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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Anyone have thoughts about about the situation in Izril? It seems that that all the major runesmithing clans are all working towards the project we have heard in the rumors.

The line leading into Izril splits off into several forks, each one overseen by a guard who interviews each person before allowing or denying them access to the city proper. You idly note that there is another line, one made up of caravans that bear markings from the other Southern Holds, the leaders of which merely present a scroll to the guard who lets them through without a fuss.

A rush line perhaps, going by the material you can see on several of the wagons it probably has something to do with that temple the Runesmiths of Izril are building.


Then of course, there are the Hold's Runesmiths.

Dressed as richly as kings and with only a smidge less the pride they bustle about the Hold like a fire's been lit under their arses. Often you spot one or a pair of them leading a band of workers hauling construction material off deeper into the Hold, no doubt headed for the massive complex they're building.

Info from grumbling and goings

- [Late 424] Khazagar, and the Citadel of Creation; two ominous, and depending on who you ask would say taboo, names among the Runesmiths. In either case, both institutions are coming together, nearly complete after decades of intensive labour fed by the coffers of Runelords each. The Karaz Ankor watches curiously and warily, while the Northern Runesmiths seem to swap from utter calm and complete mania at the drop of a hat. Klausson continues to teach his Runes, but the facilities of his institution are not yet open to the public. In contrast Vragni Silverbrand has already allowed a few promising talents the opportunity to work in his forges as each one finishes construction, their efforts speeding along the completion of his own structure through word of mouth and the attention of their patrons being drawn to benefit from contributing their own wealth. The Southern Runesmiths have said their piece, but rumours abound of great purchases of material being directed to both Izril and Brynduraz, for whatever purpose none but the Rhunki involved know, and they won't talk.


[Mid 444] Karak Izril's prominent Runesmith Clans have come together to create something not to rival Khazagar as an institution, but they say, to exceed its grandeur. Unlike Lord Silverbrand, the southern Conservatives refuse to bend on their principles, and instead swear to build a massive structure within Izril itself that exemplifies the greatness of properly applied Runecraft. A grand monument in commemoration of all of the Hold's Ancestors and its history; a grand artifice they declare will be the envy of the Karaz Ankor. With the third Hold now seemingly wading into the brawl over the apparent soul of the Runesmiths Guild, many now wonder what exactly Brynduraz will do in the face of their supposed competitors' intentions.

Info about the Runesmithing clans of Izril

Currently Izril's politics, at least among Runesmiths, is largely determined by Clans Gemlinling, Aldbaraz, Grungagril, and Deepdelver, the four largest and most prominent of the Hold's Runesmithing Clans. Gemlinling and Aldbaraz were largely united after the Runelord of each Clan had their children wed to the other's not too long ago. These two were most traditional of the four Clans, producing long and storied lines of Runesmiths well versed in each Clan's respective specialties; Weapon and Armour Runes respectively. There are rumours that both Runelords used their children as part of a negotiation to learn the other's secrets, but Rorek can neither confirm nor deny if that's the case.

Clan Grungagril were hardline Conservatives to the extreme, holding to the Rule of Pride to the letter. Their Runesmiths were like Vragni in that regard, known for knowing a wide, and deep number of Rune variants that have been methodically passed down for generations. Salacious rumours exist that the reason the Clan can maintain its massive repertoire of Runes across so many generations is because they dare to write down their Runelore. Rorek cannot say either way, but he thinks it's just as likely that they were extreme sticklers about keeping knowledge of these Runes alive or they had found a way to transmit knowledge in more esoteric ways as it is them simply writing their Runelore down.

The last, Clan Deepdelver, is the most odd of the four Cans. They are, in Rorek's words, "obsessed," with the Ankor Bryn, and their Runesmiths regularly travel into Izril's lowest reaches for years at a time in search of the gate that they claim Thungni used to enter the Glittering Realm. Rorek believes it to be largely ceremonial at this point, but no one can tell with them. They keep to themselves for the most part and as such Rorek knows the least of their internal politics. What he does know is that when the Deepdelver return from their expeditions, it's often loaded with a great deal of mineral wealth and rare reagents from the monsters their Clan faces in the pitch blackness, leaving them rather self sufficient.

To your great displeasure, and Rorek's amusement, Khazagar has united them in a way few have seen, as all of them disagree with it but for varying reasons.

The Aldbaraz and Gemlinling officially protest it on ideological grounds, that you seek to cement your dominion of the North and sway the path of its Runesmiths. Rorek thinks it rather hypocritical of them, given their own efforts to apparently dominate the other Runesmith Clans of Izril, but he supposes they think you're playing outside the bounds of the proverbial game. The Grungagril think you're a madman seeking to destroy the Guild from within, then again they really never appreciated your, in their eyes, flagrant disrespect of the Rule of Pride. So to them it was merely more fuel for a fire you'd lit long ago.

