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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Have we ever dabbled in air power besides the dragons? I mean we could probably slap on some really cool runes on a Thunderbarge. Just saying would be cool.
Nothing like a Thunderbarge since those haven't been invented yet, but once Dolgi comes up with an Engineering Featherweight it might be fun to tinker with something like them.
 
[AU] Snorri (Moon Cancer) FATE Charsheet, +15 to a Roll


Snorri Klausson (Moon Cancer)​


Art by Sakura_Rose12

Director Goredolf,

Near the end of his life, Snorri Klausson took control of the Winterhearth Clan, itself always beloved by Valaya. This Saint Graph, summoned as Dagon Muhr, one of the grotesque Fimir Mearghs, rampaged through the World's Edge Mountains leading a band of warriors of Chaos, splintering open the defenses of Karaks in the name of their dark gods. As she grew closer and closer to the warred-over Karak Eight Peaks, the Dwarfs finally let me meddle with the monoliths lurking in that place and with that power, and the cloak his wife weaved for him so many centuries ago, I managed to summon this last, final Spirit Origin. Beloved of Valaya, he burns with her love and favor and most of all, her power, shining with the divinity that is interwoven with his clan.

It will be enough.

-Ritsuka Fujimaru

Everything he has seen of them enkindles no sympathy, no care for the circumstances that led them to this point in time, only anger, only fury.

Class: Moon Cancer, 5 Star
-A Class I have seen only once before, Ganesh in the Indian Lostbelt. I had thought he was going to be summoned as a Saber, before there was a strange burst of magical energy from I-know-not where that surged and shaped and folded his Spirit Origin and class. He seems connected to the moon, and in particular this iteration draws on his mythological and geneological connection to Valaya, strengthening his divinity and prowess as a warrior. It has also strengthened his capacity to strike at Avengers, useful against the current foe.

Titles: Runelord of Kraka Drakk, The Gift Giver, Founder of Khazagar, Burudin Member, The Greed Slayer, The Earth Mover, Shadowkiller, Hold Warder, Eldest Runelord of the North, Grimunbakazi a Dum (Unyielding Breaker of Darkness), Azrilgromthi a Vengryn (Silver Ancestor of Vengeance), He Who Gives Gifts and Quiets the Winds, Elder Windstiller, Chainwright, The Scarred.

Alignment: Lawful Good

Attribute: Sky

Parameters:
Strength: A
Endurance: EX
Agility: D
Mana: D (Mildly improved by virtue of his Spirit Origin, and also by his own experiments understanding how to maintain magic)
Luck: D
Noble Phantasm: EX

Class Skills:
Magic Resistance: A

-He is an old, surly, stone like Dwarf, one that magic can only scarcely strike at. The magic the fimir are attempting to channel into him through their...bound servants, through my bound frien--

Ahem.

Their magic has failed again and again and again against him, flickering and sparking and failing after but the merest moment or two, until with but a twitch of effort and the littlest try he snuffs it out. Demon and Balefiend and Meargh alike have found no success against him, magic and power both simply unsuccessful. It seems refinement is necessary, and so far only the human Sorcerers and the Beastmen Shamans have shown the sufficient refinement and cunning to work through his defenses rather than trying to overpower them.

Item Construction: EX

-Aside from his second Noble Phantasm, his item construction has been greatly improved by integrating four separate legends into this summon. Firstly, that he was allowed to study the Ax of Valaya, Kradskonti, Peacekeeper. That he had seen Zharrvengryn, Flaming Vengeance, the sword of Gazul, in use. That he had been granted the riddle of Thungni, Karaz-Khazak-rhun, the Enduring War Rune. That in order to replace the cloak his wife had made for him, he had created Skarrenbakraz, one of the greatest of the treasures of the Norse Dwarfs. His standards for himself and his ability and his knowledge had likewise inflated to an astonishing level from it, not equal to the caster thanks to their refinement and integration of other modes of thought, but sufficient and industrious.

Divinity: B

-He and his Clan are the Champion of Valaya, Dwarf Goddess of hearth and home and the moon. Further, through his descent by Thungni (therefore by Grungni as well), he is descended of Valaya. Though it is a distant relation, that and that he met many of the challenges the Ancestor Gods laid out for their descendents has strongly reinforced his connection to and descent from them, strengthening his claim to their line and therefore their influence on him.

Personal Skills:

The Mountain Armor: C (B After Interlude)

-
This Snorri never did feed the most Mana to Barak Azamar, preferring instead to give it to his second Noble Phantasm for understandable reasons; more, he says there is some sabatoge, something in the air, that is negatively influencing its power, likely--though not certainly-- an enemy. At this stage his flesh becomes like stone and he is granted limitless stamina in mundane circumstance, but sufficiently clever magic and esotericism can allow it to be worked through and around.

Darkness Bane: A+

-He has killed Daemons, Trolls, Fimir, Traitors and more in his long, long life, all for revenge. It has made him a thing of true destruction in all cases, becoming stronger when facing the wicked, stronger yet when facing the evil and the wicked, and strongest of all when facing the demonic, turning his fury into power and his power into death.

The Gift Giver: A+

-Snorri "takes a gander" at the various enchanted objects his allies are wielding and carrying and (usually temporarily) improves their function to a deeply impressive level, folding magical energy into them to make them more than they already were, allow them to use them more often, and make even the simpler attacks they use more effective.

