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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Dragon Husbandry is a rather new science. Makes me think of all the truly foul things they will discover about the danger noodles in the future.
 
Dragon Husbandry is a rather new science. Makes me think of all the truly foul things they will discover about the danger noodles in the future.

Heck, practically erect a new guild even!

-The sheer amount of harvesting requires teams of dwarfs just for a single enormous drak wanting a pedicure and scaleshine.
-Explosively volatile gas for future modified and aptly named drakguns? Specialised cloaca tubes after a choice selection of buffet a la metal.
-Tunnelling services and extermination express? Look no further beardlings!

Huh, say… Since Draks require massive amounts magic for their hatchlings, what do you think about posting breeding pairs around the Waystones for that extra protection?
 
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Heck, practically erect a new guild even!

-The sheer amount of harvesting requires teams of dwarfs just for a single enormous drak wanting a pedicure and scaleshine.
-Explosively volatile gas for future modified and aptly named drakguns? Specialised cloaca tubes after a choice selection of buffet a la metal.
-Tunnelling services and extermination express? Look no further beardlings!

Huh, say… Since Draks require massive amounts magic for their hatchlings, what do you think about posting breeding pairs around the Waystones for that extra protection?

While it is true that these dragons need magic to live I don't think they need more magic than average to live (as opposed to hath) and it is worth keeping in mind that dragons are people. It seems unlikely that many of them will have an interest in guarding the funny stone. If anything in their youth they will probably want to go out and see the world.
 
[Non Canon???] Gariokin, +15 to a Roll
Gariokin
The Dark Bane

Much ink has been put to page to describe that art which the Dwarfs create. If one were to believe some then only the Dwarfs have ever created such enchanted wonders as to be worthy of notice, hence how certain reprobates might believe that the creation of Fear-Frost may be placed upon the shoulders of Alaric The Mad. But it is not so: Many works of the truest and most enchanted arts have been created by those who never so much as saw a Dwarf. The Dai Hinoken of Nippon, forged by the Conjurer's Guild; the Vajraloka of Ind, a gift from the god Gilgadresh; the Nar Bayda of Araby, woven from the skins of the beasts of Chaos and so perfect to spite them; the Xingxing Huoju of Cathay, forged under the arm of Yin-Yin; and last the Ta Phis, wrought by the humans of Khuresh, made from a Serpent Queen's eye.

But it is, it must be said, rare that even this great work might be accepted as a gift by the dwarf, for they have one part high standards to one part unearned pride in their own ability. Rare...but far from unknown.

Gariokin is an ancient blade, an ancient, wonderful and terrible thing, created in the dawning of the world, the Golden Age of Dwarf and Elf alike. Created by the masterful Asur Priest of Vaul Bellaras, this much is known for certain. Why is shrouded in some mystery. Some say he was a friend to the Runelord Brirra. Others that Vaul Himself was so impressed by the craftsmanship of the Dawi that He instructed His priests to offer them a gift for their ability. Lastly perhaps to show them what true skill in creation was. It is not known; but what is known is its beauty.

A mighty Power Stone of Hysh is clenched in the pommel, itself shaped to resemble the mighty talons of a Phoenix. The hilt, made of the bone of that self same bird and dyed a brilliant snow white extends upward, except where a grip of leather made from pheonix hide dyed a vivid red and etched with the runes of the eight Cadai in pure gold wraps around that bone. This extends to the quillons, themselves shaped like beautiful phoenix wings, with feathers so real that they seem attached to the real bird; but for one, a feather on either quillon, which is made of a power stone itself: on the right, one of brightest Aqshy; on the left, one of Shyish, an Imperial purple indeed. At the center, where quillon flows into quillon and into blade, the bone has instead been carved to resemble the visage of a phoenix and then covered once more into brightest gold.

The blade itself is made of the purest, finest, and lightest Ithilmar. The Runelords and other smiths refuse to examine it, for they are no thieves in such a way; but even if they did, I do not think they could learn of it. It is white as the peaks of the tallest, highest mountains for most the blade. There is, however, a fuller; and into that fuller is gilded a golden depiction of Asuryan's court upon the top of the Annulli Mountains. Those who see the blade swear, upon their lives and beards and manes, that the thing seems to inspire visions, and that the gold itself seems to move, so real and so intricate and so beautiful it is. By the nature of the gold and the ithilmar the bone and the magic that into the sword the blade is only just heavy enough in the hand to ensure you know where it is and yet sharp and strong and hard enough to cut through Gromril like so much scrap copper. An etching of the blade has revealed a beautiful pattern underneath, like the strange steel of Ind, which flows in such a way as to resemble the sacred Runes of the Cadai, each and every one of them, repeating in a thousand fractals over every inch, invoking the sacred eight of the Asur time and time again.

