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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Discord will keep your image hosted forever, but will only display it on other websites temporarily. If you take a discord url that shows a broken image on SV and paste it into a discord channel, regardless of server, you will actually see the image show up.
 
Discord doesn't like being used for long term hosting, so I'd recommend keeping something saved to your desktop this time.

I have them all saved into my Warhammer art folder now. Hopefully nothing happens to my hard drive that causes me to lose them, I should probably copy them onto a USB too.

They are all now posted on discord if anyone wants to grab them thou, so have at it <:
 
huh. can someone remind me which part of Khazagar venerates Mogrim?
Could not recall how we got his blessing on the construction...
was it the elevators?

Thats the decor, not a specific location dedicated to venerating Morgrim.

And it certainly didn't give us his blessing somehow.
We the questers know that Morgrim was invoked at some point during the accidental-monkeys-on-a-typewriter-ritual, his and Valaya's charms on a necklance that Snorri recieved from them lit up during the creation process. No specific location for Morgrim in Khazagar itself though; I believe he's in fact that only one that doesn't have a specific location within the complex ( because the main entrance hall was unaffiliated and there were only six towers).
 
It might just have been the sheer scale of the the engineering that went into building it that managed it since if nothing else, Khaz is still a wonder of a building. There's not really a whole lot of options with Morgrim to begin with - you either build a really fancy structure, advanced contraption, or completely new piece of technology.
 
We the questers know that Morgrim was invoked at some point during the accidental-monkeys-on-a-typewriter-ritual, his and Valaya's charms on a necklance that Snorri recieved from them lit up during the creation process. No specific location for Morgrim in Khazagar itself though; I believe he's in fact that only one that doesn't have a specific location within the complex ( because the main entrance hall was unaffiliated and there were only six towers).
There are seven towers, Thungni's is over the central keep, so Morgrim does have a tower and from Menlinwen's description a number of his statues and symbols are also present throughout the structure. During the ritual not only did his necklace charm light up but lights in the Aerie did too. Given Morgrim's Book of Defense, the area I would associate with Morgrim the most is the walls and absurd defenses Snorri put into it.
 
Oh yeah...I think the next trail will be about fear. What is bravery? It is overcoming your fear not having no fear. Rune of Bravery will be about Snorri overcoming his fear, fear of those close to him, very close, dying and him being hopeless and useless about it.
 
Oh yeah...I think the next trail will be about fear. What is bravery? It is overcoming your fear not having no fear. Rune of Bravery will be about Snorri overcoming his fear, fear of those close to him, very close, dying and him being hopeless and useless about it.
Snorri is tough enough to weather any physical challenge and clever enough to get through any trial of wits, but emotional problems are not something he has ever managed to overcome easily, if he even tries to overcome them instead of coping by throwing himself into his work. The next Trial will be the hardest for him specifically out of them all.
 
Man I just managed to canonize the Blackfangs, I am not pushing my luck any further:V
lostark.fandom.com

Blackfang

Blackfang (previously: Angelica Heizen) is a character in Lost Ark. She is a pirate and captain of the Black Fox. Blackfang is one of the Relic Rapport NPCs. If players earn her trust, they unlock the achievement Outlaw on the Sea and receive Roster XP and a title. Basic Outfit Navy Officer...
www.wowhead.com

Blackfang

This blue dagger has an item level of 25. It is looted from Shadowhide Darkweaver. In the Daggers category. Added in Classic World of Warcraft.
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The Enduring War Rune Pt. 12, Trial of Warding:
Winning Vote: said:
[X] [Warding:] Left.
[Blows against the wearer cause the struck area to become increasingly resistant against that type of damage]


━<><><>< 472 A.P. ><><><>━​

Testing had shown what each Rune had done, but now the question of which one was correct remained.

You read over the first few lines on the plaque quietly again, the words hanging heavily in your mind.

After all, how could they not?

Karaz-Kazak-Rhun on its own was already a prize for the ages, but from what you can infer it seems like Thungni intends whoever claims it to also be the frontrunner for the title of His heir. A title that has, officially at least, remained in contention ever since Durin's death. Mostly on account of Thungni's reticence to discuss the subject with anyone else. In lieu of an official declaration the Guild had defaulted to unofficially recognizing the next eldest of Thungni's line, transferring the title to their sibling upon their death rather than their own heir because of the ambiguity of the situation.

