Have updated my vote with Cannon's trimmed down version of the first experiment. Also added the first half of Mura's examination ideas, and removed the time expansion test due to safety concerns.

All of the stuff in mine should be doable in maybe 30-45 minutes, putting us close to 11:00. I assume lunch isn't til noon? Might have time for a bit more enchantment practice (might have a better chance at this if we give it some direction, the way we're doing with the grief testing).
We've got two hours, going by last update.
You glance at the time on your mobile phone. About ten now, the sun finally begin to evict the chill from the air, and two hours until lunchtime at Mitakihara Middle School.
 
I'm not going to be happy ending this science session until we test creating something we don't understand or can't conceptualize well. If we can simply will effects or items into being, it bypasses a lot of practical issues.
 
 
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I've been uncomfortable with this experiment since it was proposed. Mainly that there's no direction to it (ie: you're not testing for anything specific, just looking for 'something'), and partly because there's no 'end' to the test — it's just, "keep releasing grief until it does something", with the potential of this being outside the range of our control, and the likelihood of it simply dispersing and us being unable to recover it.
Well, the theory is that when grief gathers in large amounts, wraiths will form. It fits with the behavior of grief let lose from our control so far, and the benefits of obtaining grief cubes are large enough that I think it's worth a shot, regardless of the risks involved.

Also, we know enough about the behaviour of lose grief that we can be reasonably certain that it won't just harmlessly disperse. Something will happen if we dump enough grief into the area, we just don't know the precise specifics.
 
Vote tally:
##### 3.19
[x] Place grief cube at point A
[x] Go to a point 150m away, called point B
-[x] Create a small metronome on point 2. Set it in motion.
[x] Return to Point A. Is the cube still intact?
-[x] Either change or create a glass cube at point A.
[x] Return to Point B. Is the metronome still active?
-[x] If so, change it to a small instrument and have it start playing a tune.
[x] Return to Point A. Is the cube still glass-like?
-[x] If so, create a more complex construct composed of multiple simple properties (glass, gold, sand, stone, etc).
[x] Return to Point B. Is the instrument still playing?
-[x] Change the physical properties of the instrument (eg: a brass horn).
-[x] Leave the instrument in place and playing.
-[x] Periodically verify that it's still active during the remainder of our testing.
[x] Return to Return to point B. Verify status and clean up.

[x] Create two designated square areas, about 2 meters long each with openings on the front side, and a couple golf ball-sized balls of grief placed at the entrance of each one.
[x] Inside one of the grief areas, add grief that we try to transmute into the space of a long hallway (note: not tesseract or other high-dimensional stuff).
[x] Roll the golf balls through each block at the same speed and see how long each one takes to reach the other end.

[x] Check for altering grief to generate other energy fields, like gravity and magnetism. Should be similar to how the fire generated heat.
[x] Inspect your soul gem with your senses. Inspect the 'container'. How is it made? What feels like magic? What feels like grief?
[x] Inspect your grief seeds. Same questions.

[x] Summon your war hammer. How did you make it? Where did you pull it from?
-[x] Scan with your grief senses.
-[x] Can you alter your war hammer at all?

[x] Can we make or substitute a 'container'?
-[x] With Magic?
-[x] With Grief?

[x] Careful test: Touch Aurora (currently at nominal fill) to Hildegarde (currently empty) to see if there's any shift in the grief contained.
No. of votes: 5
Kinematics, Higure, Krecart, Gadjo, Muramasa
No. of votes: 5

[X] Play grief orchestra as backdrop to !!!SCIENCE!!!:
No. of votes: 1
aeqnai
No. of votes: 1

[x] Find out what happens when grief outside our control is allowed to coalesce in sufficient quantities.
-[x] If it's possible to release our hold on grief that is still within our range, then do this inside our range so we can regain control if anything goes catastrophic. Otherwise, move grief to the edge of our range and be ready to quickly move closer if necessary.
--[x] Begin by releasing small amounts of grief at a time and increase until it's dense enough to do something

