My opinions at this point in discussion:
  • Tweaking ES into a combat jutsu should be hard because the thing it does is nothing like a combat-relevant effect. You want to make it fast enough to be useful in ninja rocket-tag? As opposed to taking hours to do anything? Sounds difficult. Not "beyond the scope of the quest" difficult, but probably "not in the next irl year" difficult.
  • Just level a different jutsu.
  • I personally think each element should be a skill, and every jutsu should be a stunt for that skill — using that skill's level/AB, and if you have the TH stunt then you use that element skill for the research.
  • But failing that, we can just level a half-cost earth combat jutsu under ES. Like PEA. Or MEW.
  • Or create a new "fast but undetailed freeform earthbending" jutsu.
  • Maybe using Minato skills once we figure that out.
 
I personally think each element should be a skill, and every jutsu should be a stunt for that skill — using that skill's level/AB, and if you have the TH stunt then you use that element skill for the research.
So like how Genjutsu used to be way back before the many rebalancings? I...actually, I like that. That's a good idea, and if we need to we can make harder-to-learn ninjutsu gated behind higher skill in the element, or having other stunts, or ...
 
I've always been quite dubious about the whole "ES is actually really complicated" thing. The description Cannai gave us of the jutsu made it sound like ES was instead primitive, like it was something that actual combat jutsu were invented from.
ES as a nonspecific attempt at earthbending that turned out to suck, so people went on to invent jutsu with less versatility but all the downsides removed.

Agreed. It doesn't really make sense for an S-Ranker to spend the opportunity cost to create a practically useless "masterwork jutsu".

Unless it wasn't actually practically useless.

Perhaps the orginal creator of the jutsu used it to extract wealth from the earth, just like we did. Or perhaps it was some sort of humanitarian thing.
Like if the orginal creator was able to use it in order to make the farmland around Leaf more prosperous or something.

But if it WAS practically useful, how did it end up being publicly avaliable?

Honestly I like the idea of 'Jutsu evolve as you level them up' being applied to all Jutsu in general. Instead of '1 Jutsu does one thing if you want to do 2 things get 2 Jutsu' which is very MAD in exp terms.

Instead of Rasengan, Rasenshuriken, etc, Naruto just has a high level Rasengan then can be adjusted on the fly to different flavors of Rasengan.


So, no. But it's an interesting concept. There is a bonus for the highest AB jutsu in that Element, so Hazou gets a +6 on all his Earth ninjutsu TH rolls since his highest Earth ninjutsu AB is 6. Now we could also add [jutsu] AB to the roll for Tweaking as well, so he'd get another +6 for an effective +12.

So I think the best option here would involve combining these two ideas.

  1. When Tweaking a jutsu you get +2AB from the jutsu, and then another +AB from the highest jutsu in that Element.
  2. If not Tweaking a jutsu you only get the elemental bonus.
  3. As a jutsu levels it gains "Tweak slots"= jutsu AB.
The jutsu creation rules already stipulate that you can combine two tweaks with a third tweak.

A tweaked ninjutsu uses the level of the ninjutsu it is based on. When casting a ninjutsu, you may choose to use the ninjutsu's original spec or any tweak you've learned.
  • You cannot use two tweaks at once to modify a ninjutsu as you cast it.
  • If you want to combine tweak effects, that requires researching a new tweak.

So in summary this would allows someone with chunin level TH and a given jonin level ninjutsu, the ability to roll at effective jonin TH levels when modifying the given jutsu.

It would also allow them to combine multiple tweaks into one "combo tweak".

So if Hazou kept ES at 50 and pushed TH to 40, he would be rolling at a median of 57 (40+5+2*6=57).

With a total of 6 tweak slots, he could afford to combine 3 base tweaks:
  • Combo Tweak
    • Base Tweak - A
    • Combo Tweak
      • Base Tweak - B
      • Base Tweak - C
Of course, since each tweak takes 50xp at minimum and there's 5x tweaks, the minimum level of XP expense of 250xp. So we might as well just get Bones of Creation.

But this also explains why S-rank isn't SOLEY full of clan-nin. It gives clanless elite jonin the ability to build their own custom s-rank tricks.
 
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It uses the AB of the highest leveled Earth ninjutsu.

Basically the only difference is that we cannot cast it at high Effect. Which isn't that impactful for an Earthbending jutsu since you don't need that much volume to create cover etc etc

I think hacking a new jutsu that we have to level is a waste of time and XP
What? I just said the jutsu uses its own AB. When talking about a jutsu using its own AB, saying that "generally, it uses the highest leveled earth ninjutsu" is like... Uh, okay?

