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I've been re-reading quest (once again) and compared it to timeline. When do you think Ancestors will depart? In canon, moment of their disappearence coincides with vortex decreasing global ambient level of magic. Which makes quite a bit of sense, really. They are as much gods as dwarves - and gods are known to have difficulty acting in mundane world. Even dwarven gods. Here in quest they linger, but we have confirmation they they will be gone and nothing that Snorri can do will change it.

Any guesses how long will they stay?
 
I've been re-reading quest (once again) and compared it to timeline. When do You think Ancestors depart? In canon, moment of their disappearence coincides with vortex decreasing global ambient level of magic. Which makes quite a bit of sense, really. They are as much gods as dwarves - and gods are known to have difficulty acting in mundane world. Even dwarven gods. Here in quest they linger, but we have confirmation they they will be gone and nothing that Snorri can do will change it.

Any guesses how long will they stay?
We know, IIRC, that it's -404 imperial timeline. I remember that by the joke "404 error, Ancestors Not Found."
 
Short question. How do Golden Age Dwarfs handle internal grudges? I am sure that the Ancestors are doing everything in their ability to prevent the Clan Wars from reoccurring, but we know that they will be gone soon.

Do they already have something like a group of independent judges to clear up grudges set in place?
We know a grandson of Grungni helped solve a dispute during the Kadrin succession crisis.
 
durning incurion he says this to us
I spend half a century waiting in the woods for you to figure out the clues I left in my journal and find me

So undoubtedly something waiting for us their, either way the sooner we find out the better
You're omitting the part where he mentions everything he had there including his research got destroyed IIRC.
We know, IIRC, that it's -404 imperial timeline. I remember that by the joke "404 error, Ancestors Not Found."
The Ancestor Gods disappear sometime between 103 AP and 404 AP on the Dwarf calendar or -4420 IC to -4119 IC on the Imperial calendar so just a few thousand years off on that one.
 
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you know quite a bit of time has passed since then and presumably he has restarted on all that research and stuff in his hideout(theory)
Edit: Though undoubtedly was probably too strong
Depends on if he even bothered to go back out there a lot has changed since we originally got the action after all including the destruction of the defense system he used for the hideout during the defense of Karak Drakk.
 
Short question. How do Golden Age Dwarfs handle internal grudges? I am sure that the Ancestors are doing everything in their ability to prevent the Clan Wars from reoccurring, but we know that they will be gone soon.

Do they already have something like a group of independent judges to clear up grudges set in place?
Its not really explicitly explained at least as far as I know.

I think one of the most important things to note is that after the ancestors leave, the High King inherits a large amount of their power and prestige rather than a vacuum forming. And a lot of dwarven society is structured with series of possible mediators. Are they both members of the same family: the clan elders can resolve it. The same guild: the Grandmaster. The same cult: the high priest. Same hold: The king.
None of those? Then your clan/guild/cult/hold will take up the thing and approach the next person in the hierarchy, and so on until you reach the High King, who was picked by your ancestors who were picked by the Ancestors so you wouldn't second guess him.
Additionally I'm trying to find a segment that was Jorri's complaint with the unfair tarrifs in Kadrim being resolved which I think involved a professional judge of sorts, however I can't find and am starting to think it might have been an omake.

BoneyM who runs a different quest has a good analysis, however not canon as far as I know and may not even match soulcakes quest canon. Still an interesting place to start at least.
Theoretically it's possible for a civil war to develop among Dwarves, but the Clan system is a good safety valve - a single bad King can only do so much damage before word reaches the High King, and when he puts pressure on, a King that won't back down is a King that will be removed by his own Clan because he's sullying the honour of them all. That there's not been a bad High King raises an eyebrow, and it's an open question whether it's an unbroken string of good luck or whether the Throne of Power is pulling some strings.
"Not quite. They don't think like we do. A human is very good at convincing himself that he's in the right. A Dwarf will obsessively dwell on them being in the wrong. I suspect they find it literally impossible not to. So an Elector that is upset at the Emperor will convince himself why it's okay for him to divide Sigmar's Empire, but a Dwarven King upset at the High King will brood endlessly on how they are failing Grungni's Karaz Ankor. So instead of rebellion, you have a growing silence, until the King succumbs to despair and relations are normalized with the heir's ascension." You think of Belegar and suppress a wince. "So Karaz-a-Karak is able to project an image of unity because those that disagree are silenced by the shame of failing their Ancestors."
 
One thing to remember is that Warhammer is a setting designed to facilitate open field battles between any pair of armies, very much including two from the same faction. This very much includes the dwarves.
 
Well need something from morgrim & Thungni then.
If we view the Chainmaker as an act of engineering that might do it for Morgrim, if it doesn't though then our best effort is probably to take Defense in Depth to a whole new extreme given he was the author of the Book of Defense, and completed Grimnirs Book of War.

