Hazou deserves a seat at the Big Kid's Table, rather than tacitly allowing it because Orochimaru stuck up for him. It's more... directly grokkable to her than a sealing subdiscipline she doesn't know well enough to grasp our skill/power in.
 
As someone with Tailed Beast levels of chakra, Kisame has enough ninjutsu that listing them is not a good use of time. Orochimaru has given everyone a detailed briefing on what he expects to actually come up. We'll decide later if this actually has game-mechanical benefits.
Thank you!

No. Hazō speculates that since seal/rune explosives are chakra magic rather than natural physical effects, when activated they adjust to the world around them to have the intended effect even if the environment is slightly different (just as fire ninjutsu adjusts not to burn the user when it comes out).
Thank you!

Holy shit. It was just a crazy idea that I had. I thought you would consider it too gimmicky to allow. I am immensely grateful both towards my fellow players (especially @18scsc who took the idea and actually figured out the details) and the QMs for allowing to be possible.
Weird tactic: Since chakra redistributes itself upon a SC popping, how useful would it be for us to keep backup Shadow Clones, filled up completely, in the rear to deliberately trigger redestribution and/or convey important information to the front?
Funny you should bring this up….
(as opposed to something ridiculous like passing along extra chakra through Snowflake and other shadow clones)
There are pros and cons to the strategy of using Shadow Clones to deliver field infusions of chakra to Orochimaru, Tsunade, Mari (and Kurenai???). The pros are as we have stated. The cons are that it could suddenly leave a more chakra-filled instance with less chakra than it had originally, which could prove pivotal should that instance need to use a chakra-intensive technique which it suddenly can no longer use due to redistribution.
It gets even crazier when you consider the idea of using spare clone hours to use as a chakra buffer to increase our stored amount coming up to the big fight.

Imagine a couple snowflake sitting sleeplessly around for a day and then being used as batteries for the big fight.
I don't think Shadow Clones regenerate chakra, though? Or am I misunderstanding?
They don't, but everyone else does.

If everyone else generates a total of 22 kCP each day (and stores up to 22 kCP in their own coils) then we can theoretically do shenanigans where we come up to the fight with 25 or 26 kCP by having extra chakra stored in shadow clones and Noburi's barrel.

Should we do this? Probably not, seems gimmicky. But it's theoretically possible!

TSUNADE: Sounds like a great plan. Go for it.

Orochimaru notes that Akatsuki will definitely notice if their enemies massively disadvantage themselves by staying on the ground against aerial combatants, and figure out that some kind of anti-air trick is imminent.
@eaglejarl @Velorien @Paperclipped

As I understand it, the Sannin elected to be on the ground during the Battle of the Gods precisely because Akatsuki has a known anti-Skywalker technique.
  • Given that, would it really be so suspicious for most of Konoha to stay on the ground?
  • If it is, would there be a way to make it less suspicious through some combination of:
    • (A) having ninja who would normally skywalk serve on bodyguard duty to the Boss Summons which have to stay on the ground anyway.
    • (B) having sacrificial ninja and/or clones using Skywalkers to disguise the plan.

Doylist: There are too many moving parts in this question for our spoons.

Watsonian: Tsunade is not willing to disclose her capabilities to the extent you are asking.
Thank you!
 
Honestly, I really love that this is happening. Our rune contributions are already pretty awesome, I won't lie, but it hits different to see Hazou's creative optimization skills shine through at the last minute. The sort of thing where we tell them our idea and they blink and run the numbers themselves and realize this was always on the table if they had merely thought of it themselves.

Most ninja powers, as much as they're earned through long hard work, don't say all that much about the person behind them. We show up with runes and they clearly prove our value to the mission, but it's like they're our price of admission, a ticket that lets Hazou work directly with the Sannin regardless of what else he is or isn't capable of. But creativity, the simple process of fitting puzzle pieces together until we've squeezed every last drop of value out of the tools at our disposal, anyone can do that. We didn't spend a year researching creativity in the wilderness, we haven't hoarded ancient secrets of creativity that Tsunade and Orochimaru simply couldn't hope to keep up with. We just... did our best.