No. of votes: 1
Silver
No. of votes: 1

[x]Test the permanence of grief. Place a standardized grief cube and an identical cube except that you order it to remain solid. Move out of range, then return. If any remain, test mechanical behavior (metronome), grief with altered properties (grief glass, combinations of substances, our new compression trick), controlled intent (instruments), intent plus transmuted substances.
[x]Your grief works according to your will. In that case, can you...
-[x]Grant or take away properties of grief. Start by simple physical properties like slight magnetism, slight gravity, slight repulsion. Increase the magnitude but not to dangerous levels, and extrapolate mentally to figure out what would be required for dangerous levels. Make the properties selective.
--[x]Attempt to disguise grief from MG senses. Either by removing how it's sensed or by adding the property of un-senseable by MGs. If that fails, can it be contained to dampen detection, or give off a deceptive feeling rather than the feeling of 'grief'?
--[x]Attempt to remove the witchy property from grief, in case that itself is a thing.
-[x]Grant magical properties to grief. Invisibility, for example.
-[x]Grant magical effects to grief. Grief-enchanted-items, basically. A grief-object that heals or helps regenerate wounds.
--[x]Create or modify grief so that it mimics magical potential in a way that can be stored and released on command, based on powers of magical girls we've seen so far. On command by people without grief powers, too.
---[x]Make those magical properties actual magic rather than a simulacrum.
-[x]Create things with grief that you don't actually understand. Household objects. Start with, say, a ballpoint pen. Then a laser pointer? A functioning smartphone?
-[x]Create things with grief that don't actually exist except in the imagination. A sci-fi ray-gun. Fictional items.
-[x]Create grief-constructs that you know exist but don't understand how they work.
--[x]Create a small barrier.
--[x]Create a familiar.

-[x]Warp space using grief. Create two small but identical designated chambers with grief, and transmute one into a hallway that is longer on the inside than the outside. Roll balls down each. Observe and time them.
--[x]Warp time in an area using grief. Same as above, but with slowed time, or a specific period of time designated.
-[x]Teleport grief within our range.
--[x]Dematerialize and rematerialize grief in our range, and hold it in the un-materialzied state.

No. of votes: 1
SynchronizedWritersBlock
No. of votes: 1

[x] Place grief cube at point A
[x] Go to a point 150m away, called point B
-[x] Create a small metronome on point 2. Set it in motion.
[x] Return to Point A. Is the cube still intact?
-[x] Either change or create a glass cube at point A.
[x] Return to Point B. Is the metronome still active?
-[x] If so, change it to a small instrument and have it start playing a tune.
[x] Return to Point A. Is the cube still glass-like?
-[x] If so, create a more complex construct composed of multiple simple properties (glass, gold, sand, stone, etc).
[x] Return to Point B. Is the instrument still playing?
-[x] Change the physical properties of the instrument (eg: a brass horn).
-[x] Leave the instrument in place and playing.
-[x] Periodically verify that it's still active during the remainder of our testing.
[x] Return to Return to point B. Verify status and clean up.

[X] Inspect your soul gem with your senses. Inspect the 'container'. How is it made? What feels like magic? What feels like grief?
[X] Inspect your grief seeds. Same questions.
[x] Can we make or substitute a 'container'?
-[x] With Magic?
-[x] With Grief?

[x] Find out what happens when grief outside our control is allowed to coalesce in sufficient quantities.
-[x] If it's possible to release our hold on grief that is still within our range, then do this inside our range so we can regain control if anything goes catastrophic. Otherwise, move grief to the edge of our range and be ready to quickly move closer if necessary.
--[x] Begin by releasing small amounts of grief at a time and increase until it's dense enough to do something

No. of votes: 3
Cannongerbil, EtchedSteel, MrLZRS
No. of votes: 3



Permanence of grief objects and their customized properties outside our range. SWB adds a second cube which would be 'ordered to remain solid'.
Soul Gem/Grief Seed inspection. War hammer, too.
Send Grief out of range and see what happens.
Contact between full seed and empty seed.

