Was thinking of plans for next turn, and came up with the below.
I've prioritised learning Anoqeyån for Snorri for the following reasons:
- It's something we want to do anyway as a prerequisite for other research and to read advanced elven texts.
- At least one of our dragons is learning magic from the elves and so is probably also learning the language, so we may be able to share lessons/understanding with them.
- I think that speaking Anoqeyån better may well accelerate developing our Windsight rune as we'll be more able to discuss magical phenomena like Windsight and have a better the linguistic and intellectual framework to understand it - we've seen previously that we consult with Menlinwen when doing Windsight research.
- We've been told that developing the Windsight rune is potentially dangerous. Doing supporting researc so we better understand what we're doing may make it safer as well as faster
- There are currently elven archmages active in Norsca and if we get another opportunity to talk with them we may get more out of it if we speak Anoqeyån better.
- Our elven teacher is currently here but may not be forever.
I've focused the retainers on aiding the other Far Northern holds both because they probably need the help asap and to insulate Snorri from any Vragni related tomfoolery. If we could still have our retainers buy books I'd try to have them order books on Windsight. Unless that's been absorbed by the elven order section?
I've spent two of Karstah's actions on the Kraken research because it's mainly about their large eye, which might advance ESP if we're lucky. As she can take Difficult requests it would also make sense for her to help equip the Hearthguard.
The extra section is subject to change based on what option soulcake gives. He confirmed there would be something related to this.
[] Plan Understanding Language
- [] Retainers
-- [] Expedition, Aiding Dorden: [Cost: 1 retainer action] Gain 1 Standing with Kraka Dorden and +15 Favour per extra action spent. Dorden bleeds. Buildings in need of repair, wounded in need of tending, patrols in need of diversion. While the Hold is too proud to ask or accept aid without a bit of pomp and spinning, an organization where Dawi from Dorden are a part of is a smoother brew to drink than most.
-- [] Expedition, Aiding Ravnsvake: [Cost: 2 retainer actions] Gain 1 Standing with Kraka Ravsnvake. While not as thoroughly savaged as Dorden was, a good chunk of Ravnsvake's lakeside infrastructure has been damaged by the Fimir's attack. A few experts on hand, to shore up weakened patrols, lend a wizened eye or simply lift material around would not be remiss.
- [] Karstah
-- [] Drakk Rearing [Cost: 1 heir action] Gain Dwarf acclimated Dragons. More actions improve speed, breadth and depth of their development. By the reckoning of the Dwarfs, and the magics of the Brana and Menlinwen, the Shard Wyrms shall be physically mature specimens when they reach 120 years Old, however the first 60 years of their life will be the most important, both in terms of amount of care and socialization required.
-- [] [Simple] Kraken Autopsy: [Cost: 2 heir actions] Master of the Odd will proc. The tentacled creature was slain by the Elven fleet as they cleared the waters for their trade vessels. You possess the body of a mature specimen and the very large eye of what you are told was an especially old one.
-- [] [Difficult] Write In Pt. 1: [Cost: 1 action] Azrilzhufgotten, or The Silver River Marches.
--- [] The Hearthwardens have been stretched to their limits these past few centuries, taking on multiple new duties spread wide across the north, while bearing only the baseline equipment you give them on taking their oath. It's time to start fixing that. Azrilzhufgotten will be a banner of your finest work, embroidered on Ancient Troll Hide [T4], mounted on an adamant staff, and topped with the skull of the Ornsmotek greedy troll. The tapestry depicts the Hearthwardens in the full glory of their power and age, sweeping down from a mountain pass to relieve a besieged Karak from a force of beastmen. Three adamant plates form the shields of the front rank of dwarves, each bearing a rune. Although the details do not match, any Hearthwarden who views it will instantly recognize the allusion to their defense of the free dwarves of Karag Dum, the moment when they stood as Pillars in the Dark. This banner calls to the Hearth Guard's first, deepest purpose: When Dawi are threatened, no matter the hold, no matter the distance, the Hearthwardens will be there, standing in the way.
---- [] Choose: Master Rune of Traversal (Radiant Pegasus' Heart [T4]), Rune of Impact (Stonehorn Leg Muscles [T3]), Rune of Amber (Barazgal [T4]).
- [] Yorri
-- [] [Difficult] Monolith Mastery Pt. 1: Master of the Odd will proc. You can use the stones now, but not safely. Yorri tells you they never will be a safe bet, but you can at least try to make it safer. Besides, you still dont know how they work, and your work requires that you know how they work. So by Grungni, you're going to figure it out.
--- [] Prod Yorri: [Cost all prods]
- [] Snorri
-- [] Prod for Prod: [Cost: 1 action] Gain 2 +1d2 Yorri prods.
-- [] The Road to Anoqeyån Pt. 2: [Cost: 4 actions] Master of the Odd will proc. Gain exceptional- understanding of Anoqeyån. Now that Menlinwen has taught you the very fundamentals of the Elven arcane language, she feels comfortable enough to begin teaching you to the same level she has reached. Going any further beyond this point requires waiting for Menlinwen to become an Archmage or for you to find one yourself.
-- [] [Simple] Chimaera Autopsy: [1 research action] Master of the Odd will proc. Damn things are odd monstrosities, three heads, two hearts, four brains. Neither one is entirely alike. A part of you wonders how much of this is usable and how much more is tainted krut. You'll have to wear some protective gear when dealing with these bodies, that's for sure.
-- [] Understand Master Rune of Challenge [Cost: 0 actions]
-- [] Understand Master Rune of Dismay [Cost: 0 actions]
- [] Orders
-- [] T4 Voidstone
- [] Extras
-- [] Offer to lend your ex-apprentices the materials to make and run their own Greater Dragonblood Adamant Smelters in return for the first two decades of output after they construct it