The enchantment woven onto the blade is a thing that is foe to the wicked and hence its name: Dark Bane, or Bane of the Dark. Chaos, Skaven, the Undead, Greenskins, Druchii and all other evil things cannot stand before the blade, for the power of the eight Cadai burns within it, invoked countless times across the length of the blade, fed the strength of the Power Gems that channel that which is anathema to anathema, and then harnessed, shaped and refined by one of the greatest artists to ever live. And yet the righteous need not fear the blade, for legend says that it will not harm the innocent, for Lileath Herself will not allow it. The Dwarfs, therefore, being cleverer than most credit them, simply ensure it is pointed at those that cannot be considered innocent.

After the War of the Beard, some among the Elves believed that the Sword would surely be destroyed. But whatever one may think of the Dwarfs, they are no more capable of destroying true craftsmanship than they can let go of a Grudge. And for all it may burn them to admit it, the sword is a thing of true craftsmanship and beauty. And practically, faced with the endless tide of Greenskins and Skaven and all other vile things, they could not turn aside a true weapon. So it has been born by the Cult of Gazul, those who burn away the darkness themselves, traveling wherever the darkness that hunts the blade is strongest.

As of now the Sword is born by the Priestess of Gazul Sundrema Restbringer, who dwells within Krakka Drakk, often journeying into unwell Norsca to end the Grudges that arise against the Norscans, Daemons, Beastmen and other vile such creatures. In a particular fit of cosmic irony the bearer of Wyraza Drengul, the ax that is counterpart to this mighty blade, is also currently nearby that Karak: Vonal Greatthew, a Prince of Chrace and White Lion, has been dispatched along with an army by the Phoenix King to find the Norscan responsible for the thwarted attack on the White Tower, a task which he takes to eagerly. He and the Priestess have often joined forces hunting down the creatures, for none seem able to stand against the two.

-Leandre Agua, Scroll of the Treasures of the World

So. Some new stuff. Think I'm going to do something new now, of the gifts the Dwarfs have received from others.

Roughly translating, what I wanted each of the human(ish) creations up above to mean, except for Vajraloka which was a name given to me by @Kaboomatic (Thanks again for that) keeping in mind that I had all of Google and/or Bing Translate and Wiktionary to work with:

Dai Hinoken: Great Fire Sword
Nar Bayda: White Fire
Xingxing Huoju: Star Torch
Ta Phis: Poisonous Eye

If I did screw it up, toss me a more proper name and I will fix it to that.
 
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[Non Canon???] The 5 Gifts of Humanity, x2 +15 to a Roll
The Five Gifts of Humanity

Though the Dwarfs are attested as the most industrious makers of enchanted crafts, they are far from the only who can make such wonders. Indeed, even lowly mankind, lowly "umgi", has produced not just a work, but five works, worthy to reside within the armory of even the elder races. Five gifts has mankind presented to the Dwarfs, five great works produced by the mighty souls of humanity. Often have the Dwarfs insulted these works; and yet they cannot bear to throw them away. All bear the marks of their craftsmen and each is a wonder in its own right, a great work taken from the dreams and thoughts and minds of the artist who created and turned into metal and wood and working.

L'Haubergeon de la Mer

During the time of the Affair of the False Grail, Bretonnia was weakened and vulnerable. Being aware of this, and thirsty for the treasures of the Kingdom, Jarl Harold Redtooth thought to attack the lands of the Kingdom and rip the wealth of the people away from them. To L'Anguille he marched, and L'Anguille he attacked, hoping to kill and slaughter and take and ruin. A small but brave kingdom, the Knights and the Men At Arms valiantly battled the vile Chaos Lord, slaughtering many, but ever pushed back, further and further made to retreat away from the coasts, until they were all but cast aside.

And then belching steam and thunder and ale, a great fleet of Dwarf vessels from Barak Varr appeared over the horizon. Once, twice, thrice they shot, turning many longships to kindle and sending many of the vile raiders to the bleak depths, their bodies to be feasted on by Theralind's Brood for the rest of time. For there was a grudge to settle with that creature of Chaos. Afterwards, Duke Charles promised he would send a great gift worthy of such a deed to King Grundadrakk who brushed it off as the meaningless words of Umgi.