He also told you that there had been a rather noticeable uptick in purchases each of those Clans had made, mostly reagents, but in precious gems and construction material as well.


I am very curious to see how their institution will be built compared Khazagar and CoC.
 
What they all don't know is they are dancing in the palm of our hands as we take advantage of their need to show up each other, each hold creating runic strongholds full of knowledge (by knowledge I mean stuff for runic smiths to reverse engineer/study) and equipment, protected by even more impressive defenses than their holds allowing more runic lore to survive to the future
 
Anyone have thoughts about about the situation in Izril? It seems that that all the major runesmithing clans are all working towards the project we have heard in the rumors.






Info from grumbling and goings






Info about the Runesmithing clans of Izril




I am very curious to see how their institution will be built compared Khazagar and CoC.
It's looking like they're making a giant temple complex to Thungni which would be a first since there's no traditional temples. Whether it's a meeting place or teaching location remains to be seen.
 
I am very curious to see how their institution will be built compared Khazagar and CoC.

Well we know one thing it is going to be in comparison to both, slow to get off the ground. :V

On a more serious note if we find the hammer I think there will be some serious beard tugging about no one from the hold finding the thing in spite of the fact that the entrance was beneath their hold, especially given that fact that it would be one of those darned Northern Radicals who got it.
 
On a more serious note if we find the hammer I think there will be some serious beard tugging about no one from the hold finding the thing in spite of the fact that the entrance was beneath their hold, especially given that fact that it would be one of those darned Northern Radicals who got it.
Yep, complete irony. Something so important, under their fucking own beards, which is funny like hell. On the other point, let's hope they won't have as violent a reaction as Vragni will have.
 
I think people will connect the clues, especially when he was seen in Izril.
Has he been recognized though? He used a fake name, and travelled incognito.

Would he have given "Snorri Klausson" to the miners guild, or would he have stuck to "Snorri One-Eye"?

Edit: On second thoughts... who else has a shimmering silver streak in his beard. That is rather memorable...
 
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Well we know one thing it is going to be in comparison to both, slow to get off the ground. :V

On a more serious note if we find the hammer I think there will be some serious beard tugging about no one from the hold finding the thing in spite of the fact that the entrance was beneath their hold, especially given that fact that it would be one of those darned Northern Radicals who got it.
You just know that there's like one guy who knew that this was down here but just never bothered to tell anyone. Like we come back with the hammer to find some random ass miner having his lunch at the entrance like he does everyday. And he just looks at us and goes "Ah, so that's what was down there".
 
You just know that there's like one guy who knew that this was down here but just never bothered to tell anyone. Like we come back with the hammer to find some random ass miner having his lunch at the entrance like he does everyday. And he just looks at us and goes "Ah, so that's what was down there".
Izril decided to build their Khazagar here, and its currently in the possession of one beardling miner who was clearing space for it and is sweating buckets about what the ancestors wanted from him.
 
Just had a silly idea, but what if we get there and beside the hammer is a carved list of runesmith names and the dates they found the place.
 
[Canon] Far Favor Trading, Snerra has Elven Contacts and Moraidyr as a reagent exists.
Far Favor Trading

...Do not speak to me of how Aenarion or Caledor would treat the Little Folk. House Blackfang marched by his side, and my brother still burns in the Great Vortex saving your worthless hide, Prince Anadian.

As I was saying before I was so rudely interrupted, I have made a trade with one of their Runelords. I was eager to see if their Zhufazul could be a functional replacement for the Moraidyr, or more properly its shells. I found the dealing itself much easier than the others suggested it would be; Lady Snerra was a pleasant, chipper, reasonable woman who treated with me fairly, and I in turn. She showed me what she could of the Zhufazul, and I showed her what I could of Moraidyr...
-
Loremaster Loken Blackfang of Chrace, On the Crafting of Wonders

Snerra walked through the snow, her curiosity piqued and her target near. The peculiar smell of magic, thick and heady and disquieting, filled the air. More important, however, was the smell of decay, of passing, of rot. Prey hung from trees, the preserved meat eventually to be the sustenance of the great beasts--though not, in this particular case, their spawn. Occassionally she saw them as she walked, their long, undulating forms burrowing through the snow, their form most remininscent of a more brolic centipede in spite of the spider-like webbing that also covered the trees in thick nets. Each was as long as her forearm, filled with enough poison to kill a deer, and covered in a bright black, blue and white shell, glossy when living and nourished by the animals. Death, death, seemed to cling to them.

And they were (mostly) safe, these Moraidyr (A name connected to one of the elves' goddesses of death, though precise translation and etymology would require her to look at her letter).

