- How much adamant would cost to make adamant smelter out of adamant? (goal is to benefit from properties of adamant, strenghteing purification combo / increasing the yield)
Ballpark around 8-12 based on my notes. I know it got changed at some point so there may be an older, now invalid, number back in the thread. But as of my most current notes on the topic, it'd be 8 to 12.
- The Zorn - when I first read about Zorn started to grin due to wordbuilding. The Zorn! And those are the olden days, when all archives are still intact! It's all still there! How far back goes the history? Canonically there is almost nothing about times before Ancestors. But I'm very, very curious how does it look like in-quest. How the dwarfen realm looked and worked back then before arrival of Ancestors? Before united dwarfen realm? When it was that everything started? And how?
Few thousand years. Not that far back, only living Dwarfs from that time now are the Ancestors, but the knowledge that Dwarfs lived before the records, let alone writing, began is understood well enough. In terms of history, it's outside the area I developed, cuz you know, Kraka Drakk and the massive gap that is the Golden Age I have to fill in.
But the bare bones, that will remain definitively quest canon are thus:
- A period of the earliest proto clans forming and living.
- The rise of Zorn and the earliest Karaks.
- The Clan Wars as various Clans, holds and kingdoms start grudging each other in bitter blood feuds that see entire lineages wiped out and Holds erased.
- The Ancestors effectively end the Clan Wars and reshape Dwarf Culture into what you see currently.
Zorn's archives are mostly related to recording gifts or grudges from this time. Though many are scrubbed because part of the Grudge was literally erasing a Clan's history from existence sometimes.
- Is there anything worth mentioning south of Zorn? Or in area of Zorn?
Jungle, beastmen, weird animals. Don't ask about reagents, Zorn isn't finding anything new, that stuff is in the market already so to speak.
- The description of in-quest runic system is interesting - but a question: normal runesmiths can have knowledge but not willpower and skill for master runes. Is Snorri aware of any known examples of something similar on runemaster and runelord level? Knowledge present, skill and will not there?
Runemaster is a weird term. I haven't read the books that use it, but the implication seems to be it being used analogously as a Runelord. As for the term, it'd just be a Master. You having the knowledge means diddly if you can't apply it. They don't make a distinction worth a new name for it.
- Quest operates on terms such as 'far north' - but what is exact definition of those geographically? What is really 'north'? What is 'far north'? What is south? How many holds are there compared to rest? Is there any 'center'? Is there 'west'?
North of Vlag, basically Canonical Norsca.
- The 'Pillars' in character sheet signifying the age - what they refers to exactly? Date of founding of KaK? Date of formal founding of Karaz Ankor as a realm? I've seen them referred as 'Valaya Pillars', but what are those exactly? (and what calendar was used before?)
Pillars of Valaya at Karaz a Karak to signify it's finished
founding. Though not the end of the construction going on in it.
- Would it be possible to Study rune that Grimnir struck and left for Snorri during incursion? It opened the Master rune of Grimnir system-wise, but this is rune struck by Grimnir himself - it represents all aspects of an Ancestors, not only those usually associated with him. The intent and meaning rather than the form of rune. Is there anything to find if Snorri looked deeper?
Nope. Just the Master Runes. Trying to divine anything deeper is not gonna happen. Besides, the intent and meaning of the individual striking the Rune mean nothing; the result and effect is still the same Rune even if you struck it feeling mad or feeling like imparting some wisdom.
- What is location for upcoming Kraka Grom geographically?
Central Norsca, not a map guy, anything more precise is liable to either be invalidated or changed as my mind goes mad.
- Nightfeather was stated to serve as Elgi translator. He is now part of retinue. Does it mean anything for Snorri in terms of learning Eltharin?
Can speak (with the help of magic because you know, vocal cords morphology), but cannot read. No opposable thumbs you see.
- How old are Ancestors at this point? I'm not asking exactly (obviously), but in general terms? How many millenias? How many generations since their first children?
Old.
- I'm certain Snorri is curious about Yorri's past - while he won't dig into that out of respect, he would put pieces he have together if at all possible. Yorri is ancient. Does Snorri suspect what could be the event that made Yorri cut ties? Not based on anything Yorri said directly - but on history and legends of runesmiths?
He knows about as much as you know. The man's thorough enough to erase his existence from effectively any extant record, he knows how to keep his mouth shut about the details as to why the way he is.
- Joll... what does this dwarf do, actually? Outside being invisible voice from out nowhere? Does he actually take any commissions? (and does he remain invisible when talking with customer?)
He's a Runesmith, and he has to eat so yes he does take commissions. Though no one's ever seen him deliver or get them. For all you know he could be living a perfectly normal life outside of the times Snorri, Fjolla, Dolgi and co see him.
- Rune of Brotherhood - it was nerfed, but I wonder whether it can be used on a banner to unite like-minded individuals. Not give skill, but share intent, coordination, purpose, strength of spirit. Bond of brotherhood at its best. "We are stronger together" type of approach. With 'Supreme+ Morale' of Hearth Guard, banner able to share it could be incredible for those they help. And in fight? They would be even stronger. Is it viable?
Try it and find out.