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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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You're over thinking it.
We're making a larger Adamant Gronti than any Gromril Gronti we know of.
If Adamant was going to reduce in tier it would have already happened.
As far as I know, this Adamant Gronti will represent the supermajority of all Adamant in the world for several decades, possibly a century or two.

That's definitely some kind of flex, even if it's closer to "marvel supervillain" energy.
 
As far as I know, this Adamant Gronti will represent the supermajority of all Adamant in the world for several decades, possibly a century or two.

That's definitely some kind of flex, even if it's closer to "marvel supervillain" energy.
Sure... but if the goal is to make Adamant so common across the entire continent spanning empire that it drops the tier, well thats an impossibly large number that would be needed.
Snorri's Gromril mine provides +infinity Gromril per turn and its not even the largest Gromril min in the KA. Gromril is a T2 resource.
 
You're over thinking it.
We're making a larger Adamant Gronti than any Gromril Gronti we know of.
If Adamant was going to reduce in tier it would have already happened.
It's a lot of adamant, sure, but we're still just one Runelord. What about if every Runelord could make it? What about every Master? Obviously there's a point where it changes, you're not going to call the material everyone makes their stuff out of Legendary, but where is that point?

I don't think it really matters to the quest, if Adamant ever becomes 'common' it's probably as a side effect from Akazit, and by that point we'll definitely have the Rune Metal (whatever we end up calling it). But it's fun to think about.
 
It's a lot of adamant, sure, but we're still just one Runelord. What about if every Runelord could make it? What about every Master? Obviously there's a point where it changes, you're not going to call the material everyone makes their stuff out of Legendary, but where is that point?

I don't think it really matters to the quest, if Adamant ever becomes 'common' it's probably as a side effect from Akazit, and by that point we'll definitely have the Rune Metal (whatever we end up calling it). But it's fun to think about.
No because your overthining the system.
The rarity isn't part of an economic simulator that soulcake is running of the KA. Nor is it an in universe thing where you can bonk an item with a rarity detector and find an objective metric. Its there to inform the runesmithing game of the quest.
Narratively there must be a point where it changes, however it wasn't Mythical tiered even when we didn't know there was any other Adamant in the KA. And Elven provided reagents aren't T4 by default even though they can't be requested on demand like other things we can trade favour for since we're dependent on what elven merchants show up with as goodies.
So this doesn't go both ways.
 
So, I have a thought about efficiency and Snorri's alleged lack of it.

It's also about reagents.

The true difficulty nowadays is simply finding the reagents you need. You already need to be careful of your supply of Voidstone, the rare material remains understandably elusive and what amount does appear is fought over, in friendly fashion of course, by the members of the Brotherhood of Dron. But now even some of the more "common," examples of the material you use. Troll Gazan will always produce the wretchedly dumb brutes, but how many truly ancient specimens remain? How many elder wyrms stalk the World's Edge? It won't happen all at once, few things rarely do, but when the demand outpaces the supply, eventually something must give.

Bah!

What if one of the compounding factors for the decline of legendary runeworks in later ages is simply the increasing rarity and even the extinction of sources of powerful reagents? How reagents interact with runesmithing is what alchemy is tackling. On a long term, using more common reagents but extracting and concentrating their effects to still be able to create powerful items is one path that could prevent the aforementioned decline.
 
No because your overthining the system.
The rarity isn't part of an economic simulator that soulcake is running of the KA. Nor is it an in universe thing where you can bonk an item with a rarity detector and find an objective metric. Its there to inform the runesmithing game of the quest.
Narratively there must be a point where it changes, however it wasn't Mythical tiered even when we didn't know there was any other Adamant in the KA. And Elven provided reagents aren't T4 by default even though they can't be requested on demand like other things we can trade favour for since we're dependent on what elven merchants show up with as goodies.
So this doesn't go both ways.
I know there isn't an economic simulation, I was talking on a purely narrative level. Defined Rarity in most media functions more as a vague power level rather than an actually realistic depiction of their supply. That's precisely why any theoretical downgrade would only happen after we've already moved on from Adamant, when it isn't important anymore. (side note, I don't think Soulcake is gonna do that, partly because it kind of devalues a lot of our other works, but also because it sets a precedent for materials shifting in rarity, and that's a lot of work I don't think adds a lot to the quest).