And then a year and a day later a messenger from Bretonnia arrived, bearing the gift that had been promised. Opening it the King found that it was a finely made suit of armor, a thing reaching from the knee to the elbow. It was shaped from the scales and leather of Theralind's brood, and so strong enough to turn aside a sword as the finest of maille and yet light enough as to be no impediment to movement, shimmering sea green and ocean blue, both bright and beautiful and beyond compare. But more than that, the Duke had had the Prophetess Alice weave spells and incantations and enchantments; and so it was changed, soaked in the magic. More than mere protection, now when the warriors of Chaos look upon that armor a deep dread fills them, a horror that the only fate that awaits them for their cruelty, malice, and love of bloodshed is to nourish the Brood, as memories of that dreadful slaughter when the vow-takers and oath-makers together said that they had had enough of such cruelty. The king as not slow in calling it sharkbait, but nor was he slow in gifting it to his greatest Keeper of the Gate, to make him dreadful to the enemy.

The Verherteklaue

One may often get the impression that only the Empire receives anything from the relationship between themselves and the Dwarfs. To be sure there is a chain of shameful behavior that may be laid on the Reiksmen, and not only from such infamous figures as Dieter, who would leave the Dwarfs to face Grom the Paunch alone, as well as his own people. However, it would be a mistake to think only the Empire has ever received anything. Ignoring that having friendly neighbors has secured much of the Karaz Ankor's western flank, Zhufbar only still belongs to the Dwarfs by the valiance of the Empire. But this is not the only such thing.

Magnus the Pious had just passed into Morr's Garden. The crows were circling. The Empire seemed vulnerable. But, before the Good Times, when the Empire still felt a sense of purpose and unity under the greatest Emperor since Sigmar, could end, the Grand Theogonist at the time, Kazgar XIV, swallowed his pride and worked together with, among others, the Ar-Ulric, the Hierarchs of Taal and Rhya alike, the Custode Del Portale, La Aguila Ultima, the Matriarch of the Sea, the Most Holy Matriarch, and the High Priest of Verena. Having been born a simple village blacksmith, the Grand Theogonist would make an ax greater than any he had made before, forged of the finest steel; and on the head, a simple carving depicting Magnus meeting High King Alriksson.

Then the greatest Priests of the gods would bless it, imbuing it with a portion of their holy power. Shimmering, multi-hued light wraps around it, burns within, echoing and moving and fading and shifting with every second. And all who are struck by it perish, of course; but worse comes to those shrouded by darkness. They do not simply die, but the unholy gifts of undeath, of the lords of Chaos, of Khaine, of Gork and Mork, the loathsome Horned Rat, and every evil aside, are burned like so much kindling before that sacred fire; forcing those who carved away their mortality in the search for power, to once again stand as mortal men, as the men of the Empire do.

When the ax was finished, it was sent to the High King Thorgrim Grudgebearer. He made much a production of the shoddiness of Umgi work, and said many unkind things of the artistry of the piece; but often it has come with his Throng as he has marched to strike out Grudges from the Great Book, and never has he allowed others to speak poorly of it. When not in use in battle it resides in the vault within Karaz A Karak, waiting to once again be unleashed.

Ogonisce

Young is Kislev. Though it has seemed their dour character has long inhabited the Old World, thus is not so. The youngest of the great human powers (Estalia may not have united but it was, in fact, Estalia still) born out of conquest not even a thousand years ago. To that end the Kislevites have taken greatest effort and greatest pains to prove themselves able to stand with those older; and that includes in their craftsmanship. In the year 1803 as the Empire reckons these things a great Rota was dispatched from the Northern Oblast as a punitive expedition against the vile goblins in the northern World's Edge. A great host of Ungols and Gospodars alike, united in those days mostly by a hatred of the enemy rather than any love of each other, ventured forth to claim vengeance against them led by the Priest Taras. The skillful riders proved able to dispatch the greenskins well enough, for they were the superior riders, mounted atop superior horses.

And then there was disaster.

A Shaman. Vile was his magic, and great was his wrath, and unyielding was his victory. Mighty, mighty, mighty that creature. The Kislevites prepared to sell themselves dearly.

And then all at once, the magic stopped. The Winds were not simply choked, but throttled. Dead. Frozen and unmoving and unresponsive. And from the forests appeared the mighty rangers and the Throng of Kraka Drak, great northern Hold of the Dwarfs, and capital of the Norse Dwarfs, indeed a capital behind only Magritta in its majesty. Gleaming and glimmering and splendid they appeared, and every attack, every shot, every blow proved lethal to the servants of Gork and Mork. Caught between the hammer of strong Kislevite cavalry, the anvil of unyielding Dwarf Gromril, and without the magic needed to survive the greenskins quickly proved inadequate for the task arrayed against them, as bolt throwers and arrows and javelins struck them. Their bodies littered the floor like a carpet among the ice and snow.

