That would be spoilers, and MiH doesn't tend to give out information like that unless it's something we should already know under our current conditions but just aren't understanding, or if it's some kind of encrypted code that he is giving to watch everyone scramble and freak out
Come to think of it, the answer does seem obvious in hindsight, we do have the "Chat with the Bossman" action available.
I have to admit that it can be frustrating how some information that should be easily accessible simply isn't, like how we might not even have been told that "Mr. la Mancha" is a toon if we hadn't sent Mirage to therapy, but I suppose it's one of the primal forces of the setting itself, just like the Toonforce.
Does anyone have any suggestions for what we should call such a force?
Now that Jumba has bred out the instincts for dinosaurs to immediately turn on and eat their handlers, you had a brilliant idea! Why not use some for cavalry? How awesome would it be to have your PMC riding into battle on the backs of dinosaurs?! Unfortunately this will be a significant undertaking, given that nobody alive has ridden these things and you're pretty sure you can't turn to The Flintstones for help.
(Reward: Dinosaur cavalry unlocked)
[ ] Reorganize your PMC
DC 170
Your PMC has grown ever since you first established it, with those troops from Mendel-Gruman, some actual Mongols, and whatever other recruits offered to sign up. You need to reorganize it into some distinct divisions to prevent confusion and even get some more things done!
(Reward: Second Martial action unlocked per turn)
[ ] Build roof-mounted laser cannons
DC 105
Haven't you had enough of pigeons soiling all the landmarks in your lovely city? With these roof-mounted cannons no pigeon shall ever feel safe again! And it'll give you some anti-aircraft capabilities on top of that! Now that you've researched energy weaponry, you can have laser turrets on top of every building!
(Reward: Increased DC for any hostile forces making an attack against Doofania)
[ ] Form a black ops group
DC 90, four capes required
Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!
In this instance, "cape" refers to anyone of a heroic or villainous leaning who isn't afraid of going out and getting some field work done, making judgements on the fly, or possibly getting their hands dirty. Hego would be considered a cape, while Norm would not.
(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)
[ ] Upgrade Norm Prime
DC 83 (Lowered by Palladium Chip)
You've made some improvements to your AI since you last upgraded Norm, so you might as well make sure he's as cutting edge as he can be. The more Norm-relevant technologies you have on hand, the more you will be able to pack into a single upgrade action. However, the DC of the task will also increase slightly for each new technology.
Reward: Improve Norm Prime
Current Technologies: Slight AI improvement, Energy Weapons, Adaptive Combat AI
[ ] Outfit PMC with energy weapons
DC 75
You've made man-portable energy weapons with a power source that won't go kaput after a couple rounds. Now all that's left to do is train your PMC in their use and make sure every soldier gets a shiny new laser gun!
(Reward: PMC efficacy increased, PMC outfitted with energy weapons)
[ ] Upgrade Normbots to current standard
DC 110
You've come up with a few upgrades that should bring your Normbots to a higher level. Right now they're getting the job done but they could always be improved. It might be difficult to rotate them out as you improve them while still maintaining law and order, but it's definitely possible with the right person in charge. You already have the technology!
(Reward: Normbots upgraded to current standard, Normbot efficacy increased)
[ ] Assault a rival
DCs variable
Simply finding out what they're doing is no longer enough! Send your more violence-oriented people in to cause some damage in enemy territory, hopefully without anyone noticing they are there. Beware! Some enterprising enemies may trace the attack back to you!
[ ] Choose any known King to attack
[ ] Write in the nature of the attack
Once you have a clear target and goal in mind, the QM will respond with the DC the attempt would require, unless it would be secret.
[ ] Perform Supervillainy
DC 85
Most of your evil schemes tended to focus on the acquisition of the Tri-State Area, but now that you've accomplished that lifelong goal it's time to look into some other options. Without any better ideas, you could always just search Knowsmore for anything 'extremely valuable and heavily guarded', and tell someone to steal it. That should tide you over for now.
(Reward: Income increase, increased cred in rogue and villain community, risk of reduced government or public opinion, ???; some hero units may dislike this.)
[ ] Build a personal suit of power armor
DC 100
What sort of mad scientist would you be without a suit of flying armor? You haven't got much in the way of personal defense aside from the odd inator or two you've left lying around. With a bit of time you could tinker together something to use in emergencies.
Reward: Malus against enemy Martial actions made against Doofenshmirtz directly, ???, ???)
[ ] Recruit rogues and villainous capes
DC 65
There are all sorts of empowered individuals out there, whether riding the wings of natural, inheritable powers, spontaneous mutations, or extraordinary technological developments. Pulling some of them into your fold early on might be a good idea, especially before your rivals snap them up. Villains will be much more comfortable with your DEI mission statements, but also have a reputation for eccentricity. Then again, so do you.
(Reward: choice between several hero units, units are happily villainous but may be unpredictable.)
[ ] Recruit from your rolodex
DC 70
You've kept the contact information of certain noteworthy individuals in your rolodex, either people you've spoken to about employment in the past or people who you know in passing somehow. Perhaps by reaching out to them you can try and recruit some of them? They may refuse to work with you, or some of them might be off the market- the industry is a competitive one, after all!
(For clarity's sake, this means each hero unit below has a hidden % chance they're no longer available when you try to hire them.)
(Reward: Choice of one hero unit from the hero cards. Some units may not be available.)
[ ] Momakase
[ ] Frugal Lucre
[ ] Mesmerella
[ ] Juniper (Formerly of High Voltage)
[ ] Warren Peace
[ ] The Birthday Bandit
[ ] Radium Dog
[ ] Duff Killigan
[ ] Spydah
[ ] Fredzilla
[ ] Clever Cleaver (Unavailable)
[ ] Buzzsaw Girl
[ ] Hyena
[ ] Dingo
[ ] The Fujitas
[ ] Megavolt
[ ] Naughty Kitty
[ ] Motor Ed
[ ] Kitsune
[ ] Wendy Wower
[ ] Go Go Tomago
[ ] Gomez
[ ] Launchpad
[ ] Globby
[ ] Jet Headstrong
[ ] Wolf
[ ] Recruit heroic capes
DC 70
This one would be a little trickier. Since you openly declare yourself to be evil, it might be hard to find heroes willing to stay on your payroll. But there are probably a few understanding, desperate, or just confused types who would take you up on your offer if you look hard enough. Heroes tend to be more reliable and focused on the common good, but they may take issue with the company moving in a less than moral direction.