Warp space.
Gravity, magnetism.
Music.
Properties: Repulsion, selective properties, disguising Grief from magical senses. Magical properties and effects. Grief mimic magical potential. Create objects currently out of our understanding. Create sci-fi stuff. Barrier and Familiar creation. Time warping instead of space warping. Teleport grief. Dematerialize and materialize grief.

It would seem we're going to test the permanence of grief, and inspect grief gem/soul seeds. There's other stuff that's still up in the air.
 
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Can I ask why the conceal witchy-ness lines were removed? We may have a new compression method for grief but it comes at the expense of us lighting up on meguca radar like a goddamn fire works display. This is something we do need to work on in this session.
 
Can whatever vote wins add a "keep track of the time" option?
The SCIENCE in the last update took quite a bit of time, if Mami managed to have to whole lessons in that timeframe.
It would be bad to get so lost in all the interesting things, we'll likely discover only to miss our lunch meeting.

We have a meeting with Homura after lunch as well. Maybe try to get some additional tips on magic from her as well.
 
I thought that we couldn't do anything with our hammer and grief?

Also, weren't we going to dump some of our excess grief on the bunnycat? That may take a while.
 
Can whatever vote wins add a "keep track of the time" option?
The SCIENCE in the last update took quite a bit of time, if Mami managed to have to whole lessons in that timeframe.
I think we'll get another call from Mami at the end of the next class, so she can be our timekeeper :)

Can I ask why the conceal witchy-ness lines were removed? We may have a new compression method for grief but it comes at the expense of us lighting up on meguca radar like a goddamn fire works display. This is something we do need to work on in this session.
Mainly because that seemed like something that could take a fair bit of time, running through lots of different, but undirected, ideas. Everything I kept was checking for rather specific things.

Both that and a large chunk of SWB's vote are things I'd like to investigate, but all of them have the potential to take a while.
 
I thought that we couldn't do anything with our hammer and grief?

Also, weren't we going to dump some of our excess grief on the bunnycat? That may take a while.

We couldn't combine grief with our hammer in it's basic state. We haven't tried altering our hammer in any way. And since war hammers are our most basic example of magical solids, taking a better look at our hammer was something I felt was worth the time.
 
[X] SynchronizedWritersBlock

I want to test lightning conversion (To see if we can do actual lasers),familiar creation and figuring out mask so sending grief out of range is not that great.

Also, nobody wants hammer artillery to go with magnetism?
I thought that we couldn't do anything with our hammer and grief?

Also, weren't we going to dump some of our excess grief on the bunnycat? That may take a while.
We can throw it like a Kinetic Kill Vehicle.

For the time being, we can carry it transmutated - only friendlies around.
 
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Maybe someone should copy all these ideas and votes down, so we can do this stuff later in case we can't get to it all right now?
SWB's compilation: http://forums.sufficientvelocity.com/posts/2682441/
This vote:
Permanence of grief objects and their customized properties outside our range. SWB adds a second cube which would be 'ordered to remain solid'.
Soul Gem/Grief Seed inspection. War hammer, too.
Send Grief out of range and see what happens.
Contact between full seed and empty seed.

Warp space.
Gravity, magnetism.
Music.
Properties: Repulsion, selective properties, disguising Grief from magical senses. Magical properties and effects. Grief mimic magical potential. Create objects currently out of our understanding. Create sci-fi stuff. Barrier and Familiar creation. Time warping instead of space warping. Teleport grief. Dematerialize and materialize grief.
 
I'm guessing that if we compress all the grief down into a transformed material it still weighs as much as the original grief, and we can only lift it because grief control. Sounds like Mjolnir - it's super heavy for everyone but the one person able to lift it. Turn the grief into a hammer.
 
At this rate we really will have a full doctoral research paper on the properties and capabilities of grief.

What should the title be?
 
"On the Properties and Capabilities of Grief" sounds good to me.

Though I am not sure how to format references across the fourth wall.
 
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