Vote tally:
##### 3.19
[x] Acquire two 55-gallon drums that we can put stuff on (or tables, but I know that there were drums around from the last time we dropped by here).
[x] Place drum 1 at point A.
-[x] Place 1-marble cube on top of drum.
-[x] This will test whether grief itself can be maintained in solid form outside of our range.
[x] Take drum 2 150m away, so that we're well outside the control range of the cube on drum 1.
-[x] Create a small metronome on drum 2. Set it in motion.
-[x] This will test whether simple mechanical behavior persists out of our range.
[x] Return to drum 1. Is the cube still intact?
-[x] If not, further behavioral testing is probably not viable. Still test the altered property version, though.
-[x] If so, change the properties of the cube to a glass-like substance.
-[x] This will test whether property changes persist outside of our range.
[x] Return to drum 2. Is the metronome still active?
-[x] If so, change it to a small instrument and have it start playing a tune.
-[x] This will test whether controlled intent can be persisted outside of our range.
[x] Return to drum 1. Is the cube still glass-like?
-[x] If so, create a more complex construct composed of multiple simple properties (glass, gold, sand, stone, etc).
-[x] This expands on the test for whether property changes persist.
[x] Return to drum 2. Is the instrument still playing?
-[x] Change the physical properties of the instrument (eg: a brass horn).
-[x] Leave the instrument in place and playing.
-[x] Periodically verify that it's still active during the remainder of our testing.
[x] Return to drum 1. Verify status and clean up.
[x] Create two designated square areas, about 2 meters long each with openings on the front side, and a couple golf ball-sized balls of grief placed at the entrance of each one.
[x] Inside one of the grief areas, add grief that we try to transmute into the space of a long hallway (note: not tesseract or other high-dimensional stuff).
[x] Roll the golf balls through each block at the same speed and see how long each one takes to reach the other end.
[x] Repeat, but this time create the concept of a period of time (eg: 1 minute).
[x] Check for altering grief to generate other energy fields, like gravity and magnetism. Should be similar to how the fire generated heat.
No. of votes: 4
Kinematics,
Higure,
Krecart,
Gadjo
[X] Play grief orchestra as backdrop to !!!SCIENCE!!!:
No. of votes: 1
aeqnai
[x] Find out what happens when grief outside our control is allowed to coalesce in sufficient quantities.
-[x] If it's possible to release our hold on grief that is still within our range, then do this inside our range so we can regain control if anything goes catastrophic. Otherwise, move grief to the edge of our range and be ready to quickly move closer if necessary.
--[x] Begin by releasing small amounts of grief at a time and increase until it's dense enough to do something
No. of votes: 1
Silver
[x]Test the permanence of grief. Place a standardized grief cube and an identical cube except that you order it to remain solid. Move out of range, then return. If any remain, test mechanical behavior (metronome), grief with altered properties (grief glass, combinations of substances, our new compression trick), controlled intent (instruments), intent plus transmuted substances.
[x]Your grief works according to your will. In that case, can you...
-[x]Grant or take away properties of grief. Start by simple physical properties like slight magnetism, slight gravity, slight repulsion. Increase the magnitude but not to dangerous levels, and extrapolate mentally to figure out what would be required for dangerous levels. Make the properties selective.
--[x]Attempt to disguise grief from MG senses. Either by removing how it's sensed or by adding the property of un-senseable by MGs. If that fails, can it be contained to dampen detection, or give off a deceptive feeling rather than the feeling of 'grief'?
--[x]Attempt to remove the witchy property from grief, in case that itself is a thing.
-[x]Grant magical properties to grief. Invisibility, for example.
-[x]Grant magical effects to grief. Grief-enchanted-items, basically. A grief-object that heals or helps regenerate wounds.
--[x]Create or modify grief so that it mimics magical potential in a way that can be stored and released on command, based on powers of magical girls we've seen so far. On command by people without grief powers, too.
---[x]Make those magical properties actual magic rather than a simulacrum.
-[x]Create things with grief that you don't actually understand. Household objects. Start with, say, a ballpoint pen. Then a laser pointer? A functioning smartphone?
-[x]Create things with grief that don't actually exist except in the imagination. A sci-fi ray-gun. Fictional items.
-[x]Create grief-constructs that you know exist but don't understand how they work.
--[x]Create a small barrier.
--[x]Create a familiar.
-[x]Warp space using grief. Create two small but identical designated chambers with grief, and transmute one into a hallway that is longer on the inside than the outside. Roll balls down each. Observe and time them.
--[x]Warp time in an area using grief. Same as above, but with slowed time, or a specific period of time designated.
-[x]Teleport grief within our range.
--[x]Dematerialize and rematerialize grief in our range, and hold it in the un-materialzied state.
No. of votes: 1
SynchronizedWritersBlock
[x] Place grief cube at point A
[x] Go to a point 150m away, called point B
-[x] Create a small metronome on point 2. Set it in motion.
[x] Return to Point A. Is the cube still intact?
-[x] Either change or create a glass cube at point A.
[x] Return to Point B. Is the metronome still active?
-[x] If so, change it to a small instrument and have it start playing a tune.
[x] Return to Point A. Is the cube still glass-like?
-[x] If so, create a more complex construct composed of multiple simple properties (glass, gold, sand, stone, etc).
[x] Return to Point B. Is the instrument still playing?
-[x] Change the physical properties of the instrument (eg: a brass horn).
-[x] Leave the instrument in place and playing.
-[x] Periodically verify that it's still active during the remainder of our testing.
[x] Return to Return to point B. Verify status and clean up.
[X] Inspect your soul gem with your senses. Inspect the 'container'. How is it made? What feels like magic? What feels like grief?
[X] Inspect your grief seeds. Same questions.
[x] Can we make or substitute a 'container'?
-[x] With Magic?
-[x] With Grief?
[x] Find out what happens when grief outside our control is allowed to coalesce in sufficient quantities.
-[x] If it's possible to release our hold on grief that is still within our range, then do this inside our range so we can regain control if anything goes catastrophic. Otherwise, move grief to the edge of our range and be ready to quickly move closer if necessary.
--[x] Begin by releasing small amounts of grief at a time and increase until it's dense enough to do something
No. of votes: 1
Cannongerbil