(Reward: Choice between several hero units, units are reliable but will likely have 'anti-evil' preferences)
[ ] Open diplomatic channels with the US Government
DC 120
You've made the government a lot happier than when you first declared yourself overlord, and having one of their own working with you helps matters too. Perhaps you could establish some sort of formal relationship with them, doing things like sharing intel and lending out your PMC as deniable assets in return for a government opinion boost.
(Reward: Establish contact with the US Government, option to pursue government contracts, option to lend condottieri.)
[ ] Officially Rejoin the US Government
DC 225
Okay. So. Apparently a lot of people are upset about the whole 'tin pot dictator in the middle of the country' thing. You suppose you might possibly try to technically officially rejoin the Union in order to calm them down. The downside is, of course, that sort of, kind of, technically, you wouldn't be Supreme Ruler of the Tri-State Area anymore?
Note that the DC for this roll represents not convincing the government or other parties to agree to it, but getting Doofenshmirtz to consider the idea in the first place.
(Reward: Massive opinion boost with the federal government, massive reduction to 'reach out to the Feds' action, reduction in pro-federal loyalty maluses)
[ ] Reach out to Shego
DC 40
Most Hated- er, Greatest Rival Shego has actually proven pretty amenable to working with you. Or at least, a lot more than you expected. Perhaps having a respected challenger at your back who you can count on to face you in honorable evildoing might be a good thing to have while you deal with all the less reputable evil out there?
(Reward: Establish contact with Shego, ???)
[ ] Reach out to Glomgold
DC 70
The richest duck in the world is predictably pompous. While he's not the type of guy you'd invite to lunch he knows his way around a corporate boardroom, a trait which could be invaluable in a collaboration. Besides, both of you are known for your love of eccentric expenditures! On the other hand, he's notoriously greedy and might end up stiffing you in the end.
(Reward: Establish contact with Glomgold, ???)
[ ] Reach out to Shere Khan
DC 55
Khan's corporate empire is a lot more subtle. Instead of consolidating in a few states or cities, his company is based in a single tax haven and from there spreads out across the world to maintain a stranglehold on the world's oil and shipping lanes. An invaluable ally to be sure, but one you could potentially alienate with some of your future tech developments.
(Reward: Establish contact with Shere Khan, ???)
[ ] Reach out to Judge Doom
DC 325
The mayor of Los Angeles really doesn't like you very much for whatever reason. He even sent a spy over to keep an eye on you which isn't very neighborly at all! Reaching out to him is pretty much going to be impossible at this point, so you're just going to have to put up with Hollywood staying under his thumb for now.
(Reward: Establish contact with Judge Doom, ???)
[ ] Reach out to leaders of the Zaibatsu
DC 45
There's no one head of the conglomerate that's controlling most of California, or at least nobody that's public. Still, some of the biggest corporations, like Funtelligence, Sycorax or Bakaemono (Previously Kreitech), could prove useful contacts.
(Reward: Establish contact with the Zaibatzu CEOs, potential contracts with relevant companies, ???)
[ ] Reach out to Bellwether
DC 120
So it turns out there's this really friendly looking sheep that runs Zootopia now! You hadn't really paid it much mind before, but now that she's started taking actions on the national stage, maybe there's a reason to get in contact. It can't be too hard right? Well, then again, your track record with small animals is not the best…
(Reward: Establish contact with Bellwether, ???)
[ ] Reach out to Evelyn Deavor
DC 65
Evelyn Deavor is the new CEO of the Kronos Corporation, and she doesn't seem as vehemently opposed to your presence as Syndrome was. Perhaps the change in leadership means that you could establish communications and try to work out some research arrangements with them!
(Reward: Establish contact with Evelyn, ???)
[ ] Campaign for Flubber
DC 120
Flubber is an undeniably useful tool, but it's got one heck of a bad reputation among the general public. Not surprising considering how most people believe it to be responsible for the destruction of an entire island chain. While this is admittedly a concern, it's nowhere near as bad as the public has been led to believe. With some educational videos and a massive PR campaign, you should be able to reduce the effects of any of your further Flubber research.
(Reward: Public opinion malus for Flubber actions greatly reduced)
[ ] Campaign Against the SRA
DC 85 (Reduced by Supers knowledge)
With Kronos dead and gone, super crime on the rise, and no easy solution in sight, there's a real sense, at least in the West, that the time for Capes to come back into the light is now. Considering how Doom has been painting you as not doing enough to help Supers, it might be a good idea to join in on the movement before the next election cycle, which will probably decide the issue. Or would that just be playing into his hands? Well, it'll probably at least get you some goodwill in the Super community, and maybe make them more willing to work with you.
[ ] Campaign For the SRA(?)
DC 85 (Reduced by Supers knowledge)
Alternately, you could flip the script. While 'Of course I don't like superheroes, I'm a supervillain!' is unlikely to go over well, you could probably come up with a more reasonable argument for keeping the SRA. Heck, you could even argue it should be expanded, so that tech-based 'capes' no longer get a technicality keeping them operating. How's that for equality?
[ ] Form a Research Agreement with Xanatos
DC 90
Now that you've established formal relations between DEI and Xanatos Enterprises, it's probably time to take advantage of them. You like science, he has people that can like science for him... Set up another meeting with the man and see what you can get up to together!
If this option succeeds, there will be a vote later on for specific collaboration options.
[ ] Try to Collaborate With Xanatos on an Issue
DC Variable
There's definitely a lot going on in the world that affects you both. If you want to start building towards greater cooperation, it might be a good idea to talk to Xanatos about any potential issues you both face, or a possible point of conflict you'd like to nip in the bud.
The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for you.
[ ] Rebrand Insuricare's anti-Super Policies
DC 95
It has come to your attention that Insuricare, one of your own subsidiaries, continues to operate in an intensely anti-super manner; charging their customers extra for 'super insurance', lobbying the US for stringent anti-hero laws, and so on. This will not do, not with everything Doom is trying to pin on you. Pro-SRA rhetoric is firmly entrenched at Insuricare, so this will be quite an undertaking, but it is possible.
(Reward: Significant loss of income, increased reputation with supers)
[ ] Dinosaur Farming
DC 65
Now that you've domesticated dinosaurs so they don't immediately eat their handlers, it might be time to start thinking about farming them. Dinos are related to birds, right? That means that their meat should be pretty tasty! It'd probably help improve the food situation in the country and might just attract the attention of some world-class chefs besides.
(Reward: Small income increase, moderate increase to public opinion due to improved food choices and general cool factor, ???)
[ ] Dinosaur Entertainment
DC 75
You remember some really old movie about a dinosaur theme park that went horribly wrong. Spoilers: everyone died. You think a lawyer got eaten by a T. rex or something. Not on your watch! Your dinosaur park will be far better, far safer, and far more popular than just accommodating one tour group with a bunch of whiny kids!