Also why would Elven reagents be high rarity by default? Our access to things is not what determines rarity, we literally have easier access to Adamant than some T3 reagents, like magma wyrm parts. Elven stuff is hard to get for narrative reasons, not any mechanical one.
 
So, I have a thought about efficiency and Snorri's alleged lack of it.

It's also about reagents.



What if one of the compounding factors for the decline of legendary runeworks in later ages is simply the increasing rarity and even the extinction of sources of powerful reagents? How reagents interact with runesmithing is what alchemy is tackling. On a long term, using more common reagents but extracting and concentrating their effects to still be able to create powerful items is one path that could prevent the aforementioned decline.
I think you're pretty on the money for one of the factors impacting the prowess of future runework - though its hard to say exactly how large that impact is. Which indicates that its small, at least compared to the loss of Runesmith clans and runesmith knowledge.

Taking weaker reagents and concentrating their effects is one of the things we've considered for Akazit for a long time and it seems pretty plausible. So is doing stuff like recharging the Dragon Essence we have to turn it back into Elder Wyrm's Blood.
 
It's better to compare the rarity of adamant to pure gromril which is T3. To bring adamant down to t3, you'd basically have to convert the majority of pure gromril being made into adamant. The gromril mines across the empire are not fully converting all their ore into t3 pure gromril, the majority is almost certainly staying as t2 gromril since purifying it is an entire extra process and seems to be reserved for noble clans and kings only. I don't think we've seen a single non runesmith, non noble in quest have pure gromril. I do believe we can get to a point where there's enough smelters running actively that you could turn most of the pure gromril being produced at Drakk into adamant. At that point, once normal master blacksmiths can start working the metal for clients, it should drop to t3.

I think you're pretty on the money for one of the factors impacting the prowess of future runework - though its hard to say exactly how large that impact is. Which indicates that its small, at least compared to the loss of Runesmith clans and runesmith knowledge.

Taking weaker reagents and concentrating their effects is one of the things we've considered for Akazit for a long time and it seems pretty plausible. So is doing stuff like recharging the Dragon Essence we have to turn it back into Elder Wyrm's Blood.
It helps that the gypsum seems to be a renewable source of Hysh. So we've already kind of stumbled on an infinite source of 1/8 of the winds that can be later distilled down and concentrated into whatever reagent we need. If we can find or make renewable versions of the other 7 winds, we might not need to grind down a bunch of hearthstones to raise a single one up to t4 for example.
 
I think you're pretty on the money for one of the factors impacting the prowess of future runework - though its hard to say exactly how large that impact is. Which indicates that its small, at least compared to the loss of Runesmith clans and runesmith knowledge.

Taking weaker reagents and concentrating their effects is one of the things we've considered for Akazit for a long time and it seems pretty plausible. So is doing stuff like recharging the Dragon Essence we have to turn it back into Elder Wyrm's Blood.
Actually, to add to this, I was reading through the description for Khazagar, and one part stuck out to me.

While Runesmiths are required to bring their own personal tools and reagents themselves, the dozens of spacious halls, all rated to handle the negative feedback of improper Master Rune crafting, are filled with empty forges and supplied with material from the Grozurbaz ensure that they can create with a level of consistency that ensures their learning is not impeded by material limitations. A Master Runesmith can, in theory, comfortably teach dozens of others their lore should they so choose.

It's not just that their own runework might suffer from it, but that learning other's runes would be as well. Right now we can go out and trade for most rare runes, but consider if a master only had a few of the reagents needed to craft a rune, would they really be willing to spend at least one (potentially more) on teaching someone else? Maybe they would be, but the calculus would be quite different I'd say.
 
What if one of the compounding factors for the decline of legendary runeworks in later ages is simply the increasing rarity and even the extinction of sources of powerful reagents? How reagents interact with runesmithing is what alchemy is tackling. On a long term, using more common reagents but extracting and concentrating their effects to still be able to create powerful items is one path that could prevent the aforementioned decline.
Another factor is that even if some of the ingredients themselves did not get that much more rare in the wild, the much weaker and more fragmented nature of post-Times of Woes Karaz Ankor made them much more difficult to aquire for modern runesmiths. Without widely available Golden Age runework and much smaller Dawi popupation taking down nastier gribblies gets much more risky and deadly, plus lot of areas Golden Age Dawi could hunt in and gather/mine from became inaccessible or at least very difficult to reach, and even reagents that are accessible to one hold are much more difficult to find/move for runesmiths of the greater KA without Underway.
 