Of course, they were wild animals. Make them feel threatened, get too close to the hives where they lay their eggs, that sort of stupid, reckless behavior--as the elf that reminded her of more than a few of her fellow Runelords liked to mention called it--and then they would attack, but by and large they wanted to eat and breed and not be eaten before they could breed. A Dwarf, by all accounts, was not worth the trouble, for the beasties hardly only ate meat: they...subsisted, that was the best word the Loremaster could provide for it, on the kind of magic that death provided. As creatures fundamentally not of magic, a dwarf would provide scarce little nourishment for the little things on that account, and they were smart enough to realize that killing a dwarf was not a great plan--mostly a good way for large bodies of armed men to come about with fire and burn the place down. Perhaps that was why they had not been catalogued in great detail yet?

She tried to ignore them as they swarmed about the place, not reaching for her axe, even as the bones that littered the place all shook and jiggled and rattled in the thick silk, serving to make the place more nourishing as one might place food in the soil to make it more nourishing for the plants. Almost as much as she tried to ignore the gift dangling from her waist.

Where she was headed was blessedly far away from anywhere that could enrage the cursed creatures too much.

She stopped as she saw it, matte shell after matte shell littering the earth, marking the snow. The place where the creatures molted and shed shells too small for them. Some were small as her pinky finger, and some were big as her whole entire leg, and she thanked her lucky stars that the things did not eat bipeds. Magic, muted but present, was woven into the things. She could feel it, sense it, with the finely tuned senses of age and time.

And so she set to work gathering some of the shells even as she thought very hard about getting an apprentice so she could make them work with shed bug skin.

Apparently, some of the Elves worked the stuff directly into armor, the better to keep it from interfering with their magic: priests of Morai-Heg--the Dark Seers. Loremasters, Wizard-Thanes with little regard for the concerns of others. Any mages wanting to perform magic without losing protection, for whatever the Elves considered it. They, apparently, would simply chop into the shells, cut it into scales or lamellae, or if very lucky shape it around the parts of the body.

Snerra had no such interest. Not when gromril was right there, singing for her. Not when she hardly had to consider the effects of magic on her except how to keep it as far away as possible.

But experimenting with the shells? Seeing if she couldn't use them for the death related Runes in her repertoire? That was worth her attention. If nothing else they ought to be useful for the Rune of Gazul, as creatures so intimately connected with death. She tried very hard to think about that and not what she was doing. She thought more about the creatures themselves: they were commensalists with Nurgle, flourishing as he brought death to mortal kind, and so their presence in Norsca, though apparently according to Loken it was slighter than the gatherings in the far west, and roughly equal--perhaps slightly larger, perhaps slightly smaller, but not worthy of shame or acclaim in either case-- than their number in Ulthuan, where they stayed around shrines and temples to Morai-Heg, hence the name; they were, in particular, rich in Nagarythe, which was so full of death from fighting the forces of Chaos, Daemons and Beasts and Mortals alike.

Snerra blinked as she realized her bag was full, and shut it. And then, as recommended by the Loremaster, she pulled the gift from her belt and put it on the ground.

Another skull to join the many already in this lair.

And she left, to learn.
--
Eltharin Corner: Moraidyr-"Morai Bound." Theoretically, any creature associated with servitude to Morai-Heg, Elven Goddess of the dead. Practically, a member of a small genus of Athropods, weaving webs, laying eggs, and generally built like centipedes. Mostly only dangerous to the ability to get a full night's sleep.
 
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Weird and cool to have creatures that feed on death but not the dead... The rot itself would protect them.
They also eat, like, food-food to be clear. Just not, like, the humanoid(ish) beings like Dwarfs, Elves, or Ogres, mostly because I'm sick of Slasherfication.

This analogy is going to annoy any botanists in the thread but it's sort of like the Venus Fly Trap in that it uses the energy it cultivates from Shyish to supplement what it gets from food-food.
 
what it means slashefication?
Slasher is a genre of horror.

Voik probably is referring to the tendency to make everything in the world a man eating monster.

Like Hagranyms, intelligent, flesh eating horses.
Or Sand Clams, who somehow went from filter feeders to voracious carnivores.

It's a world with mutative magic. With a tendency towards monsters due to chaos... but "voracious carnivory" is not a winning strategy when everything is a carnivore, and you have to compete with dragons, manticores, etc.
So, some interesting flora and fauna that is not "kill on sight"

In the High King acts quest, we had a life shaping sky titan... and I wanted to make goats that could eat ork fungus, to eradicate the ecosystem after battles. Or Yaks whose hair trapped Ulgu naturally, to make invisibility cloaks for rangers. Or a clam that can digest warpstone particulate to purify the tainted waters (Karak Varn, Mortis Tarn, Sour Sea).

Very interesting warhammer animals that fit in with the setting, but are not carnivourous monsters.
 
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