(Reward: Small increase to public public opinion, moderate increase to income, Gets DEI's name out there as a scientific miracle house)
[ ] Comedize your supply line
DC 100
Coyote figured out that the trick to taking advantage of ACME's Express Delivery service is to incorporate comedy! Unfortunately this is going to take some doing, since there isn't very much humor in moving supplies from place to place, and the Toonforce is notoriously unreliable.
(Reward: Moderate income increase, Moving Castle Doofhawk DC reduced)
[ ] Recruit new employees
DC 65
Now that you've managed to create something that can be called an actual infrastructure and a functional, competent think tank in the form of H.A.T.E.B.A.G.E.L., it may be time to start hunting for people to fill all the open spots in your organization. Administrators, pencil pushers, programmers and specialized researchers. A band of Toons and supervillains is all well and good, but you do need someone who actually knows how to run a corporation and/or dictatorship.
(Reward: Stewardship/Learning hero units available for hire)
[ ] Develop a new social media platform
DC 70
Facebook and Twitter have been losing popularity lately thanks to a slew of software glitches, server crashes, and even more blatant violations of privacy than you thought possible. Now's the time to strike while the iron is hot- form your own social media platform and give everyone the online experience they deserve!
(Reward: New source of income, general public opinion boost, increased technological edge, possible actions unlocked)
[ ] Start a Greevil Energy Conservation campaign
DC 100
Technor demands more power to function at his full capacity, but Doofania's energy grid just isn't up to it! By starting a campaign that demands people turn off lights when they leave the rooms, unplug appliances when they aren't using them, and other similar things, you might be able to mitigate some of his power problems!
(Reward: Technor's "Power Hungry" malus reduced to -5, slight increase in public opinion)
[ ] Move Castle Doofhawk to Doofania
DC 105
Your great^65th grunkle Malifishmirtz stated that he couldn't manifest far away from his castle for very long, but if you move the castle to where you already are, that problem should be solved! Picking up an entire castle piece by piece, transferring them across the Atlantic, and reassembling them halfway across the country will be a lot easier now that Xanatos was kind enough to explain how he did it, but it will still be quite the undertaking.
(Reward: Option to unlock Malifishmirtz as a hero unit becomes available)
[ ] Improve Recycling Programs
DC 45
A big part of being Greevil is learning to reduce, reuse and recycle. You've already made changes to your personal life by repurposing several of your old Inators, but in order to improve things nationwide you're going to have to give people some guidance on what proper recycling practices are. You've got it! Talking trash cans!
(Rewards: Contributes to overall Greevil image, slightly increases income as processes become more efficient, every third trashcan is given a helpful AI)
[ ] Revamp Bueno Nacho
DC 425
Bueno Nacho is undoubtedly the most disgusting place you've ever stepped inside, even past that interstate rest stop right off of Interstate 80. The very foundation of the building seems to be permanently permeated with grease, the walls are so slick that they might as well be made of Teflon, and even the ceiling seems to be developing these odd stalactites that didn't seem to be there yesterday. That's not even getting to the food - the most defining trait of which seems to be how much grease it can disgorge onto the diner's table! Seriously, you're kind of worried to show Russ the place in fear that the Feds might invade to capture all of that valuable oil. And finally, the brand's reputation has been so permanently sullied that it's not even funny. At least your rations tell the people that the rat they're eating is farm-raised and sterile! If you want to revamp the place it's going to take some serious doing.
(Reward: Bueno Nacho becomes a passable restaurant)
[ ] Stop Paying Your Taxes
DC 180
So, ever since you took over the tri state area, you've been paying taxes on it. Oddly the income taxes on you seem to perfectly line up with what the approximate taxes would be on every single one of your citizens combined if they were still US citizens. Weird. Anyway, the IRS is pretty scary, but maybe you could just... stop? Giving them the money? What's the worst that could happen?
(Reward: massive income boost, massive hit to relations with the Federal government)
[ ] Attempt a hostile corporate takeover
DC varies depending on the corporation. Olympia Corp DC 310, DrakkTech DC 225, Xanatos Enterprises DC ???, Khan Industries DC 200, Glomgold Enterprises 375, Sycorax DC 150, Funtelligence DC 120, Gen-U-Tech DC 140, Bakaemono Corporation DC 130, Nightstone DC 160, Cloverleaf Industries DC 300)
The other corporations aren't coming to the table? No problem! Do things the underhanded way and gain control of them for yourself! While this is technically legal it's not likely to make you many friends in the business world. Also, some of the owners of these companies are criminally insane, and managing to cheat them out of their whole company might have consequences.
(Reward: Varies, Weakens controller of relevant corp, possible new research or technology options obtained)
[ ] Buy out a rival corporation
DC varies
There are some corporations that aren't rich enough to ignore you and lack the legal chops to fight a takeover, so you can just cut straight to the point and buy them out. Perfectly legal and on the level, and it won't even make you enemies aside from whatever fanboys are upset that you now own their favorite brand. Descriptions provided for companies as needed.
Choose One:
[ ] Chef Skinner's Gourmet Delights - Popular prepackaged frozen food brand that can be found in multiple countries.
DC 90
[ ] Hopper Food Group - Fast food conglomerate with multiple smaller restaurants under their North American banner.
DC 95
[ ] Lee Industries - Performance vehicle designer and manufacturer. Their name is associated with lucrative contracts, sports sponsorships, and the odd foray into medical sciences.
DC 55
[ ] WyndComm Enterprises - Civilian aeronautics company that constructs and launches satellites for commercial use. Has worked on contracts with government and private space programs in years prior.
DC 80
[ ] Look for Star and Marco
DC ???
Janna's elusive friends have been on the run for a couple years now, and you did promise her that you'd start to look for them... but you're not sure where to start. Gather some information from Janna and get to searching- the 'devil girl' did make waves in Doofania a few months back, so maybe that's a good place to start?
Reward: ???
[ ] Investigate Orton Mahlson
DC 120
So Mirage has come to you with a rather unusual observation. Orton Mahlson, the actor who has portrayed the famous Sci-Fi character Dr. Zone for over 60 years, still looks basically the same as he did back when he started. This is strange, to say the least, and it might be worth looking into how exactly this has happened. It's probably not top of your to do list but hey, who knows what you might find?
Reward: Discover the secret of Orton Mahlson; ???
[ ] Investigate the Middleton Drug Cartel
DC 90
The sheer scale and success of the drug ring operating out of Middleton has you concerned. It hasn't spread to your territory yet, but no one ever succeeded at evil by not being proactive, and you just got done dealing with the criminal element and have no desire to let it start up again. Figure out what's going on and try to stop it from being a problem.