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I think you're pretty on the money for one of the factors impacting the prowess of future runework - though its hard to say exactly how large that impact is. Which indicates that its small, at least compared to the loss of Runesmith clans and runesmith knowledge.

Taking weaker reagents and concentrating their effects is one of the things we've considered for Akazit for a long time and it seems pretty plausible. So is doing stuff like recharging the Dragon Essence we have to turn it back into Elder Wyrm's Blood.
Agreed, I think it's not one of the major causes for the decline of runework progress too, but any chip we can make against the loss of knowledge and material compounds with everything else. Be it that every major hold is going to have some form of knowledge sharing institute, that previously crippled dwarves will have better lives and have a greater economic impact, or that reagent shortages can be compensated for.

Another factor is that even if some of the ingredients themselves did not get more rare, the much weaker and more fragmented nature of post-Times of Woes Karaz Ankor made them much more difficult to aquire for modern runesmiths. Without widely available Golden Age runework and much smaller Dawi popupation taking down nastier gribblies gets much more risky and deadly, plus lot of areas Golden Age Dawi could hunt in and gather/mine from became inaccessible or at least very difficult to reach, and even reagents that are accessible to one hold are much more difficult to find/move for runesmiths of the greater KA without Underway.
Having available alchemical substitutes will help. ;)
 
I think it's telling that the chainforger runes even at well known status in the south, still get lost outside the major holds. It literally takes the prosthetics being universal across the board to survive and the Cult of Valaya may still have to intervene. It's probably for the best that t4 mats dried up post time of woes because it seems like there'd be a good chance they'd blow themselves up trying to use them with how badly the knowledge base is eroded.
 
I am curious how we can make a prosthetic that grows with the user. I imagine it would need to be made from organic material. I don't think there is a Rune of Growth, but maybe something like that, together with a Rune that basically makes sure the Limb doesn't grow bigger than the user, like a rune that stabilises the interaction between the prosthetic and the body/soul of Dawi. The Rune of Prosthetic is an obvious one, so there is no need to mention it.
 
I know there isn't an economic simulation, I was talking on a purely narrative level. Defined Rarity in most media functions more as a vague power level rather than an actually realistic depiction of their supply. That's precisely why any theoretical downgrade would only happen after we've already moved on from Adamant, when it isn't important anymore. (side note, I don't think Soulcake is gonna do that, partly because it kind of devalues a lot of our other works, but also because it sets a precedent for materials shifting in rarity, and that's a lot of work I don't think adds a lot to the quest).

Also why would Elven reagents be high rarity by default? Our access to things is not what determines rarity, we literally have easier access to Adamant than some T3 reagents, like magma wyrm parts. Elven stuff is hard to get for narrative reasons, not any mechanical one.
On a narrative level for this quest I've already answered this:
Nor is it an in universe thing where you can bonk an item with a rarity detector and find an objective metric. Its there to inform the runesmithing game of the quest.
For Snorri who already has basically more than he can use (or will have in a couple of turns) then its already a common material, and yet it hasn't changed category because its purpose in informing quest decisions has not changed.
We are treating it in a common way when we decided we needed like 40 Adamant income per turn. If that is what you're looking for it exists in the narrative and the threads attitude, not in the mechanical designation.

On a narrative level for the entire KA, sounds like an interesting question for a different story.
 
I am curious how we can make a prosthetic that grows with the user
We know the Rune of repair reverts damaged weapons back to their original condition, which means that metal can be reshaped by the Rune long after being made. I think that using Windsight to see Dawi souls is the key, by crafting a Rune that matches the 'true' shape of the arm to that of the soul, and pairing it with Repair.
 
Since Angkra's challenge about the growing prosthetics is gone now I think someone figured out how to do it. And it was probably Snerra.
And that is a huge achievement for her! Big praise to the girly if she did.
 