The Rota and the Throng spoke for a time, before each parted. Each had claimed what they desired, vengeance and booty from their foemen. The Kislevites maintain that the Runelord they spoke to was Snorri Gift-Giver, but then the Kislevites maintain many things and for their part the Dwarfs speak little of it for there is apparently some shame in the matter. Whatever the case a mighty Runelord they were; and that priest swore he would repay the Dwarfs for their help. So the Kislevites returned to their country, laden with booty and vengeance and blood and with furs, hacked off of the body of the beasts of the Greenskins, the wyverns especially. The glory and booty earned in that moment built the fortunes of at least a dozen noble families still in power today.

Taras set to work. He worked and woved and dyed those skins into a great cloak, a thing soft and supple and easily moved, and then dyed it and shaped it and etched it until it was an intricately detailed depiction of the court of Dazh, god of the Sun, and there are those who maintain that it moves as though alive. And there was blessing woven into those skins too, and so where the bearer walks a fire that shall not burn friend but only foe falls from the sky.

It was sent to Kraka Drak, and now often goes to war with that Throng, teaching the northmen the meaning of dread.

The Long Zhi Xin

A ruby as big as your hand, cut until it resembles a deeply a stylized heart, rests within a necklace of purest gold, a Cathayan dragon bearing mystic symbols wrapped around the top where it flows into the chain, itself made of gold so finely worked that it resembles thread rather than metal. It shines like the sun in the noon day light, gleaming and splendid and beautiful as any creation ever turned from the forges of any Karak.

It was forged under the auspices of Jin He, mother of Jin Jia, Shugengan of Cathay and daughter of Zhao Ming, Dragon of the West. A master crafter in her own right, one whose skill with hammer and chisel is surpassing, she would take the greatest ruby and brightest gold she could find, and spend many, many years making the necklace into a thing of beauty and the most unsurpassable of all artistry. When that was done, she sent it west along the caravans that ply the Ivory Road, to Karak Norn, in a chest that was itself worth a king's ransom, carved of mahogany and sealed with cunning devices to ensure none could open it but its intended owner. As thanks, you see, for saving her son's life, for all he yet rages.

The effect of the necklace is not, by any stretch, subtle. The bearer's flesh becomes like steel, their blood like molten metal. If wounded a stream of the stuff bursts out, burning any nearby; but wounding them becomes all but impossible in the first place. For no arrow nor hammer nor sword nor ax nor spear can pierce the metal, touched as it is by dragon's fire. Doom Diver goblins, warp shurikens, Chaos blades: all have struck the bearer and yet found not one inch of purchase within their smooth, flawless metallic form.

The necklace is within Karak Norn. It recently passed from Brynoth Onearm, who saved the Dragon, to his son, Thingrim Tribeslayer, for Brynoth was slain by Wyvern's venom corroding his lungs within that form. He marches in steel form and steel repose, destroying every greenskin tribe within the Grey Mountains that he can find, his work never ending as he journeys further and further within the peaks, burning and destroying and looting everything he sees. Even by the standards of Dwarfs his rage is black and keen and spiteful, and even they wonder whether he has full control of his reason and faculty; but he does not intend to stop, until the murder of his father, and of every dwarf beside, is avenged. And they never will be...

El Libro de las Tormentas

Lightning and thunder fall from the sky. Not randomly, not without control, not without consideration; but exactly where they who read the words, inscribed of ink holding crushed Azyr Power Stones and written on pages made from the flesh of the Thundertusks of the Mountains of Mourn, desires they should fall. Columns of the frozen fire fall from the sky at their command, pelting winds blast aside enemy arrow and shot and shell with all the ease of a giant facing an ant, and heavy rains turn all approaches but that which the reader desires into mud, allowing them to funnel the enemy exactly where they wish, putting them exactly where they desire.