Reward: Uncover information on the Middleton Nootropics Ring
[ ] Investigate crime in LA
DC ???
Criminals in LA have apparently begun organizing into an impressively unified outfit, and are making waves around the city. Many members seem to be St. Canard escapees. Not only are they becoming a force to be reckoned with in their own right, Agent Russ has expressed some concerns that they may be taking an interest in DEI actions in the area. Recently, they've been reaching new heights of villainy and notoriety. It might be a good idea to figure out what's going on here.
Reward: ???
[ ] Wing the Hawk
Base DC 90 (DC varies by subtype)
Agent Russ has successfully identified Judge Doom's 'spymaster', Alonso Hawk, and has acquired information about his personal life as well! There are a lot of things you could do to deal with him, but you may want to do it soon… Russ suspects Hawk has reached the end of his rope.
Choose One:
[ ] Kidnap Hawk- best to get him off the streets and somewhere he can't bother anyone. This is technically extremely illegal, but that should be fine as long as no one catches you. Reward: Doom loses Hawk as a hero unit
[ ] Send Hawk out with a bang- Hawk is on the outs with Doom, and has failed spectacularly as a spymaster. Russ expects Hawk to be fired any day now. You could give him something really spectacular to be fired for.
Reward: Doom is hit with one final grand misdirection before Hawk is fired.
[ ] Subvert Hawk- Hawk is a businessman first and foremost. This will probably be harder than the other options, but he is a desperate man… Reward: Hawk becomes mole in LA
[ ] Expose Hawk- Hawk is managing a very shady network here. This is a little more difficult than just kidnapping him, but If you could expose him, you might be able to take him down perfectly legally… if you can find a way to get around the whole 'owns the police' thing.
[ ] Write-In
[ ] Investigate what's happening in Florida
DC 90
Tourism is down in Florida, and you're pretty sure it's not due to the mosquitos. Well, not only due to the mosquitos. Something weird is happening down there, you're sure of it! Investigating a little more thoroughly might bear fruit.
(Reward: ???)
[ ] Investigate what's happening in Oregon
DC ???
Lately Oregon has been a hotbed of weirdness. People are spotting all sorts of cryptids up there, like the Jersey Devil (who's a long way from home), the Mothman, Bigfoot, and lots of others. Despite having modern cameras on them at all times it's inexplicably hard for people to snap accurate pictures, but your instruments are better than that, right?
(Reward: ???)
[ ] Investigate Toffee
DC 85
Well. There's a powerful lizard monster tyrant businessman with unclear magical powers from another dimension in Arizona, and he's apparently so good at hiding it that most people don't even realize anything is strange. You need to figure out how he does business, how he gets to Earth from Mewni, and what his plans are.
(Reward: ???)
[ ] Spy on your employees
DC 75
It's not very nice, sure, but better safe than sorry. Besides, they already document most of their daily lives, what with your social media mandate, so all you really need to do is look a little deeper. Maybe one of them is up to the wrong sort of no good… or maybe you're just being paranoid *again*.
(Reward: Discover if any of your employees are disloyal, potentially discover secrets of hero units)
[ ] Conduct corporate espionage
DC varies depending on the corporation. Olympia Corp DC 110, DrakkTech DC 95, Xanatos Enterprises DC ???, Khan Industries DC 120, Glomgold Enterprises ???, Insuricare DC 50, Sycorax DC 120, Funtelligence DC ???, Gen-U-Tech DC 120, Bakaemono Corporation DC 100, Nightstone DC 129, ENCOM DC ???, Cloverleaf Industries DC 140
This is very slightly illegal, but hey, you're already evil. You should probably expect some huge PR disaster if you're found out, not to mention sending what's left of your reputation into the basement.
(Reward: access to some secrets or technology you wouldn't have otherwise.)
[ ] Study the SHV 20905 Plans
DC 130
You purchased these off of the internet off of a strange pirate man for the low low price of ten million dollars. You're not sure what they do, but considering that they're highly proprietary and were stolen from ENCOM, they're probably pretty useful.
(Reward: ???)
[ ] Research Extradimensional Tech
DC 140
Now that you know that other dimensions exist, and are apparently hostile, it's probably a good idea to dust off those old plans for the Other-Dimension-Inator and try to look into this great new horizon. The hard part is going to be making sure it doesn't explode after 6 hours of use.
Reward: Other-Dimension-Inator created
[ ] Research Animal Uplink Suits
DC 120
Lizzy has drafted up some blueprints for the antborg armor she utilized earlier, but her handwriting is terrible and her notes are arcane. You're pretty sure that with enough effort you can make it so any animal can uplink to the armor and gain advanced strength and mobility, but you're not sure how to do that yet.
(Reward: animal uplink suits unlocked, changes ??? in the future)
[ ] Research Insect Control
DC 140
Lizzy has constructed some sort of mechanism that allows her to assume rudimentary control over nearby insects. When combined with the uplink suits, you can already imagine how effective they might become in combat, but as it stands her tech is barely out of the concept phase. With a little effort, you might turn this into something truly intimidating.
(Reward: insect control technology unlocked, ???, ???, ???)
[ ] Decentralize your Normbots
DC 80
You've learned what a bad idea it is to have all your robots hooked up to one network. Syndrome did that with his Omnidroids and they were able to be bricked by one malicious piece of software. You should take the time to ensure that they're linked up to a few distinct hubs and make sure that anyone trying that against you will have a much harder time of it.
(Reward: Normbots decentralized)
[ ] Survey GalFed Ship
DC 100
Your away team in Hawaii managed to capture a Galactic Federation vehicle completely intact. While Jumba told you there was no hyperdrive on board, you're pretty sure that there's a wealth of other technologies just waiting to be exploited. Send someone to analyze the thing and get started!
(Reward: Research options unlocked)
[ ] Upgrade AI
DC 315
After seeing what Syndrome managed at Vegas, and the contents of the Palladium Chip, you have come to the conclusion... that you know way less about AI than you think you do. Seriously, even with the breakthroughs you've made in the field, Sinatron was running laps around your best work. Norm may be a real swell guy, but there's no chance he could ever pull off something like that. It's possible you could still make some sort of advance in AI, but until you sort through everything you gained from the Sands gala, you've got no idea.
(Reward: Research Adaptive Anti-Cape AI and Robot Doppelganger AI to lower the DC)
[ ] Decode odd transmissions
DC 200
You've detected some odd and nigh-incomprehensible transmissions coming from up north. It's quite possible that it's just the massive heaps of garbage interfering with Canadian radio transmissions, but it's also likely that someone's trying to send you another coded message! None of your inators are able to make the slightest dent into decryption, so you're going to have to do things the old fashioned way…
(Reward: ???)
