I have removed all mentions of intoxicating beverages.

Incidentally, this also removes any social lubricant present that may have greased the wheels here. Would appreciate alternative ideas on that front.

So mote it be.

Word Count: 152
[X] Action Plan: A Night to Remember

Morning/Afternoon: R&D with Kagome
  • Jiraiya can help as he wishes.
    • Quality bonding time between sealmasters.
  • Research
    • Casino Seals
      • We're trying to eventually fine tune these into decent chakra detecting seals.
    • Extra Large Storage Seals
      • Most of Hazou's seals use storage seals as a base. Bigger is better!
  • In general, just blow some shit up for the hell of it.
  • The three of them go out to get ramen afterwards.
    • That Ichiraku Ramen place looks good...
    • Debrief Jiraiya on the remainder of our plan
Training from Hell
  • Challenge the following Jonin in the village to a Taijutsu spar.
    • Asuma
    • Kakashi
    • Gai
    • Tsunade
Long Lost Family
  • Show up to the Uchiha compound and find Sasuke
  • Explain how we are cousins by blood.
  • As Sasuke is literally the closest-in-age blood relative of ours, we should bond and get to know each other.
    • Taijutsu spar with Sasuke
 
I have removed all mentions of intoxicating beverages.

Incidentally, this also removes any social lubricant present that may have greased the wheels here. Would appreciate alternative ideas on that front.
Alright, so like.

Is there any reason Sasuke wouldn't slam the door in our face the moment we presumed ourselves to be his family, or alternately fireball us to bad end?
 
Alright, so like.

Is there any reason Sasuke wouldn't slam the door in our face the moment we presumed ourselves to be his family, or alternately fireball us to bad end?
Is it not a thing that Uchiha can recognize that Kurosawa are related to them literally on sight.

That was a bloodline interaction thing?
 
Is it not a thing that Uchiha can recognize that Kurosawa are related to them literally on sight.

That was a bloodline interaction thing?
Let me clarify: My model of Sasuke does not care a whit about whether or not he has "family" on the other side of the continent, and the implication that Hazou is family to him would be deeply offensive.
 
Let me clarify: My model of Sasuke does not care a whit about whether or not he has "family" on the other side of the continent, and the implication that Hazou is family to him would be deeply offensive.
Alright.

So instead of Sasuke, we should do something with Tsunade (as @Briefvoice suggested).

I'll change that section to something along the lines of "Do XYZ with Tsunade" and remove her from the sparring list.
 
Alright, so like.

Is there any reason Sasuke wouldn't slam the door in our face the moment we presumed ourselves to be his family, or alternately fireball us to bad end?

Long Lost Family
  • Show up to the Uchiha compound and find Sasuke
  • Explain how we are cousins by blood.
  • As Sasuke is literally the closest-in-age blood relative of ours, we should bond and get to know each other.
    • Taijutsu spar with Sasuke

"Sasuke! Cousin! How's it going?"

"Gouketsu? The f--"

"So yeah, we're like, basically family, ya know? Kurosawa and Uchiha, together at last!"

"..."

"...Anyway. I was thinking: we should be rivals! It'll be great! We can start by sparring together. At first it would just be to help me get ready to mop the floor at the tournament, but afterwards we'll keep at it so as to force each other to continually improve and reach ever higher levels of power."

"Okay."

"Also, I think you should vote for Jiraiya. If he stays as Hokage then this will be the best shot we have at... wait, did you say ok--"

"Katon! Goukakyuu no Jutsu!"
 
  • Do the research
  • Do the sparring nonsense
  • Interact with Tsunade
  • Send a messenger to the Uchiha to arrange for lunch with Sasuke later in the week
How about that?
 
To be clear: I'm fine interacting with Sasuke, we just shouldn't be presumptuous about it.
 
FYI, people should ping me if:
  • They wrote a sealing idea or jutsu that I haven't already added to the list, or
  • there's a plan that deals with the pangolins they want me to look at.
 