Noble Phantasms:
Eye of the Ancestors( You Are Not Worthy)
Rank: EX
Anti-Unit
Range: 100
Targets: 1


Snorri looks at the enemy and examines their accoutrements, their Noble Phantasm especially, and judges everything with the keen eye of the Ancestors. In all cases, the Phantasm itself is sealed for a time, though even the least Noble Phantasm cannot be permanently destroyed in such a scenario: the Dwarfs are not the only able craftsmen in this world. In the unlikely but possible scenario the Phantasm itself does meet Snorri's standards, the wielder instead is judged for wasting the craftsmanship in a fight they cannot win. In the liklier scenario it is not, the effect itself varies depending on how much it does not meet his standards, but starts at bursting into magical fire that sears the target for massive damage.


Barak Azamar( The Mountain Cannot Kneel Before the Wind)
Rank: C (B after Rank Up)
Buff
Range: Personal
Targets: 1

-Barak Azamar was so tighly woven into the legend of Snorri Klausson, the Gift-Giver, that it is likely all permutations have this Noble Phantasm; however, what they effectively turn it towards, aside from generally being very good armor, likely varies considerably.

He shoves far more of his energy into feeding The Eye of the Ancestors than he does into his armor and not entirely without cause. He desires to ensure that Dagon Muhr dies right dead this time, dead as can be, and to finish the matter properly, and the ability to destroy her wicked creations will serve her much better than futzing about with his armor. At this level it is excellent, untiring armor that also allows him to heal, but to a lesser level than any other Saint Graph would allow.

Personality: The Champion of Valaya, he is (nearly) all that a proper Valayan should be: an able healer, an eager defender of his home, generous and caring in peace and vengeful and warring and raging in times of conflict. He refuses, however, to brew in all cases ("bad memories, manling"). As one particularly close to the Ancestors he is the Saint Graph most dedicated to the Dwarf notions of propriety and proper; that is to say, gerontocracy and revenge. Not to the half-mad level some would expect, but certainly beyond reason.

Relationships

Sakamoto Ryouma (Lancer)

"Why would you help a creature of such evil, Manling?"

"I felt sorry for her."


Snorri once loved; or rather, Snorri still loves, and was once married. He cannot help but respect the loyalty and commitment of Sakamoto to his partner, Oryou, even if she is a gigantic, demonic dragon who once hated and plotted against the heavens, even if he is a mindless revolutionary, if, if, if.

Oda Nobunaga (Avenger)

"The proper path forward is considered, restrained refinement, 'Demon King.'"

"Is that why your people have had such a pleasant past few centuries, old man?"


Snorri does not like Demons, does not like impetuous youths, and champions his gods. Naturally, he has no love lost for the Demon King of the Sixth Heaven and the feeling is quite mutual, for he reminds her quite strongly of the arrogant old men who fundamentally are responsible for the death of her brother and who worked to interfere against her as leader of the Oda clan. All three personilities within Oda share this feeling, and though Snorri's reason and intensity of dislike varies considerably, in no cases could they be called friends.

Amadeus Mozart

"All art and the gift of God, Dwarf."

Snorri and Amadeus have both bonded somewhat over educating the younger servants in their respective artforms, as well as bonding as artists and prodigies in their own right; one prodigal through effort, one through natural talent, but in both cases they shaped the future of artists and artistry in their craft for centuries, even millennia, to come.
 
the liklier scenario it is not, the effect itself varies depending on how much it does not meet his standards, but starts at bursting into magical fire that sears the target for massive damage.
Snorri: Grumbles angrily about the kind of trash people are trying to use to kill him.

Noble Trash Phantasm: Explodes in pure shame at its unworthiness.
 
Firstly, that he was allowed to study the Ax of Valaya, Kradskonti, Peacekeeper. That he had seen Zharrvengryn, Flaming Vengeance, the sword of Gazul, in use. That he had been granted the riddle of Thungni, Karaz-Khazak-rhun, the Enduring War Rune. That in order to replace the cloak his wife had made for him, he had created Skarrenbakraz, one of the greatest of the treasures of the Norse Dwarfs
Additionaly, he had the opportunity to examine one of the Axes of Grimnir as part of Snorri Whitebeards War Panoply.
 
Snorri doesn't qualify as a Moon Cancer - Moon Cancer are servants that pose an existential threat to the moon.
 
i don't think Snorri has any sort of grudge against Mannslieb or the ability to destroy it, no, and I don't think the malignant warpcancer meteor...really counts for the purposes of this class.
 
Had an idea for a Talisman to replace ours:

Drekazi a Gazan
(The Great Undertaking on the Barren Plains)
Life arises between the mountains and the foothills, battered by fire and wind and the earth itself. Knowing they shall not survive exposed in the open air it crafts a home.

-Master Rune of Valaya

It makes a hearth. Life protects itself, and is protected too, by those who know best, the elders. All that would threaten life, so vulnerable at that stage, is endured.

-Rune of Spelleating

Even the Winds of Magic are endured and survived, dangerous as they are, some by harnessing them, and the truly wise by breaking them. Such does life want to endure, to live. Even as the sky twists and rains fire and a new moon is born, they eke out a living.

-
Rune of Daemonslaying

Indeed, so much does life want to endure that when ultimate evil--a threat beyond mortal comprehension--rears its head and threatens the world, mortal life stands against it. The selfish ambition of the Schemer falters as Grimnir makes a sacrifice to light the fires of hope; the venomous, mindless hatreds of the Murderer fail as Aenarion chooses life over death; the deception of the Pursuer is shattered as the King of the Skies finds perfection in honor; and the despair of the Rotting is denied as Caledor's faith is rewarded by a friend.

