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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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If we are to do MR Purification Research, then I'd like to ensure we get a Weapon Rune variant once it's done. Or Armor Rune too, if it's even plausible.
 
I'd much rather just get an adamant smelter made now. Then in another century when we've got some more research done, and more adamant we can deal with making another improvement on the smelter, but for now, there just isn't a good reason not to make a smelter.
 
They should just be a bunch of random tribes running around right now whether or not they've settled anywhere near us yet is another question though.

Ah, wait they should have settled and formed a complex civilisation in the south actually that will later become the Tomb Kings IIRC.
The nations like Neheblarghblarth (how am i supposed to remember these names) and even Cathay are first mentioned in anals of history literal milleniums from now. So no humans so far.
 
+5 Valkyrie guard
+2 Krum miners
+3 Raven Cloaked
Hearthguard is full!


New belt hasn't been added to the creations page yet.
Darn it, I had a tower shield user omake I've been working on. :p

Oh well. V. Glad we got some Krum miners out of it, and more Valkyries! Can never have enough of those.

Not sure how useful stealth specialists are going to be for the Dwarf Red Cross, butI've certainly been surprised before.
 
Can someone explain to me the idea behind the adamant smelter made of adamant? What sort of benefit is being sought after by that - I thought the conversion of gromril to adamant was already total, so it's not like the yield will increase over 'standard' adamant smelter?
 
Can someone explain to me the idea behind the adamant smelter made of adamant? What sort of benefit is being sought after by that - I thought the conversion of gromril to adamant was already total, so it's not like the yield will increase over 'standard' adamant smelter?
Adamant makes Runes more powerful (50%) so the hope is that the smelter will be able to smelt more ingots (or an extra half ingot I guess)
 
Adamant makes Runes more powerful (50%) so the hope is that the smelter will be able to smelt more ingots (or an extra half ingot I guess)

So the plan is to use about a century worth (EDIT: Nope, forgot we get 2 adamant per turn?) of adamant on the hope that our next smelter will recharge faster/handle a greater batch size?
To me it seems kind of wasteful since even the best case scenario will have a return on investment of roughly 160 years (minimum 8 adamant consumed over standard none, for benefit of hoped for 0.5bars per decade greater production over standard -> 16 turns until the extra production has paid for itself), but I doubt I can convince people to abandon the plan.
 
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So the plan is to use about a century worth (EDIT: Nope, forgot we get 2 adamant per turn?) of adamant on the hope that our third smelter will recharge faster/handle a greater batch size?
To me it seems kind of wasteful since even the best case scenario will have a return on investment of roughly 160 years (minimum 8 adamant consumed over standard none, for benefit of hoped for 0.5bars per decade greater production over standard -> 16 turns until the extra production has paid for itself), but I doubt I can convince people to abandon the plan.

I don't think there is a plan to do such yet, I will say though that a 50% increase to the power of the runes in question might lead to a greater output than half a bar extra per turn. It depends how much Snorris knowledge has improved in general over the time frame. Our first smelter was before we picked up Soul of the Earth and the rune metal trait iirc. So we're likely looking at greater throughput as standard before any adamant boost. Throw in the idea to try and understand our purity rune better in the first place and I'd expect more out of it.
 
I don't think there is a plan to do such yet, I will say though that a 50% increase to the power of the runes in question might lead to a greater output than half a bar extra per turn. It depends how much Snorris knowledge has improved in general over the time frame. Our first smelter was before we picked up Soul of the Earth and the rune metal trait iirc. So we're likely looking at greater throughput as standard before any adamant boost. Throw in the idea to try and understand our purity rune better in the first place and I'd expect more out of it.

At that point we're no longer talking of just a current model adamant smelter made of adamant, we're talking of making the next generation version of the adamant smelter altogether. Which is a smarter plan to me, than just testing effects of the change in material alone.
 
Are humans a thing yet?
Proto-Nehekarans and Proto-Amazons are just barely starting up and there is thousands of years until Nehekhara begins to rise in -2500 IC. The Unberogen, Teutogen and other proto-Imperial province tribes and the Bretoni are thousands of years away from arriving to the Old World. Proto-Tileans and Proto-Estalians have an old legend where the Dwarfs helped them build a temple in -1800 IC. Proto Cathayans bring down the Great Maw and cause the Ogre migrations on -2750 IC. Nippon and Ind don't have enough lore though they are probably younger than Cathay. The Year of the Pillars, when both Elves and Dwarfs started to record history began in -5500 Imperial Calendar. It's currently 272 AP (Snorri was born in -648 AP and is 920 years old). 4493 AP is 0 IC, when the Empire was founded after Sigmar unified the tribes following the Battle of Blackfire Pass.
Timeline from Old Ones first arriving in -15000 IC until End Times beginning in 2519 IC.
 
