Which has worrying implications combined with the possibility of Bill having a deal set up with a Mewman.

See, I've been assuming that was Toffee.

Part of the reveal of that info if I recall was what that they had found out what Mewmans are made of and I think the very next update had Toffee as the viewpoint character title and it was titled "What Mewmans are Made From".

. The Star usually represents nature, reflection and truth, but something is off. It rarely pairs with the Deadhorse, a sign of steadfastness, straightforwardness, and obedience to the rules. As I have said."

"Sounds like… Marco."

"The Shooting Star and Marco." Celena said. "Yes."

She drew the next card. The Rising Sun. "Gain. Success. Opportunities. New horizons. This is your Present. You have many chances, if you can find them, to tip the scales. Seek out what you wish to find. Search distant, far-off lands."

You know, Nature, Reflection, and Truth, but something is off ... combined with distant, for-off lands ... reminds me of the Toxic Jungle.
 
As I understand it, somebody mentioned Mabel might have been the dream queen, and we know Gravity Falls loves it's cyphers. Does, say, episodes 22-26 correspond to anything there?
 
I'm reading this as Star won't be found before Eclipsa presumably begins her big plan of revenge, the question here is where is it focused on. It really depends on whether the mewmans or a monster-civil war killed her husband.

Whatever Eclipsa currently plans, it will fail, and utterly ruin the masquerade. Her people could either refer to the remaining mewmans, or the monsters, and they would presumably be set adrift on earth, which would definitely break the masquerade.

It's almost certainly Demona*, not eclipsa. Ecplisa's husband was imprisoned. I think you are spot-on on calling for us to Xanadu.
 
So I put 22 and 26 into longitude and latitude and it got me to Egypt this all most definitely means nothing BUUUUT Egypt has pyramids! And Bill cipher is a pyramid ergo this is Bill cipher
 
back of one of the cards. " Jumong explained.
There is an extraneous space between the yellow period and the light green apostraphe.

As per my omake which was declared canon, Doof appointed a Visigoth as leader of teen-outreach. Imagine how that would mesh with those programs :V
Which omake was that?

Since when was that a thing? Have I been sleeping under a rock or something?
It's apart of the show that Tobe is from, Pucca. Here is an article on Jing-Jing. Also, notice this?

"Ok, so the cards seem to be saying that to achieve true potential you need to find the love of your life."

"Noooooooooooooooooooooo!" Tobe screamed.

Jing-Jing stayed frozen stiff.
And yes, the wiki does say that Jing-Jing (Chief) is twelve and Tobe was fifteen. They're older now! I hope.
 
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I'm going to sidestep all that and ask if Star's cheek marks are connected to her magic? The talk of payment seems to imply that there's a price to pay and that would be a weighty price.

Nothing here is the end of the world. Its rough but its all pretty long term so we should probably deal with the build up piece by piece.
 
YokaiQuest


Stats

Martial: 44 (With Hiro's nanobots and your own innovations, you're capable of wiping the floor with even experienced superhero teams.)

Diplomacy: 20 (Your years of teaching and organized crime have given you have plenty of experience bringing unruly subjects to heel.)

Stewardship: 15 (Although plenty organized, you feel more at home on a battlefield or in a laboratory than charting your way across a spreadsheet. The suits tend to lose track of the human element.)

Intrigue: 29 (You can count the number of people who know Robert Callaghan is alive on one hand. You oversee the largest organized crime group in the world.)

Learning: 33 (Before the accident, Robert Callaghan was a world-renowned roboticist and respected professor at SFIT.)

Traits

True Loss: You've grown distant since the tragic deaths of your daughter and your star pupil. Hero unit loyalty is capped at 75 until you can learn to open up to people again.

Zaibatsu Shogun: The litany of corporations you dominate more than make up for in redundancy what they lack in efficiency. You have four national actions per turn. These action may be used to undertake any type of action. This number may be modified through research, diplomacy, random events, and more.

The Yokai is a Myth: Your elusive nature tilts efforts at manipulation and diplomacy in your favor as you force rivals to work through the disparate megacorporations of San Fransokyo. However, your methods lack precision and can lead to unpredictable effects. Hero units with the CEO trait gain a +10 to diplomacy actions, but there is a 1 in 6 chance an action within a DC of 20 is attempted instead.

I'll Give You Anything You Want!: Hero units with the CEO trait naturally experience loyalty decay over time as they strain against your campaign of coercion.

