Orders:
Ordering supplies! Orders thankfully are pretty straightforward. If it's a material specific to a strong Rune you need for a request or Rune you're experimenting with I will note it in the cost, and it will consequently appear in the orders section of the turn/whenever you realize you'll need it.
Now you may ask, can we get it ourselves? Yes! You can totally go get it yourself, should you know a source for the stuff nearby. As the elder ice wyrm Kraka Drakk was named after is long dead and its materials long since used to make other shiny cool things, you can't find any natively in such a remote hold. Or well,
YOU don't know of any Drakki lurking about. If you DO know where you can get some nearby, you can spend an action (unless its right outside the hold relatively speaking) to get it yourself. Note that this will
Lockout the order option and vice versa. So it's a trade-off between costly expediency or free but delayed. High enough standing with an individual will allow you to spend favours you may have with that person to order higher tier material quickly.
- Order length: is determined by two main things. Your circumstances, and the rarity of the item. In my master chart I've got a few things listed down as guidelines, but for your sake know there are only 4 tiers of rarity when ordering.
- Rarity:
Tier 1: Mundane: bog-standard materials, stuff you don't have to worry about specifically getting at your age and level of wealth. Really you won't ever see these materials barring truly exceptional circumstances, but it's good to have a baseline.
Tier 2: Uncommon: This is specialist stuff, and the majority of orders will be this tier most likely, dragon's blood counts here and so does Gromril, but as you'll note. You rolled well and got a natural seam of the stuff so you don't worry about it. Will otherwise take 1-2 turns to arrive depending on the circumstances of your hold. Before you ask, yes I would've waived the dragon blood fee if you had chosen that other deed at the beginning.
Tier 3: Rare Stuff: Often refined uncommon materials or hard to come by stuff. Pure Gromril, for instance, requires a master black/Runesmith with a very specific set of gear. This will take 2- 4 turns to arrive. Less time if you're near a place like Karak Azul or immediately(within the turn, even though it would take years in-game time) if you have the native production here. Brightstone, Silverite or Ithilmar and stuff at that level of scarcity would count in this territory.
Tier 4: Truly Rare: This is rare material taken up 10 notches. Things like the blood of an Elder Wyrm (Star or Moon Dragon), The Claw of a Dragon Ogre Shaggoth, Carnosaur's Bilesac, stuff like that. It's gonna be 3 turns minimum for this stuff. Getting some examples this material immediately would require burning favours.
Tier 5: One of a Kind: Things that are so unique and powerful they lie in a rarity of their own. Trying to scale beyond this is ridiculous, but the strength of these ingredients while very powerful can vary greatly within this tier. A tip top tier example would be The Blood of Aenerion (as in the individual, not his descendants) or the finger bone of Nagash. A lower example would be the body part of an apex specimen of its species. You won't get to order things like this, almost guaranteed to be from you getting it yourself.