Thungni, hard to say, probably a incredible T5 might do it. Personally I want to do Fate +Kholeks brain for something, currently leaning into the Brotherhood MGrimnir banner, but would also listen to any talisman or engineering suggestions to try and add an extra speciality.
 
If alchemical (or broader Wind related) research could, say, provide even a very partial resolution to Durin's Consternation I think that might earn Thungni's approval.
 
If alchemical (or broader Wind related) research could, say, provide even a very partial resolution to Durin's Consternation I think that might earn Thungni's approval.
I'm dubious Alchemy could do anything there. Really don't see what could relate there at all.
Wind research gives us another framework to understand what Runes are doing, however I'm not sure that it by itself is enough to actually see inside the black box so to speak.
If understanding the winds alone was enough to work Runes, we'd expect to see them out of the Elves and Slann.
 
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I'm dubious Alchemy could do anything there. Really don't see what could relate there at all.
Wind research gives us another framework to understand what Runes are doing, however I'm not sure that it by itself is enough to actually see inside the black box so to speak.
If understanding the winds alone was enough to work Runes, we'd expect to see them out of the Elves and Slann.

Well yes, but that's the point being made isn't it?

It's not about understanding the winds alone. It's about adding that knowledge to the already extant knowledge that Snorri has regarding runes, and giving him new information and perspectives to view runecraft with, it's about merging the understanding from a new source of understanding and putting that into his runecrafting expanding the scope of what he can do. Modern science is replete with examples where people with knowledge of multiple disciplines come up with answers that aren't understood or found by those that are masters of just one discipline.

There's little reason to believe the same wont happen here, where a Runelord that learns more of the winds of magic and syncretise that with his understanding of runes to expand the scope of what he's capable of and to broaden the his understanding of how runecraft its self works.
 
Well yes, but that's the point being made isn't it?

It's not about understanding the winds alone. It's about adding that knowledge to the already extant knowledge that Snorri has regarding runes, and giving him new information and perspectives to view runecraft with, it's about merging the understanding from a new source of understanding and putting that into his runecrafting expanding the scope of what he can do. Modern science is replete with examples where people with knowledge of multiple disciplines come up with answers that aren't understood or found by those that are masters of just one discipline.

There's little reason to believe the same wont happen here, where a Runelord that learns more of the winds of magic and syncretise that with his understanding of runes to expand the scope of what he's capable of and to broaden the his understanding of how runecraft its self works.
also this same reasoning also gives us a reason to do corpses
 
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also this same reasoning also gives us a reason to do corpses
Not really? Corpses are corpses and a well-understood part of being a Runesmith rather I'd say this is a reason to do odd materials, not corpses since the corpses tend to only provide ingredients and not research plus ingredients as odd materials do.
 
also this same reasoning also gives us a reason to do corpses

Only to a much lesser degree. Studying alchemy/how the Winds transmute matter is about taking the results of thousands of years of elven scholarship and their alien perspective and synthesising it with the dwarven/runesmith perspective.

Studying a corpse doesn't have that benefit, it applies Snorri's existing theoretical knowledge to a practical problem.
 
Not really? Corpses are corpses and a well-understood part of being a Runesmith rather I'd say this is a reason to do odd materials, not corpses since the corpses tend to only provide ingredients and not research plus ingredients as odd materials do.
Only to a much lesser degree. Studying alchemy/how the Winds transmute matter is about taking the results of thousands of years of elven scholarship and their alien perspective and synthesising it with the dwarven/runesmith perspective.

Studying a corpse doesn't have that benefit, it applies Snorri's existing theoretical knowledge to a practical problem.
what @Alratan said cause when you are studying a animal that you have never seen before or done a dissection of and is mostly unknown to dwarven kind you are bound to expand your understanding of world in a small way not as large as alchemy but it still is applicable
 
what @Alratan said cause when you are studying a animal that you have never seen before or done a dissection of and is mostly unknown to dwarven kind you are bound to expand your understanding of world in a small way not as large as alchemy but it still is applicable
Eh, tying this back to the original post you could say that Snorri expands his knowledge and ability to understand runecraft every time he takes a new commission he hasn't done before. But that expansion is small enough as to be practically invisible anyways and much the same goes for corpses as Snorri is applying his expertise to a practical problem that won't really change runesmithing in any real way.
 
Eh, tying this back to the original post you could say that Snorri expands his knowledge and ability to understand runecraft every time he takes a new commission he hasn't done before. But that expansion is small enough as to be practically invisible anyways and much the same goes for corpses as Snorri is applying his expertise to a practical problem that won't really change runesmithing in any real way.
If this is true then corspes have no value other than being used as new reagents and mechanically wise are not worth it to spend actions on other than t5 items
 
Definitely not while we have a surplus of high efficiency 3 point options. If that changes, either because we run down research trees, or start unlocking ways to bring them down to 2 or 1 point fillers, that changes. Autopsies don't have anywhere near the value of say Rune Metal, or most of the The X of Things researches, and similar.
 
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