There's a reason action heroes so often earn their wins through creativity as much as anything else, why it tends to be the decisive factor that wins them the fight. Regardless of what other powers you have, your ability to make good use of what you have always speaks directly to your merit. By doing this, we prove ourselves not just a dispenser of runes, not just some kid piggybacking on other people's strength, but a valuable presence in our own right.

I honestly want to see Oro's reaction, his face going "this kid was simply was better than me here, no fancy talent, he's simply that good".
this could honestly elevate his opinion of us more than the runes, because it's not a matter of talent, he and Hazou are at the same level here, it's simply Hazou being that smart
 
I honestly want to see Oro's reaction, his face going "this kid was simply was better than me here, no fancy talent, he's simply that good".
this could honestly elevate his opinion of us more than the runes, because it's not a matter of talent, he and Hazou are at the same level here, it's simply Hazou being that smart
OROCHIMARU: "Alright nephew, I refuse to allow that brain of yours to be connected to a body that weak. You have two options: a three-month boot-camp, or bioseals."

HAZOU: "I'll take the bio--"

KEI: *coughs*

HAZOU: "...I'll take the boot camp."
 
OROCHIMARU: "Alright nephew, I refuse to allow that brain of yours to be connected to a body that weak. You have two options: a three-month boot-camp, or bioseals."

HAZOU: "I'll take the bio--"

KEI: *coughs*

HAZOU: "...I'll take the boot camp."
Orochimaru, to Kei: Never let him get so strong that the rest of you couldn't kill him if necessary

Kei: Way ahead of you
 
Hivemind, now that it looks like we've got Chakra in excess, could we walk back the whole "drain Moon ninja to the point we may kill some of them" thing? My impression of draining then past medium consequences was that it would probably kill some of them. Pushing ourselves when we were Chakra restricted is one thing, but if we can field 20 jonin summons, and 10 Oros, that feels a bit much? Especially since Orochimaru said that his clones are fairly marginal in value past a point, since they lack two of his main gimmicks.
 
Hivemind, now that it looks like we've got Chakra in excess, could we walk back the whole "drain Moon ninja to the point we may kill some of them" thing? My impression of draining then past medium consequences was that it would probably kill some of them. Pushing ourselves when we were Chakra restricted is one thing, but if we can field 20 jonin summons, and 10 Oros, that feels a bit much? Especially since Orochimaru said that his clones are fairly marginal in value past a point, since they lack two of his main gimmicks.
I'm willing to do this if it's actually looks like we can get it to work. If we have no Leaf jounin that know SC I think we're back to not having enough chakra.
 
Can he retarget an RER fast enough to even point at the right zone when trying to hit a target who's on the move?

Edit: "At least a standard" to rotate it, so in the best case a crew of two Hazōs can do this, with one rotating it and another activating it on the same turn. If it's ruled to take more than a turn to rotate, however, then it's much less useful against someone who's moving between zones every turn (which I expect flyers tend to) unless you anticipate where they're going. You'll get them in the splash radius reasonbly often unless they're moving really fast, but almost never in the central zone.
@eaglejarl @Velorien @Paperclipped
Can Hazou(or a gunnery team of Hazous and Snowflakes) re-orient an RER to hit the zone of an Akatsuki level flyer that's on the move?

Presumably, this setup would look something like one SC aiming the RER while an second fires, and a third reads targeting measurements from the Ninja-radar.
 
Honestly, I'd be surprised if there were many jonin with us who had SC at a meaningful level. Tobirama invented it as an infiltration technique, so unless someone's a stealth/infiltration (or research) spec, they'd, generally, only need the SC to last long enough for a few rounds of combat. And Naruto sent ninjutsu specialists to us for their chakra reserves, not infiltration specs.
 
Guys, if Orochimaru and Tsunade can keep time then so can we. They don't have metronome bloodlines and we have no evidence that the Sannin were ever travelling minstrels. Unless we want to dump our extra XP into showtunes or something I think we can just let this ride without player optimization.

If we really wanted we could try to jury-rig some water clocks which maintained acceptable accuracy over the course of the ~5 minute window we need, but I don't think that's worthwhile.
 
It's fine. We'll be doing an interlude today regardless. Might even do one for Sunday as well, since apparently y'all have discovered a new secret spreadsheet technique that gets you a gazillion extra CP.

