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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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For the record about the Hearthguards squishiness:
Supreme+ Morale, Supreme Endurance, Incredible Defence
They aren't squishy at all, infact they're nearly capped. They're only squishy when we compare them to hypercombatants and the retinue of Runelords who are armour specialists and don't include rangers in their retinue.
And err, yes I would also like a 1 retinue of hypercombatants please, but that isn't going to happen the system isn't designed to allow for it.
And further we're paying for the versatility of skill sets in the hearthguard by being unable to match dedicated specialist units which are similarly equipped and trained, thats also just something we're going to have to accept.
The ashstorm is real dangerous and its not clear that other Runelords would be able to withstand the friendly fire of standing in it too long so being unable to fight alongside Snorri is a sign of how high that bar is and not a sign that the Hearthguard are poor in that regard.
Its worth keeping that in perspective.

For the record, I do want to make the banner. I wish Snorri would build his own shit rather than defer it to Karstah as it seems somewhat careless of the Hearthguards feelings after they have come to us to ask for one to then get Karstah to make it after making them wait so long, not saying that its going to create mechanical problems I just don't like the narrative.
 
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Turning the hearthguard into hypercombatants is doable in the long term. They're already basically the 2nd strongest retinue in the North behind Igna's retinue who themselves are beefier Ironbreakers. After the dragon, the adamant will pile up fast enough that giving them all adamant weapons is pretty doable and armor is like 10 more turns or something after that.

I still want to make MWorld that Was because it's the pinnacle rune of Snorri's gear and we've yet to actually make a MRune out of a set combo. I figure that thing will be powerful enough on it's own, let alone once it's juiced on everything we'll have available by the time we get to it, to bring them up to hypercombtant levels. That rune is way on the back burner though until we get more traits or Karstah can compress for us.
 
Hmmm give the giant dragon gronti ability to fly, give the hearthguard adamant armor that incorporates featherlight rune and heavy weight inducing rune and mountain soul'd compressed rune, let them be carried by the dragon to be air dropped into battle while snorri is dropped in ahead of them, this way they can catch up with him and guard him

feet first into hell, the hell of heights. :V
 
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I can sort of understand where this is coming from, but it feels weak to me.

To live is to enforce your will upon the world and the people around you. Someone wants to grow food, they sow the fields. They raise cattle. Same for a warrior, those training to fight to unleash violence to shield and destroy.

I see no reason why this should be a cause for self doubt, unless Snorri is just so closeminded he's not ever been aware of any impetus behind his own actions, or if the Rune is somehow twisting some deep unconscious thoughts to the fore and making him give them inappropriate weight.
As Soulcake mentioned, fears aren't always rational or logical.

I'm afraid that when I go swimming and can't see the bottom clearly I'll be attacked by some creature I can't see or fight against regardless of the actual logical weight that kind of thing should be given.

The Rune merely forces a confrontation of Snorri's fears. And it's not a logical fear and Snorri doesn't think he's doing any of those things but it is a deeply concerning issue that Snorri as someone who does actually understand the importance and potential damage he could do should be aware of.

When you're making a risky decision, only fools don't think about or fear the consequences of failure. Snorri is rightfully afraid that he has erred in some deep fashion that he cannot fix and is afraid that when he makes a mistake it will get everyone he cares about killed.

These are normal fears to have, Snorri's just a man whose age and experience have given him an understanding of how bad things could be.
 
These are normal fears to have, Snorri's just a man whose age and experience have given him an understanding of how bad things could be.

Snori isn't old enough for that. I mean that literally, no one is, in the whole of the Karaz Ankor no one remembers the times before the Ancestors came to Zorn and the history has been edited so his idea of what a schism looks like is no more informed that any other dwarf's.
 
Snorri knows about the pre-Ancestor clan wars, but only academically, they're things that happened which were recorded. Honestly I'd say it's more accurate to say that he's old enough to know how good things could be, he remembers when war was basically unknown to the dwarves.
 
Also you know, Dum, and everything that happened there. So he's had a taste of something like the old pre-Ancestor clan wars.
 
Snori isn't old enough for that. I mean that literally, no one is, in the whole of the Karaz Ankor no one remembers the times before the Ancestors came to Zorn and the history has been edited so his idea of what a schism looks like is no more informed that any other dwarf's.
I meant more the sense that Snorri has had the time to consider and contemplate the issues at hand more than anyone else as well as see what smaller levels of full schisms of Faith have caused with the Chaos Dwarfs.

Snorri has seen enough and had enough time to consider what "schism" actually means if it happens and just how awful it can get in a Post-Ancestor world.

I didn't mean he lived through a completely disunited Karaz Ankor.
 
Dum alone is enough by itself to teach Snorri that lesson tbh. I'm actually curious how the eastern dwarfs handled the knowledge loss especially the runesmiths over there. I don't think we've ever interacted with an Eastern runesmith at this point so I'm curious how that'd go. On hand you'd have the regional standoffishness that seems to have become the norm for outsiders and on the other the runesmiths at least would know Snorri knows what happened over there and was at Dum. It would be an interesting conversation for sure.
 
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No, I think it's right in this case, and I'll tell you why. "What is a Dawi". They're one that Resists, Overcomes, and Endures.

Stone erodes over time, this can't be helped, but a strong foundation ensures that the change in shape doesn't cause the entire edifice to crumble. That the Stone Endures even if it may be carved into different shapes and different forms over time.

As long as the Will remains, the Stone will survive, and it plays well with the rest of the Combo being put together as well. "What doesn't break you in the first blow will struggle to do so over time." "You cannot be turned against your nature without a fight" and "As long as your will holds, you will endure all trials."

It feels like a coherent narrative to define "What is a Dawi". There may have been other viable Combos, but this feels like the natural conclusion to this one.
Coming back to this since i was rereading and Had a Thought, Right Stone plays extremely well with Worldly Warding since a bearer's increasing Will makes it increasingly difficult to kill them in the first blow.

I'd love a master rune from this, then plonk that master rune on armor with Preservation to prevent One-Hit Kills entirely.
 
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