And now, here in front of you, was an answer to that question.

But much as it boggles your mind to simply push such Guild defining considerations aside, you must.

Because the Trial is not yet done, and there is no guarantee that you will claim the Hammer just yet.

So you return your attention to the rest of the plaque's contents.

Taking the Gronti's earlier words into consideration with the plaque, it isn't an outlandish notion to believe that the final two Trials are being mentioned here in some way as well. After all, everything before this moment has been a multifaceted and obtuse mix of separate different statements. The final three words, given their own lines, stand out in particular.

Resist. Overcome. Endure.

What Rune best embodied that? Was it even referring to just one Rune? Perhaps it was both and several other explanations before it.

It feels like an age before you come to a decision.

You tentatively reach for the leftmost ingot and pull it from its resting spot.

"Those born from Stone," could only mean the Dawi of course, and of the three Runes, you reckon that it was the most accurate. Your folk did not need the Stone to endure, for all that it did help, nor did you believe you were all so limited, metaphorically speaking, as the other Rune. Perhaps there was just a smidge of bias leaking through, but the Dawi only grew more mighty with age, wiser with every battle, and like the metal you shaped, hardened after every blow endured.

For a moment you simply hold the ingot there, some part of you wondering if there was going to be some great clarion horn to tell you if you chose correctly or not.

But there is only silence, and the lingering quiet of your own thoughts to accompany you.

Putting the ingot away into one your belt pouches, you nod at Karstah.

"Come along then, we've two Trials left. And I've found myself growing sick of riddles and games."

━<><><><==><><><>━​

They spend almost an hour talking, sparring with half truths and carefully bargained aid but eventually Kazador and his company leave Lady Hearth Hands and her allies behind, walking into the Trial with sure, purposeful strides.

As they trek deeper into the cave, far enough that none outside can hear, Gorm speaks to him.

"Kaz' we both know she was stalling us on the Gift Giver's behalf. Why did you let her?"

"You sure he isn't just sweet on that woman?"

"That woman's married, and we all know who Kaz has his eye on Thungur," Gorm banters back.

"Better odds with a married woman than her! Ha!"

Kazador doesn't reply immediately, letting the others get their licks and comments in while he's looking at the tunnels with a critical eye for any sign of trouble. Eventually however he turns to look at his friends, the action making them stop to look at him expectantly.

"She was, and I did," Kazador admits, "But its better to be safe than sorry. She held back a great deal, but she's no Rhunki. A casual offhand comment or two is more than enough to start building a picture," he explains, returning to his staring.

"You risk losing out on that hammer," Gorm points out, garnering several other noises of agreement.

He nods.

"I may very well have, but taking the time to talk to the Kvinn won't tip the scales one way or the other. They departed two months ago Gorm, but Lady Ylva's testimony spoke only of a fraction of that time passing, no more than half a month. She's a former Valkyrie guard, and why even try lying about that besides? More damningly the state of their supplies suggested similarly, there was nowhere near the amount of build up and disturbance from more than a few days worth of roughing it out here too. I'll bet you my shiniest beard ring that there's more to it than them being fastidious about their campsite."

Gorm goes quiet at that revelation, but Thykk barrels on and asks the question everyone else no doubt wonders.

"Then why are we here Kazador, if not for that Hammer?"

"Losing out on the Hammer is a shame, but even if we do? Well, this is an entire complex built by Thungni himself, apparently using Runes of such potency as to injure dozens of the Gift Giver's Hearth Guard, Living Ancestors one and all. Just outside we've firsthand evidence that Thungni has somehow affected the speed of time within an enclosed space, imagine what's within."

He pauses, letting the others ruminate on that thought before he turns around fully to give them all a grim smile.

"So I'll console myself with picking this place apart and learning every scrap of knowledge that I can."

━<><><><==><><><>━​

The tunnel connecting to the next Trial is, as the Dragon implied, much shorter than the others before it; the two of you only have to walk for half a minute before coming to the entrance of the next Trial.

You stare at the Rune above the entryway more out of habit at this point, meanwhile your mind is already considering the dozens of possible challenges that Thungni could put you through. The last chamber held no such trial, only a choice, but that may not mean anything at all.

Foolish to believe, but you've faced monsters innumerable, certain death, and failure without flinching over the course of your life. There aren't many things that can terrify you at this point you reckon, but that sort of statement only invites reprisal from the world so you keep it to yourself and keep your mouth shut.