And, well, okay. Let's just not level Technique Hacking, then, if that's your opinion on leveling new jutsu.
 
I was pretty much expecting elite jonin and up to already have bespoke jutsu, or to make good jutsu better for them with a moderate (read, 40s) investment in TH. Stuff like TH 60 and up seemed to me to be limited to the realms of Tobirama or the Sage.

Tweaks were sold to us as ways to modify good jutsu to better suit us, but if you require a high enough TH to straight up make the original jutsu, then it doesn't seem to do you much good as you might as well just make a new jutsu to share with your clan.

More specifically for ES... as some people said above, Cannai made it seem like narrowing down the capabilities of ES would make the jutsu much easier to work with, but it seems like that is not currently true as the TN is based on the original jutsu? I don't know how those two things square away, even if you move to talking about new jutsu like Bone of Creation still apparently being on the edge of Orochimaru's ability to create.
 
What? I just said the jutsu uses its own AB. When talking about a jutsu using its own AB, saying that "generally, it uses the highest leveled earth ninjutsu" is like... Uh, okay
When rolling a ninjutsu's level, the user may use the AB of the highest-leveled ninjutsu in its element, rather than the ninjutsu's AB.
Generally, for rolled ninjutsu (like this proposed successor to ES) you may use the highest AB of your ninjutsu in that element.

And, well, okay. Let's just not level Technique Hacking, then, if that's your opinion on leveling new jutsu.
I think most of the value from TH would be from access to MS and Tweaking our buff jutsu. Neither of which remotely requires turning Hazou into an Earth Ninjutsu spec.
 
Generally, for rolled ninjutsu (like this proposed successor to ES) you may use the highest AB of your ninjutsu in that element.
Yes. I'm aware. Generally in... just about any system, specific trumps general rules.
I think most of the value from TH would be from access to MS and Tweaking our buff jutsu. Neither of which remotely requires turning Hazou into an Earth Ninjutsu spec.
I think most of the value from TH is making cool, useful techniques and using them.
 
Yes. I'm aware. Generally in... just about any system, specific trumps general rules
So....just to be clear, you don't want this successor to ES to use the AB of ES? In contravention to the ordinary rules. Why?


I think most of the value from TH is making cool, useful techniques and using them
This is not, to my understanding, why most people pick up TH. So I don't see why it would be the case
 
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So....just to be clear, you don't want this successor to ES to use the AB of ES? In contravention to the ordinary rules. Why?
Correct. The idea behind it is partially a method to balance a technique that is intended to be quite powerful (eventually, looking like the Enhanced Earthshaping in EJ's non-canon interlude) by requiring a second technique be leveled as well, and partially a method to allow the technique to be modified in such a way as to be useful in combat. You are correct that Earthshaping is very heavily slanted against being used in combat -- so the idea is to use one's expertise in Earthshaping in a very similar jutsu that is combat-compatible, capable of something like Living Roots or attacks at kilometer-range.
This is not, to my understanding, why most people pick up TH. So I don't see why it would be the cas
Because it's fun and I expect it is what the QMs would like for us to use it for, and so what they will provide appropriate incentives to do.
 
Correct. The idea behind it is partially a method to balance a technique that is intended to be quite powerful (eventually, looking like the Enhanced Earthshaping in EJ's non-canon interlude) by requiring a second technique be leveled as well, and partially a method to allow the technique to be modified in such a way as to be useful in combat. You are correct that Earthshaping is very heavily slanted against being used in combat -- so the idea is to use one's expertise in Earthshaping in a very similar jutsu that is combat-compatible, capable of something like Living Roots or attacks at kilometer-range
I guess this heavily depends on what you expect to get out of such a jutsu. A simple roll level vs Ath for Blocks probably isn't worth particularly much.

So, what do you want to out of AES? Suggested mechanics welcome. In fact, I think they are pretty much required for a productive discussion.
 
Interlude: From Kinder Dice, Part 4 New
Interlude: From Kinder Dice, Part 4

"Halt!"

Hazō cursed and required a broad smile to blossom on his face as he turned to the approaching ANBU.

"Hi! What can I do for you, sir?"

The enemy ninja's head cocked, a tiny gesture of disbelief. "You..." For a moment, he didn't quite seem to know how to deal with a thief who seemed utterly unbothered. Then he shook it off. "You can surrender. I saw you emerging from that window. Return whatever you stole and come with me to the city dungeon."