So the general thrust is the trajectory of sapient life on the world from its earliest beginnings in primordial ages, to crafting civilizations, to fighting to protect them during the Great Incursion. While the Elves are mentioned in the theming, in my mind's eye they wouldn't show up more than, at the absolute most, very obliquely, as in "maybe a single, possible mention." I believe Daemon-Slaying is one of those Runes that can be used on anything since it's simple, yes?
So I was rereading and saw one of my old ideas and thought "Gee this actually looks sort of viable" but also I had some more detail, I suppose, for it.

Drekazi a Gazan

A circular amulet made in the main of the finest Barazgal possible, dangling from a chain of the best of silver. It is divided into three rings and a center.

The first ring depicts the Dwarfs arising in the mountains, in Karak Zorn. Establishing a city, a civilization, a culture. They advance, but in turn are tyrannized under the remit of Zorn. The story begins and ends in light, in the Ancestors, represented by an expertly cut piece of Hearthstone that glimmers and casts the purest of light. Etched in pure silver are mundane runes describing the history of the Dwarfs, of
life, arising and advancing. This culminates in the Master Rune of Valaya, fed the power of Ancient Stone Troll's Blood.

A band of silver separates the rings.

A second ring depicts the creation of the Great Runes, the Karaks, and their blessings by Valaya to protect from the onrush of magic. Karaz-A-Karak, Karak Eight Peaks, Kraka Drak, Karak Drazh, all the great Holds of the Dwarfs, in ten sections upon this ring, culminating in the top and in Karaz-A-Karak, the Everpeak, made of Dronril to honor noble Grungni, to honor His Hold, that stands against the madness of magic. Mundane runes invoke the Ancestors to watch over their people, and protect them from the ever-changing tides of magic. It ends in the Rune of Spelleating, granting it power to break spells as the mighty World's Edge mountains do, given crushed hearthstone, the better to sanctify it to Valaya and to burn away the magic and the daemonic alike..

Another band of silver. Another ring.

The Incursion. Dwarfs valiantly facing the world, to survive. Staring down magic in its truest, most terrible, most honest shape:

Daemons.

Chaos.

Worse.

Valiant Grimnir's Doom. Mighty Grimnir's Journey. Worthy Grimnir's Covenant. Etched in the Oathgold. Etched by steel. Etched in Gromril. Etched by power. Runes shape it, describe it, flow with it to the North Pole, where the Elves say the evil first flowed down, where Chaos unleashed itself upon the world. His Journey, the blood he shed, written in metal that cannot rust nor decay nor fade nor fail. Runes invoke him and describe it, one and the same. It ends in the Rune of Daemonslaying, of unmaking that magic that has taken the shape of Daemons, given Grimnirzan, to invoke the sacred slayer of things worse than evil.

It ends in a center of purest diamond, carved into the shape of Valaya, who guards the hearth.


To cut it down to basics:

A Talisman with Master Rune of Valaya (T4 Stone Troll Blood), Rune of Spelleating (Hearthstone), Rune of Daemonslaying (Grimnirzan). It is my hope that this will create a talisman that is strong against all magic by hatred of its being the birthingplace of Daemons, extra strong against Daemonic magic (to note, all the 4 but Khorne make use of spellcasters among the leadership of their daemons) and as a hopeful goal, act to increase the damage we do to Daemons when they get lippy.
 
Greater Dragonblood Smelter/Mizpal Zharr/Turn 55 Results Pt. 2:
Winning Vote said:
[X] Plan The King's Ring and Three Dragons, Revision Attempt: The Black Sun
Snorri & Karstah
-[X] Prod for Prod 1 Snorri AP
-[X] [Difficult] Revise Coronation Gift Pt. 1: 0 AP ✓
-- New Combo: Master Rune of Expurgation [T4 Voidstone], Rune of Gazul, Rune of Gazul's Flame. This ring is a band of brightest white Adamant, and inserted into one half of the band is a wall of black flame carven from obsidian in such detail and cleverness that it appears to move. Hidden within the flames is the Master Rune of Expurgation, its glow making the obsidian fire seem to writhe with golden edges. Above this homage to Gazul's domain the other half of the band is inset with beaten gold that shimmers like Grungni's treasures, as if some bright land is hidden behind the wall of flames and shimmers through it. The Runes of Gazul and Gazul's Flame are hidden amidst this gold, empowering the Master Rune against Evil. A horrifying Black Sun summoned from the Underearth as punishment for a great evil.
-[X] [Simple] Coronation Gift pt 2, Build Mizpal Zharr. (Wear Skarren/BA/Zharrgal): 3 Snorri AP ✓
-[X] Monolith Mastery Pt.1 2+1d2 Prods
-[X] Chimaera Autopsy 1 Research AP
-[X] Drakk Rearing: 1 Snorri + 2 Karstah AP ✓
-[X] An Even Better Smelter: 2 Karstah AP ✓

-[X] Understand the Master Rune of the Eagle-Eyed: 0 AP
-[X] Compress the Brotherbound Combo. 0 AP

Retainers &
-[X] Way to the Stones 1 Retainer AP ✓
-[X] Expedition, Aiding Dorden 1 Retainer AP ✓
-[X] Retainer Reconfiguring. 1 Retainer AP ✓

--[X] Change Numbers: Add 120 members, taking them to 240 total.

Orders
-[X] Order: T4 Radiant Pegasus Blood ✓

[X] [Drakk:] Allow Grimgal to begin learning magic
[X] [Social:] Skarri, preparing for a presentation to King Gloin
[X] [Social:] Lorna, combing over Khazagar's library ✓
[X] [Letters:] Knowledge about Eastern Markets [Standard, Insightful]
[X] [Patreon:] Thulgrim Saltbeard ✓

━<><><>< 457 A.P. ><><><>━​

She has a plan.

But like so many things in life, putting that plan into motion was easier said than done.