[X] Plan: Knock Knock Monoliths and Learning. (Turn 59)
-[X] Snorri & Karstah
--[X] [Difficult] Build Brynbar pt 2 (2 Karstah) This is for her own use.
--[X] Khazagar (2 Karstah) Generates 3 Khazagar actions, any left over remain to be used later.
---[X] Change Curriculum: Switch Prosthetics with Dum-Denial. 1 Khaz.
---[X] Learning Rune of Spellburning. 2 Khaz + T2 White Lion's Heart.
--[X] [Simple] Once more with Smelting #2 (1 Snorri + 3 KKR) Wear BA/Skarren
--[X] [Simple] The Brotherhood Calls (1 Snorri + 3 KKR)
--[X] [Difficult] Monolith Mastery pt 1 (1 Snorri)
--[X] [Difficult] Examine KKR (1 Snorri)
--[X] [Difficult] Skaudardrengi pt 2 (1 Snorri + 2 KKR) This does not finish the Dragon. This is prep for turn 60 and is meant to develop the Rune we chose by Going All Out.
--[X] The Road to Anoqeyån Pt. 2 (1 Snorri)
-[X] Retainers & Orders
--[X] Expedition, Grom [1 Retainer + Industry of the North]
--[X] Training Regime Pt. 2 [3 Retainer]
--[X] Order: T4 Elder Storm Wyrm's Gas Sac
--[X] Royal Authority Order: T4 Elder Storm Wyrm Wing Tendons [-15 Far North Favor]
--[X] Royal Authority Order: T4 Great Eagle Feather [-15 Karak Ungor Favor]
--[X] Royal Authority Order: T4 Elder Storm Wyrm's Heart [-15 Far North Favor]
Little bit of bookkeeping because I can't help myself. Here's what this plan is accomplishing in term's of Snorri:

(*Updated*)[ ] The Road to Anoqeyån Pt. 2: [Cost: 6 actions] Master of the Odd will proc. Gain exceptional- understanding of Anoqeyån. Menlinwen is leaving to undertake the final stages of becoming an Archmage turn 65. Now that Menlinwen has taught you the very fundamentals of the Elven arcane language, she feels comfortable enough to begin teaching you to the same level she has reached. Going any further beyond this point requires waiting for Menlinwen to become an Archmage or for you to find one yourself.

Input: 1 Snorri AP => 1 Progress (Master of the Odd provides no benefits with less than 2 Input AP)

[ ]Learning [Cost: 1 Khazagar action] Learn a Rune(s). Not everyone in Khazagar is telling the world they're willing to share their lore, preferring to share that opportunity to only those they think are worthy and there's nothing wrong with that. Similarly, there's nothing stopping you from using the facilities you designed to learn a few things yourself. The consequences of doing so aren't always obvious, and there may be other circumstances at play.
- [ ] Rune of Spellburning [Cost: +1 Khazagar action, and any [T2] Reagent]] Lady Skalla is teaching a unique variant of the many antimagic Runes your people have developed. Never managed to pick it up over your life, to your surprise.

Input: 2 Khazagar Actions + T2 White Lion's Heart => Snorri learns the Rune of Spellburning

[ ] [Simple] Once more with Smelting: [Cost: 4 actions, 1 Voidstone, x10 Adamant] Peerless Production will proc. Gain 1 Greater Dragonblood Smelter. It has been around a century since you last made an Adamant Smelter. It's been enough time since that you feel safe about making another one without feeling like you're committing sacrilege.

Input: 1 Snorri AP => 4 or 5 Progress (Autocomplete) => +6 Adamant / Turn

[ ] [Simple] The Brotherhood Calls: [Cost: minimum 1 action] Due whenever. Peerless Production will proc. Gain Variable Standing and Favour with The Brotherhood of Dron. The Brotherhood would be greatly interested in a collated and substantial set of notes about your experiences with the recent "Extreme Magical Turbulence and Concentration Event," as well as anything you'd be willing to give regarding your time crafting at the Anvil of the Earth. High energy environments of such a nature naturally attract the attention of your fellow members given the energy costs of generating Adamant.

Input: 1 Snorri AP => 4 or 5 Progress (Autocomplete)

[ ] [Difficult] Monolith Mastery Pt. 1: [Cost: (10 -9) =1 actions] Master of the Odd will proc. You can use the stones now, but not safely. Yorri tells you they never will be a safe bet, but you can at least try to make it safer. Besides, you still dont know how they work, and your work requires that you know how they work. So by Grungni, you're going to figure it out.