Hazō considered that. "I'd really rather not...?"

The ANBU agent was done being confused by Hazō's shenanigans. He grabbed the young man's arm and—

Hazō slid out of the way, escaping the grip by a whisker. "Hey! Hey, Mr GrabbyHands! We were talking!"

The ANBU twisted off a trio of handseals and hurled a bloom of light into the sky above Rock. It split into a half-dozen lights as it traveled, the individual lights spreading out to form an arrow pointing at its caster.

Hazō cursed.

"Okay, kid," Jiraiya called, stepping out from the concealment of his Chameleon Technique where he had been leaning against a nearby wall. "You've been spotted, your cover is blown, and did I mention that the enemy has spotted you. What now?"

The ANBU jumped back, every muscle tensing. "The Hokage?! What are you—"

"Shh!" Jiraiya said, flapping a hand at the man without turning away from Hazō. "Don't interrupt. It's rude."

"But..."

Jiraiya sighed and turned to the man. "Look, it's Take Your Kid to Work Day, okay? I'm here to steal a bunch of your top-secret jutsu scrolls and I figured it would give the kid here some experience to come along, see how his old man does it."

"I'm hardly a kid," Hazō said dryly. "I'm eighteen."

"Yes, and I'm very proud of you for that. Now, what's your next move?"

"Well...you said that Hiding Like a Mole was a bad idea around here, so I guess I run for it?"

"Very good. And remember, no skywalkers. You need to stay on the ground or they'll see you. We don't want them spotting you and identifying where we came from."

Hazō gaped. "Are you kidding?! You're standing here in your actual Hokage hat! That guy there even called you by your title! How am I the one who's going to get us identified?!"

"Do you want to complain, or do you want to run?"

"Right."

Hazō turned and took two steps, preparing to leap to the nearest roof, but the enemy ANBU agent was suddenly in front of him, a kunai in each hand. He lunged with superhuman speed, one blade at chest level, arm withdrawn in preparation to stab or parry, while the other came up in a vicious disemboweling stroke.

Hazō flipped backwards, chaining into a series of handsprings as the other ninja came for him with thrusts and cuts at furious speed. Twenty feet later, Hazō managed to fire off a Poor Man's Yellow Flash seal—ahhhh, his very first original seal, such good memories—and Substitute with the projectile it ejected. No sooner did he arrive than another pair of ANBU jumped down from the wall, one moving with lightning-enhanced speed, the other one wielding a rope dart where both rope and dart were made of stone.

Hazō leaped, chakra surging as powerfully as he could manage, throwing himself twenty feet in the air. From his left, he ignored Jiraiya tut-tutting in disappointment. Instead, Hazō focused on his chakra manipulation and handseals.

"Earth Element Technique: Tentacles of the Earth Kraken!"

The ground erupted around them, tentacles four yards thick bursting from the ground everywhere within a hundred yards. Random passers-by shrieked and dropped to the ground, covering their heads and waiting for the crazy ninja people to stop causing natural disasters in the middle of a perfectly good shopping day.

The tentacles formed a wild, twining snarl, but the ANBU slid through the snarl like greased eels, evading each thrashing strike, ducking under every backhanded swing.

Hazō ran for the gates of the city, bounding across the tentacles with each step. The constructs were mindless and self-directed, not under Hazō's control any more than the ANBU's. Despite that, they knew their master and their every movement aided him; where he stepped, there was a rigid surface. When he leaped, the tentacle beneath him surged, flinging him forward even faster. When a hail of kunai and shuriken and tiny darts of flame rained down around him, three tentacles closed together to form a protective barrier.

Despite the advantage, the ANBU were older and more experienced.

"Not liking your chances, kiddo," Jiraiya said. He was running backwards alongside Hazō, ducking under and around the thrashing tentacles with casual ease. "Those guys are just about on you, and I see six more coming."

"Damnit, old man!" Hazō shouted. leaping to the side. A tentacle swung by and he latched onto it with chakra adhesion, allowing it to swing him around hard until he let go and was flung off in another direction.

The ground shattered where he had been standing a moment before, a Rock ninja's Earth Bullet cratering the street a moment before its creator touched down.

Two tentacles, each one a dozen feet thick and sixty feet long, whipped past. One smashed down atop the enemy, one swooshed horizontally past. The ninja stepped aside from the first attack, then stepped up on the second and began running along it, holding his balance easily as the construct twisted and thrashed beneath him.

"Stop, thief!" he shouted.

"Earth Element Technique: Multiple Earth Wall!" Hazō replied.