Her earlier drafts could still serve as a good jumping off point if for no other reason than the path to improving the Smelter did not require a complete overhaul of its basic structure. If she wanted to push her Smelter's rate of production even farther than what the Master Rune of Purification could achieve then there was only one place she could look towards, the one place she was all too thankful she wouldn't have to look into just a few years ago.

Runes.

The array in question had to do more than just feed the Master Rune of Purification more energy as well. Khazagar, or more specifically the Runes of Siphoning that littered the complex, made power a non issue for anything short of a dozen of the most power hungry Runes she knew of. No, now the question was pulling as much value from the power the Smelter used as was practically possible. Thankfully she wasn't walking completely uncharted terrain here thanks to her prior research. Even if her work then was dedicated to finding structural improvements, it wasn't like she forgot or ignored the pages and paragraphs that danced around the topic of Runes either. There hadn't been much, not that she expected it, but it did point her down a promising path.

Heat, and managing it.

Adamant mainly required the removal of all magic from within it according to her Master and his colleagues, but they also came to the agreement, after several books worth of debate about why mind you, that the metal also required a tremendous amount of heat in its creation. Since the Master Rune of Purification could be relied upon to manage the former requirement, her theoretical array would focus on minimizing heat-loss and maximizing the amount of heat that the magic the Smelter drew on could generate. Despite the seeming enormity of that task, she did have a path forward, after all Master Snorri had done the same when creating his Chainforgers, she just had to find a way to do the same.

As she said, easier said than done.

Karstah moves the mug to her lips, and grunts in annoyance when she finds no ale forthcoming. She grabs the keg by her feet for a refill, and grunts again when that also proves itself empty.

As she pushes herself off the chair, her back and shoulders audibly groan and creak from the sudden motion after remaining in the same position for over half the day.

She ignores it with well practiced ease, knowing that the pain is a small and temporary price to pay to achieve her goals.

━<><><><==><><><>━​

You have your plan.

It's rushed compared to your regular work, only a year of effort and research behind it compared to the usual two or more, but you have to make due with the time you have.

Of course no being alive will ever make you admit that though.

Despite how rushed everything was, the new array you have in mind is, you think, much more thematically in line with the more popular understanding of Gazul.

A voice in the back of your head wonders if it is appropriate, to make something bearing such a message when you knew comparatively little to Dawi who knew far more than you on the subject. But you swat aside those doubts. Though form is an integral part of any of your creations it's still ultimately a secondary concern to its function, and you can definitely be satisfied that the array you came up with does its job well. Expurgation to provide a way of singling out especially dangerous enemies, and Gazul's Flame to hurt the chaff. Truth be told, the Ancestor's namesake Rune was the outlier of the entire arrangement; added only because it felt both appropriate for the piece as a whole and because you had a sneaking, bordering on educated guess really, suspicion that the other two Runes were ones it would hold more sway over than most others.

Always a chance that treading new ground with Ancestor Runes would do something unexpected.

In any event, even if the Rune of Gazul didn't do as you wished, the other two Runes would do their job regardless. Acting to destabilize the corporeal forms of the Netherspawn with magical, Hysh infused flames. It echoes Zharrvengryn, and if its even a fraction as deadly as the weapon of Gazul you'd be thrilled.

Now all that's left to do is make it.
━<><><><==><><><>━​

Thulgrim knew that success would invariably lead to new challenges for him to overcome. Finalize his design? Get it approved. Get the Guild to approve? Get it built then Beardling. It helped that he had a plan for every challenge he found. He took them as signs of progress, checkmarks on a list in the back of his mind that would culminate with his barks becoming an integral part of Kraka Ranvsvake's operation, and him receiving the recognition such importance would entail.

But this was a problem he had no answer for. At least not one that would satisfy all of his needs.

"No Thulgrim, I cannot allow it," Hakkon tells him, glowering beneath the shadow of his brows.

"The King wants barks, he paid for the barks, we swore to give him those barks, so he's going to get the barks. Laying down the hulls and completing them in ten years isn't the problem, it's going to be crewing them. We don't have the Engineers to man them all Guildmaster," Thulgrim repeats, growing frustrated.

They could have managed it, by Grungni it would have been an absolute disgrace but they could have managed it, but now they can't.

But then the Fimir attacked, and Thulgrim and the Engineers Guild lost half of his most experienced colleagues when it came to these ships defending their home from the muck dwellers.

"Another way has to be found then."

"There isn't one, we've got crew requirements down as far as we can go. Okri's Oar banks, Ungrim's Unified Sail and Rudder Manipulator, the Thondrik's Heavy Pump and a dozen other designs besides. Hells, we're even fielding apprentices. We're tapping an empty keg Guildmaster."

"Then squeeze the timbers and get a few more drops out of them Thulgrim because we don't have anywhere else to go" the Guildmaster thunders, smashing his fist onto the wutroth top of his desk. "We have already made far, far too many compromises on both safety and proper testing for my liking for these boats already. We don't let anyone but an Engineer touch our artillery normally, but as you've already said we're tapping into apprentices now. But so help me, I will never approve letting untrained Dawi have any hand touching something so unsafe and untested as your work!"

"We may not have a choice, dammit. It's either that or—"

He pauses, letting the phrase he was just about to say stew and roll over in his head.

They needed bodies to fill their ships, they couldn't get enough Engineers to do it. They needed another source of labour to crew their vessels, one they could trust weren't going to cock up something vital, understood and could follow an order an Engineer gave, ideally had some knowledge or exposure to Engineer's work already, and were in plentiful supply.

There were a few sources he could go to. Dawi who met those criteria in spades and had the motivation to overcome a Dwarf's natural distrust of the ocean to boot.