Inscribed too on every page is artwork, more detailed than any other, depicting the great Dwarf Holds of the East. Karak Azorn, bustling with life. Karak Krakaten, faced with an army of Ogres but blessed with the great works of the Runelords, and so mighty beyond might. Karak Vlag, whose gates read defiance. So too are depicted the people who inhabit these holds: The common folk, of course, the miners and shepherds and smiths who allow life to continue even in the darkest days. Their nobles, of course, who wear the finest and most colorful clothing I ever have seen among the Dwarfs, great things of gold and rubies and silk and ivory that would make even the Old Holds within The World's Edge Mountains seem subtle, never mind the Dwarfs of Norsca and of the Grey Mountains. And of course, their Throngs. Each is small, for the Holds too are small; but the war against the Ogres, and the other, horrifying threats within the mountains, means that proportionally, there are more elites, more Ironbreakers and Hammerers and Rangers and any other that might bear the label of elite, than any other group of Throngs I have ever seen.

I made the damn thing. I was a much younger woman, not yet a Gale Caller, and desired to expand my knowledge of Azyr, the Wind that calls to me. I had gone to Bretonnia, and learned much from the Damsels of the storm and the buffeting winds. I went then to the Empire, and learned of the stars and of the future. I learned of course as much as I could from the writings of Alyazra, great Loremaster of Ulthuan. I studied the etchings of tablet taken from the obsoleted Lizardmen. But there were two groups I still had yet to learn from: the Slaughtermasters of the Ogre Kingdoms, who would sell their mystical secrets for a rack of lamb; and the Astromancers of Cathay.

So I journeyed east, and came upon the mountains of Mourn, seeking a Slaughtermaster to learn from. I found one alright, and the brute sought not to teach me but to eat me. But she failed to consider that the Dwarfs hold a mighty Grudge; and so as she advanced on me, a bolt popped into her forehead and she fell, dead. And I was saved, but wounded. A Ranger-Prince, Durak Firebolt, had done the deed. He brought me to Karak Azorn, and there I was allowed to recover for time though in thanks I translated a number of Cathayan texts he had recently acquired.

And as I journeyed to Cathay, after recovering, I accrued Azyr Power Stones and Thundertusk letters and I wrote the book. And on my way back, I gifted it to the prince of Karak Azorn. And now when the mountains tremble with thunder, it may well be under the fury of not the Dragon Ogres, nor the Slaughtermasters, but the mighty Dwarf Throngs.

-Leandre Agua, Wonders of the World, 2530 IC
 
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The Five Gifts of Humanity

I made the damn thing. I was a much younger woman, not yet a Gale Caller, and desired to expand my knowledge of Azyr, the Wind that calls to me. I had gone to Bretonnia, and learned much from the Damsels of the storm and the buffeting winds. I went then to the Empire, and learned of the stars and of the future. I learned of course as much as I could from the writings of Alyazra, great Loremaster of Ulthuan. I studied the etchings of tablet taken from the obsoleted Lizardmen. But there were two groups I still had yet to learn from: the Slaughtermasters of the Ogre Kingdoms, who would sell their mystical secrets for a rack of lamb; and the Astromancers of Cathay.

That's some crazy confidence to call her own work a wonder. Huh.
 
We don't know that Elves know about the existence of deep magic let alone what they call it.
I think knowing the precise terminology isn't essential when requesting books on the described phenomenon. Our last deep magic research tells us they behave like oil and water, if one is invisible. Although we don't know if such books exist, I think a Snorri action is valuable enough to risk wasting a retainer action.


Single wind casting. You are describing single wind casting. We can't do that.
Is the problem that dwarves can't use enchanted items, or is elven enchanting too weak?


I don't think spellcraft is as reagent heavy as runecraft, and there will probably be slight difference between runecraft reagents and spellcraft reagents.
Since you mentioned spellcraft reagents, I think I might have been unclear about my idea. I hope to find a book about elves infusing reagents with a wind to enhance enchanting reagents. Although Snorri can't use the exact process, I think the underlying principles are similar, so adapting the process to Runecraft would save time.


Its probably your best idea, however given the Chamon and Alchemy book we have was written by a guy who decided to dedicate his life to pushing the bounds of what Chamon specifically can do, I suspect we're closer to the bleeding edge of alchemy knowledge than you think.
My confusion likely stems from insufficient knowledge of Elven capabilities. The first level of the research tree involves separating one type of magic from the rest and the second level focuses on isolating one wind from another. I assumed we're at the enchantment equivalent of learning to make basic runes since I thought that is basic information for anyone who can see and manipulate the Winds of Magic. Also, since we acquired a book focused on Chamon, I assumed we could obtain books focused on other winds of magic.