"Wha—"

The ANBU's words were cut off as a wall burst forth from the tentacle that he was standing on. It came up directly beneath his feet, hurling him into the air and into the path of another tentacle swiping from right to left with bone-crushing force. The man's pulped body went flying into the distance.

"Ooh." Jiraiya winced. "Bad way to go. Yowch. Well, you've done it now, kiddo. You had to go and kill one of them. Now they're really going to be pissed."

"There's currently eight ANBU agents flinging—yipe—everything under this stupidly hot sun at me and you think now they're going to get pissed?"

"I'm just sayin'. New rule: next time, no killing."

Hazō sighed and stopped talking, preferring to save his breath for running.

o-o-o-o​

"Lord Hokage?" the Sand ANBU asked, shocked. "What are you doing here?"

"Just watching m'boy here pillage the Kazekage's most prized possession," Jiraiya said, thumbing towards where Hazō was engaged in furious hand-to-hand with another Sand ninja, this one with jōnin stripes on her jacket.

"Not like that!" Jiraiya yelled to his son. "Frog Smash, then the Descending Strike! You need to get them off-balance first or it will never land! And watch your elbow—it's still too far to the outside!"

He turned back to the Sand ANBU, shaking his head. "Honestly, you do your best to teach them but do they listen?"

The ANBU said nothing, clearly attempting to find some frame of reality that would make sense of the situation.

"For the record, he's not allowed to kill anyone," Jiraiya said. "On account of how we're allies and all."

"I could really use some speed right now!" Hazō shouted to them. He was, amazingly, keeping up—albeit barely—with a woman ten years older than himself who was also a taijutsu fighter. She was supple as a snake but her attacks hit like a hammer, and she wove jutsu into her style with effortless grace. A blast of wind threw sand at Hazō's eyes; he barely managed to get a hand up to protect his vision, but it was at the cost of opening his guard and being thrown ten feet through the air by a chakra-boosted kick to the ribs. He twisted, hit the upcoming wall feet-first, and raced up it with the jōnin in hot pursuit.

The Sand ANBU turned and started to leap down into the battle, but Jiraiya caught his arm.

"Hang on a sec," the older ninja said, leaning back on the wall. "He's already dealing with a jōnin. That seems pretty fair."

"Let go of me."

Jiraiya lifted his hands away, palms out in a gesture of placation. "I'm just sayin'. See, if it's just her then I can sit here and make snarky comments—Hazō, mind your feet! Widen your stance already!—but if you go down there then it's a whole thing and I probably need to step in." He shrugged, pulling a pipe from his belt and lighting it with a quick fire jutsu.

The ANBU looked at Jiraiya. Then looked at Hazō. Then looked at Jiraiya.

"Can I use it?!" Hazō shouted.

Jiraiya ignored the shout. "I mean, your call," he said to the ANBU. "He's still a chūnin and he's not allowed to kill anyone. Probably not going to cause much damage." Boom! "Although I think that jōnin of yours will. Damn, she absolutely leveled that market stall. Seems like she's getting a little frustrated that she can't manage to lay a hand on some eighteen-year-old punk. You should really talk to her about self-control." He shook his head sadly. "Anyway, you're welcome to jump in, but then I have to, and then things are probably going to get...exciting."

"Jiraiya!"

Jiraiya sighed and rolled his eyes. "Fine, go ahead! Mind your exhalation!"

"Wind Element: Hurricane Steps!"

The Sand ninja blinked as Hazō seemed to vanish from before her. She turned to find him racing away, moving so fast that he threw a rooster-tail of road dust in the air, a tail so tall that it left the second-floor windows dirty and hard to see from.

Jiraiya tapped the ANBU agent on the shoulder, jolting the man out of his surprised stare.

"Tell Kiyone that I said 'Nyah, nyah!, and that it's her turn," Jiraiya said.

The Toad Sage vanished into a blur of Substitution, and the ANBU agent looked after him, utterly bemused.

o-o-o-o​

"That was fun," Jiraiya said, grinning as he and Hazō dropped down the cliff outside of Hidden Sand and ran along the ocean breakers towards Leaf.

The footing would have been much better a few dozen yards further out, but no, that would have been much too easy. Clearly, they needed to run right along the shoreline, exactly where the waves were breaking. Because of course they did.

"You have a very strange definition of 'fun'," Hazō panted.

"See, I told you to watch your exhalation! Look at you, panting and gasping after a measly thirty seconds."