Roboticist: You gain a +10 on any learning action involving robotics research (does not include artificial intelligence).


[ ] Design new combat maneuvers for the microbots
DC 100
They're technological marvels, but you've not done much to improve the microbots from Hiro's initial design. Spending some time poking through the combat subroutine could yield devastating techniques. Who knows, you might discover some other use for the microbots while you're at it.

(Reward: Increase to Yokai's martial while on quests, malus against attacks made against Yokai directly, ???)


[ ] Assault a rival
DCs variable

Simply finding out what they're doing is no longer enough! Send your more violence-oriented people in to cause some damage in enemy territory, hopefully without anyone noticing they are there. Beware! Some enterprising enemies may trace the attack back to you!

[ ] Choose any known King to attack
[ ] Write in the nature of the attack


Once you have a clear target and goal in mind, the QM will respond with the DC the attempt would require, unless it would be secret.

[ ] Reorganize San Fransokyo Criminal Underworld
DC 180

The dark underbelly of San Fransokyo is a constantly shifting mess of power politics. While you're able to exert the barest of influence to keep whoever's in charge in line, that could shift with the tides. Sending a few of your best men down there to install the right man (or woman) at the top would give you a serious leg up.

[ ] Who will you install?

(Reward: Additional criminal actions unlocked, massive reduction in crime, slight increase in public opinion, ???)

[ ] Recruit capes
DC 65
The cape scene of San Fransokyo is so vibrant and active, it can be difficult to draw the line between hero and villain, especially for those new onto the scene. For this same reason, it's exceedingly easy to get your hands on some new muscle. Those with natural abilities, life-altering mutations, or most commonly, advanced tech can be folded into your organization.

(Reward: Reward: choice between several hero units, units may be unpredictable.)

[ ] Unify the Zaibatsu
DC ???
Though powerhouses of their own separate, the various corporations of the Zaibatsu would instantly become the largest economic entity in the world if they combined. The only problem? An intense rivalry, personal pride, any the countless redundancies it would create. Okay, problems, plural. Still... if you could pull it off it'd be a massive feather in your cap

(Reward: Two additional national actions, massive increase in income, several hero units loyalties may be affected, ???)

[ ] Reach out to Doofenshmirtz Evil Incorporated
DC 80

Your subordinates are all in agreement, the man's clearly a diseased lunatic. They'd be happy to wheel and deal him if he comes knocking on their door, but actually sending a man out there to foster relations? It would take some convincing (perhaps forcefully) to send someone to offer Doofenshmirtz a genuine hand in friendship.

[ ] Liquidate a member of the Zaibatsu
DC 120

If the Zaibatsu won't unify willingly, you'll have to take steps to ensure their cooperation. Pool together enough money and corporate allies to gain total control over a Zaibatsu corporation, then dissolve the company and fold their assets into another's. On one hand, whoever you hand the reins over to is going to be a whole lot friendlier with you and you'll get to see what juicy secrets your subordinate was hiding. On the other hand, other CEOs might pick up one the wind change and respond accordingly.

(Reward: DC decrease to 'Unify the Zaibatsu', several hero units loyalties may be affected, research unlocked lose one national action. This will trigger a sub-vote)

[ ] Rebuild SFIT
DC 110

Significant parts of the SFIT campus were damaged in the explosion and in the weeks that followed by rampant cape crime. SFIT has always produced the brightest young minds in San Fransokyo. Raising the SFIT flag high above the campus better than ever shows the world that Zaibatsu is looking to the future

(Reward: DC decrease to 'Recruit capes', moderate increase in public opinion, ???, ???)

Foster Communication
DC ??

The various San Fransokyo corporations have always been guarded with their research and their researchers. You could change that. Set up an inter-corporate research initiative and see what fruits are borne from it. Unfortunately, you won't know just how bad things are between your subordinates until you really dig in.

(Reward: Some DCs reduced, research options may be unlocked, several hero units loyalties may be affected.)

[ ] Investigate what's happening in Oregon
DC ???
Lately Oregon has been a hotbed of weirdness. People are spotting all sorts of cryptids up there, like the Jersey Devil (who's a long way from home), the Mothman, Bigfoot, and lots of others. With some of the weirdness jutting into your territory, it seems prudent to look into it. Surely you'll have better success than all the others who have wandered in there.

(Reward: ???)

