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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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The reason it fails for Karstah being watched by Snorri but not for Snorri watching himself, is because obviously the crafter is exempt from the copy protection. Possibly because Thungni made magesight goggles at one point and wanted to use them.

Given how big Thungni is on original work, the copy protection may have specifically contemplated the case of dwarves inventing magesight and trying to copy others.

Honestly I really hope this isn't the answer it would make any achievement on windsight utterly bereft because Thungi had all the answers for everything and just didn't tell any one "because" it's unsatisfying and cheapens every step forward, it would basically be saying Thungni was the pinnacle and will never be surpassed not just in skill which is expected but also in knowledge which isn't expected.

Regardless of Thungnis superlative skill he should not have known all Runes that are and will ever be made.
 
Honestly I really hope this isn't the answer it would make any achievement on windsight utterly bereft because Thungi had all the answers for everything and just didn't tell any one "because" it's unsatisfying and cheapens every step forward, it would basically be saying Thungni was the pinnacle and will never be surpassed not just in skill which is expected but also in knowledge which isn't expected.

Regardless of Thungnis superlative skill he should not have known all Runes that are and will ever be made.
Thungni never had windsight. Even his greatest creations were done without knowing about the true nature of the winds.

In terms of knowing all runes, we know he doesn't since we've had stories in quest where he invented new ones over time. That being said, I wouldn't be surprised if he sorta learned every new rune that was invented as a runesmith struck them for the first time.
 
I don't think it's DRM, Thungni didn't know how to give Windsight to Runesmiths.

I think the issue was related to how we were observing the winds while not being a part of the forging process.
 
You have always been here in the position of a teacher, the one providing guidance, not as a silent observer taking notes. Though to be fair there's a fair bit of crossover between the two; what with the scrutinizing, grumbling and staring and the like.
Snorri's never done this before. That is, simply observing instead of helping.
The moment is different from the Runes you forged. Stone was perhaps a third of the way through the chant, while the Runes on Aethyrbinder ranged from the very beginning to just before halfway through.
Karstah's chant is distinct from Snorri.
It seems to follow no rhyme or reason, until you realize the Winds seem to react to Karstah's chanting—or the state of her mind than the ringing blow of her hammer.

But why
? You think it unlikely to be the chant itself, history has proven you do not need it, and Karstah is only doing so because you had asked her to.
Snorri's distinct state of mind compared to Karstah.
The Aethyr pushes against her Stilling Field and yours, bouncing against the invisible barriers insistently. Lines of orderly magic trickle through, crawling along the ground in a strange pattern before entering Karstah's soul through her feet.
I think what happened was that Snorri's position as an observer and not as a participant caused the winds to not flow as needed for a successful forging. His mindset and his soul plus his role as an observer, because mindset affects how the wind flows, and altogether the combined factors caused enough deviations that the rune was botched. There might be other factors involved as well.
 
Combo, Surge Protector [Master Rune of Purification+ [T4 Voidstone], Rune of Worldly Warding+ [T4 Ancient Stone Troll Blood], Ancestor Rune of Thungni+ [T4 Adamant].] Excess Winds that would have entered the user are instead absorbed by the item. The item can then either vent it away through a variety of methods: heating the surrounding area, releasing a concentrated gout of flame, or channeling the Winds back into the wearer. If the item is fully saturated, it will automatically begin venting the Winds. Wordly Warding now also ctivates against magical exposure. THIS COMBO ONLY WORKS WITH THE VARIANTS OF THE ABOVE RUNES USING THOSE REAGENTS.

Just picking up on this, I think this is the first time where we've found a combo that is specific to reagent-modified runes.

It would be interesting to see what happens if we compress this.
 
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