FYI, people should ping me if:
  • They wrote a sealing idea or jutsu that I haven't already added to the list, or
  • there's a plan that deals with the pangolins they want me to look at.
I have.

See:
I come bearing gifts of tables and fluff.

@eaglejarl @OliWhail @Velorien

Hopefully the following is useful in some way, shape or form.

Vacuum Blade
Type Maneuver Strain
Element Wind  
Effect 1-Aspect +10,+30,...
Duration Half a minute +30
Range -1 +20
Casting Speed Supplemental +20
AoE Default  
Advantage Tunable Effect +20
Advantage Creates multi-taggable aspect (2 times) +30
     
Strain 120+(10, 30, 60[...])  
Chakra Cost 24 +(2, 6, 12[...])  
The user coats a kunai (or similar bladed weapon) with Wind chakra. For the duration, the kunai gains the Aspect "Wind Chakra Enhanced" and the user gains EFFECT free tags on this Aspect while the jutsu is active. A maximum of 2 tags can be used on any one roll.

AN: One of Danzou's many wind jutsu. Way more limited use variant of PH, except its applied to a single weapon for a duration of 1/2 of a minute. There is no cap on EFFECT. It would be a shame if the user lost the weapon after throwing it. Well...

Twirling in the Breeze
Type Maneuver Strain
Element Wind  
Effect 1 +10
Duration Instant  
Range 2 +60
Casting Speed Supplemental +20
AoE Default  
Disadvantage Clear + Straight Path to Target -10
   
   
Strain 80  
Chakra Cost 16  
Prereq: There is a weapon with the aspect "Wind Chakra Enhanced" within 2 zones of the user, and this Aspect was created through a jutsu effect of theirs.

The weapon with this aspect rockets back into the users hand at great speed on a current of wind. They may use it for any remaining actions this round or for future rounds, unless thrown again.

AN: This is a utility jutsu meant to have some decent synergy with Vacuum Blade.

Gale Repulsion
Type Block Strain
Element Wind  
Effect Varies +10,+30,...
Duration Instant  
Range -1 +20
Casting Speed Supplemental +20
AoE Melee +20
Advantage Reflexive casting +30
Advantage Tunable Effect +20
   
     
Strain 110 +(10,30,60,...)  
Chakra Cost 22 + (2,6,12,...)  
The user emits a burst of wind chakra that pushes any targets or projectiles in melee distance EFFECT/2 zones away, for a maximum of 3 zones.

AN: Jiraiya said Keiko needed some close range defense, and I tried to answer the call.


Homing Water Spheres
Type Attack Strain
Element Water  
Effect 1-Aspect, Max 5 +10,+30,...
Duration Minute +60
Durability 2 +21
Range 2 +40
Casting Speed Standard  
AoE Selectable target(Up to Effect) +20,+40,...
Advantage Tunable Effect +20
Advantage "Variable Targeting" +20,+40,...
Disadvantage Clear + Straight Path to Target -10
Special
Attack is triggered
by supplemental action taken
after jutsu is cast.
+99
Strain 230+ Strain from Effect (50, 110, 180,260,350)  
Chakra Cost 56 +CP from Effect (10, 22, 36,52, 70)  
Fluff:
The user forms coconut sized spheres of water that stay locked (relative to the users center of mass) in an arc above the users head. After activation the user can fire a number of spheres at a number of targets with a single handseal and a minor pulse of their chakra. Contrary to the name of this technique, they dart towards their targets in a straight line at great speed.

Suggested Mechanics v1(More rolls, less OP):
User creates EFFECT Water Spheres above their head. Each sphere has a TN of 20.

For the duration of this jutsu, the user may use a supplemental action to do the following:

1)Select any number of targets, so long as this number is at most the number of Water Spheres currently remaining. These targets need not be distinct.

2)Roll HWS vs each target. This destroys a number of water spheres equal to the number of targets attacked.I.e if a distinct target is attacked twice, you lose both spheres regardless of whether the first roll succeeded. Calculate stress based on # of spheres that hit that particular target.