Really? I mean it depends what you mean. I think getting a Eureka roll is basically just RNG with some flavour so its unlikely to influence that but maybe. If you mean unlock new tech trees, I can't really think of any, however also do we want more tech trees? And if you actually mean to inspire us rather than Snorri, I think we've got a very good list of user submitted runes already.
Since you provided several interpretations of my intent, I'll clarify what I was suggesting. I thought maybe one of the Golden Age collaborations between elves and dwarves might involve adapting elven spells into a rune that does the same thing. After all, if you could have a rune of sorcery, it seems plausible that elven magic and runecraft are similar enough to draw inspiration from each other. Mechanically, similar to how spending a retainer action or favor to get books on Alchemy was an option, it would involve spending a retainer action to get a book on spells. I think your second sentence might be referring to what I just described. If so, I'm not sure why getting the book on Elementals in turn 45 results for Mhorni is different than my idea.


We don't need books for this though?
I think it's worthwhile to spend a retainer action to save a Snorri action. If the research tree is a low priority, then spending the retainer action is also a low priority.


Yeah however since those aren't things that elves had brought to market there would be a significant markup and time increase as it involves whoever we commission to find it for us to sail off and get one.
And are there any reagents you can think of that would be worth it? Even stuff like Carnosaur hearts we can get from the South
We have 1 simple research action and 2 heir actions that can serve as a simple research action every turn. Currently, we can only use them for researching reagents and Odd Blood. If we complete reagent research, we frequently, if not always, make progress on a difficult research tree. Even if Karstah never does research and the simple research action are reserved for Odd Blood, it doesn't hurt to have options. Although it's a low-priority option, it could be worth it if we have six retainer actions per turn.


If it does trading retainer actions for research would be interesting however it's just cutting out the intermediary between Hearthguard earning favour and Snorri spending it, and if it is, it's the least valuable research kind since we already have free generators and a lot of favour to spend.
The only research I found where we can use favor to accelerate is Glimril. How can we use favor to speed up other research?


We'd need to actually wait to see what elves have researched.
That's for sure. The only way I can think of to do that is to spend a retainer action on something we think they might have researched. Do you have a better idea?
 
A Potential Path 3:
Previous

━<><><>< 6827 A.P. ><><><>━​

In Jorri's mind the greatest reasonable success he expected was to find relics of the Norse Dwarfs, weapons and armour left untouched in the haunting ruins of abandoned Holds forgotten to time. At the very least he knew Uncle Kraus was determined to recover some of the remains of the many, many expeditions who went to their dooms in the Far North for some sign that their kin had yet lived.

Never had he expected his wildest dreams to come true, to find actual living Norse Dwarfs, and even then he expected perhaps a small hold or few, tiny hold outs at most.

He, nai, none of them expected to be escorted to Kraka Drakk.

Kraka Drakk the Silver; where Runes from the time of the Ancestor Gods were yet known, where the forges of Khazagar burned and her inhabitants birthed wonders fit for the Golden Age, where the Brana originated from and where some vestige of their ancient glory remained, and in the case of Clan Winterhearth specifically, where their kin yet lived and practiced Thungni's Gift.

Twas a reason why so many called it the Northern Zorn, or Zorn the Southern Kraka Drakk.

A place of myth, legend.

A Fable.

No longer.

It takes the better part of two weeks, but they are led by the eager Norse Dawi to the base of a mighty mountain, one of the many that make up the Grontklug. Yet just as one of his cousins is about to open his mouth and ask what they're meant to look at, the leader of the Northern party walks through the virgin stone and disappears from their sight. After a bit of cursing and grumbling at the little joke played at their expense, they allow themselves to be convinced to go through.

It is beyond Jorri's wildest reckoning.

They first come face to face with a massive dwarf-made wall twenty meters high by his best estimate. Situated between the closest point of two mountains the wall is as much a work of art as it is a barrier; the surface is covered in pictographs and richly decorated carvings and sculptures that tell a story of historic and continued defiance against the Dark Pantheon. Scenes that ranged from the Great Incursion during the time of the Ancestors to the myriad of wars likely waged over the millennia of the Golden Age, with the structure of the watchtowers serving as the dividers between each "scene." At the center of the wall is the massive gatehouse, imposing statues of Grimnir and Grungni stand on either side of the opened gate.

He is only able to look at the majesty in front of him for a few moments before he is ushered through.

The walk through the gatehouse is, somehow, equally as impressive. Yet more statues line the walls on either sides, lifelike depictions of ancient heroes, Lords and Kings, their names and a summary of their deeds written on plaques at each monument's feet.