[ ] Spy on your employees
DC 75
It's no secret that some of your subordinates bristle under the method of control you've adopted. Surely your control is absolute, but it can never hurt to double check. Send a trustworthy man to look into them and see what secrets they might be hiding.

(Reward: Discover if any of your employees are disloyal, potentially discover secrets of hero units)

[ ] Look into the crime wave
DC 100
Hundreds of criminals have been released from what was the primary dumping ground for super criminals. To say nothing of how interesting its made the local cape scene, quite a few San Fransokyo natives were locked up there. It might be worth sending some eyes and ears to look for potential talent... and potential enemies.
(Reward: Stop St. Canard Crime Wave DC reduced, ???, ???)

[ ] Develop mutative formula
DC 110

Liv Amara has some interesting ideas of how reptile DNA might be used to create obedient, unstoppable soldiers. Knowing Amara, it might require some field testing, but you're highly interested in what this line of research could yield.

(Reward: 'Mass produce mutative formula' option unlocked, ???)

[ ] Research Fusion Power
DC 105

Now that you've exhausted the possibility of lesser power sources, you think it's finally time to go for the golden goose. Fusion power could theoretically provide you with vast amounts of energy, but the concept is barely out of the planning phase, scientists the world over have been attempting it for years with little success, and there's always some inherent risk involved. This action must be completed several times at successively increasing DCs to unlock fusion power.

[ ] Look into space travel
DC ???, higher DC indicates higher initial success

The final frontier, supposedly. There's virtually no limit to the number of untapped resources in the stars, not to mention the publicity. If you scraped together a couple of astrophysicists, rocket scientists, chemical engineers, mechanical engineers, electrical engineers, and uh... all of the other types of engineers, this might turn out to be a lucrative investment.

(Reward: Space program started, research options unlocked, questline unlocked)

Whooo boy. This took longer than expected. I thought about who I'd most want to QM if I hypothetically ran a gridlocked quest. I eventually settled on Zaibatsu. One unique thing about YokaiQuest would be the constant balancing of hero unit loyalties, particulaly CEOs, as you use personal actions (among other things) to play them off one another.

I hope you enjoy the read.
 
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Hmm, 22-26. I wonder what that could mean. VZ? 10:26 PM? A future cypher will have that as part of its key? It's a to, not a minus, at least according to Celena, but I don't think we have enough data for a meaningful answer yet.
Pages 22-26 of this thread? Maybe check -4 pages from when this was posted?
That is a lot sooner of a time limit for "REALLY BAD THINGS HAPPEN" than I expected.
It also means we are guaranteed at least 2 turns before part of the masquerade blows up.
 
You know. We never figured out when, exactly, Star Vs, is in this timeline.

What Toffee did die, or at least die long enough for Eclipsa to break free, and we're actually into the later seasons after the moment Toffee should have died? After Eclipsa was freed? And that Toffee somehow didn't stay dead or was brought back? It'd explain some of the weirdness surrounding how we're supposed to get her help when Toffee usually is supposed to die first.
 
My Disney lore is too weak to dig into most of the prophecy details myself, but far-off lands suggest Xanadu, so I thought through our available hero pool for the quest one last time and had a thought.

Ludivine has Learning 40, is Omnidisciplinary, and knew Khan's language well enough to teach him modern English. If we subbed in Lizzie for Ludivine on Learning, and then used someone like Dennis for Martial - if we wanted to all-in Xanadu without actually pulling someone off one of the actions we really don't want to fail - we could
shake her free. It would significantly boost our Learning bonus for the quest, from probably 37 to 59.

It might be a bit excessive, but if we want to make sure we can read every ancient map we find and analyze every clue we see, Ludivine would be a boon, and we could probably spare her. Sticking her on Xanadu would hurt our national actions more than most heroes, but we could do it.

Thoughts?
 
"Listen carefully, Janna." Feldrake whispered. "I'm about to teach you the spell to summon popcorn."
"Well, uh… don't freak out." Celena said, freaking out. "True Love doesn't always mean True Love. It can represent a crossroads, a time of personal reflection! Yeah! And see, it's modified by the Warnicorn, sign of creativity, comparative intelligence, and… a… complex… love life."

Celena put Tobe's head in Tobe's hands again, this time with Tobe's full support.