May I ask if this is "bemused, long-suffering, playful" or "genuinely upset"? I had interpreted it as the former but it isn't entirely clear.

Sure, why not? But again, I don't think we're going to be the rate-limiting component - the people trying to run and fight and stay on beat will.
Given that it needs to pass muster by the other QMs, I do actually think it might be important.
 
@Paperclipped @Velorien @eaglejarl

After thinking about it, I would like to forward an argument for why RER bombardment should more-or-less instantly kill all of Akatsuki in their fortress, with no opportunity to dodge or survive.

I know, that sounds very unbalanced. I agree actually, that very much isn't balanced. From a combat perspective, it's comically unfair. Nonetheless, I've come to the conclusion that there are strong simulationist reasons why everyone in the fort should simply be reduced to a red mist:



Part 1: Dodging is impossible​


Our current gameplan is to fire RERs from a distance onto the fort from a concealed position at their maximum range. We will use saturation bombardment, ensuring thorough coverage of the fort and, in all likelyhood, landing at least one shot inside the fortress itself. These shots will be fired simultaneously. And, if all goes according to plan, they will be fired from ambush; RERs create a large and visible effect at the position of the rune, but this can be concealed. At the target position, there is no effect whatsoever before the explosion manifests.

Consider a ordinary explosive seal; you prime it, tie it to a kunai, and toss it at your enemy. Crucially, your enemy can see this, and so they can dodge. Maybe you toss it from behind your enemy when they aren't expecting it. But explosive tags sizzle, and kunais whistle through the air; a attentive opponent still gets a chance to dodge, or they could turn around at a opportune moment. But imagine you made the tag and kunai silent, you tossed it arbitrarily fast, and you were absolutely concealed beyond all possibility of detection. Dodging has, from a simulationist perspective, become utterly impossible. Why would a opponent react to nothing?

This is what we have accomplished with RERs. You can hear a explosive tag, hear a technique callout, or see a ominously glowing boulder in the same zone as you. You cannot see a RER before the blast wave manifests in the same zone as you. There is zero indication; the only possible way you can react is if you can react to the explosion itself.

And you can't dodge the explosion, either. It's approaching you at a minimum of mach 1. 300 meters per second or more. If it appears on the opposite end of the zone, you have a tenth of a second at best to see the explosion and get out of the zone or into cover. Human reaction time has a hard limit; neural impulses only move so fast, and beyond a certain point is it physically impossible for the necessary information to travel through your eyes, set off a cascade in your brain/spinal column, and reach your limbs in time. 'Faster' reaction times are, actually, precise prediction of the timing of a future event. Which you can't do if taken by surprise.



Part 2: Cover won't save you​


Cover doesn't really help. Not at close range. Cover will stop shrapnel, because shrapnel are physical objects thrown by the explosion that hurt you. Like a bullet, or a kunai, or a random rock.

A blast wave is a blast wave. It reflects, diffracts, and is attenuated but not stopped entirely by passing through solid materials. Hiding behind a sturdy object will only really protect you from shrapnel; if the blast wave was enough to thoroughly kill you, it will go around your cover and still be enough to kill you. The sort of 'cover' that protects against a explosion is massive, covers all angles and is reasonably airtight. AKA, a bunker or a tank. And even that is not perfect.

Armor also doesn't really help. EOD experts famously wear a giant and very bulky suit of armor. This isn't blastproof. This provides a degree of protection from the blastwave, and much more protection from shrapnel. Close proximity to a blast will still kill you via massive trauma anyway. Modern materials are incapable of saving you if you are anywhere near a 'large' explosion.

I am a particular fan of this scene from the movie Hurt Locker, which is (by my understanding) well researched, and does a excellent job of depicting the genuine danger of explosions (mild blood warning):


View: https://youtu.be/XobAuWXP_P4?t=530

By hollywood standards, he dodged that explosion. The physical, visible debris was nowhere near him. And it was not even all that much explosive, maybe a couple kilograms of it. And he was wearing a EOD vest. He still died.



Part 3: Physique won't save you either​


Explosions are far more deadly than media typically gives them credit for. At close range, shrapnel is not the danger. The shockwave is.