The jutsu ends after a minute (after which all remaining spheres burst harmlessly), by the users choice or when there are no spheres remaining.

Suggested Mechanics v2(Less rolls, more OP):
User creates EFFECT Water Spheres above their head. Each sphere has a TN of 20.

For the duration of this jutsu, the user may use a supplemental action to do the following:

1)Select any number of targets, so long as this number is at most the number of Water Spheres currently remaining. These targets need not be distinct.

2)For Distinct Targets: Roll HWS and add + 5*(# Water Spheres shot at this target -1) to the users roll.

The jutsu ends after a minute (after which all remaining spheres burst harmlessly), by the users choice or when there are no spheres remaining.



AN:
For you Dark Souls fans, this is Homing Crystal Soulmass. This jutsu isn't as super duper OP as it may seem at first glance. First, its gatekeeped by the users Aspect bonus. No spam until you put in the work, Nobby! Likewise, it takes a metric buttload of chakra to cast and it costs you a Standard action to set up. You could potentially use it to attack on your first round with both a Standard and a Supplemental. It also maxes out at Effect 5, so no bullet hell nonsense (this is definitely a necessary restriction..)

Of the mechanics proposed for this one, I would go with the first one. It seems less likely to be able to punch drastically outside the users weight class if its just a bunch of dice rolls.

Ebb and Flow
Type Sprint Strain
Element Water  
Effect 3 +60
Duration Instant  
     
Range -2  
Casting Speed Supplemental +20
AoE Default  
     
     
   
Disadvantage Clear Path to Target -5
Strain 75+(10, 30, 60,...)  
Chakra Cost 15+(2, 6, 12,...)  
User creates a small but fast moving current of water underfoot to carry them up to EFFECT zones away as a supplemental action.

AN: Its Totally Not Vacuum Step! What did you expect?


...

I had another few water jutsu for Noburi vaguely statted up but TBH I don't think they offer anything he doesn't have in some way.

Antlion's Quicksand
Type Attack Strain
Element Earth  
Effect 1-Aspect Bonus +10,+30,...
Duration Half Minute +30
     
Range 0  
Casting Speed Standard  
AoE 1 Target + their Zone +40
Advantage Impose Skill Penalty: Athletics
-Effect*3 points
+30
Advantage    
Advantage Tunable Effect +20
Disadvantage Element Requirement -20
Strain 100+(10, 30, 60,...)  
Chakra Cost 20 +(2, 6, 12,...)  
Fluff: The user turns the zone surrounding the target into a pit of quicksand and pulls them in towards the center of the effect.

Mechanics:
The target and everyone in melee range roll Alertness. If they fail they are caught in the quicksand.

The entire zone surrounding them gains the Aspect "Shifting Sands" and the user gets a free tag on it. This gives the zone of effect Border 1 with any surrounding zones.

Anyone caught in the trap receives a penalty of -3*EFFECT to Athletics rolls to escape the pit.

Special: HLaM renders one immune to the effects of this jutsu as long as it is active. Likewise, this can be cast from underground as long as the user can perceive the target (LR) in which case the target's Alertness is heavily penalized for the initial Alertness roll. (Suggested: -2 * (Their Alertness Aspect Bonus).

AN: I ran out of coffee. Was it obvious? Totally Not Syrup Trap might be at least marginally useful to us. I have acquired coffee, this is now slightly tweaked. Its slightly different than "Earth version of syrup trap" now.

Edit: I corrected some AIR-rithmetic (hohoho) mistakes.

I have once again realized that Twirling in the Breeze is completely useless: It's a shitty Pangolins Reach. Ugh.

Except: Pangolins Reach is more multipurpose but it takes a Standard Action. This is more focused and takes a Supplemental! We are saved :D
(Unless you put these in already?)

By the way all, edits:

Fusion of previous one and what this plan used to be.

Word Count: 261
[X] Action Plan: A Day to Do Things.