Though doing so felt ghoulish in the extreme.

"Well?" Hakkon pushes expectantly.

"It's madness, and not worth considering."

"A damned miracle that I found the line that your arse won't cross Saltbeard, but you've said it yourself we need a solution so out with it."

He grimaces but complies, knowing from the increasing height of Hakkon's brows that it won't end well.

━<><><>< 458 A.P. ><><><>━​

(Peerless Production: 95,47,96, DC 40)

Raise the hammer, chant the words.
Power Flows
Bring it low, deform the metal.

Repeat.

Strike with control; enough to turn a force and heat to be capable of pulping bone, pulverizing flesh, crumpling metal and melting rock into just enough power to carve a Rune onto such a small and delicate surface as a ring. Unnecessary with your hammer yes, but you carry on with the practice regardless. Preferring to maintain the skill necessary than let yourself fall onto the crutch your hammer could so easily become.
Will guides it
The ring of the hammer follows the rhythm of your heart, the Rune of Gazul slowly being etched onto the Adamant band clamped in front of you. Compared to the other Ancestor Runes, of Grungni and Valaya and Thungni, which you know well enough that you reckon that you could forge them with your eyes closed, you have rarely touched the Rune of Grave Gazul. And for good reason. The Rune was meant for the Burial Vaults, for the Wards and necklaces which protected the honoured and venerable dead from intrusion and malicious intent. Nevertheless, you refuse to strike anything but perfection into being, and your Hammer obliges you easily. Blow after blow, line after line, slowly making their way onto the bright orange surface of freshly heated Adamant.

You almost feel the familiar, but always welcome, descent into the trance-like focus of Runecraft overtake you. Time kept by the ringing of the hammer, the beat of your heart, and the words that spill from your lips, eyes filled with the bright, orange glow of near melting Adamant as it's shaped by blow after blow.
Let song remind you
Gazul. Lord of the Underearth, Slayer of Monsters, Protector of the Dead, and Warden of their Halls. You recall the first time seeing him, in the dark of Karag Dum. His eyes redder than rubies, his Greatsword a void whose fiery light paradoxically shone like a torch in the darkness.

You saw it properly for one smooth downwards swing, lasting no longer than a few heartbeats in length, and yet were changed utterly by it.
Let mind shape it
Though you never saw the work be done, you knew the outcome of it. That was a blade that shattered one that would call itself a god, that shattered a fragment whose hubris made it believe itself cleverer and keener than the blade's Wielder.

Foemen died, with burning flame and by severing cuts, their lives extinguished like candles in a stiff breeze.

You cannot match Zharrvengryn, not ever, but you will honour it with these Runes.

The pace of your hammer slows for a second, in the brief interlude when one chant ends and another begins between the completion of one Rune and the striking of the next,.
Sing the song of creation
Rouse the Flame Below, strike the Rune eighteen times at Gormlhune's waxing…
━<><><><==><><><>━​

She had her answer.

It had been slow going, but she was vindicated when her solution had indeed come from the Chainforgers just as she suspected it would, with the Runes of Forgeflame and Vigorous Furnace. While the Master Rune of Purification was already more than capable of getting most of the heat where it needed to go, it wasn't perfect. Both Master Snorri's original Smelter and the Dragonblood Smelters still ended glowing dull orange after every use, not enough to cause any structural damage, but a clear sign that there was still residual heat that was being wasted.

With Forgeflame she could capture that heat and direct it to where it would be of most use, letting it be used to heat up more Gromril and easing the burden on the Master Rune of Purification. Thereby letting it focus more of its power on the actual purification process. It also had the added benefit of letting Furnace cycle more often than before, reducing the time it took for the structure to cool down from a forging.

Then there was the Rune of Vigorous Furnace.

It had been used for wholly mundane fuel sources, but Master Snorri's notes had heavily theorized that it theoretically could work on any fuel that a furnace required. Tests he conducted using more non-traditional fuel sources like pitch, wood and even troll fat proved it could make any mundane fuel run more efficiently at least. The hang up was wondering if it worked for magic as well. After all, the structures behind it were, according to her teacher, suspiciously more general than many of the other Runes he knew of that fulfilled a similar function. He had reckoned it was a result of incorporating some of the knowledge he'd gained from lady Ogra and the Gronti Duraz, but he couldn't properly test it. He had less than a handful of ways to do so given the Rule of Form constricted him to just furnaces. He had tried with the Rune of Calcination, but aside from how much of an enigma that Rune was to him, whatever possible changes that may have happened weren't visible to his Windsight eye.

And then there was the Master Rune of Purification, where he understandably hadn't wanted to use something so precious as a Master Rune, let alone one that used a reagent so rare that not even he could find it easily, for a simple test.

So it had remained a theory. A very thoroughly researched and agonized over theory perhaps, but a theory nonetheless.

And now she was going to see if it was true or not, as if that wasn't the height of madness.

But…

Something tells her it would work, an intuition honed from centuries of working on Runes. Height of hubris maybe, but short of breaking Durin's Consternation fully and deciphering the Rune itself, she had no other way of finding out.

And if that was the case it felt grimly appropriate, and deeply unsound, to test her theory on one of the most ambitious projects she's attempted.

━<><><>< 460 A.P. ><><><>━​

Thulgrim watched quietly as one of the new apprentices was being led through the steps of repairing a hole in the hull.

Hakkon had argued, denied, and grumbled mightily for two years, but in the end he could not deny the solution Thulgrim offered was the best option out of the ones available. So they had gone before the King for his blessing, and though he had his reservations they had been allowed to follow through with their idea. And now the Clans of the fallen, Dawi who hadn't otherwise been inclined to become Engineers from either a lack of desire or skill and lost in Grudge and grief, had been given a choice. Serve aboard the vessels their family members had worked on for the duration of the war, avenge the dead or die in the attempt, and perhaps, if they were clever, skilled and willing, serve aboard these ships afterwards as well.