[ ] Research human genetics
DC 80 (Reduced by MG acquisition)
You've made good progress with dinosaurs, but it might not hurt to start investigating the human genome as well. All sorts of genetics startup companies are trying to crack it, because being able to understand and rewrite human DNA on the fly would be invaluable! Just think of all the potential experiments and projects you could get to once you breach the subject.
(Reward: New research unlocked)
[ ] Research Silphium
DC 90
This wondrous herb has been extinct for centuries… everywhere except Drusselstein, that is. According to some ancient literature the uses for this thing are innumerable, ranging from the culinary to the pharmaceutical. Unfortunately you've got no idea where to begin given that most of the literature on the thing is older than any modern nations. Get your scientists cracking to see if they can figure out how to best use it!
(Rewards: new research unlocked, ???, ???)
[ ] Research Resiniferatoxin
DC 90
The 'geniuses' over at Bueno Nacho had the bright idea to use this chemical to produce a hot sauce definitely unfit for human consumption. Seriously, the thing can start to corrode metal on contact. There are all sorts of potential applications for this stuff though, from non-lethal ways to take someone out to potential painkillers! Just… don't put it on ground beef.
(Rewards: New research unlocked, bonus to martial rolls involving attacks in Doofania)
[ ] Research Fusion Power
DC 105
Now that you've exhausted the possibility of lesser power sources, you think it's finally time to go for the golden goose. Fusion power could theoretically provide you with vast amounts of energy, but the concept is barely out of the planning phase, scientists the world over have been attempting it for years with little success, and there's always some inherent risk involved. This action must be completed several times at successively increasing DCs to unlock fusion power.
(Reward: New research options unlocked, general fame and income)
[ ] Begin the Doofenshmirtz Evil Space Program
DC ???, higher DC indicates higher initial success
Space. The final frontier. The one place you've never managed to crack with any sort of regularity. Sure, you've sent up the odd satellite or twenty, and you even had some plans for a space station in the works, but that literally never got off of the ground. Instead of expanding outward, you can expand upward! Imagine the possibilities! Space Science! A vantage point to spy for aliens unobstructed by a pesky atmosphere! An asteroid belt filled to the brim with valuable minerals!
(Reward: Space program started, research options unlocked, questline unlocked)
[ ] Research Zero point energy technology
DC 130
One of Syndrome's most closely guarded secrets was his so-called 'zero point energy' technology, which are basically fancy gauntlets that allow him to immobilize anyone who looks at him funny. Now, you're not sure if this is true zero point energy tech- you know, the stuff that could potentially lead to free unlimited energy- or if he just chose that name to sound cool, but either way, it's full of potential!
(Reward: Research unlocked, stasis field technology unlocked, ???)
[ ] Research Robo-Doppelganger bodies
DC 120
Sinatron's body was basically indistinguishable from a human body at first glance, and Syndrome's robo-duplicate that tried to assure people he was not missing seemed to have fooled a lot of people online. You're pretty sure that it would be very hard to tell they were actually robotic if you weren't in the know or didn't possess some other means of detection, like deep scanning technology. You've got the blueprints, all that's left to do is try and make sense of them.
(Rewards: Robo-doppelganger bodies fully understood, option to build robot-doppelgangers with no AI)
[ ] Research Robo-Doppelganger AI
DC 110
You have to admit it- you're impressed by Syndrome's research into AI. Sinatron, even as megalomaniacal as he was, seems to have sidestepped all the problems you and other companies have had with the concept. The emotions he was broadcasting didn't feel forced or tacked on, he was capable of quick reasoning and logical deduction, and based on the way he talked Gwen into giving up information, he was able to read people well enough to attempt diplomacy.
(Rewards: Robo-Doppelganger AI more closely understood, DC for future AI upgrading decreased, option to build robo-doppelganger personalities)
[ ] Research climate controlled environments
DC 110
It wasn't as flashy as some of the weapons or goodies at the gala, but Syndrome had an exhibit on self-contained environments that could be precisely controlled and deployed with ease. You can see all sorts of potential here: grow plants in the desert! Form a base on the sea floor! Maybe even set up a base on the moon!
(Rewards: Climate controlled environments technology understood, research options unlocked)
[ ] Research Greco-Roman Terraforming
DC 100
Somehow a two-bit supervillain with a Greco-Roman obsession managed to construct a gigantic volcano in the middle of downtown Doofania in a matter of hours. It's admittedly rather impressive as to how he managed this. You were able to grab his notes on the subject, but they're still very cryptic, written in an odd dialect of Greek with lots of weird inflections mixed in. Spend some time decoding them and learning how he managed to do what he did!
(Reward: New Stewardship options unlocked)
[ ] Research Flubber Power
DC 100
Flubber offers a path to clean and cheap energy, and while it's not actually limitless, the upper limit is so high that it might as well be. The only problem is that the majority of the world thinks that Hawaii was destroyed in a prototype Flubber power plant explosion, and with the "tragedy" still recent in memory, you're going to face a lot of public backlash for rolling out a power plant.
(Rewards: Massive public opinion decrease, power problems for all of your territory removed, Technor's 'Power Hungry' malus removed)
[ ] Research Flubber Antigravity
DC 90
It turns out that if you vulcanize Flubber and apply an electric current to it, the resulting substance can produce exceptionally stable gravitons. It might be possible to exploit this and produce effective antigravity technology, though of course you'd have to get past the public opinion of the substance.
(Reward: Flubber Antigravity technology unlocked)
[ ] Research Flubber Weather Modification
DC 90
Flubber is an impressively versatile substance. Your lab monkeys have found that it serves as a near-perfect nucleation site for water droplets, meaning it is capable of producing seemingly miraculous rainfall and cloudcover in all but the most arid regions more or less on demand. Your boys even think they can manipulate its structure to break down after several months, meaning there's little concern of it becoming a pollutant. If you can manage to get this together properly, the benefits would be obvious- just think of all the dramatic storms you could pull together at a moment's notice!
(Rewards: Weather modification technology unlocked, significant public opinion decrease)
[ ] Large Herbivore Domestication
DC 110
You were a bit surprised that Jumba didn't leap onto this immediately, but you suppose there's only so many hours in a day. Not necessarily 24 since he comes from another planet mind you, but still, a limited amount. Bring your dino-studies to the next level by researching the big boys.
(Reward: Large Carnivore Domestication research action unlocked, Dinosaur Weapons Platforms action unlocked, ??? if Dinosaur Park established)
[ ] Environmental Adaptations (Dinosaurs)
DC ???