"It was two minutes, and I covered three miles in that time! I think being a little out of breath is entirely fair!"

"Sigh. In my day—"

"You chewed boulders for breakfast and liked it, and every direction was uphill and yes, I know."

"Heh. Okay, okay. Did you get it?" Jiraiya asked, slowing to a stop,

"Yeah, three of them." Hazō pulled a trio of storage seals from his pocket and passed them over.

Jiraiya opened one of the seals and out popped a bottle of wine. The glass was reddish and elegant, slightly wavy, and it was covered in thick dust.

"Day-um, that is the good stuff! Nice job, kid. Kiyone is going to be so pissed."

"You seriously had me break into our closest ally's fortress just to steal you some wine?"

"Hey, this isn't just 'some wine'. This is the best wine in the world. It was grown on the slopes of—"

"By the Sage's balls, I don't even care." Hazō started jogging again, although he stayed in the surf zone instead of going either direction to where the footing would be easier. This was, after all, a training trip.

Jiraiya sealed the wine up and caught up to his son, running alongside with a wide grin. "I'm thinking Cloud next."

"Strength of the Storm this time?"

"Nah, I've got something way cooler. Here, it starts with a Tiger seal, then Bird..."
 
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But if I consider the question as an example of how and when simulationism should flex and bend for player enjoyment... I don't really think there's much to be gained from bending here. Like, with the lump sums of substrate we had, it wouldn't be much of a restriction on us to spend that down as we invest in BoC until we can make it ourselves. We couldn't afford to when our XP was spoken for by the need to hit PS softcap, but if we're going to be put in a less agency-deprived gamestate from here then I think we simply have everything we need to get what we want. Well, aside from the fact that we can't reach our substrate now that we're dead, but even if we had to reach BoC 30 before resuming runecrafting, that doesn't strike me as too onerous now that we're not in the researchmaxxing race. Heck, it wasn't much of a problem to hold off on runecrafting while we were back in Leaf, we've done this before.

So, all in all, I don't think player agency is being significantly restricted by the fact that we need to level BoC to obtain a renewable substrate supply, stockpile or no. If it was predictably the case that our ability to pursue a fun and engaging storyline once we returned to the land of the living required immediate access to runecrafting, then there'd be a case. Then you'd be able to say "things would suck a bit if you had to wait here, so we'll try to figure out a way that you won't have to". But if anything, being bereft of runecrafting for a time would force us to put the main quest on pause (if there's no ticking doomsday clock, a la the rift race) and choose some other objective to engage with while we raise BoC to the necessary level. That is to say, it's quite possible that bending simulationism to give Hazou easy substrate generation would be counterproductive to the goal of promoting player agency and engagement. (Though that's heavily context-dependent, definitely not the whole of the conversation)
So, if this isn't a central example of where you'd like to see us making a different decision, can you give a concrete situation (potentially hypothetical) where we have made (or would make) a particular decision but should instead act otherwise given our new purview as QMs?
 
Very much like Jiraiya. Something to look forward to after we figure out the necromancy bit.
I would even say *too much* like Jiraiya. This version of Hazou bothered to learn and level a powerful Wind mobility technique that seems to replicate RRBs. Just research RRBs, dumbass. Just because Jiraiya has sky-high sealing and never bothers to use it doesn't mean you should be pouring XP into something you can replicate with your own skills.

I won't comment on the rest of the fight, which is fun but also completely incompatible with how the system makes fights work. Unless we're secretly an uber-essie with godlike base stats, and Jiraiya is calling us a Chunin as a joke.
 
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I would even say *too much* like Jiraiya. This version of Hazou bothered to learn and level a powerful Wind mobility technique that seems to replicate RRBs. Just research RRBs, dumbass. Just because Jiraiya has sky-high sealing and never bothers to use it doesn't mean you should be pouring XP into something you can replicate with your own skills.

I won't comment on the rest of the fight, which is fun but also completely incompatible with how the system makes fights work. Unless we're secretly an uber-essie with godlike base stats, and Jiraiya is calling us a Chunin as a joke.
This seemed perfectly plausible within the system though?

And in the first place, fights tended to be written with the outcomes based on how the dice rolled but the fight itself written with occasional liberties taken to be more exciting and flow better. Fight scenes are an adaptation of the rolls that still results in an accurate outcome. I think QMs also mentioned when relevant which parts of fight scenes shouldn't be looked at too closely for munchkinry or extrapolations.

And we didn't even see the rolls so how can you claim that the fight is incompatible with the system?? Hazō could've spend 4 Fate points to barely keep up with the jonin in taijutsu for all we know.
 