A decision that, for good and ill, his name would forever be bound to for all time.

The young lad no older than fifty, a son grieving his mother and father he reminds himself, runs through the drill he has been shown by Thulgrim's colleague with grim and meticulous focus. And here, in the privacy of his mind, as he digests the reality of his decision, Thulgrim cannot help but wonder if Hakkon should have stopped him.

This was righteous, he was helping these Dawi avenge the Grudge of their fallen.

This was heinous, to use the grief and desire of vengeance of innocent Dawi to raise his standing in this way.

Better this than to shave their heads and wander to their deaths in naught but a pair of trousers.

Many of them would die in their attempt aboard these ships, believing in their cause even as Thulgrim profits from their sacrifice.

He hadn't broken the tenets of the Ancestors or his guild, but he may have well broken their spirit.

What would his forefathers say, when he stood before them in the afterlife?

He shakes his head, the clearing of his thoughts coinciding with the conclusion of the young man's attempt.

"Again lad. We'll stay here until you can do it right, even if that takes the next ten days," Thulgrim orders, earning a nod from his fellow Engineer.

━<><><><==><><><>━​

With a satisfied grunt, she lowers her hammer to examine the adjustment, then nods approvingly.

Perfect.

The new Smelter is noticeably distinct from the earlier iterations her teacher and the Brotherhood built, the consequence of using entirely different materials and revising the design philosophy. The most immediately obvious difference was the altered dimensions of the new model. It not only had the smallest overall footprint of the three designs, but It was also the tallest of the three designs as well. Despite its smaller size, using Adamant meant she didn't need walls quite as thick as the older Smelters, letting her design have a larger internal volume despite its smaller size.

Its increased height meanwhile was meant to accommodate the alterations she had made to how the Dragon Blood was stored; modifying the simple liquid reservoir into a three chamber system that she could more accurately control by way of spigots and valves so that no more blood would be used than was necessary. That should in theory mean the resulting Essence would stay separate from the Blood, diluting neither.

The final look of the whole ensemble wasn't particularly special, but that didn't mean she neglected it completely either. Draconic imagery was rampant alongside the usual hallmarks of Dwarfen aesthetics, with images of snarling wyrms alongside the knotwork and grim and dour faces of the Ancestors. She had incorporated images of specifically winged Dragons bleeding over the outward facing parts of the fuel storage, stopping just shy of showing Dwarfs killing them. For one thing, she had raised three Wyrms of her own, and her preferences had obviously shifted in response. There was a dissonance now, not that she would balk or grumble at someone making art on the topic, she just wouldn't do it for her own work anymore.

Or at least for Wyrms without wings.

Petty, but the Caledorians hadn't considered the siblings true dragons, compared to theirs anyhoo, so she felt just a smidge justified. Wings were for Brana anyway. So what if her charges couldn't fly or all breathe fire? Their breath melted stone and flesh, they laired in caves and they hoarded gold didn't they?

Bah.

Bugger the Caledorians, they wouldn't sour this moment.

The Smelter was done, at least physically, and now needed only the Runes that would complete it.

Her stomach rumbles, and she decides that maybe a meal and drink are in order first.

━<><><><==><><><>━​

The time to inscribe the final Rune has come at last.

You haven't inscribed this Rune too many times, not even a century old if you recall properly

And yet you know it almost as surely as you know the Rune of Stone.

How could you not?

It is your creation.

You raise the hammer, and begin the chant.

From the endless void, you were cleaved from the heavens...

You imagine the falling meteor again; that brilliant light in the sky hurtling at speeds beyond your comprehension, so fast that it ignites, so fast that in the blink of an eye it moves from sky to earth, heralded by a deafening crash.

The fallen rock is surrounded by a crater many times its size, a trail of flattened and charred trees, churned earth and half melted stone mark out its downward path from the heavens.

And just as quickly as such destruction is made, before your eyes it disappears even faster.

Rain falls, earth shifts, winds howl, and the terrible destruction is wiped away like marks on a clay tablet over an age. A million on million living things come and go as the burnt forest regrows and the fleeing animals return. Then on a day that feels no different from another the meteor, long buried, long forgotten, is exposed to air.
The work of eternity
You chip and carve away at the Adamant, hammer blows driving the edge of your chisel into the metal without faltering for even a moment. As you do, your mouth is speaking words you don't require to keep in rhythm, taking breaths Barak Azamar renders superfluous, looking for mistakes that Zharrgal makes all but impossible to create. Following the process, walking the path your past self charted out of the treacherous peaks of ambiguity and doubt. You could be blind, deaf and mute all at the same time, yet you can create this Rune all the same for one simple reason.

…Invoke seven of the titles of Thungni; Secret-Keeper, Wondermaker, Runelord, Brynrik, Master, Magic-Binder, and Ancestor…

(Master Rune of Thungin's Brilliance: 88 +15[Omake] =103, DC 80)
You simply know.

Mastery is not instinct, nor automatic reflex, though to the untrained it may appear so. It is knowing yourself and your work so intimately that no distraction could cause you to deviate, no error could make you falter, no obstacle could stand in the way between your vision and the hands that would make it a reality.
Wrought onto mortal plane
━<><><><==><><><>━​

Aching limbs hammer away at the glowing chisel, parched lips continue to speak the words taught to her, sweat cannot form in this sweltering heat but the small part of her mind not dedicated to the task at hand is sure she would be drenched if she could. She ignores it all.

