Class: Ruler
True Name: Snorri Klausson
Atribbute: Star
Alternate Class: Caster, Avenger
Description: A taller than average dawi that hails from an alien, yet strangely familiar, World. His armor obscures much of his body, the only thing exposed being his eyes, mouth and prodigious beard, the latter of which has to be looped around his belt as to not drag on the floor. In his right hip rests a smith's hammer made out of the same silver metal as his armor. Embers and tongues of flame regularly sprout from the head, and seem to rise in frequency and intensity according to it's user's mood. Runes shine on both armor and hammer constantly, teal and orange light heralding his passing.
Stats:
Strength: B
Endurance: A+
Agility: E-
Magic: None
Luck: B
NP: A++
Class Skills:
Item Creation [Rank C+]: The ability to create items of power. Normally a skill only seem in Casters, Snorri's legend is tied to his great works and thus possesses this skills in all incarnations. Normally Rank A+, but suffered a rank down upon losing both his Magic Stat and Rune Magecraft (Thungni) upon being Summoned as a Ruler. This was offset by him still possessing Zharrgal, bringing this skill's effective ranking to B+.
Independent Action [Rank C]: The ability to operate without a Master's supply of Mana. This skill is normally Rank B, but suffered a rank down due to Snorri losing the Magic stat upon being summoned as a Ruler. At this rank, Snorri can go one day without a connection to a Master.
Oblivion Correction (Dawi) [Rank EX]: The ability to remember the wrongdoings received upon the self, even when the World itself forgets it, striking down those that made into the Book of Grudges. Normally a skill reserved for Avengers, Snorri possesses this skill due to his race being incapable of forgetting the wrongdoings that their enemies unleash upon them, not resting until the Grudge is cleared by equal retribution. At this rank, all Grudges that Snorri or the dawi lay upon the enemy strengthens the former in relation of the severity of it, no matter the era, region, or world that it was written in. This skill does not stack with multiple Grudges, picking only the most severe. Grudges that are struck down only become unviable to the skill's activation when Snorri is present in the period that it was stuck, or when the latter is dematerialized.
Personal Skills:
Soul of Stone [Rank A+]: A combination of Valor and Magic Resistance, this skills protects Snorri from all but the strongest mental and magical attacks or abilities. Formed by his race's natural magic resistance and willpower, and Snorri's own deeds.
Battle Continuation [Rank A+]: The ability to continue fighting even after sustaining grievous wounds. During his life Snorri found himself face to face against opponents that brought him to the brink of death, and despite their best efforts he survived time and again, often laying low his oppenent just moments before losing counciousness. At this rank the skill allows Snorri to last well beyond his body's Endurance, surviving multiple mortal wounds and anything short of decapitation or bodly explosion.
Pioneer of The Stars [Rank ???]: The ability to achieve the 'impossible'. A skill awarded to those that bring about a 'turning point', the moment when something that was considered 'impossible' becomes 'possible'. It is unkown why the skill's rank is obscured, or what Great Achievement rewarded Snorri with this skill. Regardless of it's origin, it's a skill that is present in every single of his Incarnations.
Noble Phantasms:
Ancestral Aegis [Rank B+], Anti-Army (Self): A Dragonhide banner, with a shaft made out of an unkown type of silver bark reinforced by an equaly silver metal. Upon the banner is an image of a Dawi King slaying what appears to be a type of Ice Dragon. The Noble Phantasm isn't the banner itself, merely radiating from it. Upon activation of the Ancestral Aegis a golden shield of energy will form around an area determined by Snorri and the amount of mana put into it. All magical attacks that fail to break the shield will be abosrbed by it, strenghtening and fueling it.
Zharrgal, The Smith's Flaming Hammer [Rank A+], Anti-Gate/Anti-Army/Anti-Unit: As previosly mentioned, a hammer made out of a unkown type of silver metal, with the handle being made of the unknown silver bark with a grip of hide from a unkown type of Dragon. On the head are depictions of two unknown Dawi that Snorri claims to be "Ancestor Gods" with unknown runes on their helms. The Noble Phantam's effects are many, leading some of us to believe that it may be in fact multiple NPs. Nevertheless, the effects are:
-Anti-Gate: The user charges up an attack that blows away all but the strudiest of gates or walls, with only fortifications backed by strong defensive magic proving unaffected.
-Anti-Army: The user creates spikes of earth, brings forth magma from the depths, or send out a wave of fire that melts steel.
-Anti-Unit: The hammer blows become so powerfull that they shatter appart all but the most powerfull armaments, with even some low ranking Noble Phantams falling before it.
Sherlock's note: The hammer is also used when he makes items of power, although the system doesn't list this besides the mention on Item Creation
Barak Azamar, The Eternal Bastion [Rank A++], Anti-Unit (Self): The armor that Snorri constantly wears, made out of the same silver metal as his hammer. The same hide from an unknown type of Dragon is present as an undersuit, of note is a chainmail shirt that is made out of the silver metal. On the breast plate in an image of mountains carved into it, with a trifecta of runes in the heart of the central mountain. This Noble Phantasm is perhaps one of the greatest defensive NPs to come out of The Throne. Upon activation the user's skin turns to stone, their blood to magma and their bones to the 'silver metal'. All attacks that aren't of similar rank or above the Np or that doesn't possess the Anti-Planet, Anti-Star or Anti-World classification have their power cut by 99%. The user's body also gains increased levels of Endurance, and when their skin is breached magma shoots out towards the attacker. A field of anti-magic also forms around the user, making all spells or magical effects null, with the user having the power to select which is affected.
Gifts From The Ancestors [Rank ???]: The effect, form and classification of this NP is unkown. It's name suggests some form of connection to the figures depicted on the hammer.
Sherlock's note: I haven't beem able to find out why he is summonable in the first place, and my Inherent Insight refuses to work on him. Coupled with the tales from his world that he shared with you, a troubling picture is forming. I'll report back when I have something more concrete.
A/N: Have a shitty omake and my first contribution to the thread.