You may have brought them back from extinction, but as they are now, dinosaurs simply aren't suited for every situation. Minor adjustments to their DNA will change that, allowing you to make specialized dinosaur strains and subspecies for whatever comes their way! Floods, droughts, cold weather, or bullets! Where one dinosaur subtype fails, another will prevail!
Reward: Increased effectiveness of dinosaurs in combat. Miscellaneous benefits in other areas.
[ ] Search for magical individuals
DC 90
There's got to be other people out there who know how magic works. Now that you're sure they're not ALL quacks, you should try to see if you can find anyone who can actually be of use to you in magical tasks. Your knowledge of magic is a bit limited at the moment but hey, that's why we're looking.
(Reward: Occult hero units available for hire)
Summon Demons
DC 70
So, now that Janna has ticked 'Summon a Ghost' off the magical bucket list you've just now learned she had, the next thing in line is apparently 'summon demons'.
What could go wrong?
(Reward: ???)
Create Magical Defenses
DC 75
Feldrake claims he knows a spell that can create a magical barrier around a single location designated as his 'sanctum'. Now that you've helped him move his stuff, he's willing to call DEI 'close enough'. You imagine this barrier, whatever it is, is probably somewhat limited, but right now anything is better than nothing.
(Reward: Magical perimeter established)
[ ] Research alchemy
DC 75
Great Grunkle Malifishmirtz left you some of his old alchemy notes, which are only mostly readable after you've translated them out of Latin. At first glance, alchemy seems similar to chemistry but with a much more mystical lean to it. You know practically nothing about it, but maybe you can figure something out on your own? You do have an example of an actual, functioning potion now, so that might make it easier.
(Reward: ???)
[ ] Summon Celena the Shy
DC 100
The Vagabond Ninja somehow managed to luck into summoning one of the ancient Queens of Mewni to do a tarot reading. She apparently likes you enough that she told Janna how to do it again.
Reward: Celena the Shy performs another Mewberty Spread, ???
[ ] Form a Coven
DC 120
At some point, it might be a good idea to create some sort of organized structure to your various spellslingers. As is, you're doing things pretty bespoke. Throw together a coven, or a circle, or a bogwarts, or whatever you call an organized group of mages.
Reward: Second Occult action unlocked, Court Wizard council position unlocked
[ ] Study Dance Magic
DC 120 (Must assign hero unit, DC heavily modified by the relevant unit's capability for Dance)
So, apparently there's some sort of artifact in Feldrake's stash that relates to Dance Magic. You are uncertain of the value of Dance Magic, but far be it from you to question the value of a good musical number.
Reward: ?????
Quest Actions
[ ] One Man's Trash
You have discovered the wasteland in the center of the country is not only a wasteland: it is a landfill! More scrap, waste and junk than the eye can see, more trash than the world could make in a hundred years or more, piled unendingly to the sky! This defies all logic, and is thus an obvious target for your investigations. Pull together some PPE and send some troops!
Doof may not go on this Quest.
[ ] You Made Me Love Xanadu
You've recovered a mysterious map from Felldrake's temple that shows sites of significance all across the globe. While the warlock staff has remained tight-lipped about the other locations thus far, Temujin has recognized one in the middle of China that he knows to be his heir Kublai's summer court of Xanadu. It seems as if he's had certain interactions with it in the past, so he'd probably be a valuable ally to take along.
Doof may not go on this Quest.
If Temujin is assigned to this Quest, the DC of all rolls will be reduced by 10.
[ ] Moolah and Magic (LOCKED until September/October 2016)
Xanatos sent you an invitation to an 'auction for esoteric items' this fall, mentioning in a recent email that it had been delayed to October instead of September. You should probably start preparing, and think about bringing some people who actually know something about magic.
Doof may, and probably should, go on this Quest.
Personal Actions
[ ] Browse online for interesting stories
Sure, most of what you find online is crap, but you might just stumble across something that'll end up being useful. Whether that's a rumor that will pan out, an online blueprint, or just the next popular viral video is all up to chance.
[ ] Start writing a musical
You've written a couple musical numbers in your day and you've got a penchant for showtunes. Put them all together in a glorious musical that can actually be performed on Broadway, assuming they forgive you for what happened back in '11! (You gain +40 to the first roll you make on this action.)
[ ] Tinker with your Inators
No matter how big your evil schemes get, you will always have time for the creations that started it all. If you choose to roll on the inator table, you can roll twice and choose an inator.
[ ] Chat with the Bossman
Your employees are valuable resources in the pursuit of evil. You should see how they are doing. Choose a hero to spend time with. That hero gains a +10 to loyalty for the next 3 turns. This option can sometimes also lead to learning more about your chosen hero, possibly granting new traits or events.
[ ] Make up with Roger
There's no sense in perpetuating your silly feud with Roger any longer. Given the recent revelation that your parents have disowned him as well, perhaps you can find common ground to commiserate on and get on with your lives.
[ ] Read your Spellbook
You have a magic spellbook, eeee! All of Drusselstein considers magic dark and evil, which means it must be awesome! Give it a read and see what you can get out of it!
Reward revealed: Doof gains a (low) Occult stat (120/150)
[ ] Summon Malifishmertz
Your ancestor's signet ring allows you to summon him for a brief conversation once in a blue moon. He can't manifest outside his castle long enough to really tutor you, but if you're stuck on a hard magic question he might be able to help you out.
[ ] Do some introspection about Norm
Your feelings on Norm are more complicated than you thought. Is he your son? Are you comfortable with that? How are you supposed to be treating him? Is he even really sentient? You've given him a lot of upgrades over the years, but you never remember instructing him to call you father.
The results of this action may change depending on your understanding of Artificial Intelligence.
[ ] Hire the Dickens Detective Agency
The Dickens are willing to work for you, hooray! Their services don't come cheap, and you'd probably want to be careful about sending them on any 'eeevil' missions. But if you pay them, their expertise will give you a free Intrigue action, and a hero to do it.
-[ ] For a small (-2) income decrease, a lower level member of the Dickens family will come to aid you for a turn.
-[ ] For a medium (-5) income decrease, a veteran member of the Dickens family will aid you on an action, and likely bring some of their immediate family as well.
-[ ] For a large (-7) income decrease, the Commodore himself will complete your appointed task, and bring his entire dynasty with him.
[ ] Give a project your 'personal attention' (3 personal actions)
- [ ] Write In:
Spend all your free time on ensuring a project goes off as smoothly as possible!
[ ] Do some home gardening
Sure, all the Japanese maples make the place look different from back in Spoonerville, but the concept is still the same, right? Do some gardening, take a load off, and maybe grow some food that isn't produced in a vat.