Like a mountaineer hanging onto the guide ropes in the face of a worsening blizzard, Karstah clings all the tighter to the ritual movements hammered into her mind as she feels her body shudder and fail. There is darkness at the edge of her vision growing with each blow of her hammer, ears deafened by the roar of flame and the clang of Adamant striking Adamant and she can only mouth out the words now.

But Karstah carries on.

She needs only to trust in what she has learned.
Legend and myth
seven more strikes of the hammer, then as the work grows parched, slake its thirst with nothingness…

As vision fades, muscle memory takes its place. As the sound of the flame and the buzz of the heat and the clang of the metal grow louder than her faltering words, thought carries on the rhythm and beat. As mind and speech fails, Will takes up the burden of these final few steps.

She discards her chisel gingerly, and her hand absentmindedly reaches out, acting on rote memory more than active thought towards a Gromril bowl to her left.

She grabs the Voidstone.
You leave the Voidstone.​
…Take the shard of the void, foulness caged by walls immune to its corruption, and sunder it hence…

And crushes it with her hammer.
You do not need it.​
Karstah pours the powdered glass into the grooves of the Rune in between individual strikes of her hammer, the volcanic glass half melting-half fusing to the metal before it disappears into nothingness after the next hammerblow. With each stone shattering blow the Rune nears completion, with each flick of the hand the Voidstone powder in her hand grows smaller and smaller. Though she cannot see it, the eyes of the various statues and icons around her Workshop light up, and the Rune of Siphoning hanging above her head whines and glows noticeably brighter.

-With this strike I cleanse you, with this power, I purify you.
The work of the smith.
Until at last the Rune blazes into existence.

━<><><>< Khazalid Trivia ><><><>━

Brynrik - "Glitter-King", Bright Lord
Mizpal Zharr - Obsidian Flame

━<><><>< Gain ><><><>━

Snorri
- +3 Progress to Drakk Rearing, new totals: [Cost: 15/?? actions]
-- Since discovering their various interests, the point of teaching and interacting with the siblings has since shifted from letting them tolerate and survive in Dwarf society, to helping them enjoy and thrive within it.
-- They'll begin moving in to their new abodes when the need actually arises, which isn't for a few decades more if their current rate of growth holds out. Grimgal especially.
-- The siblings grew in length by 5 meters this decade, in addition to that they've been undergoing several other physiological changes. Lengthening and hardening spines, increased venom potency, and oddly their claws growing more flexible and dexterous as well. If they suffer from any pains from such rapid growth they don't share, even Izgrom.
-- Grimgal 27m by 464 A.P.
--- Alternates between pestering Menlinwen or the Brana for tutelage in Hysh and disappearing into the wilderness for days to train on her own. You trust her not to get herself in trouble, or atleast only get into an amount of mischief she can get out of on her own.
--- Shard Wyrms aren't known for their sexual dimorphism, but it does exist. Compared to her brothers Grimgal does have a smaller head relative to her size for instance. Its slight, and Grimgal's so much bigger than her siblings that it's impossible to notice without taking measurements, but it exists.
-- Zharrok 22m by 464 A.P.
--- Continues his smithing training without complaint, having just moved past the fundamentals into more advanced manipulation and techniques. More importantly he's finally figuring out ways to manipulate metal with Aqshy after poking one of the Caledorian Archmage's apprentices.
-- Izgrom 22m by 464 A.P.
--- Has begun preparing for a long term delve in a few years, specifically a year long delve into the western tunnels beyond the point that even the most experienced prospectors have gone. To your knowledge, those old goats are a secretive lot.

- New Rune/Combo unlocked!
-- Combo, Underworld Flame [Master Rune of Expurgation, Rune of Gazul, Rune of Gazul's Flame] Upon activation the user selects themselves, an ally or enemy as the target. If friendly they are protected by a shell of Hysh infused flames that absorb a set amount of magic. If an enemy they are immobilized by burning chains. In either case enemies in a radius around the target are caught alight by heatless flames that burn both their corporeal form and the magic that maintains them. The flames continue to burn even after the enemy has left the radius, and can only be snuffed out by dispelling them. Especially effective against the undead.
-- Combo, True Adamant Maker: [Master Rune of Purification, Rune of Vigorous Furnace, Rune of Forgeflame] Can transform Gromril into Adamant. Can only be inscribed on Adamant.

- Legendary Creation of Note, Mizpal Zharr: The ring's body is made of pure Adamant, half of the width is a field of black fire made from miniscule obsidian shards, contrasted by the gold background opposite to it. The gold's surface was carved into the image of a cavern with a cave opening in the distance that rays of light emerge from, illuminating the terrain. By speaking the word "Zharr," the ring activates, creating an area around the chosen target that will either protect or enchain them in a magical shell, while setting any magical entity or construct, especially the undead, around them alight with Hysh infused fire. Burning both their bodies and the magic that animates them.
-- Combo, Underworld Flame [Master Rune of Expurgation, Rune of Gazul, Rune of Gazul's Flame] Upon activation the user selects themselves, an ally or enemy as the target. If friendly they are protected by a shell of Hysh infused flames that absorb a set amount of magic. If an enemy they are immobilized by burning chains. In either case enemies, especially Undead, in a radius around the target are caught alight by heatless flames that burn both their corporeal form and/or the magic that maintains them. The flames continue to burn even after the enemy has left the radius, and can only be snuffed out by dispelling them. Especially effective against the undead.
-- Touched by the Earth
-- Touched by the Storm
-- Echoes of the Anvil: Aqshy, Chamon and Hysh especially are more easily drawn to this item than what would be usual.
-- Soul of the Earth
-- Trollbane: Trolls instinctively fear this work, the phantom sensation of flame and smell of cooked flesh hits those within melee range of the wearer.
-- Chaosbane: The Hysh around the ring is repugnant to entities of disorder.
-- Peerless Production [6/?] > [9/?]
-- Voidstone Retained