Jorri is so busy marvelling that he almost fails to notice just how long, their walk has been. While he's not the cleverest Dwarf in Clan Winterhearth, he can do math well enough and by his reckoning there should not be this many statues lining the wall without spilling out into the open. After triple checking his calculations and digesting the knowledge that he isn't insane, Jorri turns to look back at the way they came.

Barely half a meter in, his mind tells him, yet my eyes see dozens of statues between here and the entrance.

Noticing his state of bewilderment, one of the northerners escorting their group stops and taps to get his attention.

"Runes," he says simply when Jorri turns to look at him.

His immediate reaction is to say that such an explanation doesn't really help him, nor is it anything like the Runes he's seen and heard tell of. Then he remembers he is part of a troupe of Dawi who somehow made their way to the Mythical Hold of Kraka Drakk, reconsiders, then shrugs in numb acceptance.

It is surprisingly not the oddest thing he's heard these past few weeks.

━<><><><==><><><>━​

In a sanctum, deep in the heart of Khazagar, the thunderous clomping of hurried boots interrupts the normal thrum of the countless Runes carved into the walls.

Ancient ears pick up the disturbance, even as the mind they connect to remains utterly focused on the work before it.

Muscular, yet wrinkled arms slow their tireless pace as the sound grows near, worn yet powerful hands, so ancient that their skin has been replaced by calluses which themselves have been worn smooth through the passage of time gently lowering the tools held in their iron grip.

Eyes, the natural one a milky white and the artificial bearing the glint of Gromril and gemstone, turn away from their most recent project to the door where those footsteps will most certainly head towards.

So few dare interrupt Him now.

Yet the walls do not rumble as one would expect from a siege, dust does not fall from the walls as magics that could sunder armies crash against the defenses, the sound of the sort of situation that could rouse the beardlings to call upon Him does not accompany these rushing feet.

Curiosity, so long since it was last roused as to become novel, overtakes caution.

The body, having spent centuries bent over the anvil, turns with smooth yet deliberate precision to face the entrance to His Workshop.

Doors meant to withstand the blows of Greater Daemons grind open, the keys held by the two Living Ancestors that guard it used in tandem to activate the Runes that keep its protections active.

Stone, grinding stone He has not heard in the centuries since the last time His descendants felt forced to call upon Him greets His ears.

The Ancestor stares at the panting Dwarf who stumbles through.

━<><><><==><><><>━​

"Its warm," Jorri says dumbly, drawing nods from several of his cousins who are too busy gazing around to say the same thing.

"Runes, and Brana" the same Norsedwarf explains, a wry grin on his face.

"Right, of course."

They walked through Norsca yet in the grip of winter, not a hint of Spring to be seen amidst the gales and blizzards that accompanied their march to the roof of the world, and yet the sun, so often hidden by cloud and fog, shines down on fields of deep emerald and pale gold as far as the eye can see with several dark specks passing through them alone or in groups.

"Crops," Jorri mutters, realizing dawning as they follow their Norse guides, "Wheat. Bloody Wheat and Vegetables."

"Orchards also," the Norse Dwarf adds.

"Course you'd be wowed by the wheat, what about the Hold?" his cousin Bogrin asks, staring at him as if he'd lost his beard.

"Its Kraka Drakk," Jorri defends, "It's a Wonder aye, but no one expected it to be anything less did they? This? I've never heard of people growing summer wheat in the tail end of Winter, of an entire Valley, in Norsca, growing green year round! Sort of thing you expect from the Elgi, or those manling wizards they got nowadays."

Bogrin hums consideringly before he grunts in that way that says he sees your point but is too stubborn to say it out loud.

His kin mollified, Jorri returns to staring at the fields, mind boggling.

The peace lasts for only a few moments more before the sudden and close bellow of a horn rips Jorri's attention back to his companions. Its the Elder Norse Dwarf, blowing into an ornately carved piece of ivory banded with Rune-inscribed gold to create a deep yet beautifully haunting note that travels through the valley, causing flocks of birds to erupt from the fields and orchards ahead of them.

Two minutes pass before the reply is heard, confirming that they have been heard.

The Elder smiles, an alien thing on his craggy face, then turns back to them.

"They kno-" he begins, before another sound erupts from the valley.

The sound is indescribable, long, low, and guttural yet indescribably radiates a sense of age to it. It is a sound that reminds him of the mountains, older than old and higher than the clouds, yet tinged with the innumerable marks of aeons passed.

It is a sound that sends the Norse Dwarfs among them into a state of wide-eyed confusion.

Jorri begins to tense before he takes a closer look at the faces of their northern relatives. Theirs was not the face of terror or ill news, no it seemed quite the opposite.

