I've been thinking about the third combo item, what about a lantern?
In effect it could be used as a battery or more accurately capacitor
Huh. A Lantern would be... a Talisman.
A battery, or capacitor, makes me think of the various Spell- runes (Spelleating, mostly) and Empowerment. Empowerment granting the ability to supercharge nearby runes. Hmm, how did Glittering Beacon manage to share a bit of power to other Runesmiths? Ah, with the Ancestor Rune of Thungni...
So perhaps... Spelleating, Empowerment, Thungni?
It doesn't necessarily have to have Spelleating, though. While Snerra's combo did have Spelleating in order to make Glittering Beacon, Zharrgal did not need to have Spelleating in order to be able to channel energy from Barak Azamar.
So perhaps we would just need to describe it as "A lantern that could channel and store Barak Azamar's power, and share/ transmit that energy to other Rune items or Runesmiths" and that would result in a rune combo that manages to pull it off. i.e. Words similar to how Zharrgal's initial pitch was worded, and yet it still ended up with an item that could channel.
Thungni and Empowerment... Thungni for every kind of runework. Empowerment for, well, transmitting power...
But what's the third Rune? The Master Rune of Waking, because it allows talismans to act under their own power and under pre-set conditions? And thus, we could potentially have the narrative for the cool and mythological end result of "Huh... it's almost as if it's doing it on its own." You know, that sort of cool item, where it almost but not quite has a will of its own, or not will rather but that it seeks to fulfill its purpose -- except this time, the purpose is helping Dwarfs and doing cool Runesmith-y stuff.
Master Rune of Animation/Waking, Necessary Ingredients: [T2] Troll's Heart: Allows talismans to act under its own power, activating effects on their own and under pre-set conditions with perfect control and timing without input.
The Gift Giver's Rune? Because it flushes out impure magic?
Master Rune of Purification/Snorri Gift Giver, Necessary Ingredients: [T4] Voidstone: Used to create Adamant, the Rune flushes out impure magic in a way that produces enough radiant heat energy to melt the Pure Gromril bar.
The Rune of Direction, for more command? If, that is, that Rune could allow the Lamp to provide directions to other Rune items. ... It might be more accurate to use a "Rune of Command" instead, come to think of it. There's probably something like a Rune of Command in Snorri's repertoire -- it's probably common for Talismans (like crowns or helmets) and Banners.
Rune of Direction: Wearer can interface with Runes that would otherwise require verbal commands solely through thought.
Warding? Spellburning? Spelleating? Spellbreaking? The Master Rune of Balance, which weakens enemy spells?
Or go a bit mystical, and make it a rune of Light or Fire -- because it's meant to be a
lantern, after all, right? And because that way it could serve as either a connection to the Underearth and Gazul's Flame, or to the light of the Glittering Realm?
The Rune of Sorcery? (If that can be placed anywhere besides on an Anvil of Doom.) (Might also not be appropriate, as it'd empower magic rather than runes... then again, the Anvils of Doom are for runesmithing, not sorcery, so...) (... You know, that makes me realize something -- perhaps, when the Rune of Sorcery is discovered... Well. The Dwarfs won't just make the Anvils of Doom. They'll also make something to do with/for the Brana, too. Like a MGrungni + Rune of Sorcery artifact. Something meant to boost Brana spellcasting/ability/craft. Neat thought.)
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Though, it would be cool if it were just simpler than that. Something like Thungni, Gazul, and Guidance. Or Thungni, Empowerment, and Fire or Light. Hm.
or for an aura/fate/ties/ward effect
Interesting but tricky. I mean, if it's a lantern, we can probably make it a Gazul-related artifact easily. And thus tie it in to endings and offering comfort to Dwarfs. Like with Gazul + Fire or Light + ??? (Guidance, or Warding, or Sanctuary, maybe). (Gazul + Fire + Sanctuary?)
Not sure how we could do fate and etc stuff though. Well I mean, obviously by putting the appropriate runes in (if/when we have them), but... Dunno how it'd work out.
(I mean I'd also be fine with a magic beer stein or bag of holding xD)
(Snorri utterly dismayed by the lack of beer in Karag Dum proceeds to make an everfull flagon.)
... Those are definitely very "Santa" and very "Dwarf" things, yes!
A magic bag of holding for Santa. Or a magic beer stein, for a Dwarfy Dwarf. Hehe.