This seemed perfectly plausible within the system though?

And in the first place, fights tended to be written with the outcomes based on how the dice rolled but the fight itself written with occasional liberties taken to be more exciting and flow better. Fight scenes are an adaptation of the rolls that still results in an accurate outcome. I think QMs also mentioned when relevant which parts of fight scenes shouldn't be looked at too closely for munchkinry or extrapolations.

And we didn't even see the rolls so how can you claim that the fight is incompatible with the system?? Hazō could've spend 4 Fate points to barely keep up with the jonin in taijutsu for all we know.
After about 3 rounds of combat, a ninja is out of chakra and FP. Any fight long enough for Jiraiya to have the conversation he had is a fight that's mechanically impossible.
Although the thought of Jiraiya talking incredibly fast is rather funny. He could be a sports presenter, but for ninja battles !

There's also the entire training system used here. Fight without using your best stuff ? That's the exact opposite of how Naruto said Essies fight, and mechanically speaking it's incredibly stupid most of the time. This is a game that disincentivizes back-and-forth tricky combat, and that mechanically massively favours big alpha-strikes slamming your big number into their hopefully lower number.

There's also the issue of the number of ANBU opponents, but that's obviously being handwaived via the Jutsu he uses, which must be his capstone. The system is actually incredibly punishing if you're outnumbered, the only solution to inferior numbers is "having real high base stats" or "having a cheap or longlasting very effective AoE that handles both attack and defense". Anything else would obliterate the defender by draining his chakra and FP.
 
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Ninja teams being 3+1 seems to imply the existence of jutsu and techniques and defenses which could basically slaughter large amounts of Ninja.
 
Ninja teams being 3+1 seems to imply the existence of jutsu and techniques and defenses which could basically slaughter large amounts of Ninja.
I don't see how A follows B here, but you're correct that AoE attacks definitely exist.

That doesn't make anything @T_of_A was saying incorrect.

In general being outnumbered in FtD is very punishing, since things like Invokes and Sub allow ninja to dodge/attack at a much higher number but only a limited number of times per combat/Round.

If you're outnumbered 3-to-1 in a peer conflict you're basically screwed unless you have some damn good jutsu. Since if you're just attacking once per round they can force you to burn up all your actions and FP then kill you easily.

If you did happen to spec into AoE ninjustu, and also happen to act first you can burn all their Invokes by using yours on the attack roll. Then hope you injured them enough that they can't recover. But you have almost no other hope. Multiattack jutsu like WDB would also suffice.

AoE attacks are very good in general since if you're in a team fight you can force your enemies to burn far more FP than you invest into them, an asymmetrical expenditure of resources.
 
This version of Hazou bothered to learn and level a powerful Wind mobility technique that seems to replicate RRBs
The intent was that it grants higher combat bonuses than either RRBs or SotS, as well as enabling long-distance movement. Jiraiya is handing out the Good Stuff.

You're right that the fight was longer than practical, though.
 
Look at the end of the chapter. There are multiple Jutsu stronger than Strength of the Storm. Incredible.

It's almost enough to convince me to level TH, or to try to respec into TH instead of Sealing... But no, I promised myself to give up on that kind of research hopium. One More Research Stat won't make us low-res. I can't set my expectations based on the fun non-canon combat chapters, no matter how tempting it is.
 
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It's almost enough to convince me to level TH, or to try to respec into TH instead of Sealing... But no, I promised myself to give up on that kind of research hopium. One More Research Stat won't make us low-res. I can't set my expectations based on the fun non-canon combat chapters, no matter how tempting it is.
Counter-point: Minato-Sealing actually has good reason to be potentially worth the hype, in a way that many other things are not.
Runecrafting is pretty busted, and I'm very glad we picked it up (for the time dilation and cool ideas alone), and Minato-sealing is off of TH and has many of the same hallmarks.

Though, if it helps, we only need, like, 7 levels after eating the notes. So that's not a full respec or anything. Non-trivial at double-cost. But worth the attempt I think.
 
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Look at the end of the chapter. There are multiple Jutsu stronger than Strength of the Storm. Incredible.

It's almost enough to convince me to level TH, or to try to respec into TH instead of Sealing... But no, I promised myself to give up on that kind of research hopium. One More Research Stat won't make us low-res. I can't set my expectations based on the fun non-canon combat chapters, no matter how tempting it is.
I doubt we could ever get to 79 TH or whatever we'd need to hack something substantially better than SotS
 
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