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I Don't know when or if this will be possible but I thought of a cool Idea to lessen the strength of the Norscans, by taking in tribes and turning them into vassals from there we could mold them into a Auxiliary fighting force that could be used to dominate other tribes and change their religion and culture by making them worship Sigmar or other human gods, this could lead to them Migrating down south too Kislev or the Empire any time we need them too, my reasoning for this is to weaken Chaos as much as possible to create a constant gorilla war with them. and have an army ready to use when needed and we wont have to use dwarfs to achieve this.

Please provide feed back I hope I'm not dumb with this idea and yes I know it will take a lot of turns to even start thinking about it but it wouldn't leave my head.
 
I Don't know when or if this will be possible but I thought of a cool Idea to lessen the strength of the Norscans, by taking in tribes and turning them into vassals from there we could mold them into a Auxiliary fighting force that could be used to dominate other tribes and change their religion and culture by making them worship Sigmar or other human gods, this could lead to them Migrating down south too Kislev or the Empire any time we need them too, my reasoning for this is to weaken Chaos as much as possible to create a constant gorilla war with them. and have an army ready to use when needed and we wont have to use dwarfs to achieve this.

Please provide feed back I hope I'm not dumb with this idea and yes I know it will take a lot of turns to even start thinking about it but it wouldn't leave my head.
I don't think there are humans living that far north yet, They haven't from the south yet. It's not a bad idea, but it's too far in the future to be relevant. And we are not in a position to do much of what you said. We are not a King, but a Runelord.
 
Humans have shoddy memory! You make a tribe a vassal, and mere 200 years later they no longer honor the agreement! BAH!

More seriously, getting any agrement with humans require they have stable society. Norsca tribes are not stable. Even if agreement is set, ambitious new generation will turn everything inside out. Or tribe get's conquered. Or new cheef want to renegotiate. Or shaman had vission. Or they simply think that 100 years is enough for agreement to become void. Or whatever. There is a reason why Empire does not have any formal ties with Norsca. The same reason apply to dawi.

We would need to create stable human society first. Which wouldn't be easy. Things can change, yes, but I don't expect they can change that much.

Edit:

Put in another way - herding Norscan tribes is like herding the cats.
 
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IIRC the Northern dwarfs tried to make friends with the would-be-Norscans, but the tribes ended up getting corrupted and turned against the dwarfs.

Typical Umgi.
 
If things go better here, maybe the Elgi and the Dawi will work together to help develop the Umgi, perhaps as per the Old Ones Plan.
 
If things go better here, maybe the Elgi and the Dawi will work together to help develop the Umgi, perhaps as per the Old Ones Plan.
Human, unfortunately, have the tendency to rebel against any non-human who sought to rule over them; perhaps not in their generation, but their descendants will always somehow find a way to do so.
 
We're probably thousands of years away from there being humans in the Old World, let alone in the Far North. The history of human migrations to the Old World has almost certainly been radically changed by the absence of the Chaos Dwarf Theocracy in what would become the Dark Lands.
 
Rik Hunken is up.
The wyrmhide belt is tastefully decorated with materials native and unique to Kraka Drakk. Three plates of Adamant, each bearing a Rune bordered in silver knotwork studded with Sapphire, serve as it's buckle. Segmented plates of Pure Gromril cover the wyrmhide, on each individual plate scenes of life, people and events of importance to Kraka Drakk are faithfully rendered in the metal with the help of fine silver and a multitude of incredibly small gems. Tiny, precisely cut Hearthstones, Dronril and Sapphires serve either as sources of light or the eyes of Dawi and Brana etched masterfully in the Pure Gromril. Ancestor badges of Clan Ironarm and depictions of Grimnir Himself are present on the pouches, flask and axe holsters that purposefully break up the belt's otherwise uniform surface.
- Combo, Relentless Pursuit +: [Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)] The user can run at incredible speeds and jump the height of three average dwarfs with ease. Running towards the enemy further improves the user's speed and instills fear in both the target and enemies in their way, lowering their resolve and readiness while possibly routing the weakest willed among them. The user's first blow at the end of their charge deals a far greater amount of damage and will have a high chance of landing somewhere vital.
- Soul of the Earth
- Trollbane
- Chaosbane
- Mind for Constructs
 
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