They were confused, but excited? No, that wasn't it.

Excitement was there yes, but also apprehension.

"What's going on?' Jorri braves to ask the Norse Dwarf.

He turns to look at Jorri, or more accurately the symbols of Clan Winterhearth across his clothing, and swallows.

"He knows," the Norse Dwarf says, elation and terror lacing his still largely incomprehensible Khazalid, "He knows, here you are."

"He who?" Uncle Kraus cuts in, walking over with Prince Thorgrim.

"Ancestor, Last Ancestor." The Elder Norse Dwarf answers, looking at Jorri and his relatives meaningfully.

"Karugromthi Anzarut"

━<><><>< Khazalid Trivia ><><><>━

Karugromthi Anzarut - "Ancestor who gives us gifts"/ Ancestor of Gift Giving/ The Old Gift Giver
Grontklug - Giantshome/ Name of for part of the Norscan Mountain Range
━<><><><==><><><>━​

AN: Its not much, but take this to tide you over for a little bit. Done did it over a few days between study sessions. :^)
 
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The Gift Giver when he realizes everytime somehow got worse since they lost contact: "Unfortunate. But not unexpected. We have much to pass on to the High King and any of Thungi's children, if they be worthy."
The Gift Giver when he learns Snorri didn't prevent The War Of The Beard: "Truly we have fallen onto hard times if the bonds of friendship have been so throughly twisted against us."
The Gift Giver when Dwarfs in the Everchosen's army get mentioned: "I postponed him, weakened him, deprived him of the ones who would make his tyranny a scar upon the world. But the mockery of our way is yet there."
The Gift Giver when he learns about Alaric The Mad. "HE. DID. WHAT?"
 
Such a tease. The end feels like a prelude to a dwarf losing his mind as the glories of the past are beheld. A vision of a possibility too grand to be true.

If there was ever something that could wash away the shame of a slayer oath, it would be the undiminished glory of Kraka Drakk.

Also there are Three shardwyrns the size of a small town each.
 
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The Gift Giver when he realizes everytime somehow got worse since they lost contact: "Unfortunate. But not unexpected. We have much to pass on to the High King and any of Thungi's children, if they be worthy."
The Gift Giver when he learns Snorri didn't prevent The War Of The Beard: "Truly we have fallen onto hard times if the bonds of friendship have been so throughly twisted against us."
The Gift Giver when Dwarfs in the Everchosen's army get mentioned: "I postponed him, weakened him, deprived him of the ones who would make his tyranny a scar upon the world. But the mockery of our way is yet there."
The Gift Giver when he learns about Alaric The Mad. "HE. DID. WHAT?"
You'd probably be surprised about what this version of Old Man Snorri would think.

Only real hint I'd give you is that this is a Snorri who didn't deviate from a "Pure Canon" Runelord tech path past a certain point. So no spoilers for Alchemy, Deep Magic or anything like that.
EDIT: oh yeah, some other points of clarification
A lot of stuff got worse, even for the Far North
The War of The Beard happened under Gotrek Starbreaker, not Snorri Whitebeard
Snorri in this AU has seen multiple Everchosens, theres a reason they still got south.
His thoughts on Alaric the Mad are not that.
 
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You'd probably be surprised about what this version of Old Man Snorri would think.
On point one, he's probably changed a great deal if he's not going to open some back closet of insane Rune Weapons and take in a worthy student who makes the trek up.

A Giftgiver who lived to see both Hashut rise and the devastation of Elf against Dwarf would be admittedly quite bitter and sorrowful.

But it's shit like the Nemesis Crown that's makes the rest of the Runelords dislike Snorri: Alaric screwed up, massively, and in doing so led to the doom of many innocents and the shaming of both innovative Runesmiths and Dwarfkind alike. If there'd be anything that'd get Snorri pissed off again, it'd be hearing what Alaric got up to.
 
I can imagine that the Holds of the Norse Dwarfs are so powerful and impossible to crack that whenever a Chaos Incursion happens said incursions always avoid the area. Most likely only sending a holding force to avoid a sally by the Nosca Dawi.
 
I can imagine that the Holds of the Norse Dwarfs are so powerful and impossible to crack that whenever a Chaos Incursion happens said incursions always avoid the area. Most likely only sending a holding force to avoid a sally by the Nosca Dawi.
Yeah...not that idealistic. Chaos regularly attacks them in this AU. Im trying to be canon compliant here, so there are ONLY 4 major Norse Dwarf Holds and maybe a handful of minor settlements.
 
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