"Ok, so the cards seem to be saying that to achieve true potential you need to find the love of your life."
Things like this are why I love this quest

for 22-26, maybe episode of SvtFoE
 
You know. We never figured out when, exactly, Star Vs, is in this timeline.

What Toffee did die, or at least die long enough for Eclipsa to break free, and we're actually into the later seasons after the moment Toffee should have died? After Eclipsa was freed? And that Toffee somehow didn't stay dead or was brought back? It'd explain some of the weirdness surrounding how we're supposed to get her help when Toffee usually is supposed to die first.
Janna gave enough of an explanation for us to know that the divergence is at the Season 3 premiere, The Battle for Mewni.
 
Ugh hate divination unless it's for the
My Disney lore is too weak to dig into most of the prophecy details myself, but far-off lands suggest Xanadu, so I thought through our available hero pool for the quest one last time and had a thought.

Ludivine has Learning 40, is Omnidisciplinary, and knew Khan's language well enough to teach him modern English. If we subbed in Lizzie for Ludivine on Learning, and then used someone like Dennis for Martial - if we wanted to all-in Xanadu without actually pulling someone off one of the actions we really don't want to fail - we could
shake her free. It would significantly boost our Learning bonus for the quest, from probably 37 to 59.

It might be a bit excessive, but if we want to make sure we can read every ancient map we find and analyze every clue we see, Ludivine would be a boon, and we could probably spare her. Sticking her on Xanadu would hurt our national actions more than most heroes, but we could do it.

Thoughts?
why would we need her there?

khan knows his language. It's magic not science. And she is needed to do science here at home
 
Interlude: Closet Encounters
Sabu Tjinder's mansion was a rather impressive affair, considering it was built on the side of a Himalyan mountain. Baljeet had never asked his Uncle why he chose to live on the peak of an almost unreachable mountaintop, for fear of the answer being a musical number.

His vacation was turning out to be enjoyable so far. Despite his uncle's many eccentricities, he knew how to treat his guests well, and there was very little insanity in Nepal to speak of. There was certainly nobody urging him to put on a kimono and fishnets and go around damaging a megacorporation's personal property. He shuddered at the thought, and hoped that the rest of his friends would see how bad of an idea that was before something happened to them.

After another long day, there was nothing more he wanted to do than take advantage of the huge bedroom he had been staying in and fall asleep for the night. Evenings up here got very dark, there was no nightlife to speak of, and even if there was he was much too young to take part in it. All he wanted to do was get some sleep, wake up refreshed, and get a head start tomorrow on his summer calculus homework.

As he turned off the lights and climbed into bed, he caught some motion outside his window, just out of the corner of his eye. Heh, he thought to himself, What if it's the abominable snowman? Laughing to himself at the absurdity, he pulled up the covers and went to sleep.

---

In his pursuit of the extradimensional poachers, Captain Gantu had run across a… unique problem. It took him very little time to figure out that the contemptible scum were utilizing a series of cross-dimensional rifts to abscond with the protected species, but any attempts he made to pursue them through the rifts ran up against a durasteel wall.

Simply put, he was far too large to fit.

For some unfathomable reason, the poachers had set their rifts to open inside closet doors, and the thirty-some foot Captain was unable to fit inside any of them. He couldn't let an issue like this just fall to the wayside, so he had to find some other alternative.

Some of the locals that appeared to be better off than others had doors that matched their wealth and status. All he had to do was find a house with a door big enough to accommodate his size, and he would be free to mete out justice on the other side.

Solving a problem like this would surely increase his standing in the eyes of the Galactic Federation! He might have been 'missing, presumed dead' in the middle of Evronian space somewhere, but he would show them. Returning back with the head poacher's severed arms would surely get him a commission. Maybe even a promotion!

Privately though, he had to admit a certain degree of… personal displeasure at these unfortunate circumstances. Poachers really were the scum of the galaxy, and ones that preyed on young specimens were even worse. Taking them down was worth putting up with a few complications, such as-

"Howdy there pal! What're ya lookin for?"

Gantu groaned to himself. The 'Abominable' Snowman (Gantu admitted to himself it was quite the appropriate name) had been an unending source of irritation since his arrival. Nonetheless, he had provided him with food, shelter, and the only information he had on his quarry.

He also provided lemon snow cones. Far too many lemon snow cones.

"Still doin yer little stakeout thingy?"

Gantu sighed, irritated. "It's not a stakeout thingy. I'm waiting for the exact moment of dimensional breach so I can pursue the poachers to their own dimension."