Input: 1 Snorri AP => 10/10 Progress (Autocomplete) (Master of the Odd provides no benefits with less than 2 Input AP) => Safer Monolith Usage?

[ ] Examine Karaz-Kazak-Rhun: [Cost: minimum 1 action] Gain semi random research and trait progress. By the hammer of Thungni, you now hold the hammer of Thungni! It is folly to believe you can ever truly understand it at your current level of skill. But there is still inspiration to be found, and maybe you also just want to admire something so beautiful as this hammer. Who's to stop you? You're its owner.

Input: 1 Snorri AP => Autocomplete

(*Updated*)[ ] [Difficult] Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti Pt. 2: [Cost: 3 actions] Minimum completion date 3 Turns. Due whenever. Peerless Production will proc. Must be built in Gronti-bay (Name Pending) An exemplary 45 meter Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. Rest linked in this post.
- [ ] Choose: Combo, Empowered Awakening+: [Master Rune of Waking [T4 Greedy Troll Heart], Rune of Empowerment [T4 Dragon Ogre Shaggoth Heart], Rune of Siphoning [T4 Greedy Troll Heart].]
- [ ] Revise Runes: [Cost: -1 actions] Next Revision will cost +1 action. Back to the drawing board. Choose new Runes, Function or Theme.

Input: 1 Snorri AP => 3 to 4 Progress
 
Adhoc vote count started by soulcake on Feb 21, 2025 at 11:39 AM, finished with 261 posts and 44 votes.