[ ] Finish your degree online
The incident at the X-Games pretty quickly put an end to your plans for a degree. Fortunately all sorts of colleges offer online degrees now, and you've got just enough time to try and finish one! Not only would this make you feel better about yourself, it might have some actual effects on your job, too! Must be completed three more times to obtain your degree.
[ ] Find Mickey
Mickey has dropped off the grid recently. Donald has too, but at least you know that he's off traveling the world with a 'goddess of adventure' or something. While you got a Christmas card from the both of them this last year, you're not sure where Mickey is, exactly. Now that your living situation is a little more secure you can devote some time to finding your old friend.
[ ] Look into Pete
Your old... well, maybe 'friend' is pushing it. Neighbor? Your old neighbor has dropped off the grid as well without so much as a goodbye. While that does sound like him you're sure he'd at least give you a call to gloat about something, but so far there's been no communication. Take a look into what he's doing now that his car dealership is long gone.
[ ] Work for Dr. D
-[ ] Which project?
[ ] Get an apartment
Temujin is now fluent in English, but he's not accustomed to the way the modern world works. He can work on changing this one bit at a time. Finding a place of his own to live is a good start.
[ ] Study history
Temujin has missed hundreds of years of history since he was revived and only touched upon the barest of basics in his studies of the English language.
[ ] Study science and technology
Technology has advanced an incredible degree since the 13th century. Maybe, with enough effort, Temujin can understand all the intricacies of modern tech.
[ ] Find a new steed
A Mongol without his horse is a Mongol without his soul. Find a mount worthy of the Khan of Khans. The results of this option will depend on what sort of creatures you currently have access to.
[ ] Aid your Descendant
-[ ] Which project?
[ ] Personally oversee ACME product testing
While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.
[ ] Set up a trap
If there is one thing you and Doof have in common, it is a love of trapmaking. Why not throw together some sort of impressive imprisonment and see what comes of it?
[ ] Look through ACME's records
AMCE as a corporation has records going back even longer than you've existed, starting as a minor joke company and blossoming into the primary supplier of Toon goods before the murder of Marvin Acme and the dark days of Mr. Chairman. Take a look through that storied history and see what you can find.
[ ] Work for the Bossman
-[ ] Which project?
[ ] Take an acrobatics course
You may be… getting on in years, but that doesn't mean you can't still try for your true passions! Dreams don't have an expiration date. But life does, so better get cracking.
[ ] Reorganize OWCA
It... it hurts you to say it. It really does. But if OWCA's going to be... working for Doof, then you need to make some serious changes to how you organize missions, how you decide what's worth fighting, and where you base yourselves out of. It's high time you get yourselves out of the same building as those muffinheads.
(Reward: 127/250)
[ ] Watch El Matador de Amor
Doofensmirtz introduced you to it a few months ago. It's a guilty pleasure.
[ ] Work for Doctor Doofenshmirtz
-[ ] Which project?
[ ] Complete a mission for the government
At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.
[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.
[ ] Spend time with the toons
Now that Doof knows about your love of all things zany, there's really no reason to keep your investment secret. Start building a rapport with those lovable characters, the Toons.
[ ] Work for the Good Doctor
-[ ] Which project?
[ ] Search for Donald
Just because you found a brilliant lead on where Donald might be doesn't mean you should stop looking everywhere else!
[ ] Search for an Instructor
If you are to truly become a master of Kung Fool, you will have to find someone to learn it from. The fact that it was invented in Doofania a couple months ago may make this difficult, however.
[ ] Make Sandwiches
You're going through them at an alarming rate. Better build up a backlog!
[ ] Help the Pharmacist
[ ] What project?
[ ] Manage Bueno Nacho
Your civilian identity has been Bueno Nacho's top performing manager for six years running, and you're not about to rest on your laurels just because you're the only manager in existence right now.
[ ] Try Talking to Shego
Somewhere, deep down, you know your sister has some good in her. Somewhere. Deep down. Maybe you can find it!
[ ] Do Good Deeds
Go around Doofania looking for people to help! Assist old ladies with crossing the street, get cats down from trees, maybe even stop a robbery or three! The people will love you!
[ ] Work for your evil boss
-[ ] Which project?
[ ] Psychoanalyze
The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!
[ ] Which employee?
[ ] Build a giant robot body
It's been too long since you've had some time to make a bigger body for yourself! Use your free time to construct a body worthy of TECHNOR, THE MECHANICAL MAN!
[ ] Build giant robot arms
Your robot body can't very well get anything done without arms, now can it?! Devote some time to constructing the arms!
[ ] Build giant robot legs
How can your giant robot stomp all over your enemies without legs?! Floating robots just don't have the same impact!
[ ] Work for Dr. Doof
[ ] What project?
[ ] Bond with Dad
Ever since that Road Trip back in senior year, Max has made it a point to occasionally spend time with his dad. He's a real Goof, but he means well, and a little bit of boring fishing every now and again is a small price to pay. Just NO MORE POSSUM PARK. This will make Goofy very happy.
[ ] Go to see a Powerline concert
Getting to be on stage with Powerline was the highlight of your high school experience. Powerline has had an unexpectedly long shelf life for such a gimmicky act, so why not check out one of his concerts again? Who knows, he might even remember you.
[ ] Play some video games
It's been a while since you took some time for yourself, and this year has been a pretty good one for video games so far. Use some of your paycheck to purchase a nice new gaming rig and have some fun.
[ ] Work for the Doof
-[ ]Which project?
[ ] Look into wayward supers
You understand the tactics involved in finding supers that shy away from the limelight. There are limits to how far you're willing to go in order to uncover a super that doesn't want to be found, but your talents might do some good. Finding a villain who needs to be stopped or a hero at the end of their rope. You'll monitor the news for anything of note and report back to Doofenshmirtz.
[ ] Reinforce Kronos Corp contacts
There are still people in Kronos… sorry, Olympia that know you, and that means there are levers to be pulled.
[ ] Recruit new talent
Dr. Heinz has a lot of contacts that he hasn't followed up on. Take the liberty of following through on a few of them and hire some new talent. (Recruit one random hero from the rolodex if a number greater than 50 is rolled.)
[ ] Work for Dr. Heinz
-[ ] Which project?
[ ] Go to a rave
Vanessa's personal life revolves around whatever her friend group considers 'In' at the moment. Right now that is apparently New Wave Dungeon Punk Electronica, or something. You can meet all sorts of people at a concert.
[ ] Job shadow Doof
Vanessa doesn't have much planned at the moment, but Doof is insistent she get some practical experience. What better way to prove credentials than to learn from a CEO/Dictator/Mad Scientist? This may end up improving Vanessa's willingness to work for you, or even actually succeed at increasing her skills.