A shockwave travelling through a human body puts physical stress on all tissues it passes through. AKA, the entire body. If the shockwave is severe enough, you get tearing and rupturing of the everything. This is fatal. A comprehensive list of how it kills you would be disgusting, but you could summarize it as 'popping a water balloon'. Massive trauma to the everything everywhere, causing death by a whole lot of things at once.

If it doesn't kill you, it will incapacitate you. Injury is most pronounced to structures with large density gradients - AKA, anything containing air. It will hit your brain, your lungs, your ears, your eyes, your digestive track. Your balance will be destroyed, you'll be discombobulated and concussed such that staying coherent and focus is physiologically impossible. Your eyes may have popped. Bleeding will be widespread. You will also shit yourself. If this happens during combat, you are beyond a sitting duck; it would be remarkable if you could stand.

Ninja have enhanced physical durability compared to baseline humans, but they are not made of iron. Moderately enhanced durability will not help if you are very thoroughly killed. Given the textual evidence available, I do not believe ninja are anything more than mildly more resistant to overpressure injury.



Part 4: Explosive runes are not small.​


It is worth noting that functionally, explosive runes and derivatives are qualitatively very different to explosive seals. Explosive seals are close to a concussive hand grenade. The blast wave is small enough that physically dodging to escape injury is plausible. At least, if you are a ninja.

Explosive runes, however, are far larger. The lethal radius is measured in zones. Drawing a conclusive comparison to real explosive power is difficult, but most likely they are equivalent to hundreds of kilograms of high explosive. The 'safe' distance, for values of 'safe' equal to not instantly dying, is greater than the maximum size of a zone. The idea of 'dodging' such a explosion without changing zones is ludicrous.

A explosive rune could be described as instantly killing any humanlike target within, at minimum, the same zone. And likely nearby zones as well. Survival without the assistants of esoteric chakra techniques is impossible.



Part 5: Chakra could save you, actually. A shame you aren't using it.​


So, how could you survive a effect which is so fast that it is impossible to react to, and which is not stopped by that cover you couldn't reach anyway, and which kills you so thoroughly that no amount of physique will save you?

Simple: cheat.

Chakra enables many abilities which could, in principle, allow you to survive in this scenario. Barrier techniques which don't act like ordinary matter. Intangibility. Physically impossible reaction times. Literal time manipulation. Non-human physiology. Rapid regeneration. All of these break the rules in just the right way that you could survive this particular scenario of certain death.

We have seen many or all of these. Akatsuki has some of them. What a shame we caught them by surprise in a ambush.




So, we're going to ambush Akatsuki with giant explosions while they're sitting in/near a fort.
  • There are so many explosions that statistically, the entire base, inside and out, will be saturated with thoroughly lethal overpressure.
  • These giant explosions will teleport within literal meters of them instantly, such that the first opportunity they have to react is when a blast wave is barreling towards them.
  • Dodging is physically impossible without specific chakra abilities.
  • Cover will not help, and infact being locked in a reinforced room with a explosion will do the opposite of helping.
  • The blast wave is sufficiently lethal to instantly kill any humanlike being, as well as most non-humanlike beings.
  • Having caught them flatfooted, they will not be using expensive chakra techniques that could let them respond to this, and they do not have opportunity to activate them.

There are some ways that they could incidentally survive. If we get spectacularly unlucky, Itachi might be using literal precognition at that instant and reverse summon. Konan might live if in paper form and already distributed. Hidan's regeneration might allow him to survive Total Body Disruption. Any of them might have decided to take a nap in a small, perfectly airtight, indestructible, and immovable coffin.

Barring these unlikely possibilities, I posit that this should be a instantaneous TPK. If you wish to determine if anyone lives or dies, a dodge roll or TN is the wrong question to ask. You should be asking specifically if the circumstances at that instant would permit any particular member to survive a instant death effect or predict the future.
 
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Hidan's regeneration might allow him to survive Total Body Disruption.
I would posit Hidan would be able to recover, but the time for that will be considerably longer than the time it will take the rest of our strikeforce to arrive. Leaving Hidan as a half-shattered mess seizing on the ground while it tries to pull itself together.

But yes, it's probably best to model the RERs as if a random object near the explosion turned out to be a perfectly disguised bomb. And not a small one.
 
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