Karstah
- An Even Better Smelter complete!
-- Gain Greater Dragonblood Smelter [Produces x6 bars of Adamant/Turn (Already Includes Adamant Bonus)]
--- Pushing the practical limits of just how efficient Karstah can make its design and array, the Greater Dragonblood Smelter is the absolute bleeding edge of Adamant production as understood by the Brotherhood of Dron.
--- Requires x10 [T4] Adamant, x1 [T4] Voidstone] to be built.
--- A Rune of Siphoning or equivalent magic rich environment is required to produce as often as the current Dragonblood Smelter, otherwise it can only make 6 bars every 2 turns or make 3 bars every turn.
--- Produces x1 [T2] Dragon Essence a turn.
--- Combo, True Adamant Maker: [Master Rune of Purification, Rune of Vigorous Furnace, Rune of Forgeflame] Can transform Gromril into Adamant. Can only be inscribed on Adamant.
-- +70 Favours with the Brotherhood of Dron, new totals: (calculated below)
-- Productivity Like One Other [5/15] > [8/15]
-- Mind for Metal [4/9] > [10/9]

Retainers

- +1 Progress to Expedition, Aiding Dorden, new totals: [Cost: (3 -2) =1 retainer actions]

- Way to the Stones complete!
-- +4 Progress to Monolith Mastery Pt.1 (calculated above)

- +120 to Retinue cap, new total: 240

- +9 Master Engineers recruited, new totals: 30
- +6 Hearthwarden Rangers recruited, new totals: 40
- +2 Longbeard Miners recruited, new totals: 10

120 +17 = 137/240

Orders
- +1 [Tier 4] Voidstone, arriving Turn 56
- +1 [Tier 4] Radiant Pegasus Blood, arriving Turn 59

Favour and Standing

- +70 Favours with the Brotherhood of Dron, new totals: Favours 70

Trait(s) Gained/Upgraded
Snorri

Peerless Production [6/?] > [9/?]

Karstah

Mind for Metal [10/9] > Master of Metal [1/12]: Every 2 research actions used for [Metal] Runes, and all geological material add 1 extra progress. If 3 research actions, instead add 2 extra progress. Work with all Gromril tiers will be improved.
Productivity Like One Other [5/15] > [8/15]
━<><><><==><><><>━​

AN: Sorry for long delay. Dark Mariah has broken from her chains and the latter parts of this chapter were written under the spell of her Chart-Topping Single. Hope the content makes up for it. Not sure if the parallel structure I added at the end is a bit too cluttered or contrived, but I wasn't sure how else to show the difference between Snorri and Karstah's current abilities without making a whole new Snorri section. If it doesn't work let me know! Last bit is research and then I'm gonna work on snippets to recharge my brain. Anyhoo, hope you enjoy and don't forget to C&C. :^)
 
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wow, I still don't know much about the early setting of warhammer but I do know enough to realize that that forge is going to do wonders unimaginable.
 
This was righteous, he was helping these Dawi avenge the Grudge of their fallen.

This was heinous, to use the grief and desire of vengeance of innocent Dawi to raise his standing in this way.

Better this than to shave their heads and wander to their deaths in naught but a pair of trousers.

Many of them would die in their attempt aboard these ships, believing in their cause even as Thulgrim profits from their sacrifice.

He hadn't broken the tenets of the Ancestors or his guild, but he may have well broken their spirit.

What would his forefathers say, when he stood before them in the afterlife?

He shakes his head, the clearing of his thoughts coinciding with the conclusion of the young man's attempt.

"Again lad. We'll stay here until you can do it right, even if that takes the next ten days," Thulgrim orders, earning a nod from his fellow Engineer.
Thulgrim, the fact that you understand that you are taking on a great debt to these young men and women is the sign that you're not going to be unforgiven for doing what must be done.
 
Karsta wasn't inspired by her work in previous chapters. It's good work, and I feel we shoul tell her that it was good work, but I think we should ask her what, if anything, is grabbing her interest
----
Anyway, what's this about?
(Thungin's Brilliance: 88 +15[Omake] =103, DC 80)
You simply know.
 
Karsta wasn't inspired by her work in previous chapters. It's good work, and I feel we shoul tell her that it was good work, but I think we should ask her what, if anything, is grabbing her interest
----
Anyway, what's this about?

It's one of the runes we have on our workshop, if it procs we can strike a rune and save the (non-mythical) ingredients. Not sure what we saved with this, but it's a nice bonus
 
Karsta wasn't inspired by her work in previous chapters. It's good work, and I feel we shoul tell her that it was good work, but I think we should ask her what, if anything, is grabbing her interest
----
Anyway, what's this about?
Its a Rune in Khazagar, which your Workshop is the literal heart of.
Runesmiths in a room or structure find their intuition and comprehension when striking Runes temporarily flaring, sometimes forgoing the need to use all but the most powerful and rare (T5) reagents.

Mechanical bonus of not actually spending a reagent if you pass a DC.
 
Well, we failed to make the daemon killing combo, but I'm not unhappy with the combo.
Do have a question, does this have two alternate casting modes or two effects that occur on cast? Its been mentioned before that combos only add to the function of a rune rather than replacing them however its hard to match an effect centred on the user and effect centred on a target.
... Or maybe it takes a runesmith to target and otherwise its located ontop of a non runesmith user?
 
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