With nothing you're willing to say, you nod at your heir and nod at the door.

The two of you walk in, and again, a plaque and three Runed ingots are there to greet you.

Another nod at your heir later, the two of you walk closer to read what Thungni has inscribed.

To claim the Hammer is to know Truth.

To know Truth is to spurn Falsehood.

To spurn Falsehood is to know Falsehood.

To know Falsehood is to understand the Self.

Resist.

Overcome.

Endure.


Create the:

Combo, Dawi: [Rune of Wordly Warding, This Choice, What comes last]

Pick 1

[ ] [Courage:] Left
[The wearer has increased bravery. They become generally aware of spells and items being used to negatively impact their mental state.]

[ ] [Courage:] Center
[The wearer's physical abilities rise in proportion to the level of natural and artificial fear they feel/are subjected to, up to double their natural peak]

[ ] [Courage:] Right
[The wearer has increased bravery. Casting the Rune renders the caster and nearby allies fearless for ten minutes but they are subjected to the fear they would have otherwise felt after the fact]

Previously Chosen:
Rune of Wordly Warding: [Blows against the wearer cause the struck area to become increasingly resistant against that type of damage]

━<><><>< Khazalid Trivia ><><><>━​

Kvinn - Lady
Rhunki - Runesmith

━<><><><==><><><>━
There will be a three-hour long moratorium for discussion.

AN: There was a lot more to this update, but I decided to remove it. This entire thing fought me hard I must admit, I wrote and rewrote it maybe 4 times before I settled on this. Im not happy, but Im refusing to get stuck in a rut. Sometimes it just be how it be. Its very short, and I apologize for that. Please don't forget to C&C :^L
 
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I think Center is the way to go here. Courage is not the absence of fear, but the ability to overcome it. This gives no special ability to resist mental abilities--but we already have a Rune that's about making us better at adapting to attacks, and I don't think a mental one is any exception. The ability to rise to the occasion in spite of fear feels the way to go here. Ignoring Fear or artificially inflating your Courage seems like a bad habit to get into.
 
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lostark.fandom.com

Blackfang

Blackfang (previously: Angelica Heizen) is a character in Lost Ark. She is a pirate and captain of the Black Fox. Blackfang is one of the Relic Rapport NPCs. If players earn her trust, they unlock the achievement Outlaw on the Sea and receive Roster XP and a title. Basic Outfit Navy Officer...
www.wowhead.com

Blackfang

This blue dagger has an item level of 25. It is looted from Shadowhide Darkweaver. In the Daggers category. Added in Classic World of Warcraft.
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Ancient High Elf family from my elf quest that will eventually join Malekith (mostly).
 
I feel like center is the one most suited for user to "overcome" their fear. Others just don't seem as right. In first, what is there to overcome if rune straight up makes you braver and in third you don't overcome it but more like resist it for 10 minutes.

Also I really liked that small part with Kazador and fellows. Their comradery aside Kaz's approach to whole thing was a nice spotlight to at least the surface of why he was chosen by Thungni himself.
 
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I think Center is the way to go here. Courage is not the absence of fear, but the ability to overcome it. This gives no special ability to resist mental abilities--but we already have a Rune that's about making us better at adapting to attacks, and I don't think a mental one is any exception. The ability to rise to the occasion in spite of fear feels the way to go here. Ignoring Fear or artificially inflating your Courage seems like a bad habit to get into.
Agreed, and also, it strengthens my suspicions that again, we've got a solid bit of word-placement wordplay going on. The Trial of Stone will absolutely be the one on the right.
 
[ ] [Courage:] Left
[The wearer has increased bravery. They become generally aware of spells and items being used to negatively impact their mental state.]

Once again I find myself coming to this direction.

The center seems good to counter but otherwise doesn't help unless something is being done to them and only in reaction. That isn't courage, that is compensation. It is bringing you back to net neutral to counter what is affecting you.

Which leaves the third which is absence of fear for a time and then having to deal with it after. That isn't courage, that is denial and bottling up. All you are doing is delaying having to face your fear.

The rune quoted does one thing: Makes you aware. That is it, it doesn't compensate you for what's happening to you, it doesn't shield you for a time so you don't have to deal with it. You become aware of that which might be hidden and altering your mind and how.

Thus, it is up to you to deal with the problem, to face those fears, and overcome them.

That, is true courage.
 
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