[ ]Work for dad
-[ ]Which project?
[ ] Bother Doof
Your new 'evil' boss is, and this is saying something, the weirdest person you've ever met. You're now absolutely sure you want to both troll him mercilessly and just stare at him for a few hours.
Locked
[ ] Prank your Coworkers
Ancient Mongolian warlords. Stuffy secret agents. Pompous supervillains. Exasperated interns. DEI is a smorgasbord of potential targets. This is gonna be fun.
Locked
[ ] Study magic with Feldrake
You can't remember the last time you sat down to study anything, but circumstances have changed. You need to be ready for the worst.
[ ] Look for Star and Marco
You have to find them, and Doof's given you his blessing.
[ ] Do Stuff for the Doof
-[ ]Which Project?
[ ] Experiment!
Your evil Experiments are to being a scourge across entire spiral arm! Tinker in your workship and see what abomination you may create next!
Depending on the results of the roll, something great or terrible could come of this. Think of it as a second Inator roll weighted towards chaos.
[ ] Visit Graceland
GalFed nanny police were never letting you visit home of King! Well they cannot stop you anymore, can they? May as well be taking the beanstalk too.
[ ] Talk with fellow evil scientists
Your employer seems to know the importance of Evil Science. In fact, he has entire oddly named organization devoted to it! It should being time to share your genius with them. Who knows, perhaps they will not be being idiot country bumpkins.
[ ] Work for fellow Evil Genius
-[ ] Which project?
[ ] Instruct your Coworkers.
Being ze smartest person in the room is exhausting. Zankfully, you haf years of experience in pedagogy to fall back on, and plenty of udda people to teach ze joy of knowledge.
-[ ] Choose a hero unit
The benefits of this roll will change depending on the aptitude and temperament of the hero unit, as well as how much of a difference there is between Ludivine's stats and theirs.
[ ] Repair the Martian Robot
Ludwig may haf gotten ze Bootle Beetle when you separated, but you got ze robot! Right now though, he's not good for much of anyting udda dan some light housework. Thankfully, you just happen to be a genius!
[ ] Work for Dokta Doof
-[ ] Which project?
[ ] Work on excavation tech
You had a pretty good thing going before you were forced to scrap it all, lest your technology fall into enemy hands. Now that you've been let out of villain jail on work release, you might gain some points with your boss by drafting up some plans for your rapid excavation technology. He'll still have to figure out how to decipher your notes, but at least it'll be a gesture of goodwill.
[ ] Build backup tunnels
You've still got a few antborgs left over, hiding out in your lowermost warrens. You could direct them to build an escape route out of the city, just in case the worst comes to pass. You're not keen on the idea of running away again, but with all the crazies around it's better to be safe than sorry.
[ ] Hang out with Janna
It almost feels natural to talk to a person.
[ ] Look for a ninja master
Your last master was a fraud, and while Dr. Doofenshmirtz seems to be wise, he may not have quite as much knowledge in the field of magical ninja arts as you were hoping for. You should go out and seek a skilled master to study under!
[ ] Look for a worthy opponent
It's been too long since you've sworn vengeance on someone. Find a worthy opponent so you can find something to drive you to even greater heights!
[ ] Train the Vagabond Ninja
They're not exactly up to par with what a competent employer would expect. You should really get on that.
[ ] Speed Dating
Celena the Shy has revealed that true love is the key to power! You need to become powerful as soon as possible!
[ ] Know What We're Going To Do Today
Phineas and Ferb strive to make every summer day as interesting and unique as possible. You never know what it's going to be. Consider this another Inator roll weighted towards the positive but ephemeral. It will probably be cool, it will probably be impossible, but it will probably not last long.
[ ] Work for your Summer boss
-[ ] What project?
L.O.V.E.M.U.F.F.I.N.
[ ] Work on an extra action?
[ ] Write In
Overclock Technor?
This will give Technor access to his full stats for this turn, but raise the DC of all non-Technor National Actions by 5.
[ ] Overclock Technor
[ ] Don't overclock Technor
Activate an Inator?
[ ] Activate an Inator
[ ] Don't activate an Inator
Assign an Item
Swap around who has what. Heroes will use items to the best of their ability and judgement.
[ ] Lord Feldrake (currently assigned to Janna)
-[ ] to whom?
Feldrake will only accept reassignment to someone with a higher Occult or better evil credentials.
Potion of Fire Breath (currently unassigned)
-[ ] to whom?
Single use item
[ ] Avatar of Feldrake (Currently unassigned)
-[ ] To whom?
Assigning this item will take up the assigned character's turn
You may only assign this item to a character with an Occult score
Your PMC has grown ever since you first established it, with those troops from Mendel-Gruman, some actual Mongols, and whatever other recruits offered to sign up. You need to reorganize it into some distinct divisions to prevent confusion and even get some more things done!
So, now that Janna has ticked 'Summon a Ghost' off the magical bucket list you've just now learned she had, the next thing in line is apparently 'summon demons'.
Here's a summary of the total income you have for various things in the quest! Remember that this is an abstraction of the liquidated funds you have on hand- so if you go negative you won't be bankrupt, but you will have to gain some income back before spending it again.
---
Items
Potion of Fire Breath- +10 to one Martial roll
Ruby Wings (currently assigned to Vanessa)- Flight
XT9000 Jet Car (currently assigned to Doof)- 300% increase in coolness, allows for flying transportation, may allow you to carry more items when relevant
Jī Talisman (currently assigned to Doof)- no strict mechanical bonuses, allows for levitation and telekinesis
Amur: +4 to Martial rolls on quests taking place at night, +10 to diplo with gargoyles
Yáng Talisman - astral projection and mental combat at the expense of leaving one's body
At some point, it might be a good idea to create some sort of organized structure to your various spellslingers. As is, you're doing things pretty bespoke. Throw together a coven, or a circle, or a bogwarts, or whatever you call an organized group of mages.
Reward: Second Occult action unlocked, Court Wizard council position unlocked
The Dickens are willing to work for you, hooray! Their services don't come cheap, and you'd probably want to be careful about sending them on any 'eeevil' missions. But if you pay them, their expertise will give you a free Intrigue action, and a hero to do it.
-[ ] For a small (-2) income decrease, a lower level member of the Dickens family will come to aid you for a turn.
-[ ] For a medium (-5) income decrease, a veteran member of the Dickens family will aid you on an action, and likely bring some of their immediate family as well.
-[ ] For a large (-7) income decrease, the Commodore himself will complete your appointed task, and bring his entire dynasty with him.