  • [X] Plan: Knock Knock Monoliths and Learning. (Turn 59)
    -[X] Snorri & Karstah
    --[X] [Difficult] Build Brynbar pt 2 (2 Karstah) This is for her own use.
    --[X] Khazagar (2 Karstah) Generates 3 Khazagar actions, any left over remain to be used later.
    ---[X] Change Curriculum: Switch Prosthetics with Dum-Denial. 1 Khaz.
    ---[X] Learning Rune of Spellburning. 2 Khaz + T2 White Lion's Heart.
    --[X] [Simple] Once more with Smelting #2 (1 Snorri + 3 KKR) Wear BA/Skarren
    --[X] [Simple] The Brotherhood Calls (1 Snorri + 3 KKR)
    --[X] [Difficult] Monolith Mastery pt 1 (1 Snorri)
    --[X] [Difficult] Examine KKR (1 Snorri)
    --[X] [Difficult] Skaudardrengi pt 2 (1 Snorri + 2 KKR) This does not finish the Dragon. This is prep for turn 60 and is meant to develop the Rune we chose by Going All Out.
    --[X] The Road to Anoqeyån Pt. 2 (1 Snorri)
    -[X] Retainers & Orders
    --[X] Expedition, Grom [1 Retainer + Industry of the North]
    --[X] Training Regime Pt. 2 [3 Retainer]
    --[X] Order: T4 Elder Storm Wyrm's Gas Sac
    --[X] Royal Authority Order: T4 Elder Storm Wyrm Wing Tendons [-15 Far North Favor]
    --[X] Royal Authority Order: T4 Great Eagle Feather [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Elder Storm Wyrm's Heart [-15 Far North Favor]
    [X] [Social:] Izgrom, putting another rock by Karstah's door.
    [X] [Letters:] Knowledge about the other Thungni-Chosen [Limited]
    [X] Whitebeard's Letter: Through elvish contacts, we know that some elves of Tor Vernath are asking for Bel'Shannar's assistance, putting Malekith and his allies under time pressure. The Mages Malekith visited were suppressed by Bel'Shannar, since he could not ally with them and do not have much incentive to care about magical backlash to the people living here - only that their patron succeeds and spites Bel'Shannar and that the Waystone network in the Far North is not totally destroyed. Prince Gimli is friends with Prince Laequalys of Tor Vernath and the elf and his own mages may have a useful additional perspective.
    [X] [Social:] Joll brings his apprentice, Snorri Jollsson, to Khazagar.
    [X] [Social:] Dolgi Skarrisson and Kemma Brunasdottir's Nauvsdeg.
    [X] Whitebeard's Letter: [Less than 100 words, 3 main points about what you focus on when sharing your knowledge about Elven politics with Snorri Whitebeard.] Through our elvish contacts, we know that some elves of Tor Vernath are asking for Bel'Shannar's assistance and thus putting Malekith and his allies into active time pressure. The Mages Malekith visited were suppressed and pushed out of influence by Bel'Shannar since he could not ally with them and do not have much incentive to care about magical backlash to the people living here - only that their patron succeeds and spites Bel'Shannar and that the Waystone network in the Far North is not totally destroyed. Gimli, Son of Gloin, is friends with Prince Laequalys of Tor Vernath and the elf and his own mages may have a useful additional perspective.
    [X] Plan: Knock Knock Monoliths and Learning.
    [X] [Social:] Dolgi Dolgisson's feathered friends.
    [X] [Letters:] Knowledge about how the Izril Clans are managing their creation[Standard, Evolving]
    [X] Whitebeard's Letter: [Less than 100 words, 3 main points about what you focus on when sharing your knowledge about Elven politics with Snorri Whitebeard.] Confirm that Whitebeard is on the same page on Elvish politics, ( Tor Vernath's pressure on Malekith to finish quickly and Bel'Shannar's suppression of the mages opposing him), note the Mages Malekith visited have little reason to care about the aftereffects on the land, only that Malekith success to spite Bel'Shannar, and that the Waystones remain functional, you think the backlash will be worse than Malekith's says because of that. Gimli, Son of Gloin, is friends with Prince Laequalys of Tor Vernath and the elf and his own mages may have a useful additional perspective on the ritual.
    [X] [Letters:] Knowledge about current Izril Politics [Extensive, Evolving]
    [x] Write-in:
    -[x]The Phoenix king is likely to get directly involved in the war soon bringing extra reinforcements.
    -[x]Malekith knows this and is likely hurrying not just to save lifes, but also to prevent the Phoenix king from stealing his thunder.
    -[x]You suspect that Malekith might be downplaying the level of devastation the ritual he is planning is likely to cause. Which says a lot.
    [x] [X] Whitebeard's Letter: [Less than 100 words, 3 main points about what you focus on when sharing your knowledge about Elven politics with Snorri Whitebeard.] Through our elvish contacts, we know that some elves of Tor Vernath are asking for Bel'Shannar's assistance and thus putting Malekith and his allies in active time pressure. The Mages Malekith visited were suppressed and pushed out of influence by Bel'Shannar since he could not ally with them and do not have much incentive to care about magical backlash to the people living here - only that Malekith their patron succeeds and spites Bel'Shannar. Gimli, Son of Gloin, is friends with Prince Laequalys of Tor Vernath and Laequalys and his own mages may have a useful additional perspective.
    [X] Plan: Knock Knock Monoliths and Learning (Now With Greater Efficiency)
    -[X] Snorri & Karstah
    --[X] [Difficult] Build Brynbar pt 2 (2 Karstah) This is for her own use.
    --[X] Khazagar (2 Karstah) Generates 3 Khazagar actions, any left over remain to be used later.
    ---[X] Change Curriculum: Switch Prosthetics with Dum-Denial. 1 Khaz.
    ---[X] Learning Rune of Spellburning. 2 Khaz + T2 White Lion's Heart.
    --[X] [Simple] Once more with Smelting #2 (1 Snorri + 3 KKR) Wear BA/Skarren
    --[X] [Simple] The Brotherhood Calls (1 Snorri + 3 KKR)
    --[X] [Difficult] Monolith Mastery pt 1 (2 Snorri)
    --[X] [Difficult] Skaudardrengi pt 2 (1 Snorri + 2 KKR) This does not finish the Dragon. This is prep for turn 60 and is meant to develop the Rune we chose by Going All Out.
    --[X] The Road to Anoqeyån Pt. 2 (1 Snorri)
    -[X] Retainers & Orders
    --[X] Expedition, Grom [1 Retainer + Industry of the North]
    --[X] Training Regime Pt. 2 [3 Retainer]
    --[X] Order: T4 Elder Storm Wyrm's Gas Sac
    --[X] Royal Authority Order: T4 Elder Storm Wyrm Wing Tendons [-15 Far North Favor]
    --[X] Royal Authority Order: T4 Great Eagle Feather [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Elder Storm Wyrm's Heart [-15 Far North Favor]
    [X] [Social:] Tholinn being forced to endure social interaction with others.
    [x] drak rearing, 4 snorri, 2 retainer, 2 heir, war the rest


In case the vote close fumbles again. :^)
 
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