Morning/Afternoon: R&D with Kagome
  • Jiraiya can help as he wishes.
    • Quality bonding time between sealmasters.
  • Research
    • Casino Seals
      • We're trying to eventually fine tune these into decent chakra detecting seals.
    • Extra Large Storage Seals
      • Most of Hazou's seals use storage seals as a base. Bigger is better!
  • In general, just blow some shit up for the hell of it.
  • The three of them go out to get ramen afterwards.
    • That Ichiraku Ramen place looks good...
    • Debrief Jiraiya on the remainder of our plan
Training from Hell
  • Team Uplift delivers the game night invitations
    • The ground is lava!
      • They must chakra adhere to other surfaces or bounce off of clones/themselves/use jutsu to avoid touching the ground.
    • Deliver Lee's first. Ask him if he wants to join in.
    • They do a couple laps around Leaf afterwards. Youth!
  • Once everyone but Kakashi has been invited the Team try to track Kakashi down to give him an invite.
    • Check his house, favorite haunts (ask Gai), etc.
    • The ground is still lava.
  • (Hazou)Challenge the following Jonin in the village to a Taijutsu spar.
    • Asuma
    • Kakashi
    • Gai
Family Game Night

  • Invite:
    • Nakano
      • He can bring his Genin squad if he wants.
      • He does not have to bring anything, really.
    • Team Gai (Including Gai)
    • Kakashi
      • When he inevitably refuses, challenge him to a cookie bake off in a few days.
  • Good natured fun.
Misc:
  • Refill our seal loadouts.
  • Make explosive tags and 5SB's.
  • Scheduling
    • Send a messenger to the Uchiha compound to invite Sasuke to lunch at some point later in the week.
 
[X] Action Plan: Boom-Squish!
Adhoc vote count started by faflec on Sep 21, 2018 at 10:04 PM, finished with 114 posts and 7 votes.
  • 13

    [X] Interlude: Goketsu Boy's night out.
    [X] Action Plan: Boom-Squish!
    [X] Action Plan: A Day to Do Things.
    [X] Action plan: game on
    [X] Get wasted with Jiraiya.
    [X] Plan: Telescope Time!
    [X] Interlude: Gōtesku Kids versus Kakashi in Bell Test
 
So people DONT want to do a redux of Righteous Face Punching ?

:( Ok.
 
@eaglejarl is under no such constraints, and is free to write Hazō jumping off a cliff (or worse, getting into a rebound relationship with a clan heir) should he feel it to be a plausible reaction.

*eyes go wide with excitement*

Squuuuuueeeeeeeeeeeeee....!!!

I will not vote for such "fun" and "exciting" action plans.
What would you vote for?

@eaglejarl how many XP if they ask Ino out on a date? Alternatively, how many XP if they ask Hinata out on a date?
For Ino, nothing special.

For Hinata? Oh my.

Can I ask how the QMs intend to handle the retroactive Ebisu training?

Snarky: Brilliantly.

Helpful: It hasn't been discussed yet, but I would imagine we'll say "Training has been done" and then y'all can decide what you learned.

Will we just be given a list of jutsu and told to vote on a training plan?
We're pretty flexible on what you get, so if you have specific suggestions, go for it. Obviously, we reserve the right to squish any jutsu ideas that displease our evil hearts say that something is too overpowered and ask that y'all tone it down.
 
What would you vote for?
I believe that after Youthsuit gate a significant amount of the older players have an instinct not to vote in anything that could be viewed as Dangerous and Risky Fun.

Personally, I see no issue with "Plan:All the Goketsu Lads go Get Smashed." save the aforementioned "Hazou is maybe too depressed and or sad for this at the moment and this is not good behavior to encourage." but some people are wary of Potential Bad Interactions.

(Solution: We wait until they get promoted. Bwa ha ha!)

Oh. I thought that was the plan I voted for.
[X] Action Plan: A Day to Do Things.
I mean, both are me, so I can just make them the same plan through continuous edits if I really wanted. Thats a lot of work for me though, and I'd rather not.

@faflec I don't know if you wanted to do this.
 
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