"Eh, What is today, Thursday? In this part of the world? Just you watch, they'll be scaring at ten PM local time, guaranteed."

"Barbarians." Gantu muttered, looking through the pair of binoculars again before cross-referencing the data with his PDA. He had managed to jury-rig the ship's computer and his communication device into something that could detect rift openings, and all throughout the surrounding settlement he could see the pinpricks of activity flaring to life. "Even the locals burn fossil fuel instead of something as primitive as emotion."

"You gotta remember, not everyone over there's one of the psychos! I have no idea what this 'kidnapping' stuff is about, and I can't imagine much of anyone else does either."

Gantu made a noncommittal grunt as he settled back into position. "All right, we infiltrate on three. Got it?"

"Wait, do you mean one-two-three or three-two-one?"

"One! Two! Three!" Gantu snapped as he took off like a shot, barreling straight for the wall of the mansion.

The Abominable Snowman blinked.

"Wow. I didn't think he'd actually do it."

---

George Sanderson was not having a very good year.

Oh sure, the multiple 23-19 incidents were unpleasant, but his fur grew back in rapidly and once he got a new assistant they didn't seem to strike him nearly as often. No, what George was upset about was the current state of his workplace.

Monsters Incorporated was a mess.

Despite promising the moon, MI was unable to do anything to stop the rolling brownouts that plagued Monstropolis. If anything, they were only getting worse. With the suits running them ragged every single day, demanding that they put in more overtime without being adequately compensated, tempers were flaring and monsters were quitting in droves.

He had been tempted to quit himself more than once, though with the economy in the state it was, that simply wasn't an option. What had once been a fun work day with good friends devolved into dull monotony- open the door, roar at the kid, run back out after they screamed. Nothing more, nothing less. Where had the exciting career they had promised him in college gone?

With a resigned sigh, he pulled open the closet door without even bothering to read up on the kid inside. Gone were the days of trying to scare them creatively, of creeping around the room and building up to the big moment, or even really basic stuff like matching the scary level to age-appropriate demographics. All he had time for now was to jump out, scream, and pray that the kid screamed back.

As he stepped inside the room, the first thing he noticed was how big the bedroom was. On a better night this would be a great chance to set up a creative scare scenario, but as it stood it just meant a few more seconds between now and when he could clock out for the night. When George started to creep across the floor he became aware of a massive shape outside moving straight for him.

In the space of about ten seconds, multiple things happened at once.

Some hideously large monster crashed through the window with a sound of tearing wood and shattering glass.

The kid in the bed woke up instantly and screamed his head off.

The intruder tossed George to one side, bellowed 'Out of my way, trog!', and darted off through the closet door before George could even react.

Ten seconds later, the factory behind him faded away to nothingness as it was replaced by the interior of the closet.

He stared, slack-jawed, at his new predicament, cautiously looking around the room. The kid was wide awake and staring at him in a mixture of curiosity and terror, an emotion that he mirrored exactly.

"So…" the kid said nervously, after a tense pause. "...do you like charades?"

---

"Well George, it sounds to me like you are caught in a rut. You went to college with the intent to do what you love, but circumstances have changed so you cannot do that any longer. Now I may only be taking college credit classes, but if you ask me, you deserve better than this!"

"Yeah. Yeah, I do deserve better!" George said with renewed conviction.. He had never known that kids could be this conversational! Maybe scaring them all these years was the wrong thing to do. He shuffled the cards again and cut the deck. "You ever play Go Hydra?"

"Don't you mean Go Fish?" the kid asked.

"Nah, I'm a vegetarian." George replied, dealing out eighteen cards to each of them. "So anyway, that's the story of my life. I go back after an incident like this, I'm probably going to get shaved again."

"I understand proper hygiene, but that sounds a tad excessive. Are they really that concerned about cross-dimensional contamination?"

"Like you wouldn't believe! I got decontaminated fourteen times in the last year alone. Static cling is a real hassle!"

"Well, George, this is only my own opinion, of course, but it seems clear to me that your employers have proven themselves an illegitimate authority. March right into your boss' office and tell him that you quit! If they are really that desperate for workers, he will provide you benefits to compensate. And if they are not, then you will have left a very negative working environment. Do not let your boss use 'things are bad for everyone' as a means to keep you from seeking your own self-actualization."

"You know what? You make a good point! As soon as I get back in there, I'm gonna go to Waternoose's office, and-"

Both residents of the room yelped in surprise as the closet door crashed open again! The whale creature from before shambled out, looking extremely irate.

"You are lucky you have no idea what is really going on here." Gantu snarled, picking up George by the scruff of his neck and unceremoniously chucking him through the portal. He wasted no time in crashing through the opposite wall, yielding yet another scream from the unfortunate resident of the room.

A few seconds later, Gantu poked his head back in the giant hole, the winds of the Himalayas whipping in around him.

"Oh, by the way. I was never here."

---

George Sanderson looked around his assembled coworkers nervously. "Wow, guys, that was a close-"

"THIRTY-THREE HUNDRED! WE HAVE A THIRTY-THREE HUNDRED!" his former assistant Charlie yelped. That pusillanimous little worm! If he ever got his hands on him, he-

Oh.

He was surrounded by CDA agents already.

That wasn't good.

---

George marched down the hall to Waternoose's office, barging right past his secretary. What was the worst thing they could do, fire him?! He was already shaved naked, dripping in the decontamination fluid, with that big embarrassing cone around his neck. As he kicked open the door, all the times he played this out in his head came rushing back.

Mr. Waternoose was doing paperwork and looked rather surprised to see him. "Uh, what-"

"I quit!"

"I'm sorry, I don't-"

"I said I quit! I've had it up to here with the way you treat your workers! Overtime shifts with no extra pay, calling us in on holidays, no time off in the last two years!"

"My boy, the economy needs-"

George told Mr. Waternoose exactly what he could do with the economy, and got so caught up in his own ranting that he continued on for a good five minutes more. He aired his grievances with everything from the lack of healthcare to the low quality of toilet paper in the bathrooms, and how they never managed to stock durian juice in the vending machines!

"...and I can't take it anymore! I just don't have the heart to do what you're asking, whether that's scaring or… or whatever else is going on around here!"

Waternoose sat up, his face changing from a general dejection to sharp interest in an instant. "And what is that, my dear boy?"

"I… I don't know. But something feels different than it used to. And that whale guy he… he said something strange was happening."

"Have you told anyone else about this?"

"Well, no, not as such."

"You know, I can respect a man of your convictions." Waternoose said firmly as he stood up from behind his desk and scuttled out next to George. "You've made some perfectly valid points. We here at MI are sad to see you go, but you can rest assured that we'll leave you off with a nice severance package."

"Wait, really?"

"Absolutely. We know how to take care of our own."

---

George trudged aimlessly through a massive snowdrift. He was still trying to work through… he still couldn't comprehend what had just happened to him. In front of him, some vast shape loomed.

"WELCOME TO THE HIMA- oh. Hey! It's you again. Hi there pal!" The Abominable Snowman said. "Got hooked for an all-nighter? Hope they're paying you overtime."

Gantu looked at George and groaned.

"Snow cone?" He asked resignedly.

---

Inator Roll:

The Mystery-Inator! Something affects your next turn, but you don't know what! It is a mystery!

---

Laser Pirate Subvote: Captain Laser has offered to sell you plans for the SHV 20905 laser that he burgled from ENCOM for the low low price of ten million dollars! This will cause a minor decrease in income but will get you access to some highly proprietary plans. You can be sure that your fellow industrialists are already taking advantage of this deal- do you want to as well?
[ ] Buy the laser
[ ] Don't buy the laser

There will be a six hour moratorium on the vote, just to give everyone a chance to discuss the interlude without drowning it in votes.
 
Who would be our second Learning hero? I don't think we can spare her either. I mean, unless we use Lizzy and deal shuffle around someone else for a Martial score.
If we subbed in Lizzie for Ludivine on Learning, and then used someone like Dennis for Martial
Bruh.

We could also us Hego, but I think we'll want him on Stewardship.

why would we need her there?

khan knows his language. It's magic not science. And she is needed to do science here at home
Khan knows the language, and also nothing of the history of the world for the last 800 years. I expect Ludivine to have better odds actually getting anything out of ancient maps of global networks or recognizing ancient clans or anything like that.

Or just for normal Learning check things.

Inator Roll:

The Mystery-Inator! Something affects your next turn, but you don't know what! It is a mystery!
A good Inator is a good Inator, but a Mystery-Inator could